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Guild Wars 2

Guild Wars 2 

General Discussion  » I just can't love this game

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33 posts found
  AtrusV

Advanced Member

Joined: 7/21/07
Posts: 287

 
OP  7/10/13 2:00:15 PM#1

Firstly, I'm a player of GW since the first game came out, it was amazing. The time I've spent chosing what skills to use and how to combine them was the best memories I have about GW1. However, with GW2 the story is totally different. I'm trying to like it, but being so restricted with the weapon skills turns me off. Things like dodging warrior attacks, draining his mana, causing damage everytime his mana reached zero, and causing additional damage if he didn't use a skill in 3 seconds, was a good combo (Mesmer, GW1), but in GW2 there aren't skills in the same weapon which blend decently with each other.

Of course, the game also has a bigger and better world, dynamic events, good crafting...etc, but the skill problem is killing it for me.

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 790

7/10/13 2:04:03 PM#2
Nothing to be ashamed of then.  This game is not for you.  I am the opposite. I never really liked the original Guild Wars and have to say this might be my favorite game of all time.  I realize that is a loaded term so let me just say I am at least still having a blast with this game and I have been playing steadily since launch. Maybe one of the newer games to come out will grab you then. 
  AtrusV

Advanced Member

Joined: 7/21/07
Posts: 287

 
OP  7/10/13 3:33:36 PM#3
Well, the only shame is having payed 50 euros or so for a game I barely played. But well, lesson learned. I'll be trying the open beta of Firefall, it looks promising. It reminds me Planetside 2 a little bit

  Betaguy

Hard Core Member

Joined: 12/31/04
Posts: 2359

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7/10/13 3:35:15 PM#4
Originally posted by AtrusV

Firstly, I'm a player of GW since the first game came out, it was amazing. The time I've spent chosing what skills to use and how to combine them was the best memories I have about GW1. However, with GW2 the story is totally different. I'm trying to like it, but being so restricted with the weapon skills turns me off. Things like dodging warrior attacks, draining his mana, causing damage everytime his mana reached zero, and causing additional damage if he didn't use a skill in 3 seconds, was a good combo (Mesmer, GW1), but in GW2 there aren't skills in the same weapon which blend decently with each other.

Of course, the game also has a bigger and better world, dynamic events, good crafting...etc, but the skill problem is killing it for me.

I prefer guildwars 1 as well buddy.

  FlawSGI

Elite Member

Joined: 8/14/10
Posts: 1322

All of history is a lie. The truth depends on who does the listening, and who does the telling...

7/10/13 3:43:35 PM#5
Originally posted by Betaguy
Originally posted by AtrusV

Firstly, I'm a player of GW since the first game came out, it was amazing. The time I've spent chosing what skills to use and how to combine them was the best memories I have about GW1. However, with GW2 the story is totally different. I'm trying to like it, but being so restricted with the weapon skills turns me off. Things like dodging warrior attacks, draining his mana, causing damage everytime his mana reached zero, and causing additional damage if he didn't use a skill in 3 seconds, was a good combo (Mesmer, GW1), but in GW2 there aren't skills in the same weapon which blend decently with each other.

Of course, the game also has a bigger and better world, dynamic events, good crafting...etc, but the skill problem is killing it for me.

I prefer guildwars 1 as well buddy.

And I couldn't stand GW1. I will admit that the skill limitations in 2 vs. the skill flexibility of GW1 is enough to turn people off to the game. I also took the time to learn about the game before buying to know GW2 IS NOT GW1.  If I based my experiences off of playing the first GW then I would have missed out on 1000+ gaming hours that I really enjoyed in the second. Although the builds were very flexible in the first game, I can honestly admit that soo many of them were bloat and I never saw the point in touching them so I can't even really say I enjoyed that aspect of GW1.... but I can see your point and respect your opinion.... I just disagree.

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  Roguewiz

Advanced Member

Joined: 9/01/02
Posts: 454

When a Kender says "oops!"; its already too late.

7/10/13 3:43:52 PM#6

I liked both games, to be honest.  The biggest drawback between the two:  Grouping.

In GW1, I felt compelled to group because frankly, some encounters were rather rough otherwise.  And it was enjoyable.

In GW2, I didn't really need to group, outside of the dungeons.  The nature of the dynamic content made it not necessary.

I could solo pretty much all the way to 50, which to me, isn't what I want to do.  I do enough soloing as is.

I be Raq, destroyer of game balance!
Raquelis in various games
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  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2432

7/11/13 2:27:26 AM#7
I am still playing GW2 extremely casually on and off. I think I have about 200 hours played in total now (is that casual for almost a yeaar?). I kinda like the game but I vastly preferred GW1. I find the skill system unnecessary restrictive in GW2 too. I also disagree with people who say that all those builds were bloat. GW1 had a lot a lot more viable builds compared to GW2 and energy management was an important part of the game. GW2 removed that aspect which makes their combat system feel more simplistic. Spam to your heart's content especially as many skills have very low CDs.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Nightgroper

Apprentice Member

Joined: 7/28/12
Posts: 77

7/11/13 2:38:17 AM#8
I actually prefer everything in GW2 quite a bit compared to 1, except the story and the skill system in 1 is hands down the best I've seen in any MMO. I think the trait system though helps a bit for making it feel customizable, but I get where you're coming from if the skill system really puts you off.

The more I'm around the forums on this site, the more bitter I become.

  stayBlind

Novice Member

Joined: 4/19/06
Posts: 449

7/11/13 2:42:03 AM#9
An MMORPG with a skill system akin to a trading card game would have been revolutionary.

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  Mdpats

Novice Member

Joined: 5/12/08
Posts: 179

7/11/13 2:55:22 AM#10
GW2 is my main preference over GW1.  The game just feels better IMO.  If it's not for you (and it seems to be that way) perhaps it's time to move on to something different. 
  Mothanos

Elite Member

Joined: 10/20/10
Posts: 1568

7/11/13 2:59:38 AM#11

For the box price you can one of the best value out of any mmo.
It was worth every cent i payed for it.


But after some time i just started to mis healing and wish i had more spells on my action bar.
It becomes realy repetitive both in pve and pvp.

But that doesnt take away that this is currently one of the best mmo's out there.
But like all mmo's it cant please everyone :)

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  Total_Hunt

Novice Member

Joined: 1/22/13
Posts: 66

7/11/13 3:43:16 AM#12
Originally posted by Mothanos

For the box price you can one of the best value out of any mmo.
It was worth every cent i payed for it.

I totally agree. There's a lot of content for the box price and it's the best implemented cash shop I've seen.

 

The art style is beautiful and animations are good without being rooted while casting - which really pisses me off in any other game now. Kill sharing was new for me and now I couldn't go back to kill stealing. No competing for gathering nodes - great. That little button 'deposit all collectables' <3 

 

However I agree with OP. As much as I wanted to love it, I couldn't - the story was insulting to anyone over 12 years old, I played a human thief and necromancer which both seemed absurd from a roleplay perspective without choice in the story to be anything other than nauseatingly good natured and heroic.

 

I was bored of my skills after about 30 levels, had to keep respecing to keep it interesting enough to get to lvl 80.

 

They got rid of the trinity, which was interesting. Then replaced it with nothing. I'm a PvE player and like to have a role. The dungeons looked beautiful but the group play was ridiculous, I had at least some utility with 'stealth reviving' which is basically all I ever did other than stack DoT's on packs or backstab bosses. 

 

WvW was a nice concept, but it's always going to be a zerg, and giving classes so much AoE just made the whole thing stupid. I'm worried ESO will be the same, but I didn't play DAoC. I'd be interested in a PvP zerg with only single target abilities, would still just be a screen full of nameplates and invisible enemies at 10fps though probably.

 

I joined several guilds which felt just as pointless as discussing strategy in a dungeon. The only reason to join was for the passive buffs and a chat channel to talk shit in. All dungeons were PUGable, no large group content. Imagine a 25m raid with their FFA no trinity system, lol.

 

I really don't understand how it's kept some people busy since launch. Each to their own.

  Snigerknud

Novice Member

Joined: 3/14/13
Posts: 60

7/11/13 3:57:24 AM#13

I all so miss the skill system from GW1 and I miss the nights when we made a grp of 3 peppl for underworld (3 rangers) and had a blast down there 2-3 hours..

And the Guild vs guild was so fun in the old days.

GW2 is stil the best game and most polished game out there at the moment but they should have taken some of the things from GW1 that they know peppl did love and use it again in GW2.

 

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 717

7/11/13 7:18:31 AM#14

I think having 3 sets of skills for each weapon set would be a happy compromise.

Still much easier to balance than GW1, but a bit more variety.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

7/11/13 7:28:57 AM#15
OP you have no idea how many times i tried to get into GW2 again. Atleast 5 times in last one month alone and i log out after 10 minutes. The skill progression really killed it for me. I still play GW1 and enjoy elite skill hunting. I just can not stand spamming same skills stuck to my hotbar from lvl 1 to 80 in GW2.

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  Sk1ppeR

Elite Member

Joined: 4/29/12
Posts: 534

7/11/13 7:30:12 AM#16
Originally posted by Total_Hunt
Originally posted by Mothanos

For the box price you can one of the best value out of any mmo.
It was worth every cent i payed for it.

I totally agree. There's a lot of content for the box price and it's the best implemented cash shop I've seen.

 

The art style is beautiful and animations are good without being rooted while casting - which really pisses me off in any other game now. Kill sharing was new for me and now I couldn't go back to kill stealing. No competing for gathering nodes - great. That little button 'deposit all collectables' <3 

 

However I agree with OP. As much as I wanted to love it, I couldn't - the story was insulting to anyone over 12 years old, I played a human thief and necromancer which both seemed absurd from a roleplay perspective without choice in the story to be anything other than nauseatingly good natured and heroic.

 

I was bored of my skills after about 30 levels, had to keep respecing to keep it interesting enough to get to lvl 80.

 

They got rid of the trinity, which was interesting. Then replaced it with nothing. I'm a PvE player and like to have a role. The dungeons looked beautiful but the group play was ridiculous, I had at least some utility with 'stealth reviving' which is basically all I ever did other than stack DoT's on packs or backstab bosses. 

 

WvW was a nice concept, but it's always going to be a zerg, and giving classes so much AoE just made the whole thing stupid. I'm worried ESO will be the same, but I didn't play DAoC. I'd be interested in a PvP zerg with only single target abilities, would still just be a screen full of nameplates and invisible enemies at 10fps though probably.

 

I joined several guilds which felt just as pointless as discussing strategy in a dungeon. The only reason to join was for the passive buffs and a chat channel to talk shit in. All dungeons were PUGable, no large group content. Imagine a 25m raid with their FFA no trinity system, lol.

 

I really don't understand how it's kept some people busy since launch. Each to their own.

Everyone does have a role in a dungeon, especially in a dungeon. Some people are just too blind to see it and prefer to "mash them buttonz" and meatshield instead of .... you know ... actually playing the game. 

If you think more than 5 minutes about it, you will see that there are tanks in Gw2 and there are healers :) 

You lost some skills from Gw1, you got yourself a trait system tied with the weapon system which does make some interesting options. But you have to try. The game doesnt spoon feed you on this one

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 531

7/11/13 7:41:33 AM#17
Originally posted by Sk1ppeR
Originally posted by Total_Hunt
Originally posted by Mothanos

For the box price you can one of the best value out of any mmo.
It was worth every cent i payed for it.

I totally agree. There's a lot of content for the box price and it's the best implemented cash shop I've seen.

 

The art style is beautiful and animations are good without being rooted while casting - which really pisses me off in any other game now. Kill sharing was new for me and now I couldn't go back to kill stealing. No competing for gathering nodes - great. That little button 'deposit all collectables' <3 

 

However I agree with OP. As much as I wanted to love it, I couldn't - the story was insulting to anyone over 12 years old, I played a human thief and necromancer which both seemed absurd from a roleplay perspective without choice in the story to be anything other than nauseatingly good natured and heroic.

 

I was bored of my skills after about 30 levels, had to keep respecing to keep it interesting enough to get to lvl 80.

 

They got rid of the trinity, which was interesting. Then replaced it with nothing. I'm a PvE player and like to have a role. The dungeons looked beautiful but the group play was ridiculous, I had at least some utility with 'stealth reviving' which is basically all I ever did other than stack DoT's on packs or backstab bosses. 

 

WvW was a nice concept, but it's always going to be a zerg, and giving classes so much AoE just made the whole thing stupid. I'm worried ESO will be the same, but I didn't play DAoC. I'd be interested in a PvP zerg with only single target abilities, would still just be a screen full of nameplates and invisible enemies at 10fps though probably.

 

I joined several guilds which felt just as pointless as discussing strategy in a dungeon. The only reason to join was for the passive buffs and a chat channel to talk shit in. All dungeons were PUGable, no large group content. Imagine a 25m raid with their FFA no trinity system, lol.

 

I really don't understand how it's kept some people busy since launch. Each to their own.

Everyone does have a role in a dungeon, especially in a dungeon. Some people are just too blind to see it and prefer to "mash them buttonz" and meatshield instead of .... you know ... actually playing the game. 

If you think more than 5 minutes about it, you will see that there are tanks in Gw2 and there are healers :) 

You lost some skills from Gw1, you got yourself a trait system tied with the weapon system which does make some interesting options. But you have to try. The game doesnt spoon feed you on this one

The thing is the roles aren't really necessary for completing the content so no one bothers. The rez / dps method works for most everything. It really comes down to poor game design.  If you can't design the content to require it, then now matter how neat or innovative it is, it is pointless.....

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  Jean-Luc_Picard

Advanced Member

Joined: 1/10/13
Posts: 2393

There... are... four... lights!

7/11/13 10:07:13 AM#18
Originally posted by stevebombsquad

The rez / dps method works for most everything.

Try that in dungeons... when was the last time you played this game?

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  stayBlind

Novice Member

Joined: 4/19/06
Posts: 449

7/11/13 10:09:40 AM#19
Originally posted by Snigerknud

I all so miss the skill system from GW1 and I miss the nights when we made a grp of 3 peppl for underworld (3 rangers) and had a blast down there 2-3 hours..

And the Guild vs guild was so fun in the old days.

GW2 is stil the best game and most polished game out there at the moment but they should have taken some of the things from GW1 that they know peppl did love and use it again in GW2.

 

Haven't you heard? GW2 takes all the features you love about GW1 ...

 

 

(and shits on them)

Little forum boys with their polished cyber toys: whine whine, boo-hoo, talk talk.

  stevebombsquad

Hard Core Member

Joined: 3/20/13
Posts: 531

7/11/13 10:58:16 AM#20
Originally posted by Jean-Luc_Picard
Originally posted by stevebombsquad

The rez / dps method works for most everything.

Try that in dungeons... when was the last time you played this game?

Yesterday..... and yes you can go through most of the content with little to no coordination....... 

James T. Kirk: All she's got isn't good enough! What else ya got?

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