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EverQuest Next

EverQuest Next 

General Discussion  » Lead Game Designer on Everquest Next Debunks Non-Consent PVP

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296 posts found
  LacedOpium

Apprentice Member

Joined: 11/22/12
Posts: 485

6/26/13 1:57:13 PM#61

The tweet is self explanatory.  In the context in which the question was asked, it is the Lead Designers opinion that "forced non-consensual" PvP is bad game design. 

 

To try to spin this to mean anything else is being disingenious.

Prettying-up wrong by dressing it up as opinion does not negate the fact that it is still wrong.

  Purutzil

Hard Core Member

Joined: 10/02/11
Posts: 2911

The Critical Hit Pretzel!

6/26/13 2:03:18 PM#62

I feel he is hinting it as a bad design choice and I completely agree. There needs to be some 'limitations'  in how things are done, whether its just making it a consensual thing, or having certain areas which its only accepted in, having factions or using guild as an alignment,  or having a crime system in place to punish the bad players...

 

Something really rather then free Open PvP. Its just a horrible mess of chaos, often a very unfun one except for 1 or 2 people with the gear and power to kill others without having much skill being required in the process, then repeating it over and over to cause grief and pain rather then doing anything 'productive'. 

  SnarlingWolf

Novice Member

Joined: 6/23/09
Posts: 2728

6/26/13 2:04:49 PM#63
Originally posted by lizardbones

 


Originally posted by Dullahan
I'm sure every time someone wants to destroy something they will go through a series of honor duels.



Using the Purple Monkey Dishwasher (tm).

 

 At least someone enjoyed the bit of humor in the discussion.

 

Don't underestimate the power of the Purple Monkey Dishwasher!

  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1371

6/26/13 2:06:07 PM#64
Only the rabid , delusional , gankaholic PvP types can actually believe Everquest Next would have non consensual PvP. Most likely PvP will be in the game but not forced on PvE people who love questing and enjoying the game without getting jumped on. 
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3712

6/26/13 2:08:42 PM#65
Originally posted by LacedOpium

The tweet is self explanatory.  In the context in which the question was asked, it is the Lead Designers opinion that "forced non-consensual" PvP is bad game design. 

 

To try to spin this to mean anything else is being disingenious.

I dont want forced PvP but this twitter means very little. Taking it to mean anything other then they want to avoid bad game design is reaching. It could just mean their PvP system is better then most. I still hope PvP in EQN is a little more themepark then the rest of the game. Something like DAoC or ESO PvP system IMO would rock. A map where you goto PvP and PvE player need never go there.

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

6/26/13 2:15:54 PM#66
Originally posted by flizzer
Only the rabid , delusional , gankaholic PvP types can actually believe Everquest Next would have non consensual PvP. Most likely PvP will be in the game but not forced on PvE people who love questing and enjoying the game without getting jumped on. 

This site is full of delusional people.  There will be lots of people that believe that ffa pvp is going to be the only option up until the time where they try and attack someone and can't.

Then it will be off the the forums to call the game another fail mmo.

  rutaq

Advanced Member

Joined: 8/08/06
Posts: 417

6/26/13 2:19:24 PM#67
Originally posted by Saryhl
Originally posted by TheJoda
Not much really said at all.......You can read that 100's different ways.

It can only be read in the context of the question being answered. That is will it be forced on players who do not want it. The answer, That would be a poor design decision.

I understand people want to live in their little world of believing they are right, but that gets old when the truth hammer hits you and they still deny it.

 

Sorry for butting in...     the answer is very vague and is far from any assured truth, hammer or otherwise.

  Honestly we don't know what the ruleset will be,  all the interviews, tweets, etc.  have been cryptic.    We know conflict is important, we know there won't be hand holding, and more recently we know that they will avoid "bad design decisions" but given SOE's track record with EQ2 their NOT "bad designs" could turn out to be simply horrible instead  :P

 

I wouldn't proclaim PvE or PvP until we see the next batch interviews in August.

  koboldfodder

Novice Member

Joined: 9/18/04
Posts: 370

6/26/13 2:24:39 PM#68

Tallon Zek server most certainly DID have item loot.  I played exclusively on that server and was looted constantly..lol.  I think they changed both Tallon and Vallon to coin only loot around 2001 or some time near that, and it was a bad change.

 

  Storm_Cloud

Apprentice Member

Joined: 2/10/13
Posts: 309

6/26/13 2:28:15 PM#69
Originally posted by Dudehog
Originally posted by adderVXI
Originally posted by Storm_Cloud
Originally posted by adderVXI
Why cant we just have a flagging system like SWG was?  All those people wanting the pvp excitement can have it.  That would cut out the killing of level 2 people in starter areas though which is perhaps the real goal. 

I've been trying to make ppl listen by suggesting the same thing, just look on the first page and in other threads.

That system is the best possible one, that will make most ppl happy, and it's the closest we will get to open world pvp.

 

The problem is that nobody listens. lol

 

Your right, the only people that could be unhappy with that set up is the aholes that want to gank pve'ers over and over. 

The flagging system of SWG is actually better than full open world pvp in my opinion. There was nothing more fun than going into Coronet flagged on my jedi or main and walking around all the other players too afraid to go overt and attack me because they didn't want to die and  become flagged for pvp themselves.

I'm glad you think so... 

Anyways, you didn't play on Farstar did ya? There was a sith doing exactly what you're talking about... Could stand outside of Coronet spaceport, but nobody would touch him, lol. Well known for being a badass player, heh...

I forgot his name.

 

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 2734

6/26/13 2:32:00 PM#70
SOE avoiding bad design decision, when did this start happening?
  Ziegler

Advanced Member

Joined: 11/01/06
Posts: 146

6/26/13 2:41:51 PM#71
Originally posted by LacedOpium

The tweet is self explanatory.  In the context in which the question was asked, it is the Lead Designers opinion that "forced non-consensual" PvP is bad game design. 

 

To try to spin this to mean anything else is being disingenious.

 

I'd like to agree with you. But I am so jaded and cynical from years of double-speak and open ended statements that I simply refuse to believe anything a game dev says that isnt black and white and to the point, and even then, they still lie.

  Ecoces

Hard Core Member

Joined: 7/25/11
Posts: 839

6/26/13 2:42:22 PM#72
Originally posted by dandurin

Another Rorschach Test quote.

 

And more useless than most. 

 

It could be implying "open world PVP is bad design" or he could mean "our version of open world PVP is good design, you'll like it more than you can imagine".

 

 

 

lol i don't know how you got the later, I think PVPers need to be nervous with that tweet to be honest. When someone brings up "non-consent PVP" and one of the developers comments that they want to avoid BAD design decisions.

 

I think thats honestly pretty crystal clear.

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

6/26/13 2:46:38 PM#73
Originally posted by Ecoces

 

lol i don't know how you got the later, I think PVPers need to be nervous with that tweet to be honest. When someone brings up "non-consent PVP" and one of the developers comments that they want to avoid BAD design decisions.

 

I think thats honestly pretty crystal clear.

they only need to be nervous if they were really looking forward to ganking pve players. If they really wanted a pvp game I'm sure they'll still get one on their pvp server. they just wont have all the fodder some of them were hoping for.

I don't think it takes a genius lvl IQ to figure out forcing people into a situation they don't want to be in is " bad game design "

  nerovipus32

Apprentice Member

Joined: 1/15/11
Posts: 2734

6/26/13 2:47:29 PM#74
Originally posted by Ecoces
Originally posted by dandurin

Another Rorschach Test quote.

 

And more useless than most. 

 

It could be implying "open world PVP is bad design" or he could mean "our version of open world PVP is good design, you'll like it more than you can imagine".

 

 

 

lol i don't know how you got the later, I think PVPers need to be nervous with that tweet to be honest. When someone brings up "non-consent PVP" and one of the developers comments that they want to avoid BAD design decisions.

 

I think thats honestly pretty crystal clear.

Yes and the head of the company (smed) was talking about how great permadeath is and how much he loves ganking in eve. So it's probably best not to read into these things too much.

  Ecoces

Hard Core Member

Joined: 7/25/11
Posts: 839

6/26/13 2:49:08 PM#75
Originally posted by LacedOpium

The tweet is self explanatory.  In the context in which the question was asked, it is the Lead Designers opinion that "forced non-consensual" PvP is bad game design. 

 

To try to spin this to mean anything else is being disingenious.

 

exactly i don't see how people on this forum are taking it any other way. I mean if the original tweeter said "how will PVP be handled" and the developer said "we will avoid bad design decisions", then i could understand all the interpretations. however the original tweeter brought up "non-consent PVP" specifically which brought out the "bad design decisions".

 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17626

6/26/13 2:51:04 PM#76
Originally posted by nerovipus32
 

Yes and the head of the company (smed) was talking about how great permadeath is and how much he loves ganking in eve. So it's probably best not to read into these things too much.

well heck, I like ffa pvp and I still wouldn't design an ffa pvp game if I wanted to capitalize on the greatest return I could get.

 

  Ecoces

Hard Core Member

Joined: 7/25/11
Posts: 839

6/26/13 2:51:43 PM#77
Originally posted by nerovipus32
Originally posted by Ecoces
Originally posted by dandurin

Another Rorschach Test quote.

 

And more useless than most. 

 

It could be implying "open world PVP is bad design" or he could mean "our version of open world PVP is good design, you'll like it more than you can imagine".

 

 

 

lol i don't know how you got the later, I think PVPers need to be nervous with that tweet to be honest. When someone brings up "non-consent PVP" and one of the developers comments that they want to avoid BAD design decisions.

 

I think thats honestly pretty crystal clear.

Yes and the head of the company (smed) was talking about how great permadeath is and how much he loves ganking in eve. So it's probably best not to read into these things too much.

there is a huge difference when you talk about experiences you enjoy and coming out and saying something is a bad design decision.

 

what if Smed came out and said he enjoys playing Candy Crush in his free time, would you take it as EQNext will have tons of mini-games that resemble Candy Crush?

  LacedOpium

Apprentice Member

Joined: 11/22/12
Posts: 485

6/26/13 2:58:23 PM#78
Originally posted by Ecoces
Originally posted by LacedOpium

The tweet is self explanatory.  In the context in which the question was asked, it is the Lead Designers opinion that "forced non-consensual" PvP is bad game design. 

 

To try to spin this to mean anything else is being disingenious.

 

exactly i don't see how people on this forum are taking it any other way. I mean if the original tweeter said "how will PVP be handled" and the developer said "we will avoid bad design decisions", then i could understand all the interpretations. however the original tweeter brought up "non-consent PVP" specifically which brought out the "bad design decisions".

 

 

I am not surprised.  We all posses different levels of reading, writing and comprehension skills.  Far be it from me to attempt to convince others into interpreting writings into anything other than what they want them to read.  All I can say is this ... the "forced non consensual PvP" folk would do well to temper their expectations.  This game will not be "forced non consensual" PvP.  It's not a matter of being wrong or right. 

 

It is just a matter of fact.

Prettying-up wrong by dressing it up as opinion does not negate the fact that it is still wrong.

  DamonVile

Apprentice Member

Joined: 11/22/05
Posts: 4909

6/26/13 2:59:20 PM#79
Originally posted by nerovipus32

Yes and the head of the company (smed) was talking about how great permadeath is a

You may want to look into that twitter quote before you go running around thinking it means what you think it does.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3712

6/26/13 3:01:38 PM#80
Originally posted by Sovrath
Originally posted by nerovipus32
 

Yes and the head of the company (smed) was talking about how great permadeath is and how much he loves ganking in eve. So it's probably best not to read into these things too much.

well heck, I like ffa pvp and I still wouldn't design an ffa pvp game if I wanted to capitalize on the greatest return I could get.

 

Sometimes owning the 2nd 3rd and 4th most popular products on the market can be better then owning the #1 product on the market. Together they equal more money =-)

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