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Neverwinter

Neverwinter 

General Discussion  » Why did Neverwinter get a Pass?

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25 posts found
  Reehay

Apprentice Member

Joined: 2/15/05
Posts: 178

 
OP  6/20/13 2:49:53 PM#1

Why did Neverwinter get a pass - On being the most linear, hub to hub, tug-a-long, faceroll, shallow themepark; when games like TERA get trashed for it? Small zones, follow the rails (paths) to the next hub, cut and paste dungeons, boss AI so predictable that my son's hamster could beat them... zero exploration value.. etc

I just got to max level, and while I noticed this obvious shallow linear experience very early, I felt compelled to at least get to max level before I made any reviews.

And how is this whack-a-mole game even remotely similar to Dungeon and Dragons? Its clearly more Diablo2 than anything D&D.  Faceroll slaughtering AE groups of mobs and having loot spew out like loot pinatas and then scrambling to scoop up shinies on the ground? So did the developers just decide they needed to do the minimum to claim the powerful cloak of D&D?  I think Gary Gygax would be ashamed - more likely, simply amused - to have his creation associated with this mess.

The Foundry has some good content, its the sole reason I enter the game each night (that and my 11 yr son plays - yes, his tastes in MMO are much less refined as mine).

I have my own theories on why Neverwinter gets a pass on this... but what are yours?

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10411

I've become dependent upon spell check. My apologies for stupid grammatical errors.

6/20/13 2:56:05 PM#2

Because it didn't need one. It was what it was and it was pretty close to what people expected it to be.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  CrazKanuk

Elite Member

Joined: 10/06/09
Posts: 835

6/20/13 2:59:44 PM#3

I applaud you for even acknowledging that there is a story at all. I actually accepted so many Foundry quests now that I forget what my damn story quests even are, lol. 

Crazkanuk

----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1960

6/20/13 3:06:13 PM#4

You put the answer there yourself, Foundry.

But I like to goofing around with the professions as well, a bit similar to STO's DOff system, just much simplier and blander (though with the live launch there's Alchemy now as a new one)

  niceguy3978

Hard Core Member

Joined: 6/14/06
Posts: 1977

6/20/13 3:08:49 PM#5
Originally posted by Reehay

Why did Neverwinter get a pass - On being the most linear, hub to hub, tug-a-long, faceroll, shallow themepark; when games like TERA get trashed for it? Small zones, follow the rails (paths) to the next hub, cut and paste dungeons, boss AI so predictable that my son's hamster could beat them... zero exploration value.. etc

I just got to max level, and while I noticed this obvious shallow linear experience very early, I felt compelled to at least get to max level before I made any reviews.

And how is this whack-a-mole game even remotely similar to Dungeon and Dragons? Its clearly more Diablo2 than anything D&D.  Faceroll slaughtering AE groups of mobs and having loot spew out like loot pinatas and then scrambling to scoop up shinies on the ground? So did the developers just decide they needed to do the minimum to claim the powerful cloak of D&D?  I think Gary Gygax would be ashamed - more likely, simply amused - to have his creation associated with this mess.

The Foundry has some good content, its the sole reason I enter the game each night (that and my 11 yr son plays - yes, his tastes in MMO are much less refined as mine).

I have my own theories on why Neverwinter gets a pass on this... but what are yours?

This is going to sound bad, but I just don't think enough people care about Neverwinter to throw a fit over it.

  thecapitaine

Hard Core Member

Joined: 3/06/11
Posts: 389

6/20/13 3:14:31 PM#6
Neverwinter was blasted by this site and its forums for its cash shop, its AD exploit, its misleading "Open Beta" moniker, for its lack of customization and more.  No pass in sight, as far as I'm concerned.  Especially when there are articles claiming games like Marvel Heroes "aren't charities", where Age of Wushu's only problems are apparently poor translation, and countless informative/begging threads ran rampant in the forums while CU was in the middle of its kickstarter.  I'm not defending NW or trying to bash on those other games but it seems pretty clear to me that there's a definite bias when it comes to certain publishers, developers, games, and genres on this site.  NW doesn't fit any of those favored criteria and so there's no question it has had more than its share of negativity here.
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

6/20/13 3:15:08 PM#7
I think expectations were pretty low, and information was high. It was known to be heavily instanced, bereft of class choices, F2P, and every example of gameplay footage revealed it to be just barely more 3D MMO-like than Diablo. The D&D crowd signed off pretty early, so overall there was little to complain about.

Survivor of the great MMORPG Famine of 2011

  gimmesome

Novice Member

Joined: 8/12/11
Posts: 368

6/20/13 3:15:58 PM#8

Hehehe. I know what you're saying, OP. 

 

Funny part is, as much as I agree with you, (and believe me, I agree 100% on all points) I still think the game gets a PASS.

 

Why?   Because it didn't say it was going to be anything else than what it is, and what it does it does extremely well.   

It's a D&D 4.0 ruleset digital experience.     People don't play D&D to walk around and explore the country side.... or to collect epic mounts... or to raid....  or even to /dance.    They play it to run dungeons/scenarios/modules with their friends.   

That's in Neverwinter.   The crappy 4.0 combat rules.   Done in a way that feels EXCELLENT.   

Running dungeons/scenarios with friends.  

Foundry system for players to create their own content.   (Most of it sucks, but that's the fault of the players making them) 

It's FREE.   (which counts to some as a reason to not bitch too much about what it lacks or does wrong)

It just generally works.   A lot better than most of the other jokes that call themselves "MMO" and don't work on launch day.

Neverwinter for sure has faults, and even some game breaking faults (like the zen cheating and other exploits) but I guess as it's really enjoyable to just PLAY the game, and being allowed to do so without paying for it, the players don't seem to bitch as much.   

Plus, as it's not really a threat to any other games/titles, people probably don't feel as much of a need to speak out about it, protecting their own game, or attacking the opposition.   People are clique-ish by nature.    There's just no defining anti-Neverwinter clique to rile things up.

 

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

6/20/13 3:16:50 PM#9
Originally posted by lizardbones

Because it didn't need one. It was what it was and it was pretty close to what people expected it to be.

 

That's how I saw it as well.

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1364

6/20/13 3:18:02 PM#10

Yeah, I don't think people care enough about the game to even write a hate post about it.  I was a bit suprised to see as much love as I saw around here..but it was really short lived.

Most of the praise I saw for it was about the combat, not necessarily about the hub to hub linear brain dead design.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3739

6/20/13 3:18:19 PM#11
Probably because it's a good game, and matched expectations for what it was trying to be.

Hell hath no fury like an MMORPG player scorned.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4603

6/20/13 3:18:47 PM#12
Originally posted by lizardbones

Because it didn't need one. It was what it was and it was pretty close to what people expected it to be.

This ^

Why do games now need a 'pass' for not trying to be the next messiah of the genre. Neverwinter has plenty of problems, but that doesn't stop it from being an enjoyable game for a lot of people. I'm pretty much done with the game, but I still have quite a few friends that are enjoying it. Just don't expect it to be the MMO that will hold you over all the other MMOs ever.

  Jorl

Apprentice Member

Joined: 2/05/12
Posts: 262

6/20/13 3:20:37 PM#13
The combat is perhaps the best I seen in a MMO.
  gimmesome

Novice Member

Joined: 8/12/11
Posts: 368

6/20/13 3:24:00 PM#14
Originally posted by Mardukk

Yeah, I don't think people care enough about the game to even write a hate post about it.  I was a bit suprised to see as much love as I saw around here..but it was really short lived.

Most of the praise I saw for it was about the combat, not necessarily about the hub to hub linear brain dead design.

Pretty much this.  I guess my response was a bit long winded, but, still.... Overall I think it comes down to the combat being so enjoyable that it overshadowed the negative aspects.   Esp. considering the negative aspects were all expected, and also traits shared with other more successful games.  So, not worth the energy or thought to bring it up, but instead, talk about how GOOD the GOOD part of the game is.    

 

I wouldn't complain about this.  It's refreshing that a game does something so well that the general talk about the game isn't about what was done wrong.  

 

I'm guilty of talking about what's wrong with games a lot.  A LOT.    So, even someone like me who over analyzes got a lot of enjoyment out of Neverwinter.     I stopped playing about a month or 2 ago, and never reached cap ( i don't rush through MMOS ) -- but i had fun.   Just got bored of the same old same old, that's all.     Hard for me to put time and emotional investment in "level up, get better gear, craft something, do it again with a tank/dps/healer toon" anymore when I've done it so much over the years in what seems to be a neverending stream of Fantasy stories.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

6/20/13 3:28:08 PM#15
Originally posted by gimmesome
Originally posted by Mardukk

Yeah, I don't think people care enough about the game to even write a hate post about it.  I was a bit suprised to see as much love as I saw around here..but it was really short lived.

Most of the praise I saw for it was about the combat, not necessarily about the hub to hub linear brain dead design.

   Just got bored of the same old same old, that's all.     Hard for me to put time and emotional investment in "level up, get better gear, craft something, do it again with a tank/dps/healer toon" anymore when I've done it so much over the years in what seems to be a neverending stream of Fantasy stories.

Yeah I'm with you there. Only problem is that these conventions seem to have become law. I'm so bored of gear grinding trinity games, yet all of my friends are on the teat when it comes to tab target timer healing and treadmills.

Survivor of the great MMORPG Famine of 2011

  DMKano

Elite Member

Joined: 6/17/11
Posts: 4650

6/20/13 3:29:09 PM#16
Originally posted by Jorl
The combat is perhaps the best I seen in a MMO.

It is very enjoyable, but it got old fast for me. I have two 60s that I haven't played in over a week. Just lost any desire to invest any more time into the game.

 

 

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4377

6/20/13 3:37:16 PM#17
Neverwinter fell into the special Olympics of MMOs and it's rude to make fun of them.

People are like cats. When they die, you get a new one.

  AG-Vuk

Advanced Member

Joined: 7/26/04
Posts: 804

Fat, drunk and stupid is no way to go through life, son.
Oh, I see it's too late to help you.

6/20/13 3:56:04 PM#18
Originally posted by Reehay

Why did Neverwinter get a pass - On being the most linear, hub to hub, tug-a-long, faceroll, shallow themepark; when games like TERA get trashed for it? Small zones, follow the rails (paths) to the next hub, cut and paste dungeons, boss AI so predictable that my son's hamster could beat them... zero exploration value.. etc

I just got to max level, and while I noticed this obvious shallow linear experience very early, I felt compelled to at least get to max level before I made any reviews.

And how is this whack-a-mole game even remotely similar to Dungeon and Dragons? Its clearly more Diablo2 than anything D&D.  Faceroll slaughtering AE groups of mobs and having loot spew out like loot pinatas and then scrambling to scoop up shinies on the ground? So did the developers just decide they needed to do the minimum to claim the powerful cloak of D&D?  I think Gary Gygax would be ashamed - more likely, simply amused - to have his creation associated with this mess.

The Foundry has some good content, its the sole reason I enter the game each night (that and my 11 yr son plays - yes, his tastes in MMO are much less refined as mine).

I have my own theories on why Neverwinter gets a pass on this... but what are yours?

To put it succinctly, it's Cryptic. It's what they do , it's what people expect from them. No one holds them to a high standard.

  NoLimit5401

Advanced Member

Joined: 8/12/12
Posts: 19

6/20/13 4:09:34 PM#19
Originally posted by niceguy3978
Originally posted by Reehay

Why did Neverwinter get a pass - On being the most linear, hub to hub, tug-a-long, faceroll, shallow themepark; when games like TERA get trashed for it? Small zones, follow the rails (paths) to the next hub, cut and paste dungeons, boss AI so predictable that my son's hamster could beat them... zero exploration value.. etc

I just got to max level, and while I noticed this obvious shallow linear experience very early, I felt compelled to at least get to max level before I made any reviews.

And how is this whack-a-mole game even remotely similar to Dungeon and Dragons? Its clearly more Diablo2 than anything D&D.  Faceroll slaughtering AE groups of mobs and having loot spew out like loot pinatas and then scrambling to scoop up shinies on the ground? So did the developers just decide they needed to do the minimum to claim the powerful cloak of D&D?  I think Gary Gygax would be ashamed - more likely, simply amused - to have his creation associated with this mess.

The Foundry has some good content, its the sole reason I enter the game each night (that and my 11 yr son plays - yes, his tastes in MMO are much less refined as mine).

I have my own theories on why Neverwinter gets a pass on this... but what are yours?

This is going to sound bad, but I just don't think enough people care about Neverwinter to throw a fit over it.

 

They don't care now, but when the game went live, "open beta" if that is what they pretended it was, they did care.

As always, tons of people trashed the new game and tons of people defended it. I think that either the number of people hyped for this stinker was lower then the norm or people tried it and left so fast, by the time the official launch occured (today?) it didn't matter to the masses anymore and only the extremely intelligent that spent $200 are the main ones sticking it out.

 

A crap game was made by guess what? A crap developer with a crap publisher....

The combat and the foundry xp exploit were the only reason I even played for almost a week.

 

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3711

RIP City of Heroes!

6/20/13 4:49:58 PM#20
Originally posted by niceguy3978
Originally posted by Reehay

Why did Neverwinter get a pass - On being the most linear, hub to hub, tug-a-long, faceroll, shallow themepark; when games like TERA get trashed for it? Small zones, follow the rails (paths) to the next hub, cut and paste dungeons, boss AI so predictable that my son's hamster could beat them... zero exploration value.. etc

I just got to max level, and while I noticed this obvious shallow linear experience very early, I felt compelled to at least get to max level before I made any reviews.

And how is this whack-a-mole game even remotely similar to Dungeon and Dragons? Its clearly more Diablo2 than anything D&D.  Faceroll slaughtering AE groups of mobs and having loot spew out like loot pinatas and then scrambling to scoop up shinies on the ground? So did the developers just decide they needed to do the minimum to claim the powerful cloak of D&D?  I think Gary Gygax would be ashamed - more likely, simply amused - to have his creation associated with this mess.

The Foundry has some good content, its the sole reason I enter the game each night (that and my 11 yr son plays - yes, his tastes in MMO are much less refined as mine).

I have my own theories on why Neverwinter gets a pass on this... but what are yours?

This is going to sound bad, but I just don't think enough people care about Neverwinter to throw a fit over it.

 This is how I feel.

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