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Camelot Unchained

Camelot Unchained 

General Discussion  » Does CU really stand a chance?

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59 posts found
  Reklaw

Advanced Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

 
OP  6/19/13 12:33:50 PM#1

Really this is a honost question I am wondering about.

If we look at upcomming MMO's. Look at the amount of people able to play together (Black Desert start at 6.00m) which is just one example. I am sure we will see more and more games handling allot of people together in one place.

We see a shift from the Themepark MMO's going to be more hybrid or sandbox(ish)

I really like to know what most of CU's follower feel at this time about a succeeding chance of CU in about 3 years, even though I still believe 5 or more years might deliver the game as promised.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

6/20/13 9:10:46 AM#2
I have no idea what any of this means. But I have a feeling like whatever it was you were trying to say is wrong.

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  DMKano

Elite Member

Joined: 6/17/11
Posts: 6160

6/20/13 9:17:20 AM#3

It is impossible to know, if somebody releases a new type of MMO that totally revolutionizes gameplay in way that we have never seen before it would make traditional MMORPGs seem archaic and a lot less desirable.

CU is based on the current MMORPG systems, classes, combat involving HP/mana pools etc..

Can you imagine a MMORPG where combat didn't revolve around a concept of having a defined HP pool, and empty HP pool = dead player, every single game uses this old "math" system.

Yeah that would be a revolutionary system, eliminating pre-defined health and energy pools.

 

Bottom line it stands a chance unless something done much better comes out before CU launches.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

6/20/13 11:47:43 AM#4
Originally posted by Reklaw

Really this is a honost question I am wondering about.

If we look at upcomming MMO's. Look at the amount of people able to play together (Black Desert start at 6.00m) which is just one example. I am sure we will see more and more games handling allot of people together in one place.

We see a shift from the Themepark MMO's going to be more hybrid or sandbox(ish)

I really like to know what most of CU's follower feel at this time about a succeeding chance of CU in about 3 years, even though I still believe 5 or more years might deliver the game as promised.

CU is a very specific type of game, one that largely is about fantasy-themed RvR combat. I don't see much good going on in that niche before CU launches. There is TESO of course, but there are plenty of reasons to doubt it will be the game RvRers have been dreaming of for years. GW 2 WvW has been very disappointing to many. Perhaps they will improve on it over the next few years. I am not sure how open people who didn't like WvW in its original form will be to giving it another try. I probably wouldn't bother unless the changes were very dramatic. In short even in 2-3 years, CU will have a large part of the RvR niche to itself. It still has to execute well to realize that opportunity of course. It's way too soon in the development process for anybody to make any meaningful judgments on whether the game will be what it needs to be.

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  Betaguy

Novice Member

Joined: 12/31/04
Posts: 2647

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6/20/13 11:51:29 AM#5
Originally posted by DMKano

It is impossible to know, if somebody releases a new type of MMO that totally revolutionizes gameplay in way that we have never seen before it would make traditional MMORPGs seem archaic and a lot less desirable.

CU is based on the current MMORPG systems, classes, combat involving HP/mana pools etc..

Can you imagine a MMORPG where combat didn't revolve around a concept of having a defined HP pool, and empty HP pool = dead player, every single game uses this old "math" system.

Yeah that would be a revolutionary system, eliminating pre-defined health and energy pools.

 

Bottom line it stands a chance unless something done much better comes out before CU launches.

Very good chance that will happen in the next 3-5 years.

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4266

6/20/13 11:52:12 AM#6

CU is a niche game at the end of the day, the devs know this and are building the game around that..

I am looking forward to CU as it will be a different type of game to any of the upcoming MMORPGs even the sandbox ones.

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  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

6/20/13 11:57:32 AM#7

Depends on what you mean by stand a chance.

If you mean stand a chance at becoming popular with the MMO community? The answer is no.

If you mean stand a chance to win over its target small audience? The answer is maybe.

And its maybe because it couldn't even win over half the DaoC crowd which was split between it and TESO...then again, TESO lost quite a bit of support over the last 6 months so...better chance of doing it now, not because CU improved, but because TESO got worse.

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  zagemogga

Novice Member

Joined: 3/07/13
Posts: 2

6/20/13 12:21:36 PM#8

I hope it does, the most importent feature for me is realm-pride and a goal where everyone in your realm works towards to. Either you are crafter, warrior, mage or thief, they all do something useful.

Guilds are fine but whole realms working together are better.

This might be not the opinion of most players, since I never really liked WoW for example (this makes me probably a weird player of some sort).

  Althewiseguy

Novice Member

Joined: 7/23/04
Posts: 108

6/21/13 8:08:45 AM#9
I hope so. Some decent Realm V Realm pvp gameplay would be great. If it's pay to play, player driven crafting economy included I'll definitely go for it. 
  Reklaw

Advanced Member

Joined: 1/07/06
Posts: 6168

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

 
OP  6/21/13 2:13:47 PM#10

Thanks for the replies.

And yes I do mean stand a chance towards the niche crowd

I also hope CU does succeed. But my stance since the beginning of Kickstarter has not really changed much as I still feel 3 years will not be enough time to create what is promised or what everyone hopes for CU will be.

 

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

6/21/13 5:18:14 PM#11

I think it depends on how the game turns out, it's way to early to know now. We don't know exactly how combat is going to play or anything yet.

 

  Arzhur

Novice Member

Joined: 8/03/09
Posts: 3

8/09/13 9:54:20 PM#12

I remember when this was the topic of discussion for DOAC on the VN boards.

Small upstart game company couldn’t compete with EQ, AC or the upcoming WOW.

Well he did then and he will again, two words Mark Jacobs.

Yes this will be an old school, hard core game with limited appeal but enough appeal to make a profit and give us ol’e schoolers one hell of a ride.

  Dornin34

Novice Member

Joined: 8/13/13
Posts: 16

8/13/13 8:30:14 PM#13
Originally posted by Arzhur

I remember when this was the topic of discussion for DOAC on the VN boards.

Small upstart game company couldn’t compete with EQ, AC or the upcoming WOW.

Well he did then and he will again, two words Mark Jacobs.

Yes this will be an old school, hard core game with limited appeal but enough appeal to make a profit and give us ol’e schoolers one hell of a ride.

I have one word for you "Warhammer"

 

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 183

9/13/13 12:56:06 PM#14
Originally posted by Dornin34

I have one word for you "Warhammer"

 

1. I acutally really liked warhammer. It had Issues but the RvR was really fun.

 

2. EA needed to hold off about 6 months on the Launch of WAR. I'm going to give Mark J the benifit of the doubt and act under the assumption that EA kills everything they touch. Third times a charm right?

  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

9/14/13 12:28:10 PM#15
Originally posted by Dornin34

I have one word for you "Warhammer"

 

I didn't mind Warhammer, and I would probably still be playing it today if I thought it had any chance for a future. Once the development ceased I gave up. Was it perfect? Not by a long shot. I was pretty disappointed with what I was given compared to what I was expecting.

 

There's a lot of reasons why the game 'failed', and I really don't need to get into that aspect, as its been beaten to death.

 

I really enjoy RvR, I really enjoy "sandbox" aspects to my MMOs, and I really enjoyed reading his (Jacobs) foundation principles regarding the game. Do expect every aspect of those principles to ring true when the game ships? Probably not, but I certainly like his direction. I also like that he doesn't need to go for the 1 million subs or bust at launch to succeed, he doesn't need ( nor intend to) please the masses.

 

I also am really curious to see what he can deliver, his back is against the wall. After the Warhammer debacle, this is prolly his last chance at it.

 

Personally, I got lucky, as this is the exact niche' type game I am looking for, (almost) everything I would want in my MMO if you gave me a checklist, so I helped fund it. I never funded a Kickstarter before, and I don't really see myself doing it again.

 

I hope he can deliver.

  Nidwin

Novice Member

Joined: 7/10/12
Posts: 94

9/24/13 7:09:31 AM#16

It has more than a chance and it hopefully will. Fingers crossed.

2 to 3 Years is more than enough to be ready to kick it off if they succeed to have their engine working properly in time. The entire success and readiness of the game depends on the engine they are building.

Don't forget the nature of this game. RvR focussed with an elaborated crafting system and that's it. They don't have to worry about story lines, dungeons, big bosses and raids, instanced battlegrounds, hundreds of quests, bad ass looking graphics to compete with the AAAAAAAAAAAAAAA mmo's. They don't have to worry about splitting up zones for different kind of gamers. PVE zones, RvR lakes neither. And so on and so on.

 

Also, none expects, to have everything already mentioned by MJ and his teams immediately at launch. What we, core RvRers, want is something playable that doesn't look like 20 years old graphics, hand made for us.

 

1. Races to play in a holy trinity, RPS setup.

2. RvR lake, big enough, where we can fight it out between the 3 races. MJ knows what needs to be done here.

3. A "capital" for each race for the usual stuff you put in a capital.

4. Couple of zones, probably, for crafting resources, drops or whatever.

5. Large scale fights without lag/culling/skill lag or having to play 4fps in Aion/GW2 mode.

 

Above that if they can

1. Seasons and day/night times. Would be awesome, my dear.

2. More races and more classes and more toons. We can wait for future patches or expansion packs for these ones.

3. Bug free. We'll help them debug the stuff on our journey together as long as there isn't anything RvR breaking.

4. Surprises for RvR or crafting stuff

But we can wait for all this of course

 

Just keep your word and don't try to attract peeps to this game that won't belong in it and everything should be fine.

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 183

9/24/13 1:21:20 PM#17
Originally posted by Nidwin

Just keep your word and don't try to attract peeps to this game that won't belong in it and everything should be fine.

QFT.

It's should be apparently to all the MMO makersby now that you can't please everyone. If your making a game for the hardcore RVR's and crafters of the world don't water our game down with PVE raiding crap. Leave the PVEer's of the world in WoW. We'll be better off without them.

I think MJ's got the right of it. He said he'd be happy with 100k happy subscribers and would consider 200k a great victory. That's a good goal. Leave the masses to their grindfests and give us some old school PVP action with a crafting based economy.

 

 

  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

9/25/13 4:07:26 PM#18
Originally posted by Reklaw

Thanks for the replies.

And yes I do mean stand a chance towards the niche crowd

I also hope CU does succeed. But my stance since the beginning of Kickstarter has not really changed much as I still feel 3 years will not be enough time to create what is promised or what everyone hopes for CU will be.

 

There is no such thing as a niche crowd.

I think you mean a specific niche, PvP crowd maybe?

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

9/25/13 4:16:02 PM#19
Originally posted by Dutchman87
Originally posted by Dornin34

I have one word for you "Warhammer"

 

1. I acutally really liked warhammer. It had Issues but the RvR was really fun.

 

2. EA needed to hold off about 6 months on the Launch of WAR. I'm going to give Mark J the benifit of the doubt and act under the assumption that EA kills everything they touch. Third times a charm right?

These are my thoughts also.

  FlyinDutchman87

Advanced Member

Joined: 10/25/10
Posts: 183

9/25/13 7:02:28 PM#20

I've made about 3 replies to this thread and I JUST figgured out what it's acutally about.

 

I think a three year time line is quite enough time. I don't think it will take CSE more than 6 months to get a decent engine up and running.....(They already have a prototype that runs 600 players at 250 FPS and that only took 3 months) The majority of the work will be nailing combat and crafting mechanics. As well as balancing the HUGE amount of classes MJ is working on(At least 12-15 at launch I would guess)

Without PVE they can have their art team(all 2 of them) building a large and interesting world. While their animator works at smashing out combat animations, and their programing team works on expanding the building system and getting it integrated into the over-all game world.

I have a feeling the game will be a Quasi-playable state by the holidays THIS YEAR. With Internal testing kicking off early next year. By then most of the tools should be inplace so they can start building the various systems required for a MMO.  Then start  hammering out the major bugs and working on adding content. That's where the real time sync is, trying to troubleshoot a huge open world to make sure when a player jumps on a rock between a mountain they don't fall through the world or Crash to Desktop.  Six months in Alpha, Six more In Beta 1, Three in Beta 2 then the marketing frenzy begins, and launch by the holidays 2015.

 

 

YOU HEARD IT HEAR FIRST!

CU launch Nov 2015!

 

When 2016 rolls around with no CU in sight I give you all the right to say I told you so.....

 

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