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The Pub at MMORPG.COM  » Which MMORPG Has Had The Worst Launch?

4 Pages « 1 2 3 4 » Search
73 posts found
  BrucyBonus

Spotlight Poster

Joined: 3/30/13
Posts: 224

7/03/13 3:34:25 AM#41
Originally posted by BrucyBonus
I've got it but can't remember its name.  Awful open world pvp game that died a death very quickly.  Was a TPS with absolutely no redeeming features.  What was it called? 

I've just remembered... Earthrise.  Oh dear . 

  tedgar

Novice Member

Joined: 11/14/12
Posts: 49

7/03/13 3:41:03 AM#42
I remember something with this zombie game cant remember either if it when to launch or not The War Z may that was the title still cant remember.
  BrucyBonus

Spotlight Poster

Joined: 3/30/13
Posts: 224

7/03/13 3:43:31 AM#43
Originally posted by tedgar
I remember something with this zombie game cant remember either if it when to launch or not The War Z may that was the title still cant remember.

For your amusement: 

http://www.mmorpg.com/gamelist.cfm/game/856/view/reviews/load/260/The-War-Z-A-Painfully-Executed-Parody-of-a-Survival-Game.html

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6699

Perhaps tomorrow will be better.

7/03/13 4:18:23 AM#44

I think some criteria needs to be mentioned when talking about LAUNCH.

If we are talking bugs ,WOW's one xpac was really bad,so bad they shut down forums to stop the complaining.

VG of course had a few bugs imo not nearly WOW's or EQ2's.VG main problem was the game just didn't run at good frame rates and players would  fall through the floor sometimes,other than that not a lot wrong.In WOW's xpac there were large areas of maps that were totally glitched graphics wise and players could also fall through to areas they weren't meant to.BTW that same xpac many quests did not work,you were not able to update them.

EQ2?? Wow bugs bugs and more bugs.Creatures stuck under ground,models not drawing properly ,small map glitches like Nmars Decent,creatures would go through walls some quests not working.

Then there is yet another criteria....QUE ues.

You can't really say you are a success if you can't even get the paying customer in your game.Rift had an enormous successful Beta,yet even knowing they were popular ,there were not enough servers.Other games also had que ues,Rift just stuck out the most because they should have known.

Flip side FFXI the ONLY game i have ever started in with no bugs,glitches and no que ues or problems of any kind.It did have the benefit of first starting in Japan a year prior,so i am sure there were some problems but for NA's it was all smooth .10 years later ,i have still yet to encounter one bug/glitch,it really is amazing ,yes there has been some glitches/exploits but i have never seen one.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

7/03/13 4:25:56 AM#45

Darkfall 1 was rather bad at launch not only server crashes it took some to get client specially europeans becouse only payment was credit cards several weeks to finally buy the game.

26feb 2009 launch some still trying to get client end of march.

Even many pre-purchase could not enter game at launch.

Then from launch day all the exploits and cheating.

Terible launch Darkfall 1.

 

  jesad

Novice Member

Joined: 9/30/06
Posts: 730

Think of something witty and pretend that I typed it in this spot :)

7/03/13 4:34:16 AM#46

Sorry man but I just gotta say this.  I frikken love you guys! LOL 

Good string!  Carry on.

  jesad

Novice Member

Joined: 9/30/06
Posts: 730

Think of something witty and pretend that I typed it in this spot :)

7/03/13 4:44:43 AM#47
Originally posted by Caldrin

I never had any major major issues with AOC myself.. the game enver crashed for and ran pretty well.. sure it had a shit ton of other bugs but it was stable for me at least..

 

I think vanguard as got to be up at the top for the worst AAA mmorpg launch. There have been numerous indie launches a lot worse..

AOC's launch wasn't bad because of the bugs, it was bad because they hosed a whole buttload of people with some fancy boilerplate language.

Oh yes Funcom, we still remember.

http://www.mmorpg.com/discussion2.cfm/thread/179248/Funcom-marketing-Scam.html

Not to mention they wiped and kicked all of their beta testers to the curb forcing them to buy early access keys from FilePlanet to get back into open beta, shut down their website so that these testers could not complain, came back and called everyone who did complain a bunch of whiners, and all other manner of brutal "we don't need your business because our game is so cool" kind of stuff.  And then they had the nerve to put up a faulty client, not even the one that was tested, for open beta, and then their account server stopped working so people who purchased the game couldn't even log in and pay to play it.

It was a mess.

But with all that said it still was a pretty solid client after they got it all straightened out.  And the game was even entertaining for a minute.  But then we all leveled through up to the buggier content and that was it.  There were too many other fish to fry at that time to hang around.

  tawess

Elite Member

Joined: 3/24/05
Posts: 1981

7/03/13 4:44:46 AM#48

For pure technical issues i'd say AO. Simply was a hot mess of nothing working.

 

But outside of technical issues i actually have to say Champions Online who did a massive game system change right at the same time they launched, the game launched with a pretty much untested system in place and it did not really work for them.

 

Now WaR (in europe) at least did not have that bad of a launch, but prolly have one of the bumpiest post launch period ever.

 

Also you can not avoid to mention Matrix:Online. Simply a broken game on every level.

 

Not sure if it is fair to bring up Darkfall... But i heard they had a pretty rocky start too.

 

 

Tomas Soapbox

This have been a good conversation

  Shaigh

Elite Member

Joined: 3/07/13
Posts: 265

7/03/13 5:02:56 AM#49

If we are speaking bad queue Aion is worth mentioning.

Bad queue started during prestart with 30 minutes time in queue but once the game went live the queue went ballistic. They had a cap for queue at 2k and during the first week you had to hammer login button to get into the 2k queue. Once they removed the cap on queue my server reached 3.5k queue during primetime and you couldn't start playing until midnight. It took 2 weeks for the queue to go down, and 1.5 months after release people asked for server merges.

  spookydom

Apprentice Member

Joined: 7/25/08
Posts: 1807

I'm a lvl 50 Batman!

7/03/13 5:12:59 AM#50
Anarchy Online, no contest. If you haven't already please read one of the most legendary launch day reviews ever written. It's a classic. http://www.somethingawful.com/d/feature-articles/ianarchy-onlinei-first.php

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1779

7/03/13 5:22:42 AM#51
Believe me or not, neither of those two. Rather, it's WoW. It had almost unplayable launch coupled with bugs, glitches, lag, ... It's funny how nobody remembers this part of WoW.

I wasn't there for VG or WAR's launch, but what I read about I wouldn't say that either of them was spectacularly bad. One was not optimised(VG) while the other was rushed out(but it worked). No biggie.

Now, there are other, huge fails such as FF XIV, AoC, DnL, AO. Compared to those, the launch of both WAR and VG was as smooth as butter.
  timtrack

Spotlight Poster

Joined: 10/03/06
Posts: 403

7/03/13 6:09:13 AM#52
Earthrise!
  Harafnir

Hard Core Member

Joined: 2/18/04
Posts: 1368

7/03/13 6:23:15 AM#53

Dark and Light

Anarchy Online.... Although... The launch was not really the major issue, but when they started patching... Oh my god the patching... From first patch to... two years later, that is where my back broke. I could play quite fine, as long as a patch had not been installed within the last two weeks, or the MA neutralizer patch where all MA attacks did 1 damage, which was active for a month or more.

SWG

"This is not a game to be tossed aside lightly.
It should be thrown with great force"

  Ramanadjinn

Hard Core Member

Joined: 8/08/11
Posts: 1305

7/03/13 6:32:42 AM#54

I was fortunate enough to have been broke during AO's launch and had to wait a month before getting the game.

WOW though I had preordered and it arrived day one.

After trying for 2-3 days to get it installed and finally making it work by ripping it off a friend's hard drive I soon joined the World of Queuecraft.

(caution: link has annoying sound accompaniment) http://www.leagueofpirates.com/sirvival/queuedance.html

The WOW launch annoyed me enough that I didn't play any game on launch week for a while.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

7/03/13 6:35:07 AM#55
Originally posted by Harafnir

Dark and Light

Anarchy Online

I agree :)

  Brueskie

Apprentice Member

Joined: 8/16/08
Posts: 38

7/03/13 7:15:16 AM#56
Something Awful's review of Anarchy Online at the time of it's launch. It's still a hilarious read: http://www.somethingawful.com/d/game-reviews/anarchy-online.php
  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

7/03/13 8:50:10 AM#57
Originally posted by Gorwe
Believe me or not, neither of those two. Rather, it's WoW. It had almost unplayable launch coupled with bugs, glitches, lag, ... It's funny how nobody remembers this part of WoW.

I wasn't there for VG or WAR's launch, but what I read about I wouldn't say that either of them was spectacularly bad. One was not optimised(VG) while the other was rushed out(but it worked). No biggie.

Now, there are other, huge fails such as FF XIV, AoC, DnL, AO. Compared to those, the launch of both WAR and VG was as smooth as butter.

i remember the elevator in thousend needles seeing all those corpses who felt through the platform and dropped dead hehe.

WoW had many bugs at launch many.

  evicton

Apprentice Member

Joined: 6/21/11
Posts: 399

7/03/13 10:03:22 AM#58
Originally posted by Gorwe
Believe me or not, neither of those two. Rather, it's WoW. It had almost unplayable launch coupled with bugs, glitches, lag, ... It's funny how nobody remembers this part of WoW.

I wasn't there for VG or WAR's launch, but what I read about I wouldn't say that either of them was spectacularly bad. One was not optimised(VG) while the other was rushed out(but it worked). No biggie.

Now, there are other, huge fails such as FF XIV, AoC, DnL, AO. Compared to those, the launch of both WAR and VG was as smooth as butter.

I sure do remember wows launch and I remember sitting in Que 45 minutes - 2 hours to play almost every night. Months after the initial launch.

 

STO was bad in the fact that they launched with almost no content.

 

I really think Warhammers issue wasn't so much its bad launch. Its launch in terms of bugs and stuff wasn't that bad for the first part of the game. Till you got to the terrible game killer of an "End Game" that was the city sieges. Taking what many considered to be the coolest sounding part of a pvp game and turning it into a pve encounter- Check. Make this said encounter so bugged that it was considered impossible to complete especially in its launch state- Check.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

7/03/13 10:06:11 AM#59
Originally posted by CthulhuPuffs
Originally posted by fyerwall

Anarchy Online.

Great game, horrible launch.

In fact I think it set the standard by which horrible launches are currently measured.

^^^^^

Yep. AO had probably the worst launch I have ever been a part of.

 I played AO at launch and Vanguard at launch. Vanguard was worse and just a massive f**k up.

  kakasaki

Apprentice Member

Joined: 6/11/06
Posts: 1261

"Gentlemen, you can't fight in here! This is the War Room!"

7/03/13 10:07:29 AM#60
Originally posted by Nadia
Originally posted by Harafnir

Dark and Light

Anarchy Online

I agree :)

Second.

SWG gets honorable mentions for bad launch.

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

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