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News & Features Discussion  » [Review] Dragon's Prophet: Hatched Too Soon

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69 posts found

Defender of Worlds

Joined: 5/20/04
Posts: 3466

I actually still like MMORPGs

7/05/13 1:30:14 AM#41

Originally posted by Vayman

One one hand, I agree with a lot of the review. I enjoy the game when I play it. DP won't ever be my main MMO game, but it's a fun diversion. But on the other hand, the game hasn't officially launched. So how can there be a final verdict?

They explain this in the review. has taken the stance that once a game starts taking money and will no longer do character wipes, it is in a "release state" regardless of what they want to label it as.

Personally, I think this should apply to Firefall since that game while in closed beta has been basically B2P with no character wipes. You can pay a minimum of $20 to access the game which has a full cash shop and no character wipes.


Advanced Member

Joined: 7/09/04
Posts: 3609

If you can't kill it, don't make it mad.

7/05/13 2:19:32 AM#42
Thats a fair review Bill.  I've played DP up to level 25. Its a mixed bag.  I like the dragon system and the combat system, but the game itself is little more than a grind fest, at this point.  Way too many bugs and over sights (it didn't even auto scale its screen resolution, when I played, which left the controls off screen).  It was released much too early, which is a shame, because most people aren't going to give it a second chance.

Novice Member

Joined: 2/01/12
Posts: 76

7/05/13 2:50:08 AM#43
I agree to a point but I am outright surprised by all these mentions of 'bugs', if I ran into any I don't remember them and/or they didn't trip up my game playing and I got past 30.

Elite Member

Joined: 5/12/10
Posts: 2613

7/05/13 3:50:00 AM#44

So, you're basically sayin' that Dragon's Prophet kicked off the #supermetal tag and joined to tha flamingos and chickens and whatnot under the #notmetal hashtag? :)


Nice summary, DP has potential, (I guess I wrote it at closed beta too, that) both the dragon stable and to goofing around with the dragon's skills are fun concepts, but the boring grind kills it off totally.

Maybe just me, but I think it could be a much better game if they'd ditch the mmo part (I know, heresy :) ) and focusing only the dragon part. Something like the pc version of Magic: TG was. Skipping the grind and the pretty lame character development part, leaving only the "avatar walking around in the world, taming and collecting dragons, then develop them to get the most efficient, multi-role stable of them". But I guess it would be too boring for most players...


Novice Member

Joined: 6/27/04
Posts: 137

7/05/13 4:54:27 AM#45
The generous use of invisible walls to keep ppl from flying where they want really starts to get on your nerves. And, like I said before: With only 2 slots for active and 2 slots for stabled dragons without paying up you don't have much choice.

Apprentice Member

Joined: 6/18/13
Posts: 18

7/05/13 5:00:58 AM#46
That Metal video was epic..still get a chuckle thinking about it..wish the game was as entertaining as that video for sure..i gave it a chance but not my type of game :)


Novice Member

Joined: 11/22/10
Posts: 460

7/05/13 5:11:22 AM#47

To be perfectly honest I don’t think I would have given it a score of 5.3 after the last time I played and I certainly wouldn’t recommend it to anyone in its current state. It's the only game this year where I feel completely ripped off and wish I hadn’t bought into it.


Advanced Member

Joined: 3/04/10
Posts: 289

7/05/13 5:30:15 AM#48
If it had the graphical polish that that on-rails, boring piece of sludge FFXIV had, many tunes would change. No, I didn't like this either.

Elite Member

Joined: 6/17/11
Posts: 8086

7/05/13 6:56:45 AM#49

I see a lot of "needs more polish", and while true I think what most don't realize what that translates into as far as actual cost.

This is what separates AAA games from the rest - polish and that alone usually means about additional year of Dev and QA which translates into millions of dollars of additional cost.

Most dev studios do not have AAA budgets so that's why there are many buggy and unpolished games delivered to market in the state as Dragons Prophet.



Advanced Member

Joined: 8/03/03
Posts: 446

7/05/13 7:18:10 AM#50

This is where I dislike F2P games. The core part of the game requires money to play. That is not free to play to me. "You get to have dragons" is true but only a few if you don't pay. I read the official forums where people said that with over 300 dragons there is only about 30 that you want to have. Even if you pay then you can't get most of those and what about keeping ones that might not be the most useful but you enjoy? It is a game where I feel like if you play for free then you are getting a Nintendo DS version and if you pay you get the Wii version. I really liked the idea. The execution did fail for me. I wish I could enjoy F2P games more but most I can not get into. 


This is a game that really interests me but it is one that I uninstalled after about an hour of playing and reading the forums. Realized it was not a game that would hold my interest. I do wish them luck and hope the game gets better. Guess I was hoping for a Pokemon type game but with only dragons.


Apprentice Member

Joined: 11/02/08
Posts: 224

If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.

7/05/13 8:54:33 AM#51

Plain and simple any game SOE Publishes (Wizardry, DP, Bullet Run)...Suck. Any game SOE Develops far and away blows those games out of the water(EQ, EQ2, SWG, DCUO, Planetside, PS2).

Why do the Published games suck? Because the other developers suck at what they do. Why is the stuff in those published games gated behind F2P currency. SOE didnt put that in, the developers of those games built in those gates. SOE gets the bad rap because they are publishing it, it uses SC instead of Runewaker Cash.

SOE Develops great games, I don't claim to understand why they publish sub-par games from sub-par developers :(



Novice Member

Joined: 1/31/04
Posts: 533

7/05/13 9:27:55 AM#52

Played DP for about a week and a half. Was fun dealing with all the Dragons. Combat was nothing special, good or bad. 

Cash shop nickel and dimeing you? I cannot agree more.  Everytime you stub a toe, 25SC...


Most telling part to me was after I stopped playing, I never felt even the slightest twinge of desire to go back.


Advanced Member

Joined: 5/05/05
Posts: 1007

7/05/13 9:48:28 AM#53
It's a shame.  In concept, the game has some awesome ideas but the game plays and looks like shit.  How is it in 2013 games are performing worse and worse?  Is it poor engine design?  Maybe someone more techy can explain this.  Why can't so many MMOs get that fluid, connected feeling in their combat? 

  User Deleted
7/05/13 12:20:58 PM#54
Originally posted by achesoma
It's a shame.  In concept, the game has some awesome ideas but the game plays and looks like shit.  How is it in 2013 games are performing worse and worse?  Is it poor engine design?  Maybe someone more techy can explain this.  Why can't so many MMOs get that fluid, connected feeling in their combat? 

Poor engine design company's are still using hero engine, unreal, cry, game byro crap for MMOs. These are single player or FPS engines they're not meant for an MMO with hundreds of people on the same screen and when that happens the engine goes into crawl mode.   It is rifts biggest flaw, swtor, DP and dozens of other MMOs.  


This is why SOE developed Forge Light a game engine built from the ground up specifically for MMOs.  Too bad Dragons Prophet didn't get to use it.


Novice Member

Joined: 6/19/09
Posts: 52

Just because you can't be nice, doesn't mean you shouldn't.

7/06/13 10:22:35 PM#55
Those screenshots are extremely deceptive, the actual game has very crappy graphics bordering on 2001 style crap. There is no game environment, just more crappy 2d plants. The only reason to play this game is for the dragon taming and even that was badly done.

Spotlight Poster

Joined: 2/09/06
Posts: 8152

“No path is darker then when your eyes are shut.” -Flemeth

7/07/13 2:00:51 AM#56
Trying it out right now. I don't think it's that bad; but then, it certainly isn't great either. I guess as a snack for in between it is ok. I guess it's a matter what you expect. Liked the char generator, though. So many sliders. ;)

People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert


Novice Member

Joined: 2/19/13
Posts: 45

7/07/13 2:10:35 AM#57

Originally posted by Sorien88

I really don't know how SoE hasn't learned yet to wait to release their games. I almost feel like they buy these FTP MMO's just to test the market and figure out what they can get away with.

I'd stay this about covers it sometimes.

I had some Station Cash laying around, so I decided to invest a little into the Dragon Stables.  And then I discovered that SC purchases were per Character, which they do not tell you.  Once I discovered that I uninstalled in disgust.  Using the Cash Shop to nickel and dime your customer base is never cool.

I'm fine with buying a feature that unlocks for the entire account or every character (F2P has to make it's money somewhere), but I find purchases that only enhance one character in a multi-class MMO where your going to want the same enhancement on multiple characters excessive.  Especially if your not telling the customer base how limited in scope the purchase is.




Novice Member

Joined: 1/10/12
Posts: 47

7/07/13 4:57:31 AM#58

This is another example how bad  a f2p game is. Played it a few times and Iam not impressed, at all. The hype around this game is again totally misplaced. The lack of quality is astounding, have they no quality assurement in these companies? Do the exec´s know what kind of crap that goes through their system?



Hard Core Member

Joined: 11/07/11
Posts: 1031

Any fool can know. The point is to understand.

7/07/13 5:43:36 AM#59

It's really not that bad is it?

I mean I did come into the game knowing I was going to go quest hubbing. Yeah it's old but I know what's going on and the minimap is helpful when doing quests.

I came into the game wanting to hunt for dragons and go all over the place looking for cool ones. At lvl 30 I now have a mammoth thing with badass tusks and really nice abilities. At the moment I'm having a half pokemon time with it and it's not bad.

The game in general isn't 'fun' as people have said. The most fun I had was today when I captured a boss monster and felt like a total badass.

I do have a problem with them nickle and diming players. The station cash is linked to like EVERYTHING and that part is bad, really bad. However, for me, that does not detract from the experience I am having of going through places and looking for dragons to tame. I've spent 10 dollars on it for some dragon slots and lair space and am using my inventory smartly and have had no trouble with it.

I heard someone mention convoluted crafting, obviously hasn't seen GW2 crafting. Cooking is a nightmare.

The review is pretty spot on in this sense. It's a nice game with nice ideas but it just falls short on execution. This is the first MMORPG I have not quit in the first 20 minutes. The dragon pet system is a good system even though we could do without that  dragon specific stat.

Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?


Novice Member

Joined: 10/26/10
Posts: 4


7/18/13 2:43:38 PM#60

And here we have it.


The perfect example of a Runewaker game.  A marketing ploy, followed but pushing out an unfinished product.  Call the unfinished product "BETA" forever, thus relieving yourself of any responsibility for the unaddressed flaws in the product, while continuing to charge customers for the unfinished half-functional product.


This is the Runewaker business model, as shown in their other products for YEARS.


But if you want to buy a dysfunctional unfinished product, I've got a broken toaster oven for sale too.


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