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News & Features Discussion  » [Column] General: An Open Letter to the Game Industry

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76 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13029

 
OP  6/27/13 8:05:09 PM#1

The ongoing conversation among MMO gamers is whether or not their favorite titles have become to "dumbed down" and casual. In an open letter to the gaming industry, we vent on the issues that vex us the most in an attempt to make our voices heard. Read on and then add anything we missed in the comments.

I hope this letter finds you well. I’m not so happy, myself. In fact, I’m downright unhappy; that is to say, vexed, cheesed and more than a little miffed. With you.

Now, we go back a long time, you and I. From those heady early days of Pong, when one could find joy in the movements of rectangles and squares across the TV screen, through text-based adventures, quarter-sucking arcade games and beyond. Today our romance continues through the many-splendored landscape of many an MMO. We’ve had a good ride.

Read more of Lisa Jonte's Fair Game: An Open Letter to the Game Industry.


Why for you no heal us in last raid?

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  bleakraven

Apprentice Member

Joined: 3/02/13
Posts: 19

6/28/13 10:48:10 AM#2
It's true, all of it... Just wait for the next generation of game developers to change it :)
  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 395

6/28/13 11:04:39 AM#3

OP - in other words - return to the beginning days of MMOs where you had to search all day to find a quest, grind for hour after hour after hour to get resources, spam chat ad nauseum to find a group and make playing much harder. Cheer up, you are getting your wish as I read more and more MMO developers are turning towards exactly what you are suggesting.

Ever since WOW was released it has been a battle between hard core and casual. Casual won out and now the worm is turning. The cost - casuals will start leaving MMOs. The hard core will sing praises in triumph until the game companies start closing MMOs because they are not making enough money. There was a reason why there were so few MMOs before WOW. I hope, for the hard core sake, that the remaining games will be everything that they expect.

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17017

6/28/13 11:10:47 AM#4

a game filled with naked, giggling nymphs who engage in jiggly pillow fights at every level gain, and set it in the magical land of Boobitopia

I'm sorry but where can I download this?

 

otherwise, I pretty much agree with most of your article. I don't mind added levels though, never have as I (for some reason) enjoy leveling.

  Derangedcowbrain

Advanced Member

Joined: 10/13/03
Posts: 52

6/28/13 11:21:02 AM#5

Well written, and I mostly agree. I don't think adding levels is an issue though, especially if I'm attached to a character. However, it's hard to get attached to a character these days when thinking of the issues you have addressed. I have found almost no games of late that I feel immersed, feel a part of the game landscape and feel like it mattered if my character was there or not.

 

DCB

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2097

joie de vivre

6/28/13 11:23:04 AM#6
I support this letter!

mmorpg.com/blogs/Xobdnas

  firefly2003

Apprentice Member

Joined: 1/16/08
Posts: 2568

I miss you Star Wars Galaxies...:(

6/28/13 11:29:39 AM#7
I think you won't get any argument out of me regarding this article, pretty much my feelings as well :)
  lugal

Advanced Member

Joined: 9/13/08
Posts: 504

6/28/13 11:31:28 AM#8
Good letter OP. I fully agree with all you said. Now you pen a letter to the game media telling them not to sell their integrity and hose the gamers, whom look to you guys for unbiased reviews of games, which seems to be a thing of past now.

Roses are red
Violets are blue
The reviewer has a mishapen head
Which means his opinion is skewed
...Aldous.MF'n.Huxley

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1963

6/28/13 12:55:27 PM#9

Well written, extra thanks for the offline leveling part, I'm bashing that concept since AoC introduced the "start at 50" and "offline levels every 4 days" options years ago... (back in the subscription era, before they went f2p)

 

Too bad the industry won't read it, and what's even worse, I'm not convinced it's not a justified decision if they want their developement money back... I mean no wonder you can see "dumbification" in every genre, and with a massive praise I might add  (just look at Last of us, the whole gaming press is in awe - for an interactive movie with a few QTE's...), so probably it's not a coincidence, maybe a big part of the playerbase IS really that dumb.

I was in Neverwinter a lot (good test subject, it's a new game, action game, and free) during the beta-closing event, it was hilarious / shocking a lot of times... I mean, there are threads here about how wikis, guides and other webpages ruined our good old gaming experience - well, turned out many players don't read even those pages. Heck, they don't read what's the game telling and showing them :) and Neverwinter does a really good work with hand-helding, the game could be a perfect example for your 3rd paragraph (3. Back away with the training wheels and no one gets hurt. ), so if players have problems in there, then the situation is really really bad.

 

I'm not sure there's a solution. Companies should go after big numbers, and veteran players became the minority during the years. If the new players want quick and easy fun, the industry will give them, whether we like it or not. Not a bright future I guess...

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

6/28/13 1:02:37 PM#10

Well for starters scientists have done studies which have shown that the human race is in fact getting less intelligent as the years march on. So in a sense society has, and will continue to, become increasingly moronic. Unfortunately that is the truth.

The other part to #1 doesn't even have to do with intelligence. It is that so many gamers have become so lazy. If you release an MMO that doesn't put marks over NPCs heads (or on the map) and doesn't tell players exactly where to go for the quest, generally now by showing it on the map, as well as make the goal item or mob glow so as to know exactly which thing to interact with at the area it directed you to.... they would fail. That is right, the game would fail. The companies are held hostage in making games lazy and stupid because they will lose money if they don't. Your letter should be to the current gamers, not the companies. Companies react to the markets. Consumers drive the markets.

 

 

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

6/28/13 1:05:16 PM#11

Seems legit..

/signed

PM before you report at least or you could just block.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1963

6/28/13 1:16:56 PM#12
Originally posted by SnarlingWolf

Companies react to the markets. Consumers drive the markets.

While I sadly agree (and researches agree as well), there was a great german movie toying with the idea of the opposite (Free Rainer - Dein Fernseher lügt).

In it a guy gathered a team and start to manipulate the tv ratings to favor good movies, lectures, and pulling down reality shows, crap talk shows, etc. Sadly it's only fiction and wouldn't work in reality :)

 

Just put it here because usually there are opinions that if companies would make better games (as in harder, more thoughtful, more challenging ones), the playerbase would follow. Well, not. They would simply jump onto an easier one which they like. Consumers dictate, especially on a heavily cramped market like mmo's.

  Robbgobb

Advanced Member

Joined: 8/03/03
Posts: 420

6/28/13 1:17:14 PM#13
Originally posted by Sovrath

a game filled with naked, giggling nymphs who engage in jiggly pillow fights at every level gain, and set it in the magical land of Boobitopia

I'm sorry but where can I download this?

 

I think it is called Scarlet Blade or something. Everyone is a female in skimpy outfits.

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

6/28/13 1:24:36 PM#14
Originally posted by Robbgobb

 

I think it is called Scarlet Blade or something. Everyone is a female in skimpy outfits.

 

 Your icon only does one slash and yet an X appears. It has absolutely nothing to do with this conversation, I just thought I'd throw that out there as it distracted me enough to want to post about it.

  Destai

Elite Member

Joined: 8/31/09
Posts: 483

6/28/13 1:41:03 PM#15

@OP - I mostly agree with you. I enjoy the exploration that older games. I enjoyed the wonder of finding new lands and not knowing every detail ahead of time. It was nice not having everything spelled out. 

 

The current generation has refined some things however. Namely, developing grouping tools, make character development clearer, and providing a wider variety of content. 

 

There are so many interconnected problems, that it's hard to identify the source of MMORPGs' cultural decline. As you mentioned, the breadcrumb trails and fedex quests are indicative of an impatient culture. Yet, companies keep rewarding it. 

 

It's so odd that you mentioned LoTRO. They are precisiely what's wrong with the genre. It was a great game that's become a nickel-and-diming fest. It's a combination of what's wrong with the old school games - convoluted systems, grindy progression, and what's wrong with the new - paying to advance or have fun. 

 

MMORPGs are turning into casinos. Character development is nill. And we keep paying money for the decline of a genre with great potential. 

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2955

Tomorrow's just a future yesterday...

6/28/13 2:49:29 PM#16

I am both laughing and crying here. I especially enjoyed the 3 Stooges pic and caption :)

A great article that I find myself nodding my head more and more the further I read.

Add my sig to the bottom of the letter :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

6/28/13 2:57:26 PM#17
double post

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

6/28/13 3:01:48 PM#18

 

 

 

 


 

I've been saying it forever and I am going to say it again. The time for a premium high quality luxury service mmo is now. We have it in every other product out there. I am willing to pay 30 dollars a month for GM events, no training wheels, RP enforced servers, FFA supported servers, and every other server time under the son. Give me intelligent npc AI and no low spec graphics, constant content updates, real story writers who write adult content and nobody allowed to play under the age of 21 and no cash shop ever. I don't want to play with the cheapskates, or the kids or those who can't afford 30 a month. They have plenty of things to play out there.

Honestly I'm tired of this industry punishing me because I am an adult gamer.

Hell honestly I could pay 50 dollars a month if you throw in a constant evolving damageable world with shifting continents, weather patterns and real AI for your flora and fauna.

When I want  a better car than everyone else I buy a Lexus or even better yet a Rolls Royce.

 Worried about development costs? Do a demo put that ish on Kickstarter and let the early adopters buy their way in with their support. Make the players part of the entire process from beginning to end.

Where the hell is the damn Rolls Royce of mmos?

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

6/28/13 3:02:21 PM#19
Originally posted by Maquiame
double post

 

 

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4415

6/28/13 3:12:50 PM#20

Point 4 really should be about everything not just that one issue you all seem to be so hung up about here. If it's not an open world don't call it an open world. If it's not about pvp don't make it seem like it is.

Trying to fool people into trying a game by making it look like something it's not is only going to give your game more very vocal haters. Focus on what your game is and sell it on that.

 

And about too easy. I can't really say I hate map markers for quests. If they're going to have boring volume quests I don't want to go find them all. If they had a few quality ones that took time that would be different. but...the games are too damn easy. If I can solo form 0 to max lvl and never go below 50% health your game was built for a retard. So don't be surprised when that's all you end up with as a player base.

People are like cats. When they die, you get a new one.

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