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News & Features Discussion  » [Preview] Guild Wars 2: Bazaar of the Four Winds

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84 posts found
  DaezAster

Advanced Member

Joined: 6/18/12
Posts: 800

7/08/13 3:40:41 PM#41
Well Anet is doing a good job with all these updates. Best? subjective but for no monthly fee and a pretty out the way cash shop I'm not mad at them. They seem to be getting a good formula together as they go with this living story idea and i like the temporary content. I like the had to be there vibe but can understand how some might not. I like the world scavenger hunt mixed with some story instances and a dungeon maybe a jumping puzzle, gives plenty to do on top of fractals and guild missions outside of pvp. They do need to flesh out spvp more and i hope to see more modes of play for that though tbh i'd rather pvp in a fps or fighting game. I play mmo's for the co-operative experience and world, and anet has done a good job to me there with guild missions especially. Have lots of fun zerging a zone with my whole guild doing a guild rush or puzzle. Anyway see you all in tyria, or not... :)
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

7/08/13 3:46:24 PM#42
Originally posted by SidQFT
here's to hoping the next patch will be a WvWvW update *crosses fingers for new maps*!  guild halls, guild owned territory, etc etc....

There won't be guild owned territory. That is not what GvG was in GW1 and I doubt it will be that in GW2. As they stated, there is no open world PvP. 

 

If you understood GW1 and Guildhalls and GvG in that game then that is what you will probably see in GW2.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

7/08/13 3:53:55 PM#43
Originally posted by botrytis
Originally posted by SidQFT
here's to hoping the next patch will be a WvWvW update *crosses fingers for new maps*!  guild halls, guild owned territory, etc etc....

There won't be guild owned territory. That is not what GvG was in GW1 and I doubt it will be that in GW2. As they stated, there is no open world PvP. 

 

If you understood GW1 and Guildhalls and GvG in that game then that is what you will probably see in GW2.

well, there was something like that in GW1, in Factions where you could capture certain outposts for Luxon or Kurzick. I suppose in WvW the similarity would be keep capturing.

  Ravenwolfie

Novice Member

Joined: 12/13/10
Posts: 47

7/08/13 4:13:49 PM#44
This sounds interesting, and might even get me back into the game, but I have to admit I wish they would get a move on with Polymock.

  Vorch

Novice Member

Joined: 9/18/11
Posts: 809

7/08/13 4:35:26 PM#45

Pro tip:

If you are coming back to the game, but have no clue as to the context of the release, do the following.

 

Type "/wiki Release" in chat

It will take you to the Release wiki page on GW2W. There you will find lore, guides, walkthroughs, and available rewards from launch until the present.

 

http://wiki.guildwars2.com/wiki/Releases

 

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5079

7/08/13 5:25:32 PM#46
Originally posted by Vorch

Pro tip:

If you are coming back to the game, but have no clue as to the context of the release, do the following.

 

Type "/wiki Release" in chat

It will take you to the Release wiki page on GW2W. There you will find lore, guides, walkthroughs, and available rewards from launch until the present.

 

http://wiki.guildwars2.com/wiki/Releases

 

 

Because that makes all that removed content magically relevant?

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Eir_S

Novice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

7/08/13 6:27:14 PM#47
Originally posted by GeezerGamer
Originally posted by Vorch

Pro tip:

If you are coming back to the game, but have no clue as to the context of the release, do the following.

 

Type "/wiki Release" in chat

It will take you to the Release wiki page on GW2W. There you will find lore, guides, walkthroughs, and available rewards from launch until the present.

 

http://wiki.guildwars2.com/wiki/Releases

 

 

Because that makes all that removed content magically relevant?

I expect that with all the hard work and $$$ that went into the Living Story content, they'll eventually release some kind of system that will allow players to do it again, even if that happens a long time from now.  That data is still on their servers somewhere and after all the complaints about temporary content, I think ANet addressing it by releasing some sort of "Greatest Hits" in-game would knock people's socks off.

I seriously don't agree with that one obnoxious poster though that this is not real content.  They're adding permanent content all the time, the game is just growing in a different way than WoW clones.  I say: so what?  At first I wasn't a fan, and I might miss an event here and there if I'm not quick, but that's life.  Sometimes you miss things.  Hell, in WoW, how many people actually got to the Lich King and beat him when it was relevant, even though the content is permanent?  Not that many.

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

7/08/13 6:29:07 PM#48
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Agreed here too.  I find it difficult to care about new living story content, when I've already missed a big part of it.  Strange design philosophy, IMO.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

7/08/13 6:35:23 PM#49
Originally posted by MindTrigger
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Agreed here too.  I find it difficult to care about new living story content, when I've already missed a big part of it.  Strange design philosophy, IMO.

People are clamoring for a living, breathing world. In the world much is transient, so that is what they are trying to do with GW2 - not that hard to understand really.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 548

7/08/13 6:36:27 PM#50
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

thats not true at all you dont miss anything after comming back maybe some skins or tonics and the story that affected world somehow

and its not that hard to figure out what to do when you get a mail telling you what is happening


 

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 7:20:26 PM#51
Originally posted by saurus123
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

thats not true at all you dont miss anything after comming back maybe some skins or tonics and the story that affected world somehow

and its not that hard to figure out what to do when you get a mail telling you what is happening


 

I love the removal of choice being used as how this game has a "living, breathing world". Would WoW have a "living, breathing world" if they removed Tier 14 raids when Tier 15 came out? That's not a "living, breathing world", that's forcing you down the rail they've chosen with no chance to go back.

  Zzad

Elite Member

Joined: 2/14/11
Posts: 1323

7/08/13 7:25:34 PM#52
Originally posted by botrytis

People are clamoring for a living, breathing world. In the world much is transient, so that is what they are trying to do with GW2 - not that hard to understand really.

+1 agree

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 548

7/08/13 7:39:31 PM#53
Originally posted by Ganksinatra

I love the removal of choice being used as how this game has a "living, breathing world". Would WoW have a "living, breathing world" if they removed Tier 14 raids when Tier 15 came out? That's not a "living, breathing world", that's forcing you down the rail they've chosen with no chance to go back.

 

in wow if they remove lower tier raids it would be impossible to do the new one becouse you need the previous tier gear or you are not welcome in raid party becouse your dps, healing suck or cant tank

thats how the WoW works

adding new raid is not a content for me, just pointless gear grind till they add new raid

i play games to have fun, at the moment WvWvW and tournies give me that fun

  neosparkk

Apprentice Member

Joined: 2/01/09
Posts: 35

7/08/13 7:48:46 PM#54
More temporary content.... Oh boy..... GW2 was such a let down... 
  Vannor

Apprentice Member

Joined: 8/11/03
Posts: 2998

7/08/13 7:58:17 PM#55
I have to agree with many here. All this temp content is stupid and wasted development time. Changing the world is good and all but what about expanding it?? and why on earth isn't there awesome endgame maps like the underworld from GW1 in the game yet? What's going on?
  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

7/08/13 8:03:46 PM#56
Originally posted by botrytis
Originally posted by MindTrigger
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Agreed here too.  I find it difficult to care about new living story content, when I've already missed a big part of it.  Strange design philosophy, IMO.

People are clamoring for a living, breathing world. In the world much is transient, so that is what they are trying to do with GW2 - not that hard to understand really.

PLAYERS make that kind of content with gameplay systems, IMO.  Making transient story content while simultaneously alienating both potential new players, and players who stopped playing a while, is not the same thing. 

Here's another question for ya.  What about re-rolls?  Do you know that a lot of people re-roll to experience content from different perspectives?  What happens when large part of that content "expires"?

In my opinion, one of the things WoW got right as a themepark, was accumulating massive amounts of content over many years.  Themeparks offer little else but story content, so what's the point of putting all that effort into make it transient?

 

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 8:06:15 PM#57
Originally posted by Vannor
I have to agree with many here. All this temp content is stupid and wasted development time. Changing the world is good and all but what about expanding it?? and why on earth isn't there awesome endgame maps like the underworld from GW1 in the game yet? What's going on?

Because why put forth that effort when they know the ANet fans will just lap up whatever scraps they throw to them? This fanboi sycophant zealotry is part of what ruins this genre. It ruined WoW. It's slowly ruining Rift. It REALLY tanked the original Everquest, who ended up throwing out xpacs almost twice a year near the end of its hayday. These people are so sold on anything a specific developer puts out, that they will take it without ever voicing any concerns or constructive criticism. They are literally slaves to the developer.

I have yet to pay another cent to ANet since I bought GW2. I will continue to vote with my dollars until they actually put something out worth paying for.

  Celcius

Advanced Member

Joined: 7/20/04
Posts: 948

7/08/13 8:06:50 PM#58

I love how these threads always erupt in haters screaming that temporary content "doesn't count". All MMO content is temporary. The main difference, love it or hate it, between GW2 and those other games is that there is not an artifical progression grind through gear in order to keep the content relevant. If you boiled it down to just "doing" the content, GW2 wins by a country mile. These updates have alot of temporary content and usually give you 2-4 weeks to complete which is the same amount of time it takes to complete (most of the time it takes less time) content added in any other MMO. I would rather have content that does not stay, which makes it slightly more "special" for the guys who actually play the game, then content I do a few times and never do again. The only reason you do content over and over in those other games is for stats. GW2 does not have that, so if you don't like that; don't play it. It is not the game for you. You want a power progression game go play one of the 10+ generic dungeon finder/raid MMOs. 

On a more positive note:

This update has me more excited then any other update the game has had to date. I don't know, I almost think they set the bar too high on this one. If they come out with content of this calibur every 2 weeks I won't be able to keep up! 

  MindTrigger

Advanced Member

Joined: 12/19/07
Posts: 2628

7/08/13 8:18:19 PM#59
Originally posted by Celcius

I love how these threads always erupt in haters screaming that temporary content "doesn't count". All MMO content is temporary. The main difference, love it or hate it, between GW2 and those other games is that there is not an artifical progression grind through gear in order to keep the content relevant. If you boiled it down to just "doing" the content, GW2 wins by a country mile. These updates have alot of temporary content and usually give you 2-4 weeks to complete which is the same amount of time it takes to complete (most of the time it takes less time) content added in any other MMO. I would rather have content that does not stay, which makes it slightly more "special" for the guys who actually play the game, then content I do a few times and never do again. The only reason you do content over and over in those other games is for stats. GW2 does not have that, so if you don't like that; don't play it. It is not the game for you. You want a power progression game go play one of the 10+ generic dungeon finder/raid MMOs. 

On a more positive note:

This update has me more excited then any other update the game has had to date. I don't know, I almost think they set the bar too high on this one. If they come out with content of this calibur every 2 weeks I won't be able to keep up! 

I love how you think your opinion is the only valid one.  

On a business note, creating story content for only your current player base is ludicrous if it alienates potential new players as well as returning players.  I'm glad you like your content to be special for you, but that doesn't make this a good idea.

We'll have to see in the long run.  Sounds to me like a lot of interesting games are coming down the road, so we'll find out how great and successful an idea this is soon enough.

A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  Soki123

Advanced Member

Joined: 8/10/08
Posts: 1325

7/08/13 8:22:24 PM#60
Originally posted by MindTrigger
Originally posted by Celcius

I love how these threads always erupt in haters screaming that temporary content "doesn't count". All MMO content is temporary. The main difference, love it or hate it, between GW2 and those other games is that there is not an artifical progression grind through gear in order to keep the content relevant. If you boiled it down to just "doing" the content, GW2 wins by a country mile. These updates have alot of temporary content and usually give you 2-4 weeks to complete which is the same amount of time it takes to complete (most of the time it takes less time) content added in any other MMO. I would rather have content that does not stay, which makes it slightly more "special" for the guys who actually play the game, then content I do a few times and never do again. The only reason you do content over and over in those other games is for stats. GW2 does not have that, so if you don't like that; don't play it. It is not the game for you. You want a power progression game go play one of the 10+ generic dungeon finder/raid MMOs. 

On a more positive note:

This update has me more excited then any other update the game has had to date. I don't know, I almost think they set the bar too high on this one. If they come out with content of this calibur every 2 weeks I won't be able to keep up! 

I love how you think your opinion is the only valid one.  

On a business note, creating ongoing story content for only your current player base is ludicrous if it alienates potential new players as well as returning players.  I'm glad you like your content to be special for you, but that doesn't make this a good idea.

Agreed, one of the worst design decisions I ve seen, and honestly lol worthy decisions any company has done. It s stupid to segregate anyone in a business, and honestly it doesn t create a living world in the least. Unless it s a constant stream of changing things in the world. It s hokey, and a joke IMO, and people that are still playing lap it up. I ve heard more people say they won t ever go back to GW2 because of this idea, more then ever, and honestly, the game deserves it, with all those BS pre release claims.

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