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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Will SWTOR ever recover?

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545 posts found
  User Deleted
6/26/13 2:55:27 AM#81

Simple answer.

 

Hero Engine.  It is flawed and they can never make the game what it should be.  Better to let it die slow and start over in the middle of the new movies.   Drop EA go back to SOE and get them to use the forgelight on a new SWG game.

  BrucyBonus

Spotlight Poster

Joined: 3/30/13
Posts: 224

6/26/13 2:59:19 AM#82

My two cents: -

SWTOR had two fundamental problems: -

 

It was a bad single player game, and... 

It was a bad MMO.  

 

It was just spread too thin.  I Preferred playing Mass Effect (2) for the single player experience (which most of the game is) and I preferred playing most other MMOS for a massively multi-player experience.   It was ill-conceived from start to finish.  

Will it improve on its current figures; of course not.  What game has improved its subs/ active player base since WOW?  And that was a whole different time and market.  

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

6/26/13 3:35:52 AM#83

Last I checked, most MMOs have a slight down trend in player activity once summer hits.

Guess all of them are 'failing' too. /sarcasm

 

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

6/26/13 4:19:16 AM#84
The genre is trending away from themeparks like this with Wildstar likely being the last AAA themepark clone with it's own new game play element or two like all of them have.  People are just tired of it after 10 years and sandbox style is getting more and more attention and longing for.  So no, it will never recover.  Even if it did everything right from here on out more and more people just aren't quite feeling this style of mmo anymore
  Muke

Elite Member

Joined: 1/04/07
Posts: 1612

6/26/13 4:24:07 AM#85
Originally posted by DamonVile
Originally posted by Fruxy
Originally posted by DamonVile
It's failing or you want it to be failing.

I just see the population falling. 

Which goes against everything being reported about the game. So are you seeing what you want to see or what's actually happening.

Subs going up, people returning to the game, new content being added. None of that seems to say a game is falling or in decline.

It's 1 Doomsayer vs the fanboi, the company responsible will ofc say there are millions of satisfied players playing right now.

Noone will know untill the fat lady has sung and everything comes out in the open.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

6/26/13 4:29:42 AM#86
Originally posted by jtcgs

Nothing has changed, nothing will change.

Since early beta fanboys have remained blind and in denial...all through release with nothing big being added that wasn't in beta like they said would be, not after the massive drop off in players(wasn't happening) not after the first round of firing (its normal) not after even more players leaving (still wasn't happening) not after the second round of firing...not after the F2P announcement, not even after the CEO of EA being forced to step down for lying about the success of F2P and even then admitting publicly while walking away that they weren't honest...

I imagine that on the day the servers are shut down there will still be someone, somewhere saying that everything is fine and its only being closed due to corporate greed...like with CoH.

Anyway, as long as there are enough extremely vocal blind defenders of the game flooding SWTORs forums like there always is, the company stands no chance to ever really find out what the players that are leaving/have left, actually have to say about whats wrong with the game.

This is the damage that fanbois do to all mmo's though - there isn't a game I've played that isn't infested with them to some degree.

  nerovipus32

Novice Member

Joined: 1/15/11
Posts: 2716

6/26/13 4:36:35 AM#87
Swtor will probably go down as the biggest disappointment in mmorpg history. The Devs basically did everything wrong. EA should stick to console games because they can't develop a deep satisfying mmo.
  User Deleted
6/26/13 4:42:50 AM#88
They were just too greedy. The game, while fun in short bursts, is not good value for money compared to its competitors. To play the end game, you pretty much need to sub, but then they still withhold stuff that should be regular content as cash shop items.  Unless you are a die hard Star Wars / Clone Wars fan, you are better off playing WoW, Rift, Aion, TERA or any of the other alternatives.
  Khaunshar

Apprentice Member

Joined: 10/09/06
Posts: 343

6/26/13 9:35:45 AM#89

Aside from WoW, only EVE Online and, possibly, Guild Wars 2 have been released into a more or less unmitigated success, and with the latter one, its too early to tell anyway. Amusingly, both WoW and EVE being p2p, it looks like the Free-to-Play revolution isnt actually turning games into successes, its just an easy way to mitigate a launch disaster into an acceptable loss, or mediocre performer that doesnt kill the company.

 

SWTOR can easily recover, but for that to happen, a major turn of events would be required, and nobody is going to pay for that. Its simple as that: You have to spend money to earn money, and they spent all they had, not getting enough to earn it back. Its simply a better idea to let it languish than to rebuild a team, re-invest and all that.

Plus, at this point there isnt a silver bullet solution that is going to bring back the players overnight.

Probably the best idea would be to release a major expansion which offers a new class on each side, maybe a race or two, 2 new singleplayer planets, a slew of new raids and equipment, flashpoints and PvP arenas. And then, to top it off, you need one big draw, one major idea that has people interested so they get caught up in the web of new content and polished features. Whether its true space flight, housing and player cities, interesting large scale PvP or something new entirely (SWGs bounty hunt system, for example, was great), you dictate what kind of players you ll attract by that.

But thats a year+ of development and design time we are talking here, and that isnt going to happen.

 

So, while technically its not too late (the game is not that dated yet), its virtually impossible to ever happen

  hikaru77

Advanced Member

Joined: 3/28/07
Posts: 967

6/26/13 10:07:29 AM#90
Originally posted by Khaunshar

Aside from WoW, only EVE Online and, possibly, Guild Wars 2 have been released into a more or less unmitigated success, and with the latter one, its too early to tell anyway. Amusingly, both WoW and EVE being p2p, it looks like the Free-to-Play revolution isnt actually turning games into successes, its just an easy way to mitigate a launch disaster into an acceptable loss, or mediocre performer that doesnt kill the company.

 

SWTOR can easily recover, but for that to happen, a major turn of events would be required, and nobody is going to pay for that. Its simple as that: You have to spend money to earn money, and they spent all they had, not getting enough to earn it back. Its simply a better idea to let it languish than to rebuild a team, re-invest and all that.

Plus, at this point there isnt a silver bullet solution that is going to bring back the players overnight.

Probably the best idea would be to release a major expansion which offers a new class on each side, maybe a race or two, 2 new singleplayer planets, a slew of new raids and equipment, flashpoints and PvP arenas. And then, to top it off, you need one big draw, one major idea that has people interested so they get caught up in the web of new content and polished features. Whether its true space flight, housing and player cities, interesting large scale PvP or something new entirely (SWGs bounty hunt system, for example, was great), you dictate what kind of players you ll attract by that.

But thats a year+ of development and design time we are talking here, and that isnt going to happen.

 

So, while technically its not too late (the game is not that dated yet), its virtually impossible to ever happen

Is still the MMO with more subs but WoW in the west. The game is good and doing fine, new content is coming this year and the big thing that everyone is waiting is real, know as the secret space proyect, probably the 1st real expansion for the game.

 

  

  NagilumSadow

Apprentice Member

Joined: 1/26/12
Posts: 246

6/26/13 3:58:57 PM#91
Originally posted by William12

Simple answer.

 

Hero Engine.  It is flawed and they can never make the game what it should be.  Better to let it die slow and start over in the middle of the new movies.   Drop EA go back to SOE and get them to use the forgelight on a new SWG game.

Agree 100%. The ForgeLight with a TRUE old republic mmorpg environment (ie seamless worlds, etc, etc) would be astonishing. Considering the work SoE is doing with ForgeLight, it's hard to imagine how it would look. 


http://wyrdgaming.blogspot.com/

  funcon

Apprentice Member

Joined: 6/11/12
Posts: 258

6/26/13 4:28:35 PM#92
Yeah. The game really isnt to good. No seamless planets/zones, game engine doesnt allow big pvp battles, f2p restrictions suck. I am playing Rift now that it went f2p and the game looks pretty darn good. I'm liking it so far.
  simplius

Novice Member

Joined: 12/12/12
Posts: 979

6/27/13 4:51:45 AM#93
Originally posted by jpnz

Last I checked, most MMOs have a slight down trend in player activity once summer hits.

Guess all of them are 'failing' too. /sarcasm

 

guess swtor have summer all year long then

if you can call losing 75% of the playerbase " a slight Down trend",,

  jpnz

Elite Member

Joined: 6/29/06
Posts: 3563

6/27/13 4:58:55 AM#94
Originally posted by simplius
Originally posted by jpnz

Last I checked, most MMOs have a slight down trend in player activity once summer hits.

Guess all of them are 'failing' too. /sarcasm

 

guess swtor have summer all year long then

if you can call losing 75% of the playerbase " a slight Down trend",,

ROFL!

Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!

Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

6/27/13 7:52:46 AM#95

riccitello lost more, than his nap time, i think?

the guy, who made them MILLIONS every year , got fired

i guess they didnt have room for more Money, right?

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1261

6/27/13 11:09:30 AM#96
Originally posted by jpnz

 

ROFL!

Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!

LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....

Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...

Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.

As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1372

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

6/29/13 1:16:36 PM#97

If Vanguard taught us anything, it is that a game, no matter how promising and patched, can ever recover from an epic fail launch. However, I do think a concentrated and clever marketing effort will grow a game's population. WoW's success, largely, is due to their relentless, never-ending advertising.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2639

110100100

6/29/13 7:56:30 PM#98


Originally posted by gervaise1

Originally posted by jpnz

 
ROFL! Yep and I'm sure the fact it is financially successful is just making people at EA lose sleep. /ROFL!
LOL. Source? Even the (then) CFO of EA said that at some point SWTOR had to be profitable or else .....

Financial analysts estimated $60M from 2M sales - not much is made from box sales (c. 20%) after production costs and the cut retailers like Amazon take. And even if they maintained 850k subs - the max number EA ever announced (just about half of 1.7M) up until they went F2P that would have only brought in just over $100m. And we know they didn't have 850k from launch until F2P ...

Games cost a lot of money to develop, even more if you have a big IP involved - and that's before operating costs. That was why SWTOR - before all the staff lay-offs etc. - needed 500k to break even (make a day-to-day profit) and 1M subs to recover its development costs. Had they managed it - even if they had kept 850k - they would have been very happy.

As it is the future - as presented by EA at E3 - is Star Wars Battlefield. SWTOR was not included in EA's current and future portfolio.


you didn't mention the cartel market, how come? some people just don't realize how much money that is making them.

its funny how people are always talking about how much money EA makes while ignoring the fact that a whole heck of a lot of people play this game currently, both F2P and subs.

the population really isn't going down much either from what i can tell, at least not on my server.

SWTOR is doing just fine for the time being, even if many of you don't personally like the game.

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

6/29/13 9:01:10 PM#99

I hope so, how else will they learn their lesson?

mmorpg.com/blogs/Xobdnas

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

6/30/13 5:42:50 AM#100
Originally posted by Arclan

If Vanguard taught us anything, it is that a game, no matter how promising and patched, can ever recover from an epic fail launch. However, I do think a concentrated and clever marketing effort will grow a game's population. WoW's success, largely, is due to their relentless, never-ending advertising.

wrong,,a good advert will sell a product once, but it wont keep the customer for long

only a good product will do that

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