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EverQuest Next

EverQuest Next 

General Discussion  » What type of PvP do you want in EQN

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167 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3430

 
OP  6/21/13 8:25:41 AM#21
Originally posted by SavageHorizon
Originally posted by Nanfoodle
The force is strong with no PvP system at all =-) That would be unique in this market as no one is doing a pure PvE MMO and that has a huge impact on classes and skills.

Did you really think it was going to be any different where the EQ ip is concerned, think you are underestimating how strong a pull PVE has where the EQ  ip is concerned.

Not shocked... more interested in the numbers and tried to make the options as unbiased as I could.

  DocBrody

Advanced Member

Joined: 4/24/13
Posts: 1433

6/21/13 8:30:22 AM#22
Originally posted by Theocritus
the EQ franchise is one that should have zero PVP....Having it in EQ1 was a pain in the ass and they even changed some PVE things because of the effect it had on PVP.......Make the game PVE from the ground up.....THe problem is that SOE usually tries to please everyone (and you know how vocal those PVP people can get), but almost every single MMO on the market has some form of PVP....For years many of us have been clamoring for a PVE only game yet every single one feels they have to have PVP.

how about removing pointless PvE/PVP seperation and make it PvAll.

 

I am sick of unrealistic player seperation.

Give us finally a triple A FFA PvAll sandbox with ONE WORLD.

no silly flags, no mode servers, no pandering.. for once!

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3430

 
OP  6/21/13 8:34:26 AM#23
Originally posted by DocBrody
Originally posted by Theocritus
the EQ franchise is one that should have zero PVP....Having it in EQ1 was a pain in the ass and they even changed some PVE things because of the effect it had on PVP.......Make the game PVE from the ground up.....THe problem is that SOE usually tries to please everyone (and you know how vocal those PVP people can get), but almost every single MMO on the market has some form of PVP....For years many of us have been clamoring for a PVE only game yet every single one feels they have to have PVP.

how about removing pointless PvE/PVP seperation and make it PvAll.

 

I am sick of unrealistic player seperation.

Give us finally a triple A FFA PvAll sandbox with ONE WORLD.

no silly flags, no mode servers, no pandering.. for once!

My guess is there is a 0% chance of that happening with EQN.

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5121

6/21/13 8:35:11 AM#24
Originally posted by SavageHorizon
Originally posted by DMKano

Intelligent PvP with real consequences. If you kill another innocent player, you should be treated as a murderer by all.

It has to be meaningful, otherwise you have Dark fall, which has already be done to death.

Killing for the sake of killing is boring, it trivializes death and murder, and there are metric crapton of games like that already. Darkfalls PvP is not hardcore, its safe and familiar, death and killing have little meaning, as they happen a lot and players have extra armor sets, extra mounts..., its a safe predictable system in the end.

I hope EQN breaks the mold, and not have the same old tired PvP, that means nothing in the end.

Lol, Age Of Wushu/Wulin has already broken the mold, you just don't know it because you haven't played it.

1. http://uk.ign.com/wikis/age-of-wushu/Crime_and_Punishment

2. http://uk.ign.com/wikis/age-of-wushu/Imprisonment_System

I have played it, it doesn't go far enough, ArcheAge also has a jail and public trial system, it doesn't go far enough.

So no neither AoW nor ArcheAge really break the mold, they introduce punitive systems that again trivialize murder and turn it into a mini-game.

When you murder an innocent, there should be permanent consequences for your character, no games do this because they all treat is as another game system to be played and exploited. Murder should be so punitive that you literally would know that there is no going back for your character ever, it should be undesirable in the extreme.

just my opinion.

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

6/21/13 8:37:49 AM#25

good poll OP.

The only problem i see is that it will reflect the wants of all posters here on mmorpg.com, not necessarily the ones who want to play EQNext.

Personally i would like to see this as a PVE game, When I want to play PVP I will play PVP games like PS2.

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3430

 
OP  6/21/13 8:46:14 AM#26
Originally posted by Zarriya

good poll OP.

The only problem i see is that it will reflect the wants of all posters here on mmorpg.com, not necessarily the ones who want to play EQNext.

Personally i would like to see this as a PVE game, When I want to play PVP I will play PVP games like PS2.

 

I think option 9 is what you are looking for.

  Slukjan

Apprentice Member

Joined: 3/10/11
Posts: 238

6/21/13 8:47:42 AM#27

NO PVP AT ALL...tired of games thinking they HAVE to have pvp to be a good game.  I prefer pve and want a game that caters to that.  Screw the pvpers they have enough games out there to choose from.  Where are the AAA PVE ONLY games?

 

The only pvp I would condone in EQN is if they had a seperate server like they did in EQ1.

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1046

6/21/13 8:48:07 AM#28
Originally posted by SavageHorizon
Originally posted by Nanfoodle

Pick the option that sounds closest to what you are looking for. We all get that the core model can have things added and taken away from. Adding or removing a flag system as an eg. Please try and read them all before you vote.

1. Large open world continent for PvE and a large open world continent for PvP. Letting guilds build castles and keeps that can be sieged. Maybe a flag system depending on SoE. Some mixing of PvP and PvE. Lots of open world PvP and tends to feel sandboxish. Kinda like Archeage. 

2. Ever race plays together in one open world. You pick a faction and PvP for that faction on a PvP map set aside from the PvE area. With castles and keeps that can be sieged (maybe again build by guilds). When your done PvPing you come back to play with everyone from every faction. Something like Rift. 

3. GW2 Model: You play PvE with your server and no PvP takes place anywhere. Q up and fight 2 other servers in a battleground map thats so large it almost feels like open world but not really. Every few weeks you fight different servers. PvP and PvE never mix.

4. ESO model: 3 faction model done like DAoC with a twist. Castles and keeps that can be sieged, open world dungeons and a mega dungeon the winning side of the PvP battle gets to use that has phat loot. Has towns with quest hubs and crafting nodes for top level crafting on this battleground. Has so much PvE on the map it feels much more like open world but again not fully. No lowbe hunting. PvP and PvE never mix unless you want to PvE on the PvP map.

5. DAoC model: 3 factions fight on a battleground with castles and keeps that can be sieged. Instanced dungeon with wicked loot the 3 factions fight to control and own that has phat loot.The race you pick sets what faction you play with. PvP and PvE never mix and you play how you want. And you always fight the same group of guilds from the other factions. You get to know their tactics and this creates a real depth in the PvP but still not really open world.

6. FFA PvP, everywhere and any where. What else they add like castles and keeps that can be sieged, is up to SoE but its more about PvP can be anywhere. PvP and PvE mix allot and may or may not have a flag system.

7. WoW model: PvE and PvP servers with contested zones on the PvP servers and more contested PvP zones the higher level you get. Even on PvE servers you must deal with the flag system and forced to PvP, there are some well known methods for doing that.

8. Other: Explain 

9. No PvP system at all, lets make it all about PvE so skills and classes never have to be balanced so we have pure PvE. 

The EQ model.

PVP servers and non PVP servers.

This pritty much, i wanna sea various team based PvP server like there were on EQ1, PvP Diety (good vs evil vs Nuetrals), PvP race teams (Elfs vs short races vs evil races vs humanoid races) and may aswell throw in a FFAPvP server like rallos zek for those Hardcore PvPers i think ill stick to a team one since it has some reason to PvP appart from gank feast u usualy find in FFA ones. I would also like to see some loot envolved in PvP for example u get to loot the coins in the enemies u kill i wouldnt say full loot just coins however full loot can work on game where gears easy to obtain im not sure what there gonna go for with EQN im gonna assume more standard with gear so the money looting the best option here.

So to sum up ill like to see muiltipal PvP server types along with PvE for those PvE crowds

I would also like to see some reward from PvP like looting coins the person has on him when he dies (of course money is bankable)

I would also like to see open world guild cities and other player made towns and cities.

  Zarriya

Novice Member

Joined: 9/03/10
Posts: 227

6/21/13 8:48:26 AM#29
thank you, i knew what option - i meant the problem is with the sample of the people being polled.  Not anything that we can do to control it. again, very well made poll :)

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3430

 
OP  6/21/13 8:54:44 AM#30
Originally posted by Zarriya
thank you, i knew what option - i meant the problem is with the sample of the people being polled.  Not anything that we can do to control it. again, very well made poll :)

Thanks =-)

  Trudge34

Hard Core Member

Joined: 8/08/12
Posts: 389

6/21/13 9:01:11 AM#31

I'd like it to be 100% PvE based so they can concentrate on making that the best experience it can be without having to "balance" the classes for PvP. Don't think that's realistic, but I'd say the EQ1 model for this would be best. 3 PvP servers with different rule sets and the rest PvE servers. With EQ1 though, many of the classes were not balanced in PvP at all, so it was still a pretty rich PvE experience.

I'll get my PvP in other games that I currently play.

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
Currently Playing: GW2

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  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1133

6/21/13 9:02:25 AM#32
  • PvP can happen anywhere.
  • A very detailed system of law (what is or is not a crime).

 

  • A very detailed system of punishment (if a crime is commited what the punishment is).
  • A very detailed political system (to allow for nations, town, guilds and even individuals to classify other entities and how they will interact with them).
  • Tools to allow players to manage their owl land or area of influence (such as buildings, NPC/PC roles for enforcement) and to specify how they want law and punishment to be handled.

Example. You start is a starter city that is completely PvE controlled. They have a very heavy system of law where things like stealing or even attempting to steal are crimes. Murder and even just attacking others is punishable. Basically anything you can think of that has a detrimental effect on another person is a crime. Punishments for each crime are severe. Stealing for instance is the item or value of the item returned plus compensation that is withdrawn regularly. Murder means prison for 28 days (real time and spent logged in) plus compensation on gold. The laws are enforced by a jailhouse, prison, many guard stations, the town is surrounded by a big wall and guard posts at each entrance/exit. The town also has 20 positions open for PC guards who can capture criminals for a reward.

Head out into the wilds and you come across a player built town. Thw town has a town hall which means they can make laws for the town and local area. The owner has decided that Murder is bad but you can engage in duels (agreed PvP). He has done this by entering the towns law system (that increases in options as the town grows and get other facilities, such as jails and guard stations).

If you were to kill another player there are regular guard posts and the town has employed 20 NPC guards who will capture you if they can or raise the alarm for others to attempt to capture you. The town has a roughly 70% chance of capturing you based on money spent by the town, facilities in place and general placement of facilities. Because it has a prison it can actually throw you into it for the crime, smaller towns may need to transport you to a local prison which could mean getting free'd along the way.

This town is run by a guild who has declaired war on a rival guild. Should anyone from that guild be seen in the town's area of influence not only are they treated as a criminal but they are not protected by the laws. The only person excempt is one of the players who you have marked as an envoy for that guild who is allowed free travel in the town.

Further out you will find a town that is pretty lawless. The owner has decided that there are no laws for anyone except his own guild. The guards will attack anyone who enters their land who is set as an enemy and even a crime commited by a neutral is ignored unless it is against a member of the guild. Guild members are free to comit any crime on anyone else who is not listed as an ally of the guild.

 

 

 

 

  kjempff

Hard Core Member

Joined: 10/12/04
Posts: 684

Make worlds not stories

6/21/13 9:07:49 AM#33

Only thing I would like to see is deep PVE mechanics. If PVP can fit under whatever PVE mechanics are made (like EQ was made), then I don't care too much what manner of PVP there is. I don't want great mechanics to die out for the sake of PVP balance, like so many other games. Well they make EqNext like they want it, so whatever we type here won't change anything hehe.

Great and detailed poll with choices for everyone btw.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1563

6/21/13 9:08:12 AM#34
Originally posted by Trudge34

I'd like it to be 100% PvE based so they can concentrate on making that the best experience it can be without having to "balance" the classes for PvP. Don't think that's realistic, but I'd say the EQ1 model for this would be best. 3 PvP servers with different rule sets and the rest PvE servers. With EQ1 though, many of the classes were not balanced in PvP at all, so it was still a pretty rich PvE experience.

I'll get my PvP in other games that I currently play.

Same here, i can play ArcheAge and Age Of Wulin for my PVP fix.

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  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3430

 
OP  6/21/13 9:14:47 AM#35
Originally posted by SavageHorizon
Originally posted by Trudge34

I'd like it to be 100% PvE based so they can concentrate on making that the best experience it can be without having to "balance" the classes for PvP. Don't think that's realistic, but I'd say the EQ1 model for this would be best. 3 PvP servers with different rule sets and the rest PvE servers. With EQ1 though, many of the classes were not balanced in PvP at all, so it was still a pretty rich PvE experience.

I'll get my PvP in other games that I currently play.

Same here, i can play ArcheAge and Age Of Wulin for my PVP fix.

EQN will most likely have a sub for full access and if you really wana play end game most guilds will expect that. Do you really wana sub 2 games. One for PvE and one for PvP? I know I dont have the time for that or the desire to pay that much =)

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1563

6/21/13 9:14:51 AM#36
Originally posted by Maelwydd
  • PvP can happen anywhere.
  • A very detailed system of law (what is or is not a crime).

 

  • A very detailed system of punishment (if a crime is commited what the punishment is).
  • A very detailed political system (to allow for nations, town, guilds and even individuals to classify other entities and how they will interact with them).
  • Tools to allow players to manage their owl land or area of influence (such as buildings, NPC/PC roles for enforcement) and to specify how they want law and punishment to be handled.

Example. You start is a starter city that is completely PvE controlled. They have a very heavy system of law where things like stealing or even attempting to steal are crimes. Murder and even just attacking others is punishable. Basically anything you can think of that has a detrimental effect on another person is a crime. Punishments for each crime are severe. Stealing for instance is the item or value of the item returned plus compensation that is withdrawn regularly. Murder means prison for 28 days (real time and spent logged in) plus compensation on gold. The laws are enforced by a jailhouse, prison, many guard stations, the town is surrounded by a big wall and guard posts at each entrance/exit. The town also has 20 positions open for PC guards who can capture criminals for a reward.

Head out into the wilds and you come across a player built town. Thw town has a town hall which means they can make laws for the town and local area. The owner has decided that Murder is bad but you can engage in duels (agreed PvP). He has done this by entering the towns law system (that increases in options as the town grows and get other facilities, such as jails and guard stations).

If you were to kill another player there are regular guard posts and the town has employed 20 NPC guards who will capture you if they can or raise the alarm for others to attempt to capture you. The town has a roughly 70% chance of capturing you based on money spent by the town, facilities in place and general placement of facilities. Because it has a prison it can actually throw you into it for the crime, smaller towns may need to transport you to a local prison which could mean getting free'd along the way.

This town is run by a guild who has declaired war on a rival guild. Should anyone from that guild be seen in the town's area of influence not only are they treated as a criminal but they are not protected by the laws. The only person excempt is one of the players who you have marked as an envoy for that guild who is allowed free travel in the town.

Further out you will find a town that is pretty lawless. The owner has decided that there are no laws for anyone except his own guild. The guards will attack anyone who enters their land who is set as an enemy and even a crime commited by a neutral is ignored unless it is against a member of the guild. Guild members are free to comit any crime on anyone else who is not listed as an ally of the guild.

 

 

 

 

So the whole game is based around forced PVP, yeah ok lol.

Might as well start crying now because that's not going to happen or anything remotely like it in this game imo.

PVE in an EQ ip taking second place to PVP, really!  I know Smed said EQN takes place in an alternate universe but what you are hoping is far, far away in a place called, hmmm lah, lah land.

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  ElderRat

Novice Member

Joined: 9/30/10
Posts: 909

6/21/13 9:22:06 AM#37
I chose 8 - other. I didn't see a Shadowbane option. Player built cities that form alliances and go to war with each other. PvP everywhere except the tutorial area and 1 "safe" city.  The "safe" city being where any npc's with pve quests would be. The rest of the game would be farming resources - be they crafting material or loot drops.  There will be gankers, there will be players who specialize in ganking gankers.  I know Darkfall tries this but I would like to see it done right. I guess I am of the Shadowbane 2 minority.

Currently bored with MMO's.

  nothuman24

Apprentice Member

Joined: 6/21/13
Posts: 40

6/21/13 9:25:33 AM#38

I hope the game is designed around open-world pvp; the economy, political system, class balance, everything.

 

Obviously, you wont be able to have pve servers in such a game but I'm ok with that.

 

The poll sucks btw

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1133

6/21/13 9:25:48 AM#39
Originally posted by SavageHorizon

So the whole game is based around forced PVP, yeah ok lol.

Might as well start crying now because that's not going to happen or anything remotely like it in this game imo.

PVE in an EQ ip taking second place to PVP, really!  I know Smed said EQN takes place in an alternate universe but what you are hoping is far, far away in a place called, hmmm lah, lah land.

1st his is a hypothetical scenario so anything IS possible.

2nd there is a difference between forced PvP and possible PvP. It is all in the details.

3rd the OP asked what type of PvP do you want in EQN. The assumption is that there IS PvP so I used that assumption and gave my opinion.

4th you make a wild assumption that PvE will far outweigh PvP. Pure speculation and judging from posts made so far the indications are there is to be a major shift.

So all in all your crying is pathetic. We are discussing possibilities here so if you cannot handle the fact they this is all fantasy then you really need to leave the thread alone or get someone to help you undetstand the difference between actual reality and an active imagination.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1563

6/21/13 9:26:02 AM#40
Originally posted by Nanfoodle
Originally posted by SavageHorizon
Originally posted by Trudge34

I'd like it to be 100% PvE based so they can concentrate on making that the best experience it can be without having to "balance" the classes for PvP. Don't think that's realistic, but I'd say the EQ1 model for this would be best. 3 PvP servers with different rule sets and the rest PvE servers. With EQ1 though, many of the classes were not balanced in PvP at all, so it was still a pretty rich PvE experience.

I'll get my PvP in other games that I currently play.

Same here, i can play ArcheAge and Age Of Wulin for my PVP fix.

EQN will most likely have a sub for full access and if you really wana play end game most guilds will expect that. Do you really wana sub 2 games. One for PvE and one for PvP? I know I dont have the time for that or the desire to pay that much =)

I have a great job working for my family business, i only work three days a week with my own office of which i can spend half the day online if i want. I go to the gym, have a social life, go to Ibzia for eight weeks of the season and have no problem subbing to two MMO's and taking my time playing them.

I intend to play EQN for years, i'm not in a hurry to gain the next new shiny, i'll also play ArcheAge/Wulin for some PVP kicks.

I play Vanguard and i've been a legacy beta tester in FFXIVARR all while playing Age Of Wushu.

Oh and i have a little girl as well.

Not everyone is the same or has the same amount of time to spare, and what's 30-40 freaking euros a month.

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