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Camelot Unchained

Camelot Unchained 

General Discussion  » Does CU really stand a chance?

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59 posts found
  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6636

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

10/24/13 10:32:55 PM#41
Anyone's guess right now.  They don't even have anything playable to show yet. 
  Nirrtix

Novice Member

Joined: 1/15/10
Posts: 180

10/28/13 1:39:16 PM#42
Originally posted by DamonVile

I am not a fan of this game and will never play it. I have 0 interest in it beyond what I see posted here from time to time....but I think it has good ideas for an mmo and if it can make them work it will do very well.

I doubt it will ever become huge but it doesn't need to be to be a good game.

I am not sure why you have no interest in this game if it has ideas you like.

A game does not have to be huge to be a good game. Look at World of Warcraft. That is a HUGE game even now, yet it has been on a downturn since 2010 according to most players. Other games have been a success even though they are or were never near  that big and never have been in comparison to WoW. Some examples are Ultima Online and Everquest (it used to be the biggest, but was never at the scope of WoW.)

Put simply size of the game is not a huge deal as long as there are enough players to populate the servers and for City State Entertainment to make enough profit to have reason to keep the game going and keep players entertained. Considering that the Devs are some of the best in the industry I have confidence in this game.

By the way, by your icon I assume you p[lay or like Star Wars the Old Republic, you do know most consider that a failed MMORPG. They spent like half a billion dollars making that game and in less than 2 years it is free to play. That speaks volumes of your MMORPG judgement in my opinion.

Nirrtix
ALPHAs:
-Pantheon
-Shroud of the Avatar
-Camelot Unchained
BETAs:
-World of Warcraft
-City of Heroes
-Star Wars Galaxies
-Saga of Ryzom
-Homeworld
-Starcraft II
-Warcraft III
-Hearthstone
-Star Wars The Old Republic
-Vanguard Saga of Heroes

  Nirrtix

Novice Member

Joined: 1/15/10
Posts: 180

10/28/13 1:46:10 PM#43
Originally posted by Ender4

Nope. This is one of those games that you can tell will fail before it is even made. Having said that I might actually play it, I just don't expect it to live long.

DAOC was never expected to fail, the MMORPG genre was way too infant to expect any new one to fail. Now you actually have to make a decent game to not fail and the concept of RvR just isn't enough unless you somehow wrap it into the PvE content as well.

I am not familiar weather or not DAOC was expected to fail, but the devs that worked on it have said they considered themselves the underdog, so they must have had some doubts.

As to the competitiveness of this game, I think you are completly wrong. Sure it is in a niche market of Fantasy PvP, but that means little. I know tons of people in WoW who are waiting for this game, and since most games lack a good PvP system or any at all, this niche is filled well. Even games that had good PvP like WoW have since ruined it with poor balancing and extreme game mechanic changes.

 

If you are worried about the changed that messed up DAOC in some people's minds. Most of those changes were forced by EA. That is why it is good that City State Entertainment is an indy. They are beholden to no one.

As to your last comment about a game being purely about RvR I am unsure if they intend to make it similar to DAOC or purly RvR. I will say this though. If it is like DAOC it will work fine. If it is not, I have faith that they will do it right. The devs making this game are not noobs.

Nirrtix
ALPHAs:
-Pantheon
-Shroud of the Avatar
-Camelot Unchained
BETAs:
-World of Warcraft
-City of Heroes
-Star Wars Galaxies
-Saga of Ryzom
-Homeworld
-Starcraft II
-Warcraft III
-Hearthstone
-Star Wars The Old Republic
-Vanguard Saga of Heroes

  WabbaWay

Novice Member

Joined: 3/21/12
Posts: 103

10/28/13 1:58:17 PM#44
It was the niche crowd that funded the game in the first place, so unless another MMO does the the whole "no PvE, full-on RvR, crafting MMO" really damn well in the meantime, i think its safe to say that the niche crowd will keep on supporting CU.

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 163

10/29/13 4:17:34 PM#45

The fact they scored 2.2 mil on less than 15k investors shows how dedicated the "hard core" players will be to this game.

It's not going to be revolutionary.... It's not going to be genera defining and it's not trying to be.

 

It's taking a single concept.... a 3 faction open world RvR game. Throwing out all of he BS and building ALL of the game systems, the engine, the game play, and the economy AROUND RvR. That's what's going to make this game different and THAT's what's going to make it awesome.

 

 

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

10/30/13 3:21:39 PM#46

There is the question of funding. They are sitting at, what, 5.2 million with the KS, Mark's own money, and another unnamed investor? That is not a lot of money, even when you cut out time/money-intensive elements like PVE. The gameworld still has to be large and visually-engaging, and the sandbox elements have to be deep and fleshed-out enough to facilitate varied gameplay. Besides, it's not as if there is NO PVE, just no PVE drops/loot. The Depths still has some PVE elements, and from what CSE has said about it, it will be no tacked-on genero-dungeon. 

What I am wondering is this: Should the 5+mil not prove enough to see their vision through to fruition, will they try to secure further funding, either internally or externally, or scale back the finished product and hope to add the cut elements through updates?

I very much hope that they can deliver the product they want to with the budget they have. 

http://www.mmorpg.com/blogs/PerfArt

  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

10/30/13 3:50:55 PM#47

I think without having PvE in the game, it gives them time to create the environments, characters, housing, crafting, keeps and RvR areas and mechanics. They have time to create a WORLD.

They don't have to worry with creating quests, they don't have to have several cities full of useless Npc's. They will only have to balance one thing, PvP. They have plenty of time to create a very good RvR game imo.

They don't have huge offices and don't spend money frivolously, you need only look back at DAOC from day 1 to see how Mark is with his game and money toward it.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  RPGForever

Novice Member

Joined: 2/21/11
Posts: 118

11/26/13 3:13:44 PM#48
Originally posted by ThomasN7
Anyone's guess right now.  They don't even have anything playable to show yet. 

Everything I have seen till now are animations and people talking about how good it will be.

  collekt

Advanced Member

Joined: 2/05/13
Posts: 203

11/26/13 3:38:04 PM#49
Originally posted by RPGForever
Originally posted by ThomasN7
Anyone's guess right now.  They don't even have anything playable to show yet. 

Everything I have seen till now are animations and people talking about how good it will be.

I certainly hope it will be as good as everyone says, but what do you expect? It fills a void that a lot of PvPers have been looking for, so naturally they will be excited about it. Also, they kickstarted the game before they began development so obviously they don't have full fledged gameplay to show yet. 

  User Deleted
11/28/13 9:38:22 PM#50
Originally posted by FlyinDutchman87
Originally posted by Nidwin

Just keep your word and don't try to attract peeps to this game that won't belong in it and everything should be fine.

QFT.

It's should be apparently to all the MMO makersby now that you can't please everyone. If your making a game for the hardcore RVR's and crafters of the world don't water our game down with PVE raiding crap. Leave the PVEer's of the world in WoW. We'll be better off without them.

I think MJ's got the right of it. He said he'd be happy with 100k happy subscribers and would consider 200k a great victory. That's a good goal. Leave the masses to their grindfests and give us some old school PVP action with a crafting based economy.

 

 

x100000

Please no lame PVE raiding.

That is all about no skill, and wanting to win because you have better gear, rather than because you are a better player.

  wemilmmo

Apprentice Member

Joined: 11/09/13
Posts: 3

12/09/13 4:19:36 PM#51

This game will be a real killer.

 

 

we are talking about a real professional serious Realm V Realm like gw2 WvW except Arenanet is casual about WvW and focus PvE.

 

when this one is launched if any guild still play gw2 they will probably ship over to this one.

the only worry part is the money part they don't look like to have a lot of cash other games live on the PvE players buying stuffs from market or monthly this gonna be more professional lots of league dunno where they gonna get cash from.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2087

joie de vivre

12/10/13 10:27:39 AM#52

As long as they produce the game as described it's 100% since they already have the finances and the players required to sustain it monthly. That is if "stand a chance" means launching and having players paying to play it.

That is the benefit of the KS model, it can be a pain to cater to your backers but them funding and following takes a lot of the risk out of the game failing to find an audience or maintain one.

mmorpg.com/blogs/Xobdnas

  Soraellion

Novice Member

Joined: 8/08/06
Posts: 562

The voice of reason

12/29/13 7:17:12 AM#53

If they're capable and willing to leave behind everything we've come to expect from "modern" fantasy MMORPG and go back to what DAoC truly was, it'll do great. It may never have the biggest following but that doesn't matter, as long as the player base is healthy it's fine. In fact you don't WANT to try and appeal to everyone because that almost always goes wrong and generally means you get a terrible product.

 

 

  otacu

Novice Member

Joined: 4/08/12
Posts: 550

1/02/14 12:19:17 PM#54
Originally posted by wemilmmo

 

the only worry part is the money part they don't look like to have a lot of cash other games live on the PvE players buying stuffs from market or monthly this gonna be more professional lots of league dunno where they gonna get cash from.

There is gonna be a monthly fee. And they said they are gonna stay with a small team so they won't need a huge player base to keep going.

 

 

 

 

Btw any news of the new fund raising?

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2087

joie de vivre

1/21/14 12:07:19 AM#55

Yes because of two things, MJ the comeback kid (er, ok, he might be a bit more like Rocky at this point...I won't say which sequel) and the crazy people that backed it and their unwillingness to allow it to fail.

mmorpg.com/blogs/Xobdnas

  SJStrikers

Novice Member

Joined: 11/20/13
Posts: 13

2/03/14 2:06:25 AM#56
Yeah with the success of DAoC it's likely that many current and old players will at least try it out, and that will be enough to keep it going imo. 
  rguilbert

Novice Member

Joined: 1/10/11
Posts: 107

2/03/14 2:13:50 AM#57

 

Yes.  For all the reasons people have posted.  It isn't intended to be huge.  It has a very enthusiastic following among it's target playerbase, and nothing similar is out there to compete with it.  It should succeed, and may be a wildly successful niche game.  If Mark can come through with a decent game, the players will be there.

 

As for the current funding plans, the new fundraising is up.  People who get on board now will be "builders" vice "founders", though the access to beta and other benefits are similar (not identical).  I intend to get on board this week, so I only know what I've read on the site.  If anyone knows better info, please share.

  Addikted

Novice Member

Joined: 8/27/12
Posts: 31

2/03/14 7:32:57 AM#58
This is the only MMORPG i am looking forward to.
  Nirrtix

Novice Member

Joined: 1/15/10
Posts: 180

2/05/14 4:19:36 PM#59
Originally posted by jtcgs

Depends on what you mean by stand a chance.

If you mean stand a chance at becoming popular with the MMO community? The answer is no.

If you mean stand a chance to win over its target small audience? The answer is maybe.

And its maybe because it couldn't even win over half the DaoC crowd which was split between it and TESO...then again, TESO lost quite a bit of support over the last 6 months so...better chance of doing it now, not because CU improved, but because TESO got worse.

What about all the players who are jsut looking for something new who like PvP? TESO never appealed to many players as it is multi platform. I agree that CU is a nitche market, but the problem is that there are just too many MMOs right now. Fortunatly WoW is waning so things are changing. I do not think there will be another ultimate MMO like WoW. 

Nirrtix
ALPHAs:
-Pantheon
-Shroud of the Avatar
-Camelot Unchained
BETAs:
-World of Warcraft
-City of Heroes
-Star Wars Galaxies
-Saga of Ryzom
-Homeworld
-Starcraft II
-Warcraft III
-Hearthstone
-Star Wars The Old Republic
-Vanguard Saga of Heroes

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