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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Old School Ownage

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30 posts found
  StarI

Hard Core Member

Joined: 1/18/06
Posts: 846

7/08/13 7:28:11 AM#21
Originally posted by indef
Originally posted by Nizur
Originally posted by indef
I didn't play DF1 until 2 years into the game.  I maxxed out a character in 1 month and never macroed a single thing.  I didn't even use ray scripts.  So shut your mouth kid.

Define maxed out.

100 every magic intensify, all spells surging, 100 of knife/GS/pole/bow masteries, 100+ all stats

 

As a  DF1 vet who enjoys DF:UW still, I have to wonder why you spread out lies like that. All that in 1 month? Unless you exploited, macroed, duped or got sponsored finances by a vet, this was simply impossible.

Even if you used one of the few promotional weekends when AV boosted skill gains for 48 hours, I still call your claims bullshit.

But lets ignore what I just said and pretend you're right. You missed more than half of old Darkfall, jumped in an era where everything was easy to grind due to dried out population and increased skill gains, everyone had full banks, even Dragon wasn't really rare anymore. You call that hardcore? lol

 

----------

Sure there were no safe zones but that hardly changes anything today as they are still nearly non existant for many of us who choose so, except for trading.

Sure there used to be hundred skills that if you had, you could use at any time, which resulted in a clusterfuck of binds. But was that hardcore? Lol no, lots of themeparks has just as much skills and spells, that's hardly a merit of hardcoreness.

The hardcore part was the knowledge and use of scripting (or having friends who gave em to you), which in the right hands made the gameplay about the same as today. Easily big majority of DF1 players in the last 2 years used scripts. Most of those who refused have quit anyway. Or simply played melee/archery left clicking.

It was quite possible to get through with very little scripting, but the fact is, unless you were Mozart on a piano, you were heavily hindered compared to those who used scipts. Why? Because scripts heavily reduced your number of active keybinds.

But once you got yourself a good working script it was quite similar than how it is today in DFUW. Which is quite ironic when I hear those suposed old vets cheering for a non existing game that died for a reason.

 

  PsyMike3d

Novice Member

Joined: 9/01/11
Posts: 396

Sorry for my English xD

7/08/13 7:30:24 AM#22
lol.  If you think DF:UW is a hardcore game you are surely an inexperienced and ill-informed new player to the game/genre.  Darkfall 1 was lightyears ahead of DF:UW in every aspect you are speaking to.

DF:UW has safezones, meaningless gear/weapons/crafting, meaningless cities that provide no benefit to owning them, and meaningless PvP because there is no wealth in the game.

The gear and weapons in DF:UW is cheap, easy to obtain, and un-modifiable because there is no enchanting system.  Losing all your gear/items doesn't matter when there is an infinite supply of them in your bank because they are so cheap and easy to come by.

The game is nothing other than a PvE grindfest.  There is no content other than grinding mobs.  PvP is stale, slow, and un-inspired compared to the old game.

 

I'm glad you enjoy the new game.  But don't falsely spread garbage like this to try and get people to try the game.  What will happen is people will try it expecting a hardcore-sandbox like you say it is and then they will be very disappointed.  When they quit, they'll take others with them and kill your game even faster.

 

Sorry to burst your bubble, but....pop.

this ^

  Adalwulff

Apprentice Member

Joined: 1/18/10
Posts: 1191

"I am not the light, or the darkness, but the twilight in between"

7/08/13 7:49:27 AM#23
Originally posted by indef
Originally posted by the420kid

This game is Freaking so refreshing..

lol.  If you think DF:UW is a hardcore game you are surely an inexperienced and ill-informed new player to the game/genre.  Darkfall 1 was lightyears ahead of DF:UW in every aspect you are speaking to.

DF:UW has safezones, meaningless gear/weapons/crafting, meaningless cities that provide no benefit to owning them, and meaningless PvP because there is no wealth in the game.

The gear and weapons in DF:UW is cheap, easy to obtain, and un-modifiable because there is no enchanting system.  Losing all your gear/items doesn't matter when there is an infinite supply of them in your bank because they are so cheap and easy to come by.

The game is nothing other than a PvE grindfest.  There is no content other than grinding mobs.  PvP is stale, slow, and un-inspired compared to the old game.

 

I'm glad you enjoy the new game.  But don't falsely spread garbage like this to try and get people to try the game.  What will happen is people will try it expecting a hardcore-sandbox like you say it is and then they will be very disappointed.  When they quit, they'll take others with them and kill your game even faster.

 

Sorry to burst your bubble, but....pop.

 

Not all players feel the need to collect pixels to feel like they had some fun. You sound like one of those players obsessed with feeling like they "accomplished" something. DF is more about fun.

Basically all you did was slam him without really saying why. The game is more sandboxy than a lot of MMOs out right now, and its not a hand holding themepark for once. Don't we already have enough of those?

You can wait for that "perfect" sandbox if you want, but you will be waiting a loooongg time!

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

7/08/13 12:52:02 PM#24
Originally posted by indef
Originally posted by Nizur
Originally posted by indef
I didn't play DF1 until 2 years into the game.  I maxxed out a character in 1 month and never macroed a single thing.  I didn't even use ray scripts.  So shut your mouth kid.

Define maxed out.

100 every magic intensify, all spells surging, 100 of knife/GS/pole/bow masteries, 100+ all stats

lmao, so full of shit.

Darkfall Unholy Wars:
Zushakon Odi

  Kost

Newshound

Joined: 1/15/10
Posts: 2029

In omnibus requiem quaesivi, et nusquam inveni nisi in angulo cum libro.

7/08/13 12:57:38 PM#25
Originally posted by indef
Originally posted by Nizur
Originally posted by indef
I didn't play DF1 until 2 years into the game.  I maxxed out a character in 1 month and never macroed a single thing.  I didn't even use ray scripts.  So shut your mouth kid.

Define maxed out.

100 every magic intensify, all spells surging, 100 of knife/GS/pole/bow masteries, 100+ all stats

You macro'ed your ass off, gtfo scrub.

Anyone with half a brain knows you didn't grind those out legit.

  User Deleted
7/08/13 5:03:38 PM#26
Originally posted by Kost
Originally posted by indef
Originally posted by Nizur
Originally posted by indef
I didn't play DF1 until 2 years into the game.  I maxxed out a character in 1 month and never macroed a single thing.  I didn't even use ray scripts.  So shut your mouth kid.

Define maxed out.

100 every magic intensify, all spells surging, 100 of knife/GS/pole/bow masteries, 100+ all stats

You macro'ed your ass off, gtfo scrub.

Anyone with half a brain knows you didn't grind those out legit.

Yeah it was a sad day when the botters took over in DF.  IMO it forever ruined any chances of a skill on use progression system in any game.

It didn't take long before the gap between legit and macro'ers widened so much that the legit players had to choose between getting stomped and actually playing the game or giving in to cheating.  Almost all took the cheating route.

 

I actually did it legit, after about 3 years I had knives and greatsword near max mastery, archery near maxed with dex being low (god that took forever to legitly level) and magic well below surges and no intensifies maxed, with only a few purchased.

Sad thing was the first game you didn't have a realistic choice to go melee or archery.  Even if you chose destroy (which blocked all major magic use for magic resists) only the top players in top gear stood a chance against mixed magic players in cheap gear (it wasn't worth it other than to prove you were good)

Eventually they put in meditation which helped those with lots of gold get their stats to 100 (but not over with those skills that allowed you to progress past)

I really like the new game for the fact you cant cheat to the top, and of course, now you can actually choose to be melee, archer, or magic primary and succeed.

 

Its really crazy to see some of these disgruntled elite vets rag on the new games combat considering how aweful the combat in 1.0 was for all but the top end player who cheated, used scripts to overcome the clunky GUI, and often cheated.  Pixel detection was a very common hack used by more than will admit, as well as radar hack...which made sneaking and hiding impossible in 1.0 (people would run up a mile away and go right for you despite being well hidden)

 

1.0 was a very sad game, with a psychotic playerbase whos now in full torch and pitchfork mode since the new game removes their advantages against normal and new players (thank god)

I stayed in the old game so long because I don't mind losing, made pve more fun and exciting, and the game had endless progression...also my clan was awesome, eventhough most cheated while accusing other clans of doing the same.  Almost none got banned for it either.

  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

7/08/13 5:09:57 PM#27
Originally posted by indef
Originally posted by the420kid

This game is Freaking so refreshing..

It is not a cotton candy easy mode game like most games nowadays which is indeed the "popular" thing, but this game ignores the popular and they have created an old school game like early UO / shadowbane / Underlight  or other old school games where you truely do Risk things to gain rewards.

Im so tired of easy mode games with no penalty's even just the simple fact you lose your stuff when you die makes people play the game so much different than say a WoWesque game.  If we were playing wow out solo and you see a group of players you might run in and fight them since you really risk nothing but a few second corpse walk.  In DFUW players wont and dont make foolish choices and engage poorly as well as they will run for there bloody lifes for 30 mins if necessary to avoid losing there gear.

to any1 that thinks losing all your gear is just to much well your probably thinking wrong about what gear is in dfuw..  You dont make a raid work on strats and eventualy drop a big raid boss where you get mighty items after a lot of work just to go out and woops died and lost it.  Gear all comes from crafting, the crafting in dfuw is excellent and everything is disposable.  Once you are established in game it is very easy to have 10 fully setup gear bags in your bank to just grab and equip all top tier stuff as you lose 1 boom you grab another.  Unless you are really bad you also get some pvp wins and add there gear to your gear sets its all disposable and easy come by you dont lose much outside of harvest time of materials.

THIS IS A HARDCORE GAME..  and I dont mean you cant play it casualy because you can but everything about the game is hardcore like old games.  You build cities, you do politics / alliances, you destroy cities, you craft, you train in duels anywhere from 1-1 to 100-100, you roam for pvp, you fish for cash, you do whatever the heck you want.  If you like old difficult punishing games were your actions have real consequences... Check this game out..

lol.  If you think DF:UW is a hardcore game you are surely an inexperienced and ill-informed new player to the game/genre.  Darkfall 1 was lightyears ahead of DF:UW in every aspect you are speaking to.

DF:UW has safezones, meaningless gear/weapons/crafting, meaningless cities that provide no benefit to owning them, and meaningless PvP because there is no wealth in the game.

The gear and weapons in DF:UW is cheap, easy to obtain, and un-modifiable because there is no enchanting system.  Losing all your gear/items doesn't matter when there is an infinite supply of them in your bank because they are so cheap and easy to come by.

The game is nothing other than a PvE grindfest.  There is no content other than grinding mobs.  PvP is stale, slow, and un-inspired compared to the old game.

 

I'm glad you enjoy the new game.  But don't falsely spread garbage like this to try and get people to try the game.  What will happen is people will try it expecting a hardcore-sandbox like you say it is and then they will be very disappointed.  When they quit, they'll take others with them and kill your game even faster.

 

Sorry to burst your bubble, but....pop.

Who ever had the best macroing client was what made DF1.0 better.  The new stuff in DF:UW was to attract more players.  However the few who dislike "having more players" have the loudest voices and scare them away before they even buy the game.

The definition of insanity: doing the same thing over and over expecting different results.

  Snoepie

Novice Member

Joined: 8/18/07
Posts: 493

7/09/13 5:36:50 AM#28

lol

 

so many people have no qlue wtf is going @ darkfall..

 

They had their change and blew it.. its very simple..

 

Over the years we made tons of suggestions and Av came with promises that they would deliver.. which nothing came.

 

Darkfall 1.0 had almost nothing to do with sandbox either except the choice of freedom regarding your char build.

 

Uw has zero sandbox elements.. name me one pls..? everything is setup and limited by choice.

 

1.0 was way ahead of every mmo out there. they had a unqiue combat system that none other game could deliver.. 

Most of the community want 1.0 back believe.. what i don't get is why they do not listen en let us play it

  page975

Apprentice Member

Joined: 6/02/13
Posts: 317

7/09/13 5:57:01 AM#29
Originally posted by PsyMike3d
lol.  If you think DF:UW is a hardcore game you are surely an inexperienced and ill-informed new player to the game/genre.  Darkfall 1 was lightyears ahead of DF:UW in every aspect you are speaking to.

DF:UW has safezones, meaningless gear/weapons/crafting, meaningless cities that provide no benefit to owning them, and meaningless PvP because there is no wealth in the game.

The gear and weapons in DF:UW is cheap, easy to obtain, and un-modifiable because there is no enchanting system.  Losing all your gear/items doesn't matter when there is an infinite supply of them in your bank because they are so cheap and easy to come by.

The game is nothing other than a PvE grindfest.  There is no content other than grinding mobs.  PvP is stale, slow, and un-inspired compared to the old game.

 

I'm glad you enjoy the new game.  But don't falsely spread garbage like this to try and get people to try the game.  What will happen is people will try it expecting a hardcore-sandbox like you say it is and then they will be very disappointed.  When they quit, they'll take others with them and kill your game even faster.

 

Sorry to burst your bubble, but....pop.

this ^

All I get out of this Darkfall 1 guy is that he had no life but to play DF1.  He had  a ridiculously high character that went around killing everyone with no mercy making everyone quit. I would guess very selfish.

  User Deleted
7/09/13 7:20:13 PM#30
Originally posted by page975
Originally posted by PsyMike3d
lol.  If you think DF:UW is a hardcore game you are surely an inexperienced and ill-informed new player to the game/genre.  Darkfall 1 was lightyears ahead of DF:UW in every aspect you are speaking to.

DF:UW has safezones, meaningless gear/weapons/crafting, meaningless cities that provide no benefit to owning them, and meaningless PvP because there is no wealth in the game.

The gear and weapons in DF:UW is cheap, easy to obtain, and un-modifiable because there is no enchanting system.  Losing all your gear/items doesn't matter when there is an infinite supply of them in your bank because they are so cheap and easy to come by.

The game is nothing other than a PvE grindfest.  There is no content other than grinding mobs.  PvP is stale, slow, and un-inspired compared to the old game.

 

I'm glad you enjoy the new game.  But don't falsely spread garbage like this to try and get people to try the game.  What will happen is people will try it expecting a hardcore-sandbox like you say it is and then they will be very disappointed.  When they quit, they'll take others with them and kill your game even faster.

 

Sorry to burst your bubble, but....pop.

this ^

All I get out of this Darkfall 1 guy is that he had no life but to play DF1.  He had  a ridiculously high character that went around killing everyone with no mercy making everyone quit. I would guess very selfish.

DF1 catered to a small group of elite players.  New game caters to a wider range of players, and makes it easier for non elite FPS combat pros to atleast enjoy pvp this time around.

This has enraged the small elite group of DF1 players, they are in full scale protest mode still.  Game is dead to them because no longer are they factors in the game...not involved with poltics so poltics are dead, don't play so cant find pvp this pvp is dead...well you see a pattern forming.

 

Big fish in a small pond upset is all it is.   All will deny it but the elite group of DF1 pros cheated, macroed, and botted their way to the top, and were a big factor in that game having nearly no players.  At least the new game has a larger and vibrant playerbase this time around....yeah the skill ceiling on pvp was lowered, but now normal people can enjoy it, not just the try hard no lifers.

 

 

And yes, only this group cares about what happened or what DF1 was like, despite they act like everyone else cares.

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