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WildStar

WildStar 

General Discussion  » Anyone else wish they had gone a little more realistic with the GFX?

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131 posts found
  Battlerock

Apprentice Member

Joined: 12/12/11
Posts: 732

6/19/13 10:39:04 PM#41
Originally posted by Saerain
Originally posted by lizardbones

Originally posted by Leethe
Chasing realism is the quickest way to date your game. What you think looks realistic now will look like shit when the next console shooter begins making the rounds and your game is compared with that. There's a reason the Borderlands chose it's style. Years later the only graphics BL2 has to compete against are it's own.


I've never thought about this, but it's true.

I see it said all the time and I don't understand how it's so. Does a game magically upgrade over time by virtue of having a certain style? Because Borderlands continues to look the same to me now as it did in 2009, just like everything else. Games with other, more detailed styles haven't somehow aged more.

No it's just games that aren't chasing realistic looking graphics are focused on making the game fun instead of wasting resources on graphics that only 10% of the pc gamer population can actually enjoy.

And when the next best graphical setting becomes available your game is now dated - but if that wasn't your focus your game is just fine

  Jadedangel1

Hard Core Member

Joined: 5/25/13
Posts: 187

6/19/13 10:39:17 PM#42
The graphics were the main turn off for me for this game. I hate the cartoonish look. I heard they wanted to do a style similar to WoW since that game is so popular, but I think that was the wrong choice. WoW's graphics are outdated, its the game's other features that make it so popular. It seems to me that Wildstar is going backwards when most MMO players agree that its time to move beyond WoW's sphere of influence.
  Jadedangel1

Hard Core Member

Joined: 5/25/13
Posts: 187

6/19/13 10:48:01 PM#43
Originally posted by SpottyGekko
Originally posted by mmobootsy
Originally posted by Derros
Honestly, realistic art style would not fit the tone of the game. 

Exactly.

Absolutely !

 

The game has a whimsical style, full of slapstick humor and over-the-top imagery. How could they ever have pulled that off in a hyper-realistic game world ?

 

So far, most MMO's have gone with the serious angle. The threats are dire, the battles epic and the heroes chiselled and grim-faced. Anyone that dares to smile is promptly decapitated with a finely detailed and lethal-looking 30-foot battleaxe. The only characters that get to laugh are those dungeon bosses that get the signature maniacal "Muhahahahaha"...

 

Wildstar's Cartoon Capers comedy is a fresh new script.

See, I am of the opinion that you can have whimsy and slapstick without the highly cartoonized look. That's like saying all comedy movies have to be done Looney Tunes style in order to be funny.

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 10:50:47 PM#44
Originally posted by Battlerock
Originally posted by Saerain
Originally posted by lizardbones

Originally posted by Leethe
Chasing realism is the quickest way to date your game. What you think looks realistic now will look like shit when the next console shooter begins making the rounds and your game is compared with that. There's a reason the Borderlands chose it's style. Years later the only graphics BL2 has to compete against are it's own.


I've never thought about this, but it's true.

I see it said all the time and I don't understand how it's so. Does a game magically upgrade over time by virtue of having a certain style? Because Borderlands continues to look the same to me now as it did in 2009, just like everything else. Games with other, more detailed styles haven't somehow aged more.

No it's just games that aren't chasing realistic looking graphics are focused on making the game fun instead of wasting resources on graphics that only 10% of the pc gamer population can actually enjoy.

And when the next best graphical setting becomes available your game is now dated - but if that wasn't your focus your game is just fine

Also this. Look at all the current MMO games with realistic graphics, non of them are a solid choice because they get old quick you search for realism but engines aren't ready yet imo, so it gets boring because they can't meet your expectations. NPCs look like a retarded inbred. Compare a cut scene of Wildstar and one from any other game with realistic graphics and tell me which one looks less retarded. 

They obviously spend a lot of time and resources chasing realism and don't put enough fun in a game which is the most important thing. Wildstar shows every second that they are all about fun which is exactly what I look in a game. 

Usually the people so worried about graphics and chasing realism are the ones that buy the game to see if they can max it out and never play it again lol. 

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 10:53:16 PM#45
Originally posted by Jadedangel1
Originally posted by SpottyGekko
Originally posted by mmobootsy
Originally posted by Derros
Honestly, realistic art style would not fit the tone of the game. 

Exactly.

Absolutely !

 

The game has a whimsical style, full of slapstick humor and over-the-top imagery. How could they ever have pulled that off in a hyper-realistic game world ?

 

So far, most MMO's have gone with the serious angle. The threats are dire, the battles epic and the heroes chiselled and grim-faced. Anyone that dares to smile is promptly decapitated with a finely detailed and lethal-looking 30-foot battleaxe. The only characters that get to laugh are those dungeon bosses that get the signature maniacal "Muhahahahaha"...

 

Wildstar's Cartoon Capers comedy is a fresh new script.

See, I am of the opinion that you can have whimsy and slapstick without the highly cartoonized look. That's like saying all comedy movies have to be done Looney Tunes style in order to be funny.

 

No.. you can't compare movies with games. Games aren't on a level where they can really pull realism without look retarded. Go watch cinematics from both wildstar and a realistic looking game and come back with your opinions. I'm talking about in game engine rendered cinematics. 

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

6/19/13 10:55:40 PM#46
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 10:57:56 PM#47
Originally posted by Margulis
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

Have you ever played platformer games like Jak and Daxter, Crash, Spyro, etc? 

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1724

6/19/13 10:58:00 PM#48
The more realistic the character models look in an MMO, the wonkier the animation tends to be.  A big reason is the Uncanny Valley effect.  With a stylized art direction they can get away with more dramatic and exaggerated animations which usually leads to something more pleasing to the eye.  Rift is a good example of the Uncanny Valley and wonky animations.  WoW is a good example of exaggerated movements/animation.  Blizzard really has some top animators that pay attention to the 12 fundamentals of animation.

"If I offended you, you needed it" -Corey Taylor

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

6/19/13 10:58:07 PM#49
Originally posted by jmcdermottuk

I know this is inviting a whole lot of trouble but...

It looks like WoW to me. Same cartoon style, same colour pallete. I'm just having a hard time trying to get excited about this one. Seems like WoW with housing.

I think it hasn't done itself any favours with the graphics they opted for.

 

Actually the devs themselves have embraced the similarity between the 2 games and are touting it more as a much improved version for the vanilla wow lovers.  They originally said we're trying to be anything but wow but more recent talk has been the opposite.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7197

6/19/13 10:59:17 PM#50

Yeah, I guess. They would have to change the theme of the game though. I more of a fan of game play anyways. There I wish their design philosophy was more "realistic."

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Margulis

Advanced Member

Joined: 12/14/08
Posts: 1643

6/19/13 11:01:33 PM#51
Originally posted by rufilj
Originally posted by Margulis
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

Have you ever played platformer games like Jak and Daxter, Crash, Spyro, etc? 

Yes I have and they are fun, which I imagine Wildstar will be too.  But never have I felt immersed in those worlds.  Are you trying to find a way to tell me my own opinion is wrong? 

  Jadedangel1

Hard Core Member

Joined: 5/25/13
Posts: 187

6/19/13 11:03:06 PM#52
Originally posted by rufilj
Originally posted by Jadedangel1
Originally posted by SpottyGekko
Originally posted by mmobootsy
Originally posted by Derros
Honestly, realistic art style would not fit the tone of the game. 

Exactly.

Absolutely !

 

The game has a whimsical style, full of slapstick humor and over-the-top imagery. How could they ever have pulled that off in a hyper-realistic game world ?

 

So far, most MMO's have gone with the serious angle. The threats are dire, the battles epic and the heroes chiselled and grim-faced. Anyone that dares to smile is promptly decapitated with a finely detailed and lethal-looking 30-foot battleaxe. The only characters that get to laugh are those dungeon bosses that get the signature maniacal "Muhahahahaha"...

 

Wildstar's Cartoon Capers comedy is a fresh new script.

See, I am of the opinion that you can have whimsy and slapstick without the highly cartoonized look. That's like saying all comedy movies have to be done Looney Tunes style in order to be funny.

 

No.. you can't compare movies with games. Games aren't on a level where they can really pull realism without look retarded. Go watch cinematics from both wildstar and a realistic looking game and come back with your opinions. I'm talking about in game engine rendered cinematics. 

I've seen Wildstar's cutscenes, and they are not for me. To me they look stupid and turn me off from wanting to play the game. I've played other games with a similar style and have been fine with them, but not when it comes to MMOs. Its the reason why I was never able to go back to WoW after other games came out. But that's just me. Different strokes for different folks I guess.

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 11:07:29 PM#53
Originally posted by Margulis
Originally posted by rufilj
Originally posted by Margulis
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

Have you ever played platformer games like Jak and Daxter, Crash, Spyro, etc? 

Yes I have and they are fun, which I imagine Wildstar will be too.  But never have I felt immersed in those worlds.  Are you trying to find a way to tell me my own opinion is wrong? 

No. I'm trying to figure if posters ITT are old or just never owned a PS2, N64, etc. Which is perfectly fine.

Realistic graphics are over rated. They aren't fun and don't give any feel of attachment. 

I'm sure in a couple more years will get there though. Just not now imo

  MidBoss

Advanced Member

Joined: 9/03/09
Posts: 94

6/19/13 11:08:26 PM#54

http://www.escapistmagazine.com/articles/view/columns/criticalintel/10367-Realistic-Graphics-Are-Broken

This guy sums up my opinion on "realism" in games much better than I can.

I always found things like Xenoblade to be much more beautiful and immersive.

Environments and lightning and atmosphere are far more important to me than the hyper-realism fetish AAA gaming has going on these days.

Looking over a snow covered mountain range (which happened to be a titan's arm) while the rock formations illuminated the night, with the Mechonis towering above you in the background, nothing has yet to top that scene for me.

  Rayshe

Novice Member

Joined: 11/30/11
Posts: 1295

6/19/13 11:13:07 PM#55
While i understand what they went with. i wouldnt have gone with a total Realism either. I find realism is pretty borning, 50 shades of brown isnt that great. Stylized realizm i would love to see more often.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Jadedangel1

Hard Core Member

Joined: 5/25/13
Posts: 187

6/19/13 11:13:24 PM#56
Originally posted by rufilj
Originally posted by Margulis
Originally posted by rufilj
Originally posted by Margulis
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

Have you ever played platformer games like Jak and Daxter, Crash, Spyro, etc? 

Yes I have and they are fun, which I imagine Wildstar will be too.  But never have I felt immersed in those worlds.  Are you trying to find a way to tell me my own opinion is wrong? 

No. I'm trying to figure if posters ITT are old or just never owned a PS2, N64, etc. Which is perfectly fine.

Realistic graphics are over rated. They aren't fun and don't give any feel of attachment. 

I'm sure in a couple more years will get there though. Just not now imo

I've played all of those and thought they were fun...when I was a child. Now that I'm older, my tastes have matured, and the immersion for me with cartoonish style games is not there for me.

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 11:16:02 PM#57
Originally posted by Jadedangel1
Originally posted by rufilj
Originally posted by Jadedangel1
Originally posted by SpottyGekko
Originally posted by mmobootsy
Originally posted by Derros
Honestly, realistic art style would not fit the tone of the game. 

Exactly.

Absolutely !

 

The game has a whimsical style, full of slapstick humor and over-the-top imagery. How could they ever have pulled that off in a hyper-realistic game world ?

 

So far, most MMO's have gone with the serious angle. The threats are dire, the battles epic and the heroes chiselled and grim-faced. Anyone that dares to smile is promptly decapitated with a finely detailed and lethal-looking 30-foot battleaxe. The only characters that get to laugh are those dungeon bosses that get the signature maniacal "Muhahahahaha"...

 

Wildstar's Cartoon Capers comedy is a fresh new script.

See, I am of the opinion that you can have whimsy and slapstick without the highly cartoonized look. That's like saying all comedy movies have to be done Looney Tunes style in order to be funny.

 

No.. you can't compare movies with games. Games aren't on a level where they can really pull realism without look retarded. Go watch cinematics from both wildstar and a realistic looking game and come back with your opinions. I'm talking about in game engine rendered cinematics. 

I've seen Wildstar's cutscenes, and they are not for me. To me they look stupid and turn me off from wanting to play the game. I've played other games with a similar style and have been fine with them, but not when it comes to MMOs. Its the reason why I was never able to go back to WoW after other games came out. But that's just me. Different strokes for different folks I guess.

I just have hope that Wildstar will bring hours of fun like I had with games like Jack and daxter, crash, animal crossing, and serveral other but in a MMORPG which I've always wanted and with the current MMOs in the market I won't find it. 

These games chasing an "Epic" role in an "Epic" world never really grab my attention for long periods of times. 

I recommend you to watch this video. It's a summary of wildstar's lore. It's really good. I think it will help you get hooked http://www.youtube.com/watch?v=5gJ7egD7rU8

Also can you link me or tell me of a game with realistic graphics that is emerging and has good engine cut scenes?

  Wylf

Advanced Member

Joined: 4/13/13
Posts: 112

6/19/13 11:18:09 PM#58
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

 

  rufilj

Novice Member

Joined: 1/28/13
Posts: 35

6/19/13 11:24:21 PM#59
Originally posted by Jadedangel1
Originally posted by rufilj
Originally posted by Margulis
Originally posted by rufilj
Originally posted by Margulis
Originally posted by azzamasin
I feel this game would of been so better off if they had gone a more realistic graphics approach.  While GFX is never a concern for me (I still play Asheron's Call from time to time), I feel a more realistic approach would of been so much more beneficial for the game In the long run.  I plan on playing WS but I will most certainly have to hold my nose at the GFX until I get accustomed to that style again.

Yep I feel the same way.   I can never feel very immersed in a world if it isn't realistic looking at least somewhat and immersion is important for me.  Still looks fun and I'll play it but I will always have preferred they didn't go with that approach.

Have you ever played platformer games like Jak and Daxter, Crash, Spyro, etc? 

Yes I have and they are fun, which I imagine Wildstar will be too.  But never have I felt immersed in those worlds.  Are you trying to find a way to tell me my own opinion is wrong? 

No. I'm trying to figure if posters ITT are old or just never owned a PS2, N64, etc. Which is perfectly fine.

Realistic graphics are over rated. They aren't fun and don't give any feel of attachment. 

I'm sure in a couple more years will get there though. Just not now imo

I've played all of those and thought they were fun...when I was a child. Now that I'm older, my tastes have matured, and the immersion for me with cartoonish style games is not there for me.

I don't know about you but all these realistic games haven't brought me the same fun I used to have. I'm convineced that it's not because I was younger but rather because these newer games seeking realism aren't mostly about fun but rather what they can do with the latest technologies... 

Oftentimes i think that big game studios mainly care about going with the "latest" technologies as an ego booster and hype machine. I feel they don' give a crap of making something fun to play for hours but rather tell a story and make it look the best they can and that's it. 

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6699

Perhaps tomorrow will be better.

6/19/13 11:38:49 PM#60
Originally posted by Hokie

I understand why they used that kind of graphics style, and Im okay with the reason.

I still wish they didnt go so primary color palate and cartoonie animation.

 

Exactly,you can go a sort of half ass anime or Disney look but at least put some quality into it.I would never expect Pixar quality but their effort in the graphics department is extremely sub par.

I like a lot off what this games does,i was already and set to play it but after i think more and more about the graphics they would ruin my whole gaming experience.

I am not sure what some think is the reason but my opinion is it was simply a Blizzard staff used to having it easy selling low end tech.It allows them to run the game on pennies and they could hire an amateur networking person because there should not be any special needs to get 30 fps out of this game.

One other deal breaker for me in the gpu department is i really like housing in games.However if my house looks like a cartoon ,sort of like a Fred Flintstone house,i would be right turned off.I like housing in EQ2 i only wish it was in the open world and not instanced,this game's housing will not come remotely close.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

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