Trending Games | Elder Scrolls Online | Albion Online | Final Fantasy XIV: A Realm Reborn | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,737,110 Users Online:0
Games:714  Posts:6,176,369
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » The target is a small audience: but how will that keep a PvP MMO like CU interesting long term

2 Pages « 1 2 Search
39 posts found
  Nidwin

Novice Member

Joined: 7/10/12
Posts: 93

9/23/13 10:59:23 AM#21

It's easy mate.

 

Core RvRers stay till they screw up the game or turn off the lights. Till today we have been screwed over and over again for  PVE/Raid/dungeon expansions.

 

Fingers crossed on this one and I hope MJ has learn and understood it.

 

Nidwinqq rr100 Magus till the end 18th December 2013

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 163

9/24/13 2:42:09 PM#22

Yep. The entire game will be one realm building sandcastles and the other realms kicking them down.....

 

Which is really alot more fun then it sounds.

  Zinzan

Advanced Member

Joined: 3/03/06
Posts: 1368

9/25/13 3:22:43 PM#23

The single biggest problem is the mmo industry is moving and evolving quite rapidly these days, I would say their biggest problem is what the state of the industry and gamin gin general is when they launch.

GTA5 bust the $1bn mark in a matter of days, with the next gen consoles coming out, Steambox and technology moving at ever increasing pace it is entirely possible there might not be any significant PC gaming in three years from now.

This could be good or bad, if the target is a small niche player base this might not effect or even possibly benefit CU even if the mmo industry as a whole is on its knees. However if the industry moves wholesale to consoles and mobile devices, CU might well find itself out in the cold.

 

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 163

9/25/13 3:35:41 PM#24
Originally posted by Zinzan

The single biggest problem is the mmo industry is moving and evolving quite rapidly these days, I would say their biggest problem is what the state of the industry and gamin gin general is when they launch.

GTA5 bust the $1bn mark in a matter of days, with the next gen consoles coming out, Steambox and technology moving at ever increasing pace it is entirely possible there might not be any significant PC gaming in three years from now.

This could be good or bad, if the target is a small niche player base this might not effect or even possibly benefit CU even if the mmo industry as a whole is on its knees. However if the industry moves wholesale to consoles and mobile devices, CU might well find itself out in the cold.

 

I don't buy it. consoles were supposed to destory the PC with the PS and N64. Then they were supposed to die with the Xbox and the PS2.....

 

To be honest games like WoW, LoL, Dota 2, TF2 , Skyrim, and Minecraft have caused something of a PC renaissance. I think PC gaming is much better now then it was 5 years ago. With the price of next gen consoles growing it's soon going to be a wash between consoles and PC's. WHEN that happens(because it will happen) I think consoles will start to rapidly decline.

 

In terms of CU? Three years is a long way off..... I think CU's biggest issue will be not aiming high enough for system reqs and graphics, not being slain by consoles.....

  DavisFlight

Apprentice Member

Joined: 9/25/12
Posts: 2388

9/25/13 3:37:46 PM#25
Originally posted by MMOExposed

But with a game that is nothing but non stop PvP, (hey even the PvE is limited in this game and no solo content) 

 
Both of these things are factually incorrect. And PvP games survive with low numbers, and slowly grow.
  ray12k

Apprentice Member

Joined: 4/08/05
Posts: 475

9/25/13 3:44:56 PM#26

When only .008% of  registered users log on to this site any given day...... How can anyone here really know what the majority of mmorpg'd want. I mean besides sales figures and subs being canceled. Oh and FTP games merging servers. And mind you most of the 100-200 who do log on never respond to a post ...

 

 

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 163

9/25/13 3:57:32 PM#27

Double Edit:

 

No one KNOWS what MMOers want. I think the long string of failed games, uncompleted projects and complete flops have proven that. Even more than that I don't think MMO players know what they want. That's why they are so hard to please.

 

CU will be a gamble, but IF it succedes it will be a great booon to the industry and possibly a step towards smaller more foucsed MMO games.

 

 

  Rhoklaw

Hard Core Member

Joined: 1/12/04
Posts: 2969

$500 Backer to 2014's Top New MMO... The Repopulation!

9/25/13 4:14:42 PM#28
Originally posted by MMOExposed
The target is small audience for CU, but how will a small audience keep a PvP focused MMO interesting long term? Not like this game is f2p like GW2 was which has a lot to do with it retaining its PvP population.

 

But with a game that is nothing but non stop PvP, (hey even the PvE is limited in this game and no solo content) 

I can see this game getting very boring when population drops. And as that happens, more and more people will leave in a chain reaction.

 

PvP focused MMOs, need population to keep their interest. What's PvP without the "P"s.

 

Games like this should be aimed at greater sized audiences.

 

I predict a lot of bad game designs that will hold CU back from something of long term interest.

Google a game called Eve Online and you'll get your answer.

How is the PvE limited?

You mean like a WoW clone? No thanks.

  dave6660

Hard Core Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

10/25/13 2:44:03 PM#29

As long as the combat is fun and there is a constant motivation to beat up on your enemy then I don't see a problem.

I played Eve Online for years and did nothing but PvP.

"Why so serious?"
-- The Joker

  goldtoof

Novice Member

Joined: 10/18/13
Posts: 338

10/25/13 3:09:29 PM#30
Pure pvp games can work. Look at planetside 2, still got a healthy population a year out. Compare that to most of these rip off wow style mmos, most are dead in the water within a couple of months.
  Suilebhain

Spotlight Poster

Joined: 6/08/07
Posts: 33

10/25/13 3:17:12 PM#31

I hope this game works out, but not because I want to play it. In fact, I wouldn't touch it if it was the only game in town.

For years, people who enjoy a "whole game" experience had to listen to whiners who felt that the PvE portion of a game was a boring, repetitious "time sink" designed to keep them from doing what they really wanted to do - bash eachother's virtual  brains in. Some of us would say, "If that's what you want, go play Quake!" Planetside came out, and then that became the destination we would point them toward.

That wasn't what they wanted, though. They wanted a structured reward system based on beating up their fellow players. RvR gave Realm Points, Realm Ranks, and Realm Powers, just like PvE gave Experience, Levels, and Abilities. No difference, really, except the method of acquiring them. Of course, these people were once seemingly content with what the game had to offer, and it also seemed like the RvR portion of the game could have sustained itself out of "realm pride" (gods know that phrase was used more than enough to batter down anyone who balked at running to the frontier every time someone wanted dozens of bodies present) but once the taint of the reward system set in, there was no turning back.

This began the cycle of Haves and Have Nots that caused those who wanted lots of bodies present to say, 'Well, you just have to take your beatings and soon you will be able to apply the beating instead of just receiving it", which was bunk because those who kept beating you kept getting stronger until they became Realm champions against whom no one but another Realm champion ever had a hope of beating. The casual player was literally cannon fodder for this process and many went along with it out of a sense of wanting to belong, not to be left out or castigated for their lack of "realm spirit".

Jacobs is wise to focus on a small player base because, in the end, it really was a small base of people who wanted nothing to do with 75% of the game and only wanted to run around bashing each other, which, funny enough, actually turns out to be more boring and repetitious as the same few areas become the same battle grounds and rarely does anone employ strategy much beyond the zerg or the gank. Of course, the usual realm imbalance will cause these same folk to flock to the FOTM so they can be on the winning side and then the only problem will be for Jacobs to find suckers to come and play on the weak realms.

The bottom line of what I am saying is that having a game structured like this from the get-go is a good thing because it warns anyone who prefers the "whole game" experience to stay away and allows those people who get involved in something that has a strong Environment component and begins to whine when they find out that they actually will have to PLAY the game rather than get all the goodies at the end to have THEIR own theme park, one based on PvP conflict, and hopefully keep them out of whatever game I happen to be enjoying at that time.

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

11/02/13 7:29:25 PM#32
Some other advantages of a smaller audience come to mind. Community feedback will mean that balance issues, so important to rvr players, can be addressed in a more focused manner since there will be no pve elements to factor in and the small player base is likely to mean that feedback will be more organized and originate from grouped efforts rather than a billion isolated voices.

As far as conflict availability, smaller is better in this case,i think. Peak hours should have number enough for massive battles since everyone is going to be contributing to rvr. Everyone. Even crafters. During slower hours, the game dynamic might change to a slower search and hunt or seek and subvert type dynamic which, for players like me, is a nice change from an all out war front. Variety is nice.

I see a smaller population as an advantage, and hopefully for every endless-zerg seeker it turns away it attracts two fans of tactical, objective-based battles.

http://www.mmorpg.com/blogs/PerfArt

  SJStrikers

Novice Member

Joined: 11/20/13
Posts: 13

2/08/14 5:07:20 AM#33
Originally posted by MMOExposed
The target is small audience for CU, but how will a small audience keep a PvP focused MMO interesting long term? Not like this game is f2p like GW2 was which has a lot to do with it retaining its PvP population.

 

But with a game that is nothing but non stop PvP, (hey even the PvE is limited in this game and no solo content) 

I can see this game getting very boring when population drops. And as that happens, more and more people will leave in a chain reaction.

 

PvP focused MMOs, need population to keep their interest. What's PvP without the "P"s.

 

Games like this should be aimed at greater sized audiences.

 

I predict a lot of bad game designs that will hold CU back from something of long term interest.

If the pvp/rvr has a good ranking system and skill-based reward system that's relatively balanced like DAoC was it will hold a lot of players. I think there will be a lot of content that will keep players continueing to play. I never could get used to mmo's rewarding you with armor set pieces, and I don't see DAoC Unchained being anything like other pvp/pvp+pvp games out there and not just to a niche crowd- but for those who are literally unsatisfied. 

It's a little hard to make any kind of bad/good predictions at this point imo because theres just too many questions and too little to show. My prediction is that they are going to bring in not only good pvp gaming but also an amazing system to go along with it. I'd just expect the best for now. When content starts being finalized that's when to ask these kind of questions. Hard to say what niche your talking about because if you mean unsatisfied pvp/rvr players, yep that'd be me.

  will75

Novice Member

Joined: 10/16/06
Posts: 265

2/08/14 5:44:03 PM#34

Backing the game is a no brainer, even if it's a 2 year pre order (buying a builders tier) why? Because if they didn't provide a game, and just said "oops sorry" , there would be a classaction lawsuit agains CSE llc, so it's coming out, How good it is. Well we'll wait and see. I know Mark has a lot of crazy idea's and darkness falls 2.0  is coming up soon less than 30k away.   http://camelotunchained.com/en/

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1095

The "Real Game" begins at character creation.

2/13/14 10:17:58 PM#35
Originally posted by Ghavrigg
All I know is, they better not have the maps too large, because the last thing they need, is a very small playerbase spread out over a huge area.

-cough- Darkfall / Darkfall: Unholy Wars -cough-

That is to say, I agree wholeheartedly :)

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 163

2/13/14 11:49:59 PM#36

Personally I think PvE games are the ones that people lose interest in. In a PvE game the devs are in a constant race aginst the content locusts. People log-in.... chew through all the quests as fast as they can. Then get board and stop playing until the next X-pac+DLC+Content update.

 

In order to make a LASTING game. You've got to STOP MAKING A GAME!. A game's content is finite by definition. You can only make quests and raids so quickly and that is WAY slower than people can do them. If you mange to make a WORLD and give players the tools to make their own content. Then you can have a MMO that is ever changing while the devs can foucus on adding features and systems instead of creating bigger angrier monsters for you to go kill 10 of.

 

The best example of this is EvE. The amount of content that CCP has EVER made for EvE is pretty minimal. Instead they've given players the tools to make the game what they want. Players create the content by interacting with OTHER PLAYERS(*GASP*). It's a multiplayer game after all not a single player RPG. 


 

 

  Addikted

Novice Member

Joined: 8/27/12
Posts: 31

2/14/14 8:08:54 AM#37
^ well said.
  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1095

The "Real Game" begins at character creation.

2/14/14 1:27:59 PM#38
Originally posted by FlyinDutchman87

Personally I think PvE games are the ones that people lose interest in. In a PvE game the devs are in a constant race aginst the content locusts. People log-in.... chew through all the quests as fast as they can. Then get board and stop playing until the next X-pac+DLC+Content update.

 

In order to make a LASTING game. You've got to STOP MAKING A GAME!. A game's content is finite by definition. You can only make quests and raids so quickly and that is WAY slower than people can do them. If you mange to make a WORLD and give players the tools to make their own content. Then you can have a MMO that is ever changing while the devs can foucus on adding features and systems instead of creating bigger angrier monsters for you to go kill 10 of.

 

The best example of this is EvE. The amount of content that CCP has EVER made for EvE is pretty minimal. Instead they've given players the tools to make the game what they want. Players create the content by interacting with OTHER PLAYERS(*GASP*). It's a multiplayer game after all not a single player RPG. 

Indeed.

I've seen how well the human dynamic can work in terms of PvP in Lineage 2. Regardless of its other issues and the myriad ways NCSoft didn't keep up on them as well as  they could (should) have, one thing they absolutely nailed was the amount of freedom and influence they gave players in terms of PvP/Territory control and, most notably, the politics that played out around them.

They essentially created the world, defined the rewards, set the rules, and then got out of the way and let players have their way within it.

The result was an entirely player-driven political system that has been unmatched in any other MMO I've personally played that attempted such a thing. So much of what made L2's siege and territory control mechanics work came back to how players negotiated, declared their targets, chose their alliances, conspired, etc.

I've seen half the server unite against one mega Alliance that was dominating a large chunk of it, controlling certain content (Baium, etc) to take them out and end  their monopoly. I've seen huge, seemingly invincible alliances fracture and fall apart through spies infiltrating and destroying them from the inside out. I've seen entirely player-driven rules and "codes" established - entirely player-driven - and enforced.  

I was in a Siege once where a clan that had been friends of ours up to that point turned on us and helped our attackers take the castle away from us. We found they had been working toward that for a long time, as revenge for something we'd thought had been settled and long forgotten. There are mercenary groups who remain neutral in the back and forth and merely offer their services to the highest bidder. All of that is player-driven.

One of my favorite things to do upon returning to L2 from a break (of even a month) was to get caught up on all the goings-on. The push and pull of the servers' major powers, the rise and fall of alliances/clans,  the meetings held in private, protected channels on Vent/Teamspeak.. all of it.. created an incredibly dynamic and always fascinating experience.

It always bums me out when people say they couldn't get into the game because "it was just a grind". The grind was just a part of it. L2 was so much more than that, and it was all at the hands of the players, not pre-decided, static content.

Though it will be separated into separate factions, if CU can manage to inspire anything even close to that kind of dynamic (if the gamers of today are capable of cooperating on that level and maintaining that sense of "team pride" in their guilds/factions/etc), its players will be in for something truly awesome.

 

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  SJStrikers

Novice Member

Joined: 11/20/13
Posts: 13

2/15/14 9:16:02 PM#39
Camelot Unchained will be better then any pvp game on the market. I expect an amazing skill/rank system that will make this game addicting and fun. You'll see!
2 Pages « 1 2 Search