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EverQuest Next

EverQuest Next 

General Discussion  » What type of PvP do you want in EQN

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167 posts found
  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3542

 
OP  6/21/13 3:30:10 PM#121
Originally posted by CalmOceans

Even if you had PVP servers in EQNext, it would make little sense.

The Everquest world  is just a void the Nameless filled, the lore revolves around the Gods really, and their bickering (except for Luclin who had enough of it and just decided to go live on the moon next door). 

Although races follow different dieties and factions, it mostly revolves around Gods, not inner-racial animosity, which is something you would need to justify PVP.

Greek mythology has many points in it "lore" where gods had wars and make alliances. All the while men fought and had wars who even worshiped the same gods. Its not outside of any skilled writer to come up with something awesome as this is not the same universe EQ1 is in. Now a team of creative writers!!! Man you could come up with some killer stuff.

  CalmOceans

Elite Member

Joined: 5/06/11
Posts: 1914

6/21/13 3:48:03 PM#122
Originally posted by aspekx

secondly, there have been plenty of wars 'inspired' by whatever local deities existed in human history. i can't imagine that Norrath has somehow escaped the fairly common frailty of killing in the name of god(s).

The only way Norrath doesn't collapse onto itself is because the Gods of power keep it in balance. Everything exists through the Gods, each time you cast a spell, you draw power from the planes. There is no inner-racial (or deity) infighting between mortals because it would destroy deities and sub deities and it would destroy Norrath.

That's why there's no lore behind the PVP server in EQ, because it doesn't make sense and doesn't exist.

  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 3064

6/21/13 3:59:33 PM#123
Originally posted by CalmOceans

Even if you had PVP servers in EQNext, it would make little sense.

The Everquest world  is just a void the Nameless filled, the lore revolves around the Gods really, and their bickering (except for Luclin who had enough of it and just decided to go live on the moon next door). 

Although races follow different dieties and factions, it mostly revolves around Gods, not inner-racial animosity, which is something you would need to justify PVP.

Existing Lore is no obstacle.

It can be bent, re-invented, twisted or manipulated into any shape imaginable.

 

Existing Lore (or lack of) did not stop Zenimax from shoe-horning the Elder Scrolls world into a 3-faction RvR game... 

  Dullahan

Hard Core Member

Joined: 5/20/05
Posts: 790

Death to Themepark.

6/21/13 4:00:58 PM#124

Open world pvp, no instances.  Everything is contested.  FFA, no level limitations with some form of item loot on players within a certain range.  My perfect idea of a pvp ruleset.  I played Rallos Zek on live, and have never enjoyed an MMO or PvP more than I did there.  All sandboxes failed when it comes to contested content and pve in general.

Wouldn't want all servers to be this ruleset, but its what I'd personally like.  I think were going to see open world pvp regardless, even if its with level ranges and safe zones in cities.

Played EQ, UO, DAoC, AO, WoW, EQII, Vanguard, Ryzom, Darkfall, Warhammer, Rift, MO, Tera, DFUW, Age of Wushu, NW2, ESO, ArcheAge and many others I don't remember or care to admit.
-
Awaiting The Repopulation, Camelot Unchained & Shroud of the Avatar.
-
Don't be ignorant. Get an MMO education!

  Grailer

Advanced Member

Joined: 6/13/06
Posts: 843

6/21/13 4:02:36 PM#125
PvP Similar to EVE 
  Gaeluian

Advanced Member

Joined: 12/23/09
Posts: 76

To be or not to be, I don't really care!

6/21/13 4:05:58 PM#126
Don't want pvp in any form. It never works. Rule set = unbalanced, FFA = People with low self-esteem go on a gank fest. Which is no fun for anyone. PVP just doesn't work well. EQ1 had it right though, /d if you really have to have it.
  dustmaster91

Novice Member

Joined: 2/09/13
Posts: 4

6/21/13 4:06:25 PM#127
open world full loot pvp.
  AticusWelles

Apprentice Member

Joined: 3/30/12
Posts: 151

6/21/13 4:14:25 PM#128
Originally posted by SpottyGekko
Originally posted by CalmOceans

Even if you had PVP servers in EQNext, it would make little sense.

The Everquest world  is just a void the Nameless filled, the lore revolves around the Gods really, and their bickering (except for Luclin who had enough of it and just decided to go live on the moon next door). 

Although races follow different dieties and factions, it mostly revolves around Gods, not inner-racial animosity, which is something you would need to justify PVP.

Existing Lore is no obstacle.

It can be bent, re-invented, twisted or manipulated into any shape imaginable.

 

Existing Lore (or lack of) did not stop Zenimax from shoe-horning the Elder Scrolls world into a 3-faction RvR game... 

 

True, rebooting the franchise means they can change the lore to fit whatever gameplay systems they want to create. Nothing about the lore is set in stone, its their IP and they can manipulate it in any way they choose.
  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/21/13 4:27:28 PM#129
Originally posted by SpottyGekko

Existing Lore is no obstacle.

It can be bent, re-invented, twisted or manipulated into any shape imaginable.

Particularly if there's Expansion dollars to be made!  New continent just appeared! *Ding!*

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Karble

Advanced Member

Joined: 6/13/09
Posts: 698

I play therefor I am

6/21/13 4:34:22 PM#130

Everquest   PVP Team server was the best ever.

 

 

There was a server where you could go anywhere and engage people of the other teams and teams were something like ................short races (gnome, Dwarf) and High Elf/ Wood Elf on one team. Evil Races on another. And then Human / Half Elf / Barbarian.    

This made three teams and some guilds mixed teams while others chose players of the same team.

It was highly addictive game play. The only rules were that you couldn't attack a person that was grey to you unless they attack you first. This way it made things more fair.

 

Soo many good memories of huge battles and good times on those servers.

 

I would make it exp gain for killing or an assist. Also one item loot from inventory. This way people would always watch what they have in inventory just in case they get attacked....muahahaha... :)

  MGPeterson

Apprentice Member

Joined: 6/17/04
Posts: 18

6/21/13 4:45:12 PM#131

I would like PvP like old style vanilla EQ where you chose to follow discord.  When you chose Discord:

 

1. You could attack anyone at any time.  Thusly anyone, including non-Discord players could attack you too.

2. You could not group with non-Discord players.

3. You received no benefits from being a player killer, but you did get all the bad karma and "bad" faction hits for killing players who were non-Discord.

 

The system was perfect as it:

1. Allowed open world PvP for people who were serious about PvP and the true nature of what player-killing should be.  IMO, as a PvPer, if you are doing it for rewards or gains, you're a tool.

2. It created a close community, much how role-players are, as all PKers were under a united banner of Discord.

3. Being Discord was bad-ass, and challenging, albiet thoroughly rewarding if you made it to 50 without quitting.

4. You always had something to kill and something willing to kill you.

 

In a sense, Arena/Battlegrounds comepletely ruined the purity and definition of PvP, as well as it's purpose... to kill other players not for reward, but for the challange of engaging a human opponent.

 

 

  Karble

Advanced Member

Joined: 6/13/09
Posts: 698

I play therefor I am

6/21/13 5:45:05 PM#132
Originally posted by Dullahan

Open world pvp, no instances.  Everything is contested.  FFA, no level limitations with some form of item loot on players within a certain range.  My perfect idea of a pvp ruleset.  I played Rallos Zek on live, and have never enjoyed an MMO or PvP more than I did there.  All sandboxes failed when it comes to contested content and pve in general.

Wouldn't want all servers to be this ruleset, but its what I'd personally like.  I think were going to see open world pvp regardless, even if its with level ranges and safe zones in cities.

You are right on target with this. I played on Tallon Zek witch was the PvP teams which added another layer of mayhem to things. Would be nice to have full PvP and PvP teams like they did way back then. Was so engaging, challenging and fun.

 

I remember so many times where a guild from another team or a mixed guild would come in and ambush us while in a dungeon on a boss encounter and wipe us or visa versa so they could take the dungeon for themselves....lol. Also there were wedding ambushes and other crazy mayhem.

Our guild was called Darkwatch and our Roll Play was all about keeping the evil races of darkness under control. We would raid Nektulos Forrest and other evil race areas to PvP until the whole zone was filled with all level ranges fighting and it spilled over into neighboring zones. What a blast and fun time that was... :)

  khalual

Novice Member

Joined: 5/12/10
Posts: 1

6/21/13 9:20:32 PM#133
I want option one, Shadowbane was my first mmo and I've been wanting nation building PvP ever since.
  DrunkWolf

Hard Core Member

Joined: 5/07/09
Posts: 1113

6/21/13 9:27:37 PM#134
free for all pvp anyplace on the map. not a single safe place. and just one server like this, that way nobody is forced to play it.
  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3542

 
OP  6/21/13 9:37:36 PM#135
Originally posted by khalual
I want option one, Shadowbane was my first mmo and I've been wanting nation building PvP ever since.

Would be awesome to have guild owned castles and keeps. Something you need to work together as a guild to defend. 

  dyermaker714

Novice Member

Joined: 7/01/09
Posts: 191

6/21/13 10:29:25 PM#136
Originally posted by Lobotomist

Open PVP but regulated by law. Like in AoW

So who wants to PK, risks to be hunted down and put in prison for time.

I mean PKers love challenge, dont they ;)

 

This.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2660

110100100

6/21/13 10:31:40 PM#137

i picked ffa/open pvp with limited to no safe zones because it makes the most sense in a sandbox game.

i do not think there should be full looting though, coin and maybe one or two items from their inventory is good enough IMO.

i wouldn't mind having player made factions or guild alliances, as long as the community decides to implement it.

also, i don't think wow's and EQ's style of pve and pvp servers will work because i am guessing this will be one huge world that everyone plays on.

if it really is the largest sandbox game ever made, it would have to be only one server i would think, otherwise the community will be too spread out.

  User Deleted
6/21/13 10:34:54 PM#138
No PvP at all.
  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3542

 
OP  6/22/13 11:29:49 AM#139
Originally posted by dyermaker714
Originally posted by Lobotomist

Open PVP but regulated by law. Like in AoW

So who wants to PK, risks to be hunted down and put in prison for time.

I mean PKers love challenge, dont they ;)

 

This.

Quote below shows there is a good chance there will be no forced PvP. So there would be no need for a system like that.


Originally posted by evilastro

If you are the type of person to believe Smed, you might want to read:

http://massively.joystiq.com/2012/10/20/soe-live-2012-john-smedley-on-eq-next-and-soes-future/

 

"This is not going to be Grieferquest, and every system will be designed around not allowing that. It's one of those things where you have to make it so that griefers can't ruin the experience for everyone else."

 

Again, I will hold off judgement until August.

 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3204

6/22/13 11:34:17 AM#140
I think the poll speaks for itself...it's Everquest.  Don't be getting your peanut butter in my chocolate!
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