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News & Features Discussion  » [Preview] Final Fantasy XIV: A Realm Reborn: First Impressions of ARR

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216 posts found
  Arskaaa

Apprentice Member

Joined: 4/15/06
Posts: 706

Your chararacter gains experience and levels up, defining a role playing game.

6/26/13 1:15:12 PM#81

Hate to say but tis game stays up only with FF fans. if u not FF fan, u see tis another asian grinding mmorpg. UI is nice but combat get very repeative and boring. Done some FATES and thouse give only exp mainly, money gain is..nothing really. FATES dont work so good as Rift dynamic events.

Will see how its turns....

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1253

6/26/13 1:18:18 PM#82
Originally posted by DoomLord
Originally posted by Brialyn

I can't help but HOPE that this game shows the sub model is still viable.  I loathe the F2P model, it just feels so used car salesmen like.  Want an extra bag? Got the game currency to buy one?  Great! Pay us real money first so you can buy an extra bag slot. Oh and btw we're going to sell our gems, zen, cartel credits, coins,  insert name here, in sums where you will never be able to zero out.  You'll always have some left over and it will always be close to the price of something.  Just uhg.  I understand some games aren't this bad, Tera, makes their F2P more palatable. The majority though....not so much. 

B2P like Guild Wars was one thing, for the most part the things they sell are cosmetic or ways to level quicker. Nothing in it is an unlock to features of the game. 

I can't really explain why I'm happy to give 15 bucks a month for a sub but spending the same amount of money a month in a F2P game makes me cringe.  As long as I'm getting patches with a fair amount of content I'd rather pay a sub for a good game. 

 

AGREED

Blizzard shows it. among others-so excly what other mmos are they going agaisnt ?

are they just taking advantage that they are console game?

 
 
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/26/13 1:22:59 PM#83
Originally posted by Arskaaa

Hate to say but tis game stays up only with FF fans. if u not FF fan, u see tis another asian grinding mmorpg. UI is nice but combat get very repeative and boring. Done some FATES and thouse give only exp mainly, money gain is..nothing really. FATES dont work so good as Rift dynamic events.

Will see how its turns....

Even though I like the game I would have to mainly agree with you. And yes, I'm a FF fan. But on paper the game looks as generic as they come in terms of features and themeparkeness.


  zaylin

Novice Member

Joined: 4/11/06
Posts: 793

6/26/13 1:24:34 PM#84
Originally posted by wowclones
Originally posted by DMKano

I think that 2-3 months post launch it will be painfully obvious to Square Enix how P2P is not a good model in the western markets anymore. That is where you see significant sub dropoff at the end of there 2nd month, and then due to low influx of new players you are left in a tough position.

Decent game, but not strong enough to thrive as a P2P title in F2P market.

Just my opinion, it will be interesting to see how this goes.

 

Couldn't have said it better. If people are able to max level before the 30 days of free play, this game is doomed. Going to be interesting to see a AAA title try subscription again. I am sure they already have the future plan laid out to go F2P when subs get low and box sales dry up.

 

You also have to remember that One Character can Level all the jobs, no need to re-roll multiple characters, if  you wish not to. So reaching max level with one class/job is only the beginning. I have to say too, that from all the forums/post I have been reading, and not just on this site.  Almost every person planning on playing the game, prefers the P2P model over the other two. 

One other note, Final Fantasy 11 was released eleven years ago, and is still a sub game. 

/bow

  Vlhad77

Novice Member

Joined: 8/10/12
Posts: 149

6/26/13 1:27:37 PM#85
isnt this just another wow clone?
  Kuppa

Novice Member

Joined: 9/24/10
Posts: 3443

The problem with censorship is ********

6/26/13 1:29:33 PM#86
Originally posted by zaylin
Originally posted by wowclones
Originally posted by DMKano

I think that 2-3 months post launch it will be painfully obvious to Square Enix how P2P is not a good model in the western markets anymore. That is where you see significant sub dropoff at the end of there 2nd month, and then due to low influx of new players you are left in a tough position.

Decent game, but not strong enough to thrive as a P2P title in F2P market.

Just my opinion, it will be interesting to see how this goes.

 

Couldn't have said it better. If people are able to max level before the 30 days of free play, this game is doomed. Going to be interesting to see a AAA title try subscription again. I am sure they already have the future plan laid out to go F2P when subs get low and box sales dry up.

 

You also have to remember that One Character can Level all the jobs, no need to re-roll multiple characters, if  you wish not to. So reaching max level with one class/job is only the beginning. I have to say too, that from all the forums/post I have been reading, and not just on this site.  Almost every person planning on playing the game, prefers the P2P model over the other two. 

One other note, Final Fantasy 11 was released eleven years ago, and is still a sub game. 

/bow

If it's true that they don't have to respond to investors as Joshy said then there is no reason for it to go f2p anytime soon, unless it does really horrible.


  ZizouX

Advanced Member

Joined: 5/17/11
Posts: 675

6/26/13 1:30:16 PM#87
Originally posted by Emeraq

" is charging a box fee and having a tiered subscription fee really the right way to go? Yoshi-P has said they would rather work with a steady stream of revenue as opposed to dealing with the ups and downs of a microtransaction model."

Maybe it's just me but as subscribers drop subscription one month, come back later with additional content drop again for awhile, rinse and repeat, won't they always be dealing with "ups and downs" of revenue stream, no matter what model they use? I'm all for them going with a subscription model but I don't know that their reasoning makes any sense, at least it doesn't to me.

 

 

There is always fluctuations in the the stream of income.  P2P models have far less drastic "economic mood swings" than F2P models.  You literally have to come up with cash shop items every three months to get revenue.  With P2P if an average person subscribes 7 out of the 12 months, than that's far more stable than the F2P model.

 

the F2P model is very schizophrenic.  Just like YoshiP said, it's inherent design makes it impossible to have long term, stable growth.

  Badem

Novice Member

Joined: 8/18/06
Posts: 836

Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it

6/26/13 1:35:37 PM#88
Originally posted by Emeraq

" is charging a box fee and having a tiered subscription fee really the right way to go? Yoshi-P has said they would rather work with a steady stream of revenue as opposed to dealing with the ups and downs of a microtransaction model."

Maybe it's just me but as subscribers drop subscription one month, come back later with additional content drop again for awhile, rinse and repeat, won't they always be dealing with "ups and downs" of revenue stream, no matter what model they use? I'm all for them going with a subscription model but I don't know that their reasoning makes any sense, at least it doesn't to me.

 

 

More to do with the fact that with Subscriptions you tend to have people buying that month so you know for that month you have 150k Sub payments, you then know your fixed costs and plan accordingly, surprisingly most people on subs will remain subbed, it is a low cost for most players. Therefore they  know their fixed cost for the following month and can plan accordingly, do we do this content and these fixes, assign devs to new content etc

 

Now look at P2P, you might have 1 million users, you only have 200k spending money on it, that means you need to cover the 800K not paying anything the play (Data storage space, Bandwidth and server capacity.

So before you even start looking at your costs you need to pay from last months income to keep going, now you have a set amount to pay someone to do the work for this month, but you have no way of knowing what impact it will have one the game until the end of the month.

 

Kinda Kookie but easiest way to look at it is, SE are able to plan ahead, they have no investors to pay off so they can have good and bad months for subs, but they know their fixed costs are month to month as they only need to cater for paying players.

 

F2P companies are have to subsidise the non-paying people in their game (none Revenue Generating) they then need to keep their Investors happy so will come up with 'Bundles' to try and coax players into spending more money, rather than focusing on long term content.

Personally I found Yoshi P's Interview very enlightening and am glad I stuck through my support of them on 1.0 and am looking forward to ARR

http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png

  silvermember

Apprentice Member

Joined: 3/02/12
Posts: 509

6/26/13 1:43:33 PM#89
Originally posted by Laughing-man

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

 

Please read this if you are thinking this game will go free to play.

Thank you.

Ultimately the decision to go f2p or b2p is not up to the director BUT the company CEO. I have been here long enough to know that those comments are simply a buff until it's eventual f2p or b2p. The secret world and TERA guys did the exact same thing. So don't take it as it will never happen, take it as it will never happen as long as it meets a certain criteria.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3187

I actually still like MMORPGs

6/26/13 1:49:49 PM#90

Great write up! Playing the beta myself, and the exciting thing I am looking forward to is finally having an MMO I can get my non PC friends to play on their PS3s and still play with them on my PC.

Though I plan to pick up the PS3/PS4 versions myself anyways because options are always good!

  Badem

Novice Member

Joined: 8/18/06
Posts: 836

Diplomacy - The art of saying ''Nice Doggy'' while you find a big enough stick to hit it

6/26/13 1:50:20 PM#91
Originally posted by silvermember
Originally posted by Laughing-man

http://venturebeat.com/2013/06/17/final-fantasy-online-director-defends-monthly-subscriptions-in-the-golden-age-of-free-to-play-exclusive/

 

Please read this if you are thinking this game will go free to play.

Thank you.

Ultimately the decision to go f2p or b2p is not up to the director BUT the company CEO. I have been here long enough to know that those comments are simply a buff until it's eventual f2p or b2p. The secret world and TERA guys did the exact same thing. So don't take it as it will never happen, take it as it will never happen as long as it meets a certain criteria.

You must be quite new or young then. SE has a long history and, as stated several times already, do not have external investors to please, will accept a profit each month as a good thing.

TSW and TERA were new games, no chequered history or solid fan base to work with. SE and the FF Franchise has both.

 

Heck when was the last time you heard a Game Studio go "Sorry we messed up, please play this for free while we rebuild the entire game with a new game engine and Director"....

http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4319

6/26/13 1:59:50 PM#92
If Final Fantasy 11 hav not gone free to play already after like 10+ years than i dont see how people think ARR will.

https://33.media.tumblr.com/262c40940b3181ade1001120dd379aaa/tumblr_nfrzn853rR1rz64nto6_r1_400.gif

  Etherignis

Novice Member

Joined: 6/28/12
Posts: 245

6/26/13 2:24:13 PM#93
Originally posted by Obidom
Originally posted by Emeraq

" is charging a box fee and having a tiered subscription fee really the right way to go? Yoshi-P has said they would rather work with a steady stream of revenue as opposed to dealing with the ups and downs of a microtransaction model."

Maybe it's just me but as subscribers drop subscription one month, come back later with additional content drop again for awhile, rinse and repeat, won't they always be dealing with "ups and downs" of revenue stream, no matter what model they use? I'm all for them going with a subscription model but I don't know that their reasoning makes any sense, at least it doesn't to me.

 

 

More to do with the fact that with Subscriptions you tend to have people buying that month so you know for that month you have 150k Sub payments, you then know your fixed costs and plan accordingly, surprisingly most people on subs will remain subbed, it is a low cost for most players. Therefore they  know their fixed cost for the following month and can plan accordingly, do we do this content and these fixes, assign devs to new content etc

 

Now look at P2P, you might have 1 million users, you only have 200k spending money on it, that means you need to cover the 800K not paying anything the play (Data storage space, Bandwidth and server capacity.

So before you even start looking at your costs you need to pay from last months income to keep going, now you have a set amount to pay someone to do the work for this month, but you have no way of knowing what impact it will have one the game until the end of the month.

 

Kinda Kookie but easiest way to look at it is, SE are able to plan ahead, they have no investors to pay off so they can have good and bad months for subs, but they know their fixed costs are month to month as they only need to cater for paying players.

 

F2P companies are have to subsidise the non-paying people in their game (none Revenue Generating) they then need to keep their Investors happy so will come up with 'Bundles' to try and coax players into spending more money, rather than focusing on long term content.

Personally I found Yoshi P's Interview very enlightening and am glad I stuck through my support of them on 1.0 and am looking forward to ARR

You Nailed it. Some people need too see that sub in ffxiv means everyone have access too content no restriction and also as long SE dont create a cash shop this will keep alot of gamers happy and paying there sub each month. Cash Shop + P2W= FAIL!

  Ehllfhire

Novice Member

Joined: 8/11/10
Posts: 591

Playing the FFXIV 2.0 Demo

6/26/13 2:29:51 PM#94
I will be playing this game until Archeage (that will be GotY). I enjoy the game thoughly even if its built like Rift/GW2

Any graphical, audio, or gameplay restrictions not seen in other mmos but found in FFXIV can be blamed on one thing.
PS3

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/26/13 2:33:25 PM#95
Originally posted by tkreep
If Final Fantasy 11 hav not gone free to play already after like 10+ years than i dont see how people think ARR will.

This x1000.

SE develops, publishes, and distributes their own games.

They are financially beholden to no one.

And they are going to make so, so much money off of the FF10 HD remakes, FF XV, and Kingdom Hearts 3, along with a probably Tomb Raider sequel (though SE is just the publisher).

Now Playing: Destiny, WoW

  BadSpock

Advanced Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/26/13 2:35:21 PM#96
Originally posted by Ehllfhire
I will be playing this game until Archeage (that will be GotY). I enjoy the game thoughly even if its built like Rift/GW2

ArcheAge failed as P2P in the East, it's going to crash and burn even as F2P in the West. Sorry.

It's just the next TSW/GW2/TOR/ESO/Wildstart/WAR etc. over hyped game that can never live up to the expectations.

Now Playing: Destiny, WoW

  evilized

Apprentice Member

Joined: 10/02/11
Posts: 565

6/26/13 2:38:28 PM#97
You people saying "not free to play, I won't play it!" need to get over yourselves. If you won't support the people that spent time to make the game by buying a key ($30) and a small (less than an hours pay for a LOT of people) monthly fee of about $15 then you aren't the type of person I want to play a game with anyway so please, make good on your threat and don't play.

I welcome a sub game. Will be a refreshing break from the children and autists overcrowding the f2p market.
  Skaioverride

Advanced Member

Joined: 11/06/12
Posts: 52

6/26/13 2:38:58 PM#98
you're talking about the same company that sells mobile games for $20 bucks, and they were willing to remake the game rather than call it quits make it F2P, if anyone can make it work its the company that has 25+ years making the same game. i don't see this going F2P anytime soon.
  User Deleted
6/26/13 2:40:15 PM#99

well i for one prefer subs, and im UK, and i think everyone in my gaming community Probally does too, infact i hate f2p games because it just ends up being buy to win and well i dont play like that and that makes me not able to get interested in f2p games.

 

subscription is best way to go , if it was f2p i wouldnt even play it , f2p is for scrubs

  tats27

Novice Member

Joined: 1/21/13
Posts: 76

6/26/13 2:41:51 PM#100
Thanks goodness for P2P is all I can say. So tired of the shitty communities that come with F2P games. 
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