|105 posts found|
7/25/13 3:19:28 AM#101
Originally posted by expresso
What an active player really is could be discussed of course, but I do think that at least an hour a week with occasional vacation breaks is a good measurement.
From what I hear Blizz count people who have money left on their account so exactly the number of players that are active could be discussed. Not that they still aren't the largest western MMO or anything but it is really Blizzards monthly earnings on the game that matters, not the exact number of players anyways. Which of course is why they add more stuff for players to buy.
But the question here is if making the game F2P actually would increase their earnings or not. It do for smaller games, we seen that a lot but that doesn't prove it will for a game of Wows size as well. If Activision believes it will they will likely lobby for Blizzard to make the game F2P but Blizzard do have some self reliance so don't read too much into this just yet.
I don't think many would be surprised if the game went F2P but the same could be said for it staying P2P.
Hard Core Member
7/25/13 3:46:57 PM#102
Originally posted by Loke666
No. Blizzard or rather Netease does not count accounts as active just because they have unused credits left. This is often mentioned but false information. Only if credits where used up in the past 30 days. Its clearly defined by Netease what an active account is. And Blizzard defines active accounts under the same definition as subscriptions even if its not really a sub and no Asian puplisher using the same model for their MMOs calls them subs either. Blizzard is riding big on this situation as few Western MMOs are released in China or Asia in general and only Asian MMOs are still in the millions but have no tradion to hype "active accounts" up like Blizzard. In Asia only total access during betas and peak concurrency is the big thing, where for latter WoW is not even 2nd place even just in the P2P category.
The major difference between a subscription plan and the general Asian (people forget Asia is not just China) pay as you play methods are
a) the credits are not going away after 1 or 3 or 6 months. They technically go away after last I remember was 3 years after the last transaction was made in case of NetEase P2P MMOs. In theory a Chinese player could be accounted as a like 8 year long "subscriber" and still have spent less on the game than a Western player just buying the box with a free month in the West. The argument here is not that every Chinese always only plays 1 hour ever month like fanbots try to twist it into, but the fact that the game can and is played extremely cassualy at a very low price and there is no forced monthly plan alienating player who would cancel or take enitre breaks from the subscription if they play too occasionally .
b) After 3 years of inactivity an account will be treated as if all credits where "used up" immediately for accounting. They are not deleted but used up for nothing. Its not put out of question whether these accounts then are also treated as an active account again for at least 30 days because of the transaction and as a "subscription" under Blizzards extended definition of subs.
c) you don't pay for expansion at all. This is very convenient with a credit based system. You can leave the game with credits on your account and come back half a year later for the expansion and pay NOTHING because they don't run out. More so called "subs" for Blizzard. This completely overthrows the idea that "subs" are either "new" or where "ractivated" if subs rise when an expansion was launched. This is not entirely true. Many hundredthousands, if not millions may simply just have "come back and use up old credits on their account" and go inactive after a month or two again.
d) The hourly price is variable. WoWs hourly pricing in China is about 10% below the price of quality P2P MMOs.
Whiteknights and apologist just love to argue around the objective nature of the time model and argue against trivial matters, generalizations like "Chinese are people too (but only if they play Wow)" even if no one claimed any different and "they pay we pay so its all the same" or paraphrasring the objective and rational arguments into something that doesnt make any sense anymore.
7/25/13 6:15:28 PM#103
Originally posted by Loke666
1. According to Blizzard the player needed to be active in the last month or he would not be counted in the total subscription number. So no access during the past month = no active subscription.
Of course as usual Blizzard is lying according to the dudes around the internet.
2. Just a few days ago Blizzard in Korea (what are they doing there ?) confirmed WOW will not go free to play.
3. The Blizzard cash shop will be using a "new" Battle coin as standard currency. It is rather clear that Battle coin comes from BattleNet and Blizzard is more than WOW games, so this Blizzard shop will cover mostly the new free to play game called Hearthstone instead of WOW.
A smart man may already see the effects it could have in the long run: linking games and virtual items.
Hearthstone will be a boost to WOW, while Diablo 3 was a WOW drainer. Hence the new mutual Blizzard store.
Blizzard will stay far away from real in game money like Diablo 3. Lessons learned.
I predict the following.
By mid/late 2014 the subscriptions of WOW will be full on the rise again by using the mechanic in part 3. Simply because you'll get combo play of WOW, HS and Blizz DOTA.
The f2P WOW themed games can boost active subscriptions by adding stuff to WOW subscriptions. It will work in both ways. You either gain extra stuff with a WOW sub or a WOW sub gives you extra stuff in these F2P games.
Anyone will play free to play Blizzard games (massively) and most people will say "what the heck", why pay 10 dollars for 10 packs of HS if I get a WOW sub along with it. Even more will be done with Blizzard ALL Stars.
It is quite obvious with their new BattleNet coin system and even more apparent : HS is already announced in China to go along with WOW.
With that CCG and DOTA system it will be a long long time before they reach bottoms of active WOW subs and the money gained from such a combo system is practically endless as the fixed WOW subs will be attached to free to play games with ... the same currency even.
Cheers for Blizzard to not let go the fixed subs, because once you leave that, you'll never return.
7/26/13 8:41:32 AM#104
In a couple of months, the ATVI elitists will have to call a consortium of venture capitalists including a "small company with small team" truly-free model pioneer by the name of Tencent bosses.
Good luck, guys!
8/09/13 1:26:43 AM#105
Originally posted by Sukiyaki
Where's the like button?