Trending Games | World of Warcraft | Final Fantasy XIV: A Realm Reborn | EverQuest | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,818 Users Online:0
Games:757  Posts:6,296,594
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » [Preview] Guild Wars 2: Bazaar of the Four Winds

5 Pages « 1 2 3 4 5 » Search
84 posts found
  Chrisbox

Hard Core Member

Joined: 7/15/10
Posts: 1622

7/08/13 12:08:59 PM#21
Yessssssssssss

Played-Everything
Playing-FFXIV:ARR

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/08/13 12:16:47 PM#22
Originally posted by Ganksinatra
O, I guess I did forget those ultra awesome TEMPORARY content additions. I'm sure the people who would actually start playing now could live just off the stories of what content used to be here......

It's crazy, isn't it? I mean, if you ignore this round with a new additional sPvP map and the achievement awards system then all we're getting is fresh new content for the month. Everyone knows the only way to really have fun is to introduce permanent content every six to nine months that completely obsoletes the old content and goes stale in three months or less!

 

Fresh new things to do every month mixed in with permanent changes. How barbaric!

Oderint, dum metuant.

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 12:25:01 PM#23
Originally posted by Volkon
Originally posted by Ganksinatra
O, I guess I did forget those ultra awesome TEMPORARY content additions. I'm sure the people who would actually start playing now could live just off the stories of what content used to be here......

It's crazy, isn't it? I mean, if you ignore this round with a new additional sPvP map and the achievement awards system then all we're getting is fresh new content for the month. Everyone knows the only way to really have fun is to introduce permanent content every six to nine months that completely obsoletes the old content and goes stale in three months or less!

 

Fresh new things to do every month mixed in with permanent changes. How barbaric!

When trying to attract new players (with a price drop and claim of "an expansion's worth of content"), having content included in that "expansion's worth" that no longer exists is disingenuous at BEST. It's out and out lying at worst.  And achievements have been around already. That's not a new system, so doesn't count as new content (and wouldn't count as content even if it were new, just more crap to do besides play the game). I love you die hard ANet fanbois and gurls. You refuse to take a hard look at your game and realize that it isn't all roses and lollipops like you claim. Like I said, I like the game a lot, I'm just not willing to sell my integrity down the river to claim this is an "update" worthy of any more note than when WoW brings own its servers every Tuesday. I also love your "obsolete" argument. You do realize that with ANet's failure to keep even half of its box sales as players that it will rely upon new players to keep the game going, right?  So the content is only obsolete to YOU, not the new player. You're so wrapped up in yourself that you could care less what the game experience is like for anyone else. You want what you want and everyone else be damned, right? LOL again, fail fanboi is fail.

  swarmdie

Advanced Member

Joined: 8/28/05
Posts: 21

7/08/13 12:25:56 PM#24
Originally posted by oboc

Wow, they just rock the mmo world. I love you GW2 ! 

Come on every other mmo !!!!! Let's see you all update every two weeks ! Lol, just crazy awesome ! 

Looks like SOE is having a positive influence on other companies with Planetside 2, the 2 weeks content cycle is now spreading to GW2, which is a good thing for gamers.

  Homitu

Apprentice Member

Joined: 10/01/09
Posts: 2045

7/08/13 12:35:38 PM#25
Originally posted by Ganksinatra
Originally posted by botrytis
Originally posted by Ganksinatra

Calling this an update is like calling SWTOR content "updates". This is all fluff, hardly any content.

 

WOOOO Beetle racing, ONE PvP map (in a PvP centric game), and vendors on a ship! That's WAY better than many more PvP maps, or some actual palatable endgame that might bring some players back, or some other PvE things to do (again, to bring back the players who loved the game leveling, but hated the PvP endgame). Nah, just give them shinies to look at. The GW2 fanbois will call it the best thing since sliced bread and claim their game actually has "content" upgrades every 2 weeks.

 

LOL

LOL at you. They have been adding content every two weeks. Also the teams that do PvP are separate from the teams doing the Living Story. I can see you are a basic hater because of the wording you use. You show your bias and then people ignore you even when you do come up with a valid point.  Good job making yourself 

I own and play GW2. You can try to lie to me, assuming that I do not, so you can lure other players to the game, but you cannot lie to me. This game has had NO MAJOR CONTENT added since launch. Some fail 8 bit dungeon and more armor sets are not content. Please, tell us all about the great wealth of endgame content......oh, there is none? Gotcha. How about the large addition of several dungeons......oh wait, there's only been like 3 at most added if you count that 8 bit abomination. So please. keep your ultra fanboi opinion to yourself. I like the game. A lot to e exact. I'm not just dumb enough to call anything they've added since launch an actual update. ALL of their updates COMBINED equals one non-major patch for most other MMOs.  I love how if anyone brings up an OBVIOUS weakness to this game, people like squirt out a litter of puppies and attack the poster, not the post, immediately deeming the person a "hater" without even having a clue who you're even speaking to. Fail fanboi is fail.

Except that you're obviously (oh whoops, was I supposed to put that in caps?) hating on the game by reframing your personal preferences for the game as those of the entire MMO community.  You're completely refusing to acknowledge that what this game is doing is pleasing a lot of players, because, and this may shock you, a lot of players don't want the same things you want!

So no, these updates are NOT flat out objectively bad, as you're trying to propagate.  You're not happy with the updates; then you're letting yourself fall into a tailspin of hating on the game that doesn't apply to other players.  That's the very definition of hating.  

Now I'm against both fanboys and haters alike; they both suffer from the same fallacious irrationality.  But the people you're trying to label "fanboys" here are just normal fans who are justifiably offended by your irrational hating.  The are fans of the game because *gasp* they actually enjoy it!  And they love where it's going.  

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2824

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

7/08/13 12:36:59 PM#26
Originally posted by Ganksinatra
Originally posted by botrytis
Originally posted by Ganksinatra

Calling this an update is like calling SWTOR content "updates". This is all fluff, hardly any content.

 

WOOOO Beetle racing, ONE PvP map (in a PvP centric game), and vendors on a ship! That's WAY better than many more PvP maps, or some actual palatable endgame that might bring some players back, or some other PvE things to do (again, to bring back the players who loved the game leveling, but hated the PvP endgame). Nah, just give them shinies to look at. The GW2 fanbois will call it the best thing since sliced bread and claim their game actually has "content" upgrades every 2 weeks.

 

LOL

LOL at you. They have been adding content every two weeks. Also the teams that do PvP are separate from the teams doing the Living Story. I can see you are a basic hater because of the wording you use. You show your bias and then people ignore you even when you do come up with a valid point.  Good job making yourself 

I own and play GW2. You can try to lie to me, assuming that I do not, so you can lure other players to the game, but you cannot lie to me. This game has had NO MAJOR CONTENT added since launch. Some fail 8 bit dungeon and more armor sets are not content. Please, tell us all about the great wealth of endgame content......oh, there is none? Gotcha. How about the large addition of several dungeons......oh wait, there's only been like 3 at most added if you count that 8 bit abomination. So please. keep your ultra fanboi opinion to yourself. I like the game. A lot to e exact. I'm not just dumb enough to call anything they've added since launch an actual update. ALL of their updates COMBINED equals one non-major patch for most other MMOs.  I love how if anyone brings up an OBVIOUS weakness to this game, people like squirt out a litter of puppies and attack the poster, not the post, immediately deeming the person a "hater" without even having a clue who you're even speaking to. Fail fanboi is fail.

 Exactly why I havn't gone back.  To me all this stuff isn't content.  I want dungeons that are permanent, something to use my skill points on that aren't wiped out in 1 or 2 purchases, something to do that is hard and tiem consuming that isn't a chore or a grind. 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5078

7/08/13 12:56:02 PM#27

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 12:58:48 PM#28
Originally posted by Homitu
Originally posted by Ganksinatra
Originally posted by botrytis
Originally posted by Ganksinatra

Calling this an update is like calling SWTOR content "updates". This is all fluff, hardly any content.

 

WOOOO Beetle racing, ONE PvP map (in a PvP centric game), and vendors on a ship! That's WAY better than many more PvP maps, or some actual palatable endgame that might bring some players back, or some other PvE things to do (again, to bring back the players who loved the game leveling, but hated the PvP endgame). Nah, just give them shinies to look at. The GW2 fanbois will call it the best thing since sliced bread and claim their game actually has "content" upgrades every 2 weeks.

 

LOL

LOL at you. They have been adding content every two weeks. Also the teams that do PvP are separate from the teams doing the Living Story. I can see you are a basic hater because of the wording you use. You show your bias and then people ignore you even when you do come up with a valid point.  Good job making yourself 

I own and play GW2. You can try to lie to me, assuming that I do not, so you can lure other players to the game, but you cannot lie to me. This game has had NO MAJOR CONTENT added since launch. Some fail 8 bit dungeon and more armor sets are not content. Please, tell us all about the great wealth of endgame content......oh, there is none? Gotcha. How about the large addition of several dungeons......oh wait, there's only been like 3 at most added if you count that 8 bit abomination. So please. keep your ultra fanboi opinion to yourself. I like the game. A lot to e exact. I'm not just dumb enough to call anything they've added since launch an actual update. ALL of their updates COMBINED equals one non-major patch for most other MMOs.  I love how if anyone brings up an OBVIOUS weakness to this game, people like squirt out a litter of puppies and attack the poster, not the post, immediately deeming the person a "hater" without even having a clue who you're even speaking to. Fail fanboi is fail.

Except that you're obviously (oh whoops, was I supposed to put that in caps?) hating on the game by reframing your personal preferences for the game as those of the entire MMO community.  You're completely refusing to acknowledge that what this game is doing is pleasing a lot of players, because, and this may shock you, a lot of players don't want the same things you want!

So no, these updates are NOT flat out objectively bad, as you're trying to propagate.  You're not happy with the updates; then you're letting yourself fall into a tailspin of hating on the game that doesn't apply to other players.  That's the very definition of hating.  

Now I'm against both fanboys and haters alike; they both suffer from the same fallacious irrationality.  But the people you're trying to label "fanboys" here are just normal fans who are justifiably offended by your irrational hating.  The are fans of the game because *gasp* they actually enjoy it!  And they love where it's going.  

I didn't say the content they were releasing was objectively bad, it's just not what "content" is usually defined as in a AAA MMORPG. Let's compare say Rift and GW2. When Rift puts out a new content patch, there are changes to the classes, new dungeons, new chronicles, new raids, new PvP maps, new quests, etc.. When GW2 puts out a "content" patch, it's visual fluff stuff, temporary storylines and events (which I highly enjoy, btw), and maybe a dungeon or a PvP map. Do you see the difference? Now, one could say "But Rift takes months to release those content patches, and GW2 releases them twice a month!".....okay, so let's add  up 3 months worth of GW2 "content" vs the single Rift content patch, and which is larger? Rift. 100% of the time, Rift. I have no doubt that sooner or later, we will see a paid xpac for GW2, and it will be at least the size of a large content patch for any other AAA title, but then you have to say "Those other AAA titles are giving us this content for free for the most part (minus the monthly subs for some of course)". It's not the same. My issue is not with the game itself, rather the posters on MMORPG who claim to have the world's best game because "it has content updates every two weeks". The definition of "content" for those people is skewed by bias at best, and an outright lie at worst. I will continue to say that I really like this game, but calling this "content" is so wrong.

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 12:59:43 PM#29
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

^ this. A million times this. +1

  AliceKaye

Novice Member

Joined: 1/01/07
Posts: 838

The rantings and ramblings of an MMO addict…

7/08/13 1:12:17 PM#30
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

7/08/13 1:19:57 PM#31
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Did you ask on map chat? People are friendly - also look on the map as things are highlighted where to go.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Ganksinatra

Advanced Member

Joined: 12/28/09
Posts: 309

7/08/13 1:26:39 PM#32
Originally posted by botrytis
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Did you ask on map chat? People are friendly - also look on the map as things are highlighted where to go.

If you walked into a movie 45mins into it, would you ask the other people in the theater what had happened, or would you just say screw it and wait till later? Yes, it's easy to follow the quests, but the context of the quests is forever gone.

  Homitu

Apprentice Member

Joined: 10/01/09
Posts: 2045

7/08/13 1:34:49 PM#33
Originally posted by Ganksinatra
Originally posted by Homitu
Originally posted by Ganksinatra
Originally posted by botrytis
Originally posted by Ganksinatra

<>

<> 

<>

Except that you're obviously (oh whoops, was I supposed to put that in caps?) hating on the game by reframing your personal preferences for the game as those of the entire MMO community.  You're completely refusing to acknowledge that what this game is doing is pleasing a lot of players, because, and this may shock you, a lot of players don't want the same things you want!

So no, these updates are NOT flat out objectively bad, as you're trying to propagate.  You're not happy with the updates; then you're letting yourself fall into a tailspin of hating on the game that doesn't apply to other players.  That's the very definition of hating.  

Now I'm against both fanboys and haters alike; they both suffer from the same fallacious irrationality.  But the people you're trying to label "fanboys" here are just normal fans who are justifiably offended by your irrational hating.  The are fans of the game because *gasp* they actually enjoy it!  And they love where it's going.  

I didn't say the content they were releasing was objectively bad, it's just not what "content" is usually defined as in a AAA MMORPG. Let's compare say Rift and GW2. When Rift puts out a new content patch, there are changes to the classes, new dungeons, new chronicles, new raids, new PvP maps, new quests, etc.. When GW2 puts out a "content" patch, it's visual fluff stuff, temporary storylines and events (which I highly enjoy, btw), and maybe a dungeon or a PvP map. Do you see the difference? Now, one could say "But Rift takes months to release those content patches, and GW2 releases them twice a month!".....okay, so let's add  up 3 months worth of GW2 "content" vs the single Rift content patch, and which is larger? Rift. 100% of the time, Rift. I have no doubt that sooner or later, we will see a paid xpac for GW2, and it will be at least the size of a large content patch for any other AAA title, but then you have to say "Those other AAA titles are giving us this content for free for the most part (minus the monthly subs for some of course)". It's not the same. My issue is not with the game itself, rather the posters on MMORPG who claim to have the world's best game because "it has content updates every two weeks". The definition of "content" for those people is skewed by bias at best, and an outright lie at worst. I will continue to say that I really like this game, but calling this "content" is so wrong.

See, I truly would call everything GW2 has released post-launch "content."  I admit that I'm becoming increasingly disillusioned by the amount of "fluff" that has seeped in between the actual content, but that actual content remains there nonetheless.  A few months ago, I wrote this post to compare the objective amount of content released in both GW2 and WoW during the first 8 months following release.  Of course there are problems comparing content in the two games (one's happened 8 years earlier, for one; the games feature different types of content, for another), but I think at the very least it highlights that, when you widen the scope beyond any individual 2 week period, GW2 really has pumped out a significant amount of stuff that can only be called content.  You talk about class changes, new dungeons, new raids, new PvP maps, new quests.  GW2 has added significant amounts of all of that.  Yes, it really has.  (Raids needs some clarification, as GW2 doesn't feature traditional raids.  But they've added things like guild missions, where the challenges and puzzles certainly feel like raid encounters.  Then GW2 has a ton of stuff like jumping puzzles, story instances, and mini dungeons that I'm sure Rift doesn't have; just as I'm sure Rift has many things that GW2 doesn't have.  It balances out.)  

I really do think you're focused on comparing 1 month of GW2 content to 6 months of another game's content.  I'd honestly like to see similar posts to the one I linked made outlining all kinds of other MMOs.  I'd like to see a list of every content update made by Rift over the first year, Aion, SwotR, AoC, LotRO, TSW, really any MMO.  Not with the goal of saying "haha, see I told you GW2 has a lot of content!", just as a basis for some kind of realistic objective comparison.  

After all that's done, all that's left is the temporary versus permanent content debate.  This is another debate that recurs over and over and over again, and I've grown a bit tired of posting the same arguments, so allow me to...be right back...let me dig up...k got it.  Here's a copy/pasted bit I posted on my GW2 guild's forums: 

While I agree that the lack of permanent content additions is becoming more and more apparent with each passing month, I do see the merits of temporary content. When content is temporary, especially good content, it becomes a very special period for the game; that content itself becomes more special and significant. It also becomes memorable when it's gone. That all works - quite effectively, I think - to help create the living, evolving narrative that Anet seeks for GW2.

Of course, we also know that much of the content that has come and gone thus far is not merely temporary but seasonal. It will come back. I think that's a big distinction. For one, it means all the development time wasn't truly wasted on just a couple weeks worth of content. Over the years, this will amount to months and months of content, which is honestly the maximum amount of time you can hope to entertain players with a single bit of content. But more importantly, I suspect that every time this content rolls around, it will feel fresh and new and exciting once again. Take the halloween events or the Super Adventure Box. I know I've been dying to get back inside the Mad King's Clock Tower and to continue onward in my pixilated adventure. When these come back around, I and many others will be flooding them once again, as if they were brand new.

This raises one final question: would we feel the same about them if they had been left in the game permanently?

The important thing to acknowledge is that there are pros and cons with temporary content.  It's not just a zomg terrible system that sucks and sucks and is terrible.  There is a reason they're trying it.  To not acknowledge it is to intentionally blind yourself to it.  That said, for some, the pros will outweigh the cons and they'll love it.  For others, the cons will outweigh the pros and they won't like it.  It's another "you can't please everybody" moment.  But just remember, if you find yourself on the displeased side, that doesn't mean the game sucks and is terrible and is going downhill and all temporary content is awful period.  

  clumsytoes44

Advanced Member

Joined: 4/25/12
Posts: 454

7/08/13 1:35:19 PM#34
Originally posted by Ganksinatra
Originally posted by botrytis
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Did you ask on map chat? People are friendly - also look on the map as things are highlighted where to go.

If you walked into a movie 45mins into it, would you ask the other people in the theater what had happened, or would you just say screw it and wait till later? Yes, it's easy to follow the quests, but the context of the quests is forever gone.

Actually i started playing again 1/2 through the sky pirate's living story and had no problem's. There is plenty of places to find the information you need, you have the main GW2 page with a link to the event information, the wiki is always a good source of info, forum's also have a good ammount of info, and there is the almighty Dulfy.

The information you need is there, if you spend a lilttle bit of time to read and research.

  Zeroxin

Advanced Member

Joined: 6/21/06
Posts: 2518

My words are not here to sway you,they are here to make you understand.

7/08/13 1:35:34 PM#35
Originally posted by jakin

I'm desperately, desperately hoping that these achievement rewards are not going to be limited to one character.  GW2 is pretty schizoid when it comes to rewards helping or hurting players running multiple characters (i.e. some things are available to the whole account, other things are character specific - without a whole lot of rhyme or reason) - as such, I really can't anticipate which way these will go.

 

If the bonuses aren't applied account wide I'll be pretty disappointed.

Did you read the article? Because the article answered that question.

This is not a game.

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5078

7/08/13 1:41:28 PM#36
Originally posted by botrytis
Originally posted by AliceKaye
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

Pretty much have to agree with this. I left the game around Christmas, tried to come back in the middle of one of these living story things. Couldn't figure out what the heck I was supposed to be doing. Inevitably wound up quitting a short time later.

Did you ask on map chat? People are friendly - also look on the map as things are highlighted where to go.

I agree, ignoring the wise asses in chat, plenty of people will help you.

But that's not what I mean. The living story is framed over a foundation. If you didn't get into the story on the ground floor, it becomes confusing. If you'd been following it all along, it's not a real issue, but if you haven't been in the game, what you get is access to one and only one content patch. The current patch. That's it. All that content ANET released previously is gone. It doesn't matter if they released content once a year, once a month or once an hour. None of it is relevant. The only one that is relevant is the current patch. So for a returning player, a 2 week release schedule is pointless if the only patch that has any weight is one no matter how many came before. That's kinda weak.

 

I don't dislike the idea of hte living story. But I don't really like the execution. It really doesn't create a truly living evolving world. Nothing really changes. It's the Same old GW2 but with a different patch. Just wait a week or 2 and it will be the same old GW2 with a different patch.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Homitu

Apprentice Member

Joined: 10/01/09
Posts: 2045

7/08/13 1:52:06 PM#37
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

I don't know about that.  Every story sequence is really its own independent thing.  Players will never be behind from missing the previous story.  For example, a player who returned during the Secrets of Southsun wouldn't have been confused about what was going on in that story because he missed the Flame and Frost story.  They're separate.  Furthermore, no matter what point of the Secrets of Southsun story that player returned during, he would be able to play through the entire thing from beginning to end.  Logging on during day 1 of the patch is the same as logging on during day 27, with the exception that the person logging on on day 27 would have the entire patch's content available to him.  Maybe that can be a little overwhelming; maybe it's a little disorienting because most of his fellow players have moved on past the first parts of the content patch, but it's still all entirely available to the newcomer.  

As far as having permanently missed out on old story sequences, you really can't miss what you didn't know was there in the first place.  Every player currently finds him or herself in the exact same position, which is to play the current content available.  In that regard, it's really like any other themepark MMO, except on a much less massive scale.  Anyone who joins WoW post-Cataclysm, for example, will never get to experience any of the old world quests and zones.  Anyone who joins WoW during any expansions that wasn't vanilla, will never get to (really) experience any of the previous expansion's end game dungeons or raids.  The game's current content has moved on, and so must all of its players.  (Now I happen to think this WoW example is a major flaw with that game, so perhaps it's a bad example, but I don't think GW2's Living Story bits suffer from the lost content syndrome quite on the scale of WoW or any other dungeon/raid tiered style MMO.  I also don't think temporary content as GW2 is attempting to execute it is without its merits that make up for its inadequacies, which I've detailed in this thread and elsewhere.)

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5078

7/08/13 2:06:51 PM#38
Originally posted by Homitu
Originally posted by GeezerGamer

These updates are great and all, but it still leaves a glaring flaw.

If a player has left GW2 somewhere in the past few months and somehow gets wind of this aggressive new update schedule and decides to come back. They are screwed. depending on when they broke from GW2 and when they return with regaurd to the patch sequence, the only thing they will get is confusion. They'll pick up in the middle of some story line that has no meaning, no starting point and no development for them. They can't go back and go through it from start to finish. 

With the exception of the current patch, the vast majority of "All that content" is now and forever, unavailable.

 

The Living Story system does not appear to be the best way to lure old players who stopped playing back in. And that's a significant amount of people I'd say.

I don't know about that.  Every story sequence is really its own independent thing.  Players will never be behind from missing the previous story.  For example, a player who returned during the Secrets of Southsun wouldn't have been confused about what was going on in that story because he missed the Flame and Frost story.  They're separate.  Furthermore, no matter what point of the Secrets of Southsun story that player returned during, he would be able to play through the entire thing from beginning to end.  Logging on during day 1 of the patch is the same as logging on during day 27, with the exception that the person logging on on day 27 would have the entire patch's content available to him.  Maybe that can be a little overwhelming; maybe it's a little disorienting because most of his fellow players have moved on past the first parts of the content patch, but it's still all entirely available to the newcomer.  

As far as having permanently missed out on old story sequences, you really can't miss what you didn't know was there in the first place.  Every player currently finds him or herself in the exact same position, which is to play the current content available.  In that regard, it's really like any other themepark MMO, except on a much less massive scale.  Anyone who joins WoW post-Cataclysm, for example, will never get to experience any of the old world quests and zones.  Anyone who joins WoW during any expansions that wasn't vanilla, will never get to (really) experience any of the previous expansion's end game dungeons or raids.  The game's current content has moved on, and so must all of its players.  (Now I happen to think this WoW example is a major flaw with that game, so perhaps it's a bad example, but I don't think GW2's Living Story bits suffer from the lost content syndrome quite on the scale of WoW or any other dungeon/raid tiered style MMO.  I also don't think temporary content as GW2 is attempting to execute it is without its merits that make up for its inadequacies, which I've detailed in this thread and elsewhere.)

I suppose it is a matter of perspective. But right now, The Living Story seems to be the major area where development for GW2 is happeing. I know there are other plans in the works, and probably some systems that players have been waiting for are also in the future. But for right now. All there is, is the Living Story.

When I started playing GW2 seriously, I loved the leveling aspect. I loved how the classes played and felt (for the most part) Combat took some adjusting to, but with that, I really enjoyed it. Playing other games, I've caught myself double tapping. When I got snuck up on. But having gotten to 80 and played through the dungeons, having done the fractals, I went back and leveled an alt. And again and again. I now have 6 level 80s each with multiple sets of full exotics and ascended gear. I'd play the new LS content when it came out and then go back to leveling my alts. Well, the last one was a Necro. But now that it was time to level an Ele, I started it and idunno, somewhere around level 5 in the starter zone, I just had this overwhelming sense of "I just can't do this again."

I am now taking a break from GW2, but when I think about the content patches that I will experience when I get back, I am left wondering about the one that I already missed, the current one that will end soon etc etc. They don't matter to me. They never will. No matter how good they are. The closure of Flame and Frost was really good. That was one of the most fun dungeons GW2 has done. What a shame really.

 

So in the end, the only thing that matters or ever will matter is the one single content patch that is in release on the day I log into the game. So what's the point of content every 2 weeks? With every other MMO, you can always come back and experience content at any time. Even in WoW there are always players looking to do legacy raids.

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

7/08/13 2:34:20 PM#39

When you look at things realistically, at the vast amount of content that's come (and yes, gone in some cases), new zones, new dungeons, Fractals, holiday events, etc. it's pretty clear you're getting a ton of content, at no charge, for your money. Fresh content too... new things to do every month with a lot of things being removed before they become stale, dead clutter. Things people look back on fondly now in all likelihood would, had they been left in, now be dead, boring, "been there done that a thousand times" stuff. People talk about how great the Clocktower was as opposed to how boring it is now having done it a hundred times. 

 

Keep in mind something important as well... all that they've added, all that's come and gone, happened before the switch to four distinct teams all dedicated to Living Story. Before it was one team pumping that out, now each team has a full four months to work a months new content. Also note that there will be a shift in focus to adding more permanent stuff as Colin stated himself. The game is young, they're experimenting with things instead of regurgitating the same old same old. People like the temporary stuff but want more permanent... ok, more teams, add more permanent.

 

Also, the four Living Story teams aren't the whole ball of wax either. There are additional teams creating the longer term "big" stuff without the time crunch the LS teams have. It's been quite the ride so far, and the best is yet to come.

Oderint, dum metuant.

  SidQFT

Apprentice Member

Joined: 1/15/13
Posts: 65

Playing: nothing

7/08/13 2:51:55 PM#40
here's to hoping the next patch will be a WvWvW update *crosses fingers for new maps*!  guild halls, guild owned territory, etc etc....
5 Pages « 1 2 3 4 5 » Search