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ArcheAge

ArcheAge 

General Discussion  » my take on AA

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28 posts found
  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

6/19/13 2:43:46 PM#21

I think Hulgar is on to something.  He's not describing a pacisfist league, he's describing a "non-interventionist" one.  ie, one that doesn't go out of its way to mess with other factions but defends itself viciously if attacked.

 

Historically this is a very profitable strategy.  The Warrior/Lords of the alliance benefit from the added taxes, while the civilian/serfs get the peace and prosperity that comes with a realm that doesn't piss off it's neighbors.

 

I'd love to be part of such an alliance in AA if the game supports it.  In real-life, War is brutally costly.   In AA it sounds like you can just siege siege siege without expense and there's no way to really punish someone of an opposiing faction.   Hopefully they make wear-and-tear costs of siege warfare borderline-prohibitive so that "rogue states" get their just comeuppance.

Just going stream of conscience now, but wouldn't it be cool if you could salt the fields of the enemy?  Burn their libraries? :D   It sounds anti-civilization but it may actually lead to more responsible PKing, which is what folks like Hulgar, myself and others are looking for I believe.

 

EDIT: On further reflection, taking someone's castle is even better than salting their fields.  But it becomes important that the "just" side can outnumber the rogues, as that is a vital aspect of the natural order.  If both sides hit the current 100 cap, then the gank-masters with their add-on software will routinely win.

  blutigfaust

Hard Core Member

Joined: 7/09/04
Posts: 90

6/19/13 2:55:39 PM#22
Originally posted by lakers4eva

I doubt i will be playing the game. But if its a known fact that X city is supposed to be a peacefull place that will just paint a big red target on that city for the pvp crowd. In fact a city that is not advertising itself as peacefull will have much less attacks.  Both types of pvp players would be drawn to the place. The goon-squad kind of pvp players that just want to be pure evil characters would attack anything in sight sure, but will be drawn to a "peacefull city" for more targets and bigger fights and more "evil points" in the karma bank. And than theres the "professional" pvp players who would be drawn to such city cause of big scale and high chance of quality pvp. 

Now this dosent mean that you can not succeed in defending the place, it just means that it will NOT be peacefull place to live in. In my opinion anyway.

PS Sorry for gramar mistakes, not main language.

 The way I thought it would probably work......

 A bunch of us settle close to each other, then we elect or have a person like the OP set up as our mayor or leader of sorts. It would be his skills at politics and knowing, seeking out, and finding compatible  people or organizations with whom we could exist in peaceful harmony. I don't think we plan to openly announce our status.  I guess it could become known over time we were easy pickings, but then the experiment would probably fail with everyone from the city dispersing into other parts of the land or into clans.

Current games playing: Archeage-alpha
Games being watched: Repopulation, and Divergence
Favorite played games: SWG, RomaVictor, and Xsyon

  Rewhymo

Apprentice Member

Joined: 10/24/12
Posts: 51

6/20/13 12:06:53 PM#23

i absolutely love your idea.

My girlfriend and i have always enjoyed building farms or harvesting plants of sort together. In SWG we had our own city that was essentially nothing but harvesters as far as the eye could see and we loved maintaining them and building stuff from the resources we gathered.

ArcheAge seems to have a very in depth farming system that we are pretty much drooling over and should a clan or guild or whatever open the encourages people to be a none fighting folk who focus solely on farming within the group while others focus on the defense, we would be all over that. 

Mind you myself being a lover of PVP would draw my bow in a heart beat to defend what we have built but the idea of being able to work on a farm together is a real life dream of ours that we just cannot do. Medical complications prevent us from it. So this game is very inspiring for us.

 

Yes we have a massive farm in minecraft lol we love playing that.

 

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1410

6/20/13 1:09:45 PM#24
Originally posted by dandurin

I think Hulgar is on to something.  He's not describing a pacisfist league, he's describing a "non-interventionist" one.  ie, one that doesn't go out of its way to mess with other factions but defends itself viciously if attacked.

 

Historically this is a very profitable strategy.  The Warrior/Lords of the alliance benefit from the added taxes, while the civilian/serfs get the peace and prosperity that comes with a realm that doesn't piss off it's neighbors.

 

I'd love to be part of such an alliance in AA if the game supports it.  In real-life, War is brutally costly.   In AA it sounds like you can just siege siege siege without expense and there's no way to really punish someone of an opposiing faction.   Hopefully they make wear-and-tear costs of siege warfare borderline-prohibitive so that "rogue states" get their just comeuppance.

Just going stream of conscience now, but wouldn't it be cool if you could salt the fields of the enemy?  Burn their libraries? :D   It sounds anti-civilization but it may actually lead to more responsible PKing, which is what folks like Hulgar, myself and others are looking for I believe.

 

EDIT: On further reflection, taking someone's castle is even better than salting their fields.  But it becomes important that the "just" side can outnumber the rogues, as that is a vital aspect of the natural order.  If both sides hit the current 100 cap, then the gank-masters with their add-on software will routinely win.

Actually Siege Warfare is expensive, and it is just once a week on a schedule. And the potential attacker have to bid to be able to siege a certain city. In this way, the defender could also bit to prevent any siege. The problem is, this siege auction is every week for every city/castle. So you have to be economicly somewhat effective to avoid any siege to your city.

So actually it is absolutely possible to play like the Opening Poster want it. You will not be able to avoid any pvp at all, but reduce it to some extend.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6539

Perhaps tomorrow will be better.

6/20/13 1:21:47 PM#25

Their pvp idea is exactly what will keep me away,i don't like pvp period but if it is included in my PVE experience it has just ruined the entire game for me.

Your idea of banding together is exactly what is in the game,so not sure what you are referring to.This will encourage large guilds for the sake of numbers and not quality of people,imo a VERY poor decision to go this route.

You need to ALWAYS 100% separate pvp from pve.You can't do that if you offer something that a LOT of gamer's will want like building a castle then telling them they need to 24/7 pvp and have a ton of money and players to protect it.That is not gaming or fun,that becomes a 24/7 pvp job.

So you can gather as many crafting players as you like,they will still be FORCED into pvp unless you don't want a castle and don't want a ship to sail all over the world and don't want to enter the pvp zone,but then what would be the purpose?

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  dandurin

Hard Core Member

Joined: 5/19/04
Posts: 351

6/20/13 2:28:10 PM#26
Originally posted by Wizardry

Their pvp idea is exactly what will keep me away,i don't like pvp period but if it is included in my PVE experience it has just ruined the entire game for me.

Your idea of banding together is exactly what is in the game,so not sure what you are referring to.This will encourage large guilds for the sake of numbers and not quality of people,imo a VERY poor decision to go this route.

You need to ALWAYS 100% separate pvp from pve.You can't do that if you offer something that a LOT of gamer's will want like building a castle then telling them they need to 24/7 pvp and have a ton of money and players to protect it.That is not gaming or fun,that becomes a 24/7 pvp job.

So you can gather as many crafting players as you like,they will still be FORCED into pvp unless you don't want a castle and don't want a ship to sail all over the world and don't want to enter the pvp zone,but then what would be the purpose?

 

 

I'm not sure what you mean by "forced into PVP".  I mean, citizens would definitely have a stake in the outcome of war, so they would be "versus" other players, but they won't be forced to actually PK them.

 

Ie, if a band of civilian crafters/explorers/adventurers find a suitable martially-inclined guild/faction to offer them safe and lucrative farming land in exchange for taxes, it seems like a win-win situation.   The civilians never have to attack anyone and no one can attack them without 10x1 retribution.

 

You mention "large guilds for the sake of numbers and not quality" but I see it more like the "bannermen" model of Game of Thrones where clans fight under other clans' colors out of self-interest.  If the warlords you are following fail to keep the peace, you gather your flock and vote with your feet.

 

  hulgar

Novice Member

Joined: 6/14/13
Posts: 94

 
OP  6/20/13 2:32:59 PM#27
Lots of good feedback..yes im more or less propossing a non interventionist league as someone sugested, i like that name. As i said im triying to find a way in wich us (mainly pvers, or even exclusively pvers) can enjoy de game while at the same time adapt to the devs idea for the game. A lot of times a have readed regarding pvp game "if you are no on to it band together" at they have a point.
Someone said that you eventually will be forced to pvp and thats essencially true but my proposal is to reduce that to a minimmum. If we were able to be an asset even to the most fearfull pvprs (for example being the only city they can enter and trade Just because they have not harmed us) it can be doable.
im in no way saying that it will be achieved, it can be hard or maybe Incredibly eassy..i have not triyed it before, my take its giving it a try, in the end all that matters is if we can enjoy the game with the tools we are given if not..well. there are always greener pastures in the horizon. But being the first sandboxy game out in sseverl time (that looks good to me) i think its worth a spin

Best regards
  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1410

6/22/13 5:12:29 AM#28
Originally posted by Wizardry

You need to ALWAYS 100% separate pvp from pve.You can't do that if you offer something that a LOT of gamer's will want like building a castle then telling them they need to 24/7 pvp and have a ton of money and players to protect it.That is not gaming or fun,that becomes a 24/7 pvp job.

Well.. if you can't stand any this game isn't for you.. that is for sure. If you are a advocate of separated content(pvp, pve, whatever) the classic themepark model fits your needs quite well.

But on the other side there are actually a lot of people which like a more mixed entertainment. Where the world feels more real, where you can go out hunt some beasts/animals, get some money out of it selling the fur or meat, or get attacked from other players. For some, like me, that enrich the gaming experience. But everyone does like different things.. so it is ok.

But about the 24/7 pvp is just not true in archeage. If you have a castle/city at the pvp contintent, it can only be attacked once a week, and only from another clan, who won the rights to attack(in a auction) and you can even bid for it to avoid any castle siege on your own town. 

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