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Camelot Unchained

Camelot Unchained 

General Discussion  » I'm a composer and this is my idea for combat music. What do you think?

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47 posts found
  MaxCastillo

Novice Member

Joined: 6/21/13
Posts: 5

 
OP  6/21/13 6:11:07 AM#1

Hi, this is my first post here, just trying to get some opinions. How would you feel if this was playing in your 500 player battle? The first part is the combat music and the second part quiets down a bit. https://www.box.com/s/fewzobnbk36ega7oyrzc

 

  SupaAPE

Hard Core Member

Joined: 6/23/13
Posts: 52

6/23/13 4:59:45 PM#2

That is some epic combat music. 2 thumbs up!!

maybe someone from CU's audio department outta contact u!!

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4076

6/23/13 5:07:09 PM#3
Actually is pretty good, even though I tend to not enjoy combat music because it tends to turn off the zone music I was jamming to, ;D in games where zone music is awesome that is.  Maybe for boss fights I wouldn't mind so much, but for normal mob combat, I like zone music just fine.

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  Hokie

Hard Core Member

Joined: 1/11/04
Posts: 1019

Hey Devs, just so you know. The more you give us to play with, the more we play.

6/23/13 5:09:14 PM#4

Sounds great!

 

Two things.

One. The vocal are great, but I think if that plays loud it may drown out the ingame combat sounds or team chat.

Two. It needs to be longer, and especially longer with the war drums. Not many composers get the drums right, you hit spot on in my opinion.

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5540

6/23/13 5:09:52 PM#5
It's very epic. It reminds me a bit of JRPG boss fights. Not a regular boss, but the big bad end guy that looks like a cancerous jellyfish.

SWTOR is the greatest mmo ever!

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2919

Tomorrow's just a future yesterday...

6/23/13 5:15:41 PM#6

First off, Welcome to the boards :)

The music was good combat music, in my opinion. The drums especially were very good.

The length of it may be in question, depending on the kind of game. Most games have short fights, which this works well for. If a game has longer fights, or a boss-type fight, that would be repeating quite a bit during one fight :)

Thanks for sharing :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Mtibbs1989

Hard Core Member

Joined: 12/17/10
Posts: 2501

6/23/13 5:20:19 PM#7
Originally posted by colddog04
It's very epic. It reminds me a bit of JRPG boss fights. Not a regular boss, but the big bad end guy that looks like a cancerous jellyfish.

lol I was thinking Final Fantasy.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  Hokie

Hard Core Member

Joined: 1/11/04
Posts: 1019

Hey Devs, just so you know. The more you give us to play with, the more we play.

6/23/13 5:21:08 PM#8

On a side note.

Have you ever thought of doing anything with French horns or Vienna horns. Something like a clarion call at the end/start of a battle, . Or an over the ramparts, thru the breach call.

I seriously love the absolute pure sound of that familys brass.

 

"I understand that if I hear any more words come pouring out of your **** mouth, Ill have to eat every fucking chicken in this room."

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1437

6/23/13 5:21:41 PM#9
I would love to hear that during an epic fight. Awesome music :D

Played-Everything
Playing-WoW,FFXIV:ARR,AA
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  reap3rzx

Novice Member

Joined: 10/29/11
Posts: 39

6/23/13 5:22:26 PM#10
Combat music is something I definitely want to see done right in CU. DAoC is the only game where I can remember the combat music because of it's epicness. Yours definitely catch that feel, which I like. For me personally, I don't like the chorus vocals and would rather have like some brass insturments in there, but that's just opinion. Very well put together though, and I'd like to hear that in game!
  Fruxy

Novice Member

Joined: 6/19/13
Posts: 38

6/23/13 5:25:40 PM#11

This could fit in any game, really.

 

I'd be more impressed if a fantasy game had a virtual "live" band that would get fainter when further away.  And occasionally have mistakes.  Randomly, instead of perfect songs repeated.

 

Like a live band with heavy drum support.  The battlefield would be dirty, smoke filled, and stinky, but your factions drums could still be heard, off in the distance, depending how far you are.

 

The composition is well done though.  It inspires a sense of "NOW" and "DANGER". /tiphat

 

Camalot Unchained is going to be a niche game (excuse my assumptions), possibly lackluster.  So, to wrap up this post, that song can serve any game, and your talents are there for all to see.  Cheers!

  aspekx

Advanced Member

Joined: 12/24/05
Posts: 2151

6/23/13 5:54:41 PM#12

excellent.

 

i do wonder if the choral approach is optimum for one on one combat which most experience ingame. i could be off on that, im sure others will be sure to point that out, this is after all mmorpg.com

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
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  Ghavrigg

Hard Core Member

Joined: 8/10/12
Posts: 710

6/23/13 6:00:11 PM#13

Dude, you should be in the industry for epic music. This is awesome! Someone in the MMO genre should hire you immediately! 

However, I don't think it fits a 500 person battle. It fits more with an epic final boss of a main storyline of a game more than anything.

  SomeHuman

Advanced Member

Joined: 1/24/12
Posts: 268

6/23/13 6:03:45 PM#14

I liked it.  The drums could build a little more.  I loved the transition around 40 seconds in.  I thought the triple horn blasts sounded rough.  I like the placement of the horn sound, but the actual quality of the sound seemed rough.  It's hard to explain what I mean; I hoped that made sense.

This was a great treat to see this post in these forums.  Bring more!

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18791

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/23/13 6:07:14 PM#15

Actually, sorry to disappoint, but I turn off all in game music, combat or otherwise as I prefer my own sound tracks.

In game sounds, now that is a different story.

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
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  Ghavrigg

Hard Core Member

Joined: 8/10/12
Posts: 710

6/23/13 6:15:55 PM#16
Originally posted by Kyleran

Actually, sorry to disappoint, but I turn off all in game music, combat or otherwise as I prefer my own sound tracks.

In game sounds, now that is a different story.

That is entirely irrelevant. He asked if it sounded good, and might fit a 500 person battle. Whether you turn your music off in games or not, what does the actual music sound like to you? Does it fit the scenario? Would it fit another scenario better? Just what do you think of it in general?

  InsaneDalek

Apprentice Member

Joined: 5/01/13
Posts: 123

EXTERMINATE!

6/23/13 6:16:12 PM#17

It's nice, but to me sounds a bit... generic. It's very well put together, but nothing really makes it stand out. This tune could belong to any number of games and / or TV shows out there.

It's a good, solid start though.

It's a sad day indeed when a family is too afraid of reprisals to publicly thank somebody for saving their lives.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16997

6/23/13 6:20:14 PM#18
Originally posted by MaxCastillo

Hi, this is my first post here, just trying to get some opinions. How would you feel if this was playing in your 500 player battle? The first part is the combat music and the second part quiets down a bit. https://www.box.com/s/fewzobnbk36ega7oyrzc

 

hey there,

I'm also a composer as well (degree in composition) If Im guessing correctly you are going from 6/8 to 3/4 and repeating it until you get to the lyrical part where you you stay in 3/4. I like that. Mixes it up. I wonder if you might consider 5/4 in order to keep that sense of "what meter am I in?"

 I think that the "end" of the lyrical phrase needs to definitively "end" or go to a different place (or are you looping it back to the start?) It's unclear.

the first bit of motivic material is a minor second then going down a major 2nd in the voices and then rising min 2nd to maj 2nd in the brass. (and then maj 2ndto min 2nd the second time around in the brass).

so essentially bits of a scale wise passage. You then get to the lyrical part but I'm unsure where that is going. Still scale wise until your first leap to a perfect 5th. This feels like an "event" only because the rest of your melodic material has been scale wise. However, I dont' feel the lyrical part goes anywhere after this first significant leap.

My guess is that you've heard Carmina Burana by Orff and I wonder if you have heard "mars the bringer of war" by Holst?

If not I would give those bits a listen. That might help you expand what you have.

Nice job, are you using garritan or something else?

Mars: http://www.youtube.com/watch?v=L0bcRCCg01I

Carmina Burana: (go to 1:25) http://www.youtube.com/watch?v=QEllLECo4OM

 

  gigat

Advanced Member

Joined: 6/24/10
Posts: 605

6/23/13 6:21:55 PM#19

OP that's really amazing.  I'd like to hear more, and hopefully someone in the industry hears this and gives you some work!

  Terranah

Apprentice Member

Joined: 7/03/04
Posts: 3612

6/23/13 6:34:47 PM#20

I think that is pretty epic.  Definitely professional quality. 

 

As I listened, I was in a dogfight though, zipping through space around asteroids, blasting tie fighters.  I kicked ass, lol.

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