Trending Games | EverQuest Next | Guild Wars 2 | Final Fantasy XIV: A Realm Reborn | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,920,746 Users Online:0
Games:760  Posts:6,312,443
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

EVE Online

EVE Online 

Jita (General)  » I hate EVE online

12 Pages First « 6 7 8 9 10 11 12 » Search
231 posts found
  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7437

"Really officer, they're herbs."

6/29/13 9:44:15 PM#201
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2118

joie de vivre

6/29/13 9:47:44 PM#202

That evil door being locked is the saddest most frustrating part. The creator is amazing, then you log in, walk up to that door AND nothing...such a waste of such a deep avatar. Not to mention that old WIS art was like mos eisley in A space port, amazing, and even more sad lol. So much sad!

mmorpg.com/blogs/Xobdnas

  Krematory

Hard Core Member

Joined: 12/15/08
Posts: 544

MMOHOLIC

6/29/13 9:56:54 PM#203
Originally posted by Teala
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

Being able to use your toon to walk inside a station has never been what made EVE the great game it is, and it never will. It's like complaining about cars not having wings: they don't need them. Some people enjoy the game the way it always was intended to be, it's that simple.

"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  uplink4242

Apprentice Member

Joined: 8/15/08
Posts: 239

6/30/13 8:18:37 AM#204
Originally posted by Teala
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

>implying character models have effect in gameplay for a game like this

If you really think that way then feel free to leave and/or play something else. you will definetly not be missed much

I think this thread really boils down to this so far

"i hate this game because it's different". I'm yet to see an objective justification for disliking the game that doesen't derive from your own preferences of how a game "should" be or be played ("lol, game needs fast travel"; "no avatar suxorz"), or that stem from the game's intentional design, or that comes from a player that actually has the smallest grasp of how the game works as whole. And that's why after 20 pages we're still arguing why things like fast travel or having a nice looking station with over 2500 rendered characters populating it are beyond pointless and unfeasible in this game.

Eve is an 'adapt or die' kind of game. Do you dislike it? Great, but keep in mind no amount of whining will get you anywhere around here or change anything (and that's why this game is the way it is after 10 years with a growing population every month). Claiming a game that doesen't go your way isn't 'good by default' is nothing but pointless drivel as an attempt to justify your own inability to adapt to it.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3854

6/30/13 4:56:30 PM#205

I agree with your points, especially fast travel for obvious reasons, but I think the backlash against players models was a bit misplaced, the real issue was the amount of resource applied to build the avatar stuff, and the disappointing initial results for that investment.  As apposed to fast travel, avatars 'could' enhance core eve play - for e.g imagine leaders of corporations getting together in meeting rooms to discuss agreements, with screens in the background that the attendees can use to show maps and placements of resources and fleets etc, or walking through a corridor with a group of your team and coming across a group of your deadly enemies that you would normally shoot on sight, then the cat and mouse as you follow them etc etc.  There is also the PVE side, PVE players have no long term goals, but having a way to show off wealth et has merit (no not glowing shoulder plates !)

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (10000 hrs on main mage)> oblivion > LOTR (600 runemaster/Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

Now playing GW2, AOW 3, ESO, LOTR

  stevebombsquad

Elite Member

Joined: 3/20/13
Posts: 668

7/01/13 8:14:13 PM#206
Originally posted by uplink4242
Originally posted by Teala
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

>implying character models have effect in gameplay for a game like this

If you really think that way then feel free to leave and/or play something else. you will definetly not be missed much

I think this thread really boils down to this so far

"i hate this game because it's different". I'm yet to see an objective justification for disliking the game that doesen't derive from your own preferences of how a game "should" be or be played ("lol, game needs fast travel"; "no avatar suxorz"), or that stem from the game's intentional design, or that comes from a player that actually has the smallest grasp of how the game works as whole. And that's why after 20 pages we're still arguing why things like fast travel or having a nice looking station with over 2500 rendered characters populating it are beyond pointless and unfeasible in this game.

Eve is an 'adapt or die' kind of game. Do you dislike it? Great, but keep in mind no amount of whining will get you anywhere around here or change anything (and that's why this game is the way it is after 10 years with a growing population every month). Claiming a game that doesen't go your way isn't 'good by default' is nothing but pointless drivel as an attempt to justify your own inability to adapt to it.

I am not so sure that this will continue with Star Citizen and Elite just around the corner. This is the first time that EVE will face some stiff competition from other sci-fi games. 

James T. Kirk: All she's got isn't good enough! What else ya got?

  rojoArcueid

Advanced Member

Joined: 8/13/09
Posts: 5819

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

7/01/13 8:20:45 PM#207
i dont hate EVE. Ive never played EVE because its one of those games i dont like. I prefer a ground based game that expands its exploration and progression to space. The only space-only game ive ever enjoyed was Star Fox 64 (aside from the 8-16 bit  shoot'em-up classics). BUt that doesnt mean its a bad game. It has its followers.

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

7/02/13 2:12:57 AM#208
Originally posted by Yamota
Originally posted by Hazelle
Originally posted by Axehilt
Originally posted by Bladestrom
If you choose to do nothing while u travel that's your choice. You know when you design a system and you stakeholders and users tell you they enjoy a feature the best developers try to understand why. The worst developers try to argue for what they think is best, based on their own experience.

As a designer I understand the reason EVE travel is the way it is, but I (and most players) feel like the gains aren't worth the cost.  The overwhelming feedback on travel in games is to cut to the chase.  Similar to how a movie would be terrible if it involved 30 minutes of uneventful travel, a game is going to be poor entertainment if a player's typical session involves a lot of non-gameplay.

It's not that I choose to do nothing.  It's that I want gameplay, but the game forces non-gameplay on me.

Down time is the single most important thing to have if you want to build a massively social game.

The strenght of the community is related to player opportunities to socialize which is best done while they wait on a macguffin.

If everything was instant you wouldn't seek out entertainment from peers infact you'd view your peers as a hinderance or annoyance.

It's better to view a game mechanic as a hindrance or annoyance than to have an antisocial view of your peers while playing a massively social game.

Nonsense, absolutely nonsense. You build social games by having content which is best consumed with other people, not by forcing people to sit on their ass and watch some bar go down/up.

Downtime is the lazy way of making people to socialize, rather to actually have interesting content which requires a team to complete or interesting content which requires teams to compete (PvP).

What you describe above is a coworker and that is an important part of building a social game but friends are usually the people you take with you on break or lunch.  The bonds between lunch mates is much stronger than bonds between coworkers.  You need the down time to discover friendship otherwise everyone on your "friends list" will simply be fair weather friends walking the same linear content as you.  You need more than fair weather friends if you want to build a strong game community that would riot over game related issues or travel to a fanfest that's held in ICELAND.

Ingame down time is the vital ingredient to turning players into friends.

  Dr_Shivinski

Advanced Member

Joined: 10/02/12
Posts: 209

7/02/13 2:26:14 AM#209
Originally posted by Hazelle
Originally posted by Yamota
Originally posted by Hazelle
Originally posted by Axehilt
Originally posted by Bladestrom
If you choose to do nothing while u travel that's your choice. You know when you design a system and you stakeholders and users tell you they enjoy a feature the best developers try to understand why. The worst developers try to argue for what they think is best, based on their own experience.

As a designer I understand the reason EVE travel is the way it is, but I (and most players) feel like the gains aren't worth the cost.  The overwhelming feedback on travel in games is to cut to the chase.  Similar to how a movie would be terrible if it involved 30 minutes of uneventful travel, a game is going to be poor entertainment if a player's typical session involves a lot of non-gameplay.

It's not that I choose to do nothing.  It's that I want gameplay, but the game forces non-gameplay on me.

Down time is the single most important thing to have if you want to build a massively social game.

The strenght of the community is related to player opportunities to socialize which is best done while they wait on a macguffin.

If everything was instant you wouldn't seek out entertainment from peers infact you'd view your peers as a hinderance or annoyance.

It's better to view a game mechanic as a hindrance or annoyance than to have an antisocial view of your peers while playing a massively social game.

Nonsense, absolutely nonsense. You build social games by having content which is best consumed with other people, not by forcing people to sit on their ass and watch some bar go down/up.

Downtime is the lazy way of making people to socialize, rather to actually have interesting content which requires a team to complete or interesting content which requires teams to compete (PvP).

What you describe above is a coworker and that is an important part of building a social game but friends are usually the people you take with you on break or lunch.  The bonds between lunch mates is much stronger than bonds between coworkers.  You need the down time to discover friendship otherwise everyone on your "friends list" will simply be fair weather friends walking the same linear content as you.  You need more than fair weather friends if you want to build a strong game community that would riot over game related issues or travel to a fanfest that's held in ICELAND.

Ingame down time is the vital ingredient to turning players into friends.

I wholly agree with you Hazelle! I do alot of Incursions on one of my toons and while I have made alot of acquaintances during the fleets, most of the friends I have ever made were when we just shot the breeze in during a downtime when there was no fleet up and running. Content can bring people together, but downtime is where friendships can actually be formed.

Here Siggy Siggy!

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3213

"A very special kind of stupidity"

7/02/13 11:02:14 AM#210
Originally posted by stevebombsquad
Originally posted by uplink4242
Originally posted by Teala
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

>implying character models have effect in gameplay for a game like this

If you really think that way then feel free to leave and/or play something else. you will definetly not be missed much

I think this thread really boils down to this so far

"i hate this game because it's different". I'm yet to see an objective justification for disliking the game that doesen't derive from your own preferences of how a game "should" be or be played ("lol, game needs fast travel"; "no avatar suxorz"), or that stem from the game's intentional design, or that comes from a player that actually has the smallest grasp of how the game works as whole. And that's why after 20 pages we're still arguing why things like fast travel or having a nice looking station with over 2500 rendered characters populating it are beyond pointless and unfeasible in this game.

Eve is an 'adapt or die' kind of game. Do you dislike it? Great, but keep in mind no amount of whining will get you anywhere around here or change anything (and that's why this game is the way it is after 10 years with a growing population every month). Claiming a game that doesen't go your way isn't 'good by default' is nothing but pointless drivel as an attempt to justify your own inability to adapt to it.

I am not so sure that this will continue with Star Citizen and Elite just around the corner. This is the first time that EVE will face some stiff competition from other sci-fi games. 

Neither of those games will offer what EVE does. I hate to sound complacent but EVE is still here & growing after any number of "EVE killer" games were hyped, arrived, flared up to 10000000 players and then died away a few months later. Most recently TOR. Before that, WoT. Before that, Darkfall. Before that: ST:O. Before that: Sins of A Solar Empire. and so on.

You also need to remember that for all the gaps and flaws in EVE, there are things it can do that are going to be virtually impossible for a new game to offer; reliably functioning 500 man battles, 7500 permanent, non-instanced star systems, single server, the incredible player economy, the huge and well-developed community resources of 3rd party apps, information sites, killboards, and so on, and the biggest hill of all is 10 years of regular updates adding new stuff and (especially recently) more detailed polishing and updating.

I'd be the last to deny that CCP often goes about things in an inefficient and ass-backwards way, but still, that's 10 years of updates; that's a hell of a head start for any game to catch up to. It's difficult to imagine a new MMO offering even a fraction of the range of possible player professions, or the massively multiplayer server support, and it definitely won't have the community support.

I'm not saying that new games can't launch in the niche that EVE occupies, and i'm not saying that they might not do well, I'm just saying that it's very unlikely that one is going to launch so big that it noticeably damages EVE.

In fact if a viable competitor does emerge, I think it will do EVE more good than harm.

Give me liberty or give me lasers

  ElderRat

Novice Member

Joined: 9/30/10
Posts: 909

7/02/13 11:07:47 AM#211
Originally posted by Malcanis
Originally posted by stevebombsquad
Originally posted by uplink4242
Originally posted by Teala
Originally posted by Tierless

I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.

I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one?

No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)

>implying character models have effect in gameplay for a game like this

If you really think that way then feel free to leave and/or play something else. you will definetly not be missed much

I think this thread really boils down to this so far

"i hate this game because it's different". I'm yet to see an objective justification for disliking the game that doesen't derive from your own preferences of how a game "should" be or be played ("lol, game needs fast travel"; "no avatar suxorz"), or that stem from the game's intentional design, or that comes from a player that actually has the smallest grasp of how the game works as whole. And that's why after 20 pages we're still arguing why things like fast travel or having a nice looking station with over 2500 rendered characters populating it are beyond pointless and unfeasible in this game.

Eve is an 'adapt or die' kind of game. Do you dislike it? Great, but keep in mind no amount of whining will get you anywhere around here or change anything (and that's why this game is the way it is after 10 years with a growing population every month). Claiming a game that doesen't go your way isn't 'good by default' is nothing but pointless drivel as an attempt to justify your own inability to adapt to it.

I am not so sure that this will continue with Star Citizen and Elite just around the corner. This is the first time that EVE will face some stiff competition from other sci-fi games. 

Neither of those games will offer what EVE does. I hate to sound complacent but EVE is still here & growing after any number of "EVE killer" games were hyped, arrived, flared up to 10000000 players and then died away a few months later. Most recently TOR. Before that, WoT. Before that, Darkfall. Before that: ST:O. Before that: Sins of A Solar Empire. and so on.

You also need to remember that for all the gaps and flaws in EVE, there are things it can do that are going to be virtually impossible for a new game to offer; reliably functioning 500 man battles, 7500 permanent, non-instanced star systems, single server, the incredible player economy, the huge and well-developed community resources of 3rd party apps, information sites, killboards, and so on, and the biggest hill of all is 10 years of regular updates adding new stuff and (especially recently) more detailed polishing and updating.

I'd be the last to deny that CCP often goes about things in an inefficient and ass-backwards way, but still, that's 10 years of updates; that's a hell of a head start for any game to catch up to. It's difficult to imagine a new MMO offering even a fraction of the range of possible player professions, or the massively multiplayer server support, and it definitely won't have the community support.

I'm not saying that new games can't launch in the niche that EVE occupies, and i'm not saying that they might not do well, I'm just saying that it's very unlikely that one is going to launch so big that it noticeably damages EVE.

In fact if a viable competitor does emerge, I think it will do EVE more good than harm.

Kind of like all those attempts to kill or dethrone Wow. EVE is the standard for sandbox space games and likely will remain that for a long time.

Currently bored with MMO's.

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3213

"A very special kind of stupidity"

7/02/13 11:16:56 AM#212
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Give me liberty or give me lasers

  ElderRat

Novice Member

Joined: 9/30/10
Posts: 909

7/02/13 11:18:46 AM#213
Originally posted by Malcanis
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Yes, but I think wow's problems are more age and bad decisions than competition.

Currently bored with MMO's.

  Krematory

Hard Core Member

Joined: 12/15/08
Posts: 544

MMOHOLIC

7/02/13 6:50:25 PM#214
Originally posted by ElderRat
Originally posted by Malcanis
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Yes, but I think wow's problems are more age and bad decisions than competition.

I don't think that's entirely true. WoW has a lot of competition, because the majority of MMO's are themepark games with a "wowesque complex". Some of them are actually very good clones AND free to play (Rift anyone?). So anyone who's a bit tired of WoW can check them out for free, and maybe stick with them if they like them.

Sure, no game is going to dethrone WoW, but players start to scatter among lot's of other games that offer a similar experience.

"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  Hazelle

Novice Member

Joined: 1/20/11
Posts: 773

7/02/13 9:28:05 PM#215
Originally posted by ElderRat
Originally posted by Malcanis
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Yes, but I think wow's problems are more age and bad decisions than competition.

Eve is older than wow and CCP has had its fair share of bad decisions that have often put it at odds with their subscribers.

Eve has also had plenty of competitors over the years in the space combat genre but many of those games didn't survive such as jumpgate, black prophecy, and SWG.

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3213

"A very special kind of stupidity"

7/03/13 6:12:09 AM#216
Originally posted by ElderRat
Originally posted by Malcanis
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Yes, but I think wow's problems are more age and bad decisions than competition.

Very likely, but those are causes and I'm talking about effects. I think WoW is more vulnerable to losing a significant chunk of its playerbase to the "right" game than EVE is. In fact I think it probably already is, because 20%/yr is a pretty damb steep decline for a mature product that's been the established market leader for years.

WoW is approaching End of Life status. EVE is healthier than ever.

Ofc CCP could still make some horrible Incarna-class screwup and reverse that trend, but there's no particular reason to think that they're about to do so.

Give me liberty or give me lasers

  sunshadow21

Novice Member

Joined: 8/15/04
Posts: 355

7/04/13 5:19:29 AM#217
Originally posted by Malcanis
Originally posted by ElderRat
Originally posted by Malcanis
Well WoW seems to be on a pretty steep downwards slope now, so it's possible that the foundations are crumbling, as it were. But there's no sign of any such weakness in EVE. To the contrary.

Yes, but I think wow's problems are more age and bad decisions than competition.

Very likely, but those are causes and I'm talking about effects. I think WoW is more vulnerable to losing a significant chunk of its playerbase to the "right" game than EVE is. In fact I think it probably already is, because 20%/yr is a pretty damb steep decline for a mature product that's been the established market leader for years.

Of course WoW is more vulnerable; WoW is designed to appeal to a broad audience, and holding a broad audience for long periods of time is a major challenge; the fact that WoW has done as well as it has in that department is impressive. EVE doesn't really have that issue; it's a niche game, and will always be a niche game. One side effect is that it draws a much smaller audience, but pulling that audience away is much, much harder. I believe I read somewhere that if a player sticks around for a certain period (something between 3 months and a year; I can't remember precisely), they are EVE players for life, even if they take breaks for real life and playing other games. Similarly, WoW is simply a much bigger target to shoot at than EVE; few developers are going to be concerned about poaching from EVE when they can more easily and quickly poach from WoWs for half the time and cost of development while poaching more players in the process. Even if a similar game succeeds that is close, but just a bit different, it likely still won't hurt EVE; it will just make some players want to play both games while pulling in its own dedicated player base that comes from different roots than the ones that the EVE player base comes from.

  Kevyne-Shandris

Apprentice Member

Joined: 3/10/08
Posts: 1980

You can't † BURY † ¤¤ Holy Paladins ¤¤ As we will always __.- ASCEND -.__

7/04/13 5:47:49 PM#218


Originally posted by Malcanis

Originally posted by stevebombsquad

Originally posted by uplink4242

Originally posted by Teala

Originally posted by Tierless I want to love it but just cant get past the lack of avatar. Sounds dumb because I respect and admire EVE SO much, but I just cant get past it.
I know what you mean, it drives me crazy that we can't do more with the avatar we have.  They are perpetually stuck in a closet.   I can't believe CCP can't think of anyway to incorporate them into the game.  They say they will add avatar game play when there is something that will make avatar game play as viable as the ship game.    That is just nonsense to me.   I can think of half a dozen things that we could do with avatars that would add meaningful depth of game play to EVE - yet CCP can't come up with one? No worries though...new games are just around the corner like Star Citizen, and Elite:Dangerous and then we can all tell CCP to take their piss poor attitude toward avatar game play and take a flying leap into a volcano.   :)
>implying character models have effect in gameplay for a game like this If you really think that way then feel free to leave and/or play something else. you will definetly not be missed much I think this thread really boils down to this so far "i hate this game because it's different". I'm yet to see an objective justification for disliking the game that doesen't derive from your own preferences of how a game "should" be or be played ("lol, game needs fast travel"; "no avatar suxorz"), or that stem from the game's intentional design, or that comes from a player that actually has the smallest grasp of how the game works as whole. And that's why after 20 pages we're still arguing why things like fast travel or having a nice looking station with over 2500 rendered characters populating it are beyond pointless and unfeasible in this game. Eve is an 'adapt or die' kind of game. Do you dislike it? Great, but keep in mind no amount of whining will get you anywhere around here or change anything (and that's why this game is the way it is after 10 years with a growing population every month). Claiming a game that doesen't go your way isn't 'good by default' is nothing but pointless drivel as an attempt to justify your own inability to adapt to it.
I am not so sure that this will continue with Star Citizen and Elite just around the corner. This is the first time that EVE will face some stiff competition from other sci-fi games. 
Neither of those games will offer what EVE does. I hate to sound complacent but EVE is still here & growing after any number of "EVE killer" games were hyped, arrived, flared up to 10000000 players and then died away a few months later. Most recently TOR. Before that, WoT. Before that, Darkfall. Before that: ST:O. Before that: Sins of A Solar Empire. and so on. You also need to remember that for all the gaps and flaws in EVE, there are things it can do that are going to be virtually impossible for a new game to offer; reliably functioning 500 man battles, 7500 permanent, non-instanced star systems, single server, the incredible player economy, the huge and well-developed community resources of 3rd party apps, information sites, killboards, and so on, and the biggest hill of all is 10 years of regular updates adding new stuff and (especially recently) more detailed polishing and updating. I'd be the last to deny that CCP often goes about things in an inefficient and ass-backwards way, but still, that's 10 years of updates; that's a hell of a head start for any game to catch up to. It's difficult to imagine a new MMO offering even a fraction of the range of possible player professions, or the massively multiplayer server support, and it definitely won't have the community support. I'm not saying that new games can't launch in the niche that EVE occupies, and i'm not saying that they might not do well, I'm just saying that it's very unlikely that one is going to launch so big that it noticeably damages EVE. In fact if a viable competitor does emerge, I think it will do EVE more good than harm.
None of those games actually competed with EvE.

In truth, EvE needs the competition because it's become too complacent and too set in it's ways. When that happens, games die within, as the bitter vets are showing (too much invested in the game to leave, yet not enjoying it either).

The game is old. It's now 2013. Players need something better.

  gimmesome

Novice Member

Joined: 8/12/11
Posts: 368

7/04/13 6:01:47 PM#219
Originally posted by Hazelle
Originally posted by Axehilt
Originally posted by Bladestrom
If you choose to do nothing while u travel that's your choice. You know when you design a system and you stakeholders and users tell you they enjoy a feature the best developers try to understand why. The worst developers try to argue for what they think is best, based on their own experience.

As a designer I understand the reason EVE travel is the way it is, but I (and most players) feel like the gains aren't worth the cost.  The overwhelming feedback on travel in games is to cut to the chase.  Similar to how a movie would be terrible if it involved 30 minutes of uneventful travel, a game is going to be poor entertainment if a player's typical session involves a lot of non-gameplay.

It's not that I choose to do nothing.  It's that I want gameplay, but the game forces non-gameplay on me.

Down time is the single most important thing to have if you want to build a massively social game.

The strenght of the community is related to player opportunities to socialize which is best done while they wait on a macguffin.

If everything was instant you wouldn't seek out entertainment from peers infact you'd view your peers as a hinderance or annoyance.

It's better to view a game mechanic as a hindrance or annoyance than to have an antisocial view of your peers while playing a massively social game.

I think I love you, Hazelle.

What you said here is so important and so overlooked.  It's... so... tragic. 

  gimmesome

Novice Member

Joined: 8/12/11
Posts: 368

7/04/13 6:21:25 PM#220

@Axehilt:

 

I totally understand your issue with the travel time.   I do.  I wouldn't play a game that had an excess of any feature I didn't like, either.

 

My two cents on the matter:

Even ignoring the issue of you basically trying to justify a lack of downtime in social online games, EVE is a scifi SPACE, economic, and social SIMULATOR.     Part of portraying this is having SPACE be vast, empty, cold, dark, and quiet sometimes.  Even at technology levels described in the lore of the game, it would take ample amounts of time to travel, thus, scaled to a reasonable 'videogame' ratio, travel times are by all means justified in EVE.  If you wanted this experience, you would be happy to play the only game that offers it.  If you don't want that experience, EVE is not going to work out for you.

I think a lot of others who have replied to you are correct in saying that the downtime effect you're experiencing when you travel in EVE is not being utilized the right way.    There are many things to manage and keep track of at all times in EVE, and without the downtime, it would make it impossible for EVE to have the depth it has in other areas outside of simply getting to a destination (which, as you may or may not know, is sometimes not as simple as "getting to a destination" is in other games)

 

12 Pages First « 6 7 8 9 10 11 12 » Search