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EVE Online

EVE Online 

Jita (General)  » I think it is time

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47 posts found
  Vidir

Apprentice Member

Joined: 1/14/04
Posts: 965

7/06/13 5:07:12 PM#21
Old succsessful game with stable subscribers, no reason to go f2p, dont Think they would get manu new players.
  Dihoru

Hard Core Member

Joined: 1/11/06
Posts: 2615

7/06/13 5:13:27 PM#22
EVE is already B2P... invest about 2-3 months of game time (or roughly 50-60$ depending where you get your gametime from) in training exploration skills and light combat skills (astrometrics to level 4, support skills for astrometrics up to level 3-4, tanking skills up to t2 with compensation skills up to level 4 if you feel particularly girly and get tech 2 light drone skills, hobgob 2s will do nicely, and gallente frigate to 5 and assault frigate to 4; with that you can outfit a ishkur to do any high sec exploration sites and also have a scan ship that can pinpoint all the sites you need and this setup while not optimal, 4/10s and watches are offlimits for you, will still net you if you are persistent and smart in your scan routes upwards of 200 mil isk, per week which lands you quite comfortably in the "can afford this month' plex" party).

  Codenak

Novice Member

Joined: 12/23/08
Posts: 418

7/06/13 6:05:51 PM#23

With CCP hiring the EA pay to win guy as head of product development I am afraid the OP may well be right.

Unsubbing last account.

F2P/P2P excellent thread.
http://www.mmorpg.com/discussion2.cfm/thread/282517/F2P-An-Engineers-perspective.html

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

7/06/13 6:09:37 PM#24
didn't eve try to go F2P a while back and the players revolted?

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Codenak

Novice Member

Joined: 12/23/08
Posts: 418

7/06/13 6:11:17 PM#25

The "Greed is Good" incident along with the 80 euro monacles?

Edit: Yes Jita burned and CCP said they wouldn't dream of it, but time again CCP's promises have not matched their actions.

F2P/P2P excellent thread.
http://www.mmorpg.com/discussion2.cfm/thread/282517/F2P-An-Engineers-perspective.html

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 222

 
OP  7/07/13 11:18:53 PM#26

http://massively.joystiq.com/2012/05/03/eve-producer-f2p-converts-were-failing-subs-still-viable/

One year later and CCP hires a guy from EA that specializes in F2P.

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 222

 
OP  7/07/13 11:27:00 PM#27
Originally posted by Malcanis
Originally posted by Starbuck1771
That EVE goes F2P. Get fresh blood in the game after all why should Dust be free if we are not. On top of that the game is a decade old and has become to repeatative. If they go the same way that Rift did they could make a fortune. Just in the past three days alone I have spent $120.00 on Rift.

 

CCP already make a fortune on PLEX. Why would they throw away all their subscription income (which is rising) and all the PLEX income, and commit to the huge development project that it would require to change EVE enough to implement "real" F2P, and see a huge percentage of their current playerbase simply leave?

Changing to F2P is for subscription games that are dying. EVE is growing.

PLEX is a step torward F2P. Look at Rift it has REX. Clearly by CCP's own admission they have been trying to convert to F2P but have failed time and again. However now CCP has Sean Decker. 

https://forums.eveonline.com/default.aspx?g=posts&t=254876

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 222

 
OP  7/07/13 11:31:15 PM#28

http://massively.joystiq.com/2013/07/02/ccp-taps-ea-s-sean-decker-as-new-vp-of-product-development/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Massively+(Massively)

The company referenced Decker's extensive industry experience as a valuable asset in helping guide EVE Online through its next 10 years and in ensuring growth through the eventually-maybe launch of World of Darkness and the expansion of DUST 514. Decker will be based out of CCP's Atlanta studio.

 

Says a lot to me.

  furbans

Hard Core Member

Joined: 2/10/13
Posts: 870

7/07/13 11:34:20 PM#29
Originally posted by Squeak69
didn't eve try to go F2P a while back and the players revolted?

Don't think so.  The only debaticle I recall is the supossive P2W MT store where one could buy skills or something and there was a rage protest thread and people going off playing that mech game that was pretty much a copycat of EVE essentially, Pend-something-or-other.

 

  Starbuck1771

Novice Member

Joined: 3/09/06
Posts: 222

 
OP  7/07/13 11:50:11 PM#30
Originally posted by furbans
Originally posted by Squeak69
didn't eve try to go F2P a while back and the players revolted?

Don't think so.  The only debaticle I recall is the supossive P2W MT store where one could buy skills or something and there was a rage protest thread and people going off playing that mech game that was pretty much a copycat of EVE essentially, Pend-something-or-other.

 

http://community.eveonline.com/news/dev-blogs/2672

Virtual Goods

Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.

We also didn’t do enough to assure you that this wasn’t the beginning of a “pay to win” scenario in EVE. Let me be blunt: Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time.

Though the introduction was clearly flawed, our plans for virtual goods are intended to make your playing experience better, not to disrupt it. From a strategic perspective, we had to take these first steps because monthly subscriptions are increasingly becoming a thing of the past. The culture of online gaming is changing, just as the notion of digital ownership did with music. If we don’t evolve our technology, our game design and our revenue model, then we risk obsolescence, and we just can’t allow that to happen to EVE or to our community.

 

 

 

 

 

 

 

 

 

However no statement saying they would never go F2P.

  Chram

Advanced Member

Joined: 12/11/08
Posts: 92

7/08/13 1:09:39 AM#31
Originally posted by Starbuck1771
Originally posted by furbans
Originally posted by Squeak69
didn't eve try to go F2P a while back and the players revolted?

Don't think so.  The only debaticle I recall is the supossive P2W MT store where one could buy skills or something and there was a rage protest thread and people going off playing that mech game that was pretty much a copycat of EVE essentially, Pend-something-or-other.

 

http://community.eveonline.com/news/dev-blogs/2672

Virtual Goods

Next we arrive at our rather underwhelming virtual goods rollout. There was hardly anything to purchase initially, let alone to put the cost of the infamous monocle in perspective. The last thing we wanted to do was create the perception that all items in the store would be in that price range. Quite frankly, it was rather pointless to begin with because we did not have a multiuser environment in which players could show off their purchases. It was another feature that we rushed out the door before it was ready.

We also didn’t do enough to assure you that this wasn’t the beginning of a “pay to win” scenario in EVE. Let me be blunt: Unless the MMO business changes radically, our virtual goods strategy for EVE Online will remain limited in scope and focus on vanity items, or as we said after the CSM visit this summer: The investment of money in EVE should not give you an unfair advantage over the investment of time.

Though the introduction was clearly flawed, our plans for virtual goods are intended to make your playing experience better, not to disrupt it. From a strategic perspective, we had to take these first steps because monthly subscriptions are increasingly becoming a thing of the past. The culture of online gaming is changing, just as the notion of digital ownership did with music. If we don’t evolve our technology, our game design and our revenue model, then we risk obsolescence, and we just can’t allow that to happen to EVE or to our community.

 

 

 

 

 

 

 

 

 

However no statement saying they would never go F2P.

Putin also never stated he won't invade the US. Surely such thing must be imminent then.

(They are keeping options open, obviously, no responsible company shuts such doors forever. If the industry evolves such that the change will be necessary, it will come. But it is nowhere near that point now.)

  Malcanis

Novice Member

Joined: 8/17/09
Posts: 3197

"A very special kind of stupidity"

7/08/13 3:36:56 AM#32
Originally posted by Starbuck1771
Originally posted by Malcanis
Originally posted by Starbuck1771
That EVE goes F2P. Get fresh blood in the game after all why should Dust be free if we are not. On top of that the game is a decade old and has become to repeatative. If they go the same way that Rift did they could make a fortune. Just in the past three days alone I have spent $120.00 on Rift.

 

CCP already make a fortune on PLEX. Why would they throw away all their subscription income (which is rising) and all the PLEX income, and commit to the huge development project that it would require to change EVE enough to implement "real" F2P, and see a huge percentage of their current playerbase simply leave?

Changing to F2P is for subscription games that are dying. EVE is growing.

PLEX is a step torward F2P. Look at Rift it has REX. Clearly by CCP's own admission they have been trying to convert to F2P but have failed time and again. However now CCP has Sean Decker. 

https://forums.eveonline.com/default.aspx?g=posts&t=254876

PLEX already provides a "F2P" that supports the game and doesn't break it in the numerous ways that 'normal' F2P would. If you want to play EVE for free, you just need to come up with the going rate for someone else to pay for your account, which is around 550M ISK per month. If you have time on your hands, then this is a pretty trivial amount of ISK to make.

I'm prepared to bet you personally that EVE won't go "F2P" anytime soon. You pick a time frame and how much you want to bet.

Give me liberty or give me lasers

  Wicoa

Elite Member

Joined: 1/08/07
Posts: 1610

7/08/13 3:53:15 AM#33
While their subscription base remains stable and imo quite high. I really don't see F2P even in 5 years. Plus they keep upgrading the graphics so it stays current with technology.
  Hulluck

Elite Member

Joined: 1/19/13
Posts: 403

7/08/13 5:33:11 AM#34

In response to what someone said about needing to be a vet for plex earlier on in the thread. That's simply not true.

Six  to seven million sp (actually less if one doesn't  train none related stuff. Which I did a lot of "oh that looks neat train it!) is more than enough to play Eve for free doing lvl 4's a few days out of the month.  That's only one way and definitely not the most effective way to make enough isk for Plex as a newish player.  I doubt CCP has changed lvl 4's that much with the latest update.  Raven's were probably the best and most forgiving ship to fly as a new and low sp pilot while being able to do 4's at a decent pace. I haven't played since last Sept. So I am not fully up to speed on the newer changes. That said.

Game knowledge is honestly the main thing holding new players back from earning enough isk to buy Plex  or do anything for that matter. Not time played. Earning enough isk for Plex is trivial. There's just so many different ways to do it solo or in a group. If a tackler in a pvp group for instance one can make what fast mission runners make over the course of  a week in just one good group engagement.   A new player can start tackling a few hours in after joining the game if I am not mistaken.  However long it takes to train web, scrambler, ab skills.  Which isn't very long if memory serves me right.

 

 

  luro16

Novice Member

Joined: 5/25/10
Posts: 91

7/08/13 5:44:04 AM#35
If they go free to play how can they keep their business model of people buying multiple accounts going?
  Malcanis

Novice Member

Joined: 8/17/09
Posts: 3197

"A very special kind of stupidity"

7/08/13 6:47:59 AM#36
Originally posted by Hulluck

In response to what someone said about needing to be a vet for plex earlier on in the thread. That's simply not true.

Six  to seven million sp (actually less if one doesn't  train none related stuff. Which I did a lot of "oh that looks neat train it!) is more than enough to play Eve for free doing lvl 4's a few days out of the month.  That's only one way and definitely not the most effective way to make enough isk for Plex as a newish player.  I doubt CCP has changed lvl 4's that much with the latest update.  Raven's were probably the best and most forgiving ship to fly as a new and low sp pilot while being able to do 4's at a decent pace. I haven't played since last Sept. So I am not fully up to speed on the newer changes. That said.

Game knowledge is honestly the main thing holding new players back from earning enough isk to buy Plex  or do anything for that matter. Not time played. Earning enough isk for Plex is trivial. There's just so many different ways to do it solo or in a group. If a tackler in a pvp group for instance one can make what fast mission runners make over the course of  a week in just one good group engagement.   A new player can start tackling a few hours in after joining the game if I am not mistaken.  However long it takes to train web, scrambler, ab skills.  Which isn't very long if memory serves me right.

 

 

In fact Ravens got a huge effective buff with the new Cruise Missiles. As did Domis.

Give me liberty or give me lasers

  Hulluck

Elite Member

Joined: 1/19/13
Posts: 403

7/08/13 7:31:45 AM#37
Originally posted by Malcanis
Originally posted by Hulluck

In response to what someone said about needing to be a vet for plex earlier on in the thread. That's simply not true.

Six  to seven million sp (actually less if one doesn't  train none related stuff. Which I did a lot of "oh that looks neat train it!) is more than enough to play Eve for free doing lvl 4's a few days out of the month.  That's only one way and definitely not the most effective way to make enough isk for Plex as a newish player.  I doubt CCP has changed lvl 4's that much with the latest update.  Raven's were probably the best and most forgiving ship to fly as a new and low sp pilot while being able to do 4's at a decent pace. I haven't played since last Sept. So I am not fully up to speed on the newer changes. That said.

Game knowledge is honestly the main thing holding new players back from earning enough isk to buy Plex  or do anything for that matter. Not time played. Earning enough isk for Plex is trivial. There's just so many different ways to do it solo or in a group. If a tackler in a pvp group for instance one can make what fast mission runners make over the course of  a week in just one good group engagement.   A new player can start tackling a few hours in after joining the game if I am not mistaken.  However long it takes to train web, scrambler, ab skills.  Which isn't very long if memory serves me right.

 

 

In fact Ravens got a huge effective buff with the new Cruise Missiles. As did Domis.

Did you win a CSM seat or has that happened yet? I think I remember you were running for it?

As far as changes, I didn't know that. Guess that carries over to the CNR as well? Last time I played was Sept.  Been thinking about going back. What changes did they do to 4's? I remember reading  something like drones being targeted a lot more? I never used painters so i really relied on my drones for anti tacklers.  I rather plug resist holes and simply for more EHP.

All I'd probably do is pve, exploration, trading.  Keep to myself for the most part.  I just don't think I got it in me to try and invest the time to get through the meta game which might allow me to join a good, stable pvp / .0 corp. Not because I don't like pvp. Just to much of a hassle but it's understandable given what's at stake for well established corps/ alliances.

 

  Malcanis

Novice Member

Joined: 8/17/09
Posts: 3197

"A very special kind of stupidity"

7/08/13 8:02:29 AM#38

Yes I did get elected. I can't claim any credit for the Cruise Missile changes though - that happened just before the results were announced. Basically Cruise Missiles got a flat +25% damage increase, and all the launchers got a 5% RoF increase. There was a small decrease to explosion velocity. Basically a +30% DPS increase. Also they gained a lot of speed and lost some flight time; range is about the time, but delay to damage has been reduced by ~1/3. The practical upshot is that you don't need to count volleys within 80Km or so.

All the Cruise missile BS have about the same raw missile DPS, with different characteristics

Normal Ravens are smaller, considerably faster, dropped a utility high for an extra midslot for additional tankage.

CNRs are smaller/faster, and got an 8th launcher. They lost the RoF bonus in favour of a precision bonus and now they're absolute monsters for PvE. Mine has a volley damage of 7840. I can two-shot rat BS if they're the weaker ones; the rest take 3.

There's also the Navy Scorp which gets 6 launchers + 5% RoF bonus, a Resist bonus and 8 mids.

There's also the Typhoon which gets 6 launchers with a +7.5%/level damage bonus - it does the most raw DPS with 8.25 effective launchers - and an explosion velocity bonus.

Basically, it's good times for Cruise Missiles.

Give me liberty or give me lasers

  Hulluck

Elite Member

Joined: 1/19/13
Posts: 403

7/08/13 8:38:33 AM#39
Originally posted by Malcanis

Yes I did get elected. I can't claim any credit for the Cruise Missile changes though - that happened just before the results were announced. Basically Cruise Missiles got a flat +25% damage increase, and all the launchers got a 5% RoF increase. There was a small decrease to explosion velocity. Basically a +30% DPS increase. Also they gained a lot of speed and lost some flight time; range is about the time, but delay to damage has been reduced by ~1/3. The practical upshot is that you don't need to count volleys within 80Km or so.

All the Cruise missile BS have about the same raw missile DPS, with different characteristics

Normal Ravens are smaller, considerably faster, dropped a utility high for an extra midslot for additional tankage.

CNRs are smaller/faster, and got an 8th launcher. They lost the RoF bonus in favour of a precision bonus and now they're absolute monsters for PvE. Mine has a volley damage of 7840. I can two-shot rat BS if they're the weaker ones; the rest take 3.

There's also the Navy Scorp which gets 6 launchers + 5% RoF bonus, a Resist bonus and 8 mids.

There's also the Typhoon which gets 6 launchers with a +7.5%/level damage bonus - it does the most raw DPS with 8.25 effective launchers - and an explosion velocity bonus.

Basically, it's good times for Cruise Missiles.

 Been a reader here for awhile and you've always made good posts from what I have seen.  Even remember reading some of your stuff on the Eve-O forums which were always good reads. All in all seemed like you were a good person for a CSM seat. Basically why I asked.  Been playing on and off since 04 with long breaks. Just stupidly low SP character for it's age. Talking somewhere around 10 mill I think? Definitely not over 15.

Thanks for the info. I know I was being lazy, sorry. Depending on if I find anything in the Steam SS it might be time to revisit. You peaked my interest. lmao.

 

 

  Hazelle

Advanced Member

Joined: 1/20/11
Posts: 772

7/08/13 4:41:19 PM#40
Originally posted by Starbuck1771

http://massively.joystiq.com/2013/07/02/ccp-taps-ea-s-sean-decker-as-new-vp-of-product-development/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Massively+(Massively)

The company referenced Decker's extensive industry experience as a valuable asset in helping guide EVE Online through its next 10 years and in ensuring growth through the eventually-maybe launch of World of Darkness and the expansion of DUST 514. Decker will be based out of CCP's Atlanta studio.

 

Says a lot to me.

There's no secret that when it comes to making extra cash on the side CCP can't be trusted to know what's right and wrong, anyone remember their special painted spaceship without an industry trade in?  Even some members of the CSM were on board for that one, but what happened?  The players complained and CCP backed off.

I don't trust CCP, but I feel that CCP will not ignore 500,000 voices of dissent.

CCP has a clear mandate from their eve online customers at the threat of a massive loss of income should they choose to ignore that mandate.  Perhaps there will be a time when they can afford to ignore the 500,000 voices, but that time isn't in the foreseeable future and when that time comes I might stick around and I might not, I didn't when SOE rolled out the NGE.

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