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General Discussion  » What does WoW do better then its competition?

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131 posts found
  trinix

Novice Member

Joined: 2/28/06
Posts: 51

6/20/13 2:06:36 AM#61
It all depends on your point of view of course, but wow destroyed MMO's imho. Not day one, they did vanilla great, but are people really saying cross server is good? Fine everyone can have their own opinion, but really.
 
I'll explain why I think it's bad. The whole point of a MMO, at least back in the days of EQ was to make a name on your server. People were invited over other people to join a group, you had friend lists with people who you would ask to join your group before you'd ask other people and most importantly if you were a not so nice guy people would not invite you to groups. Reputation was everything and in a group based game, you could delete your character, because if you couldn't find groups, you couldn't do anything.
 
Now with WoW, you saw the rise of the instagrat culture. No talking rushing through a dungeon and leaving after the dungeon was done, or worst, leaving when they had there 1 item they were looking for. Worst, people who would take an item not for their class, while the person the whole group was formed for to get that item was left in the cold. 
 
With cross server this is worst. At least with only on your own server you could ignore people, tell people to ignore someone and go on your merry way and never join them again. This person wouldn't be isolated like EQ, but at least your friends wouldn't join him soon.
 
And let's not forget looking for raid. I'm sorry, but that's the worst thing that came to the MMO market. I don't understand why they just don't hand you gear, because that's really what happens. Dumbing down strats and giving free buffs if you die, it's just pure and simple a gear run.
 
Biggest game, NO. Not even close. EQ2 has more real estate than WoW. Vanguard launched with more than WoW and it's first expansion, just content never got delivered or it would have been the biggest in the market. I could add more games, but you get the idea. Oh let's name the classic too, EQ has more content and more real estate than WoW.
 
questing in wow is okay, phasing helps tell the story better, but it's a boring click to win system still. Look at the secret world. They are telling a story and having puzzles and a fair share of killing to help questing. SWToR has a great way to use the quests to tell the story, with boring kill quests. WoW does nothing for quests except for facing and farms are the worst. Semi-instanced world changes are not world changes. Look at Arche Age, if something happens, everyone sees it, you can't just build a farm on the same spot for 2m subs, you have to buy your own land and do things in the real world, where everyone can capture your stuff, attack you, or stuff.
 
I can keep going on about wow, but they did a lot good, but they did make it a game that everyone can play and never have to worry about others. A lot of people like it, so it's fine. But not because 8-10M play it, I want to play it. I played it for a year, enjoyed it and hated it. I liked the community, hated the guild intrigue, hated the dungeons and eventually hated the graphics when I got back, man only the original EQ gnomes are worst than the WoW gnomes, but both are hard to look at.
  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 597

Whether you believe you can or believe you cannot, you are right.

6/20/13 2:22:45 AM#62
Originally posted by Muke
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

Only overshadowing the competition in sub numbers and probably annual profits, content-wise and progress-wise they have been overtaken by a number of other mmos long ago.

 

What makes ppl come back to this game is it's addictive, and easy to get into.

Very smart design by Blizzard.

Content wise who overshadows WoW

 

I call bullshit. Prove it.

  trinix

Novice Member

Joined: 2/28/06
Posts: 51

6/20/13 5:52:08 AM#63
Originally posted by caremuchless
Originally posted by Muke
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

Only overshadowing the competition in sub numbers and probably annual profits, content-wise and progress-wise they have been overtaken by a number of other mmos long ago.

 

What makes ppl come back to this game is it's addictive, and easy to get into.

Very smart design by Blizzard.

Content wise who overshadows WoW

 

I call bullshit. Prove it.

Everquest and Everquest 2 have more content than WoW hands down. There are more that offer more things in general, or something like that, but those two are clearly beating WoW on content. 

Subs well no, but someone also said that wow has more subs than all games combined, which can't be true at all and is false as well.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

6/20/13 11:52:32 AM#64
Originally posted by trinix
Originally posted by caremuchless
Originally posted by Muke
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

Only overshadowing the competition in sub numbers and probably annual profits, content-wise and progress-wise they have been overtaken by a number of other mmos long ago.

 

What makes ppl come back to this game is it's addictive, and easy to get into.

Very smart design by Blizzard.

Content wise who overshadows WoW

 

I call bullshit. Prove it.

Everquest and Everquest 2 have more content than WoW hands down. There are more that offer more things in general, or something like that, but those two are clearly beating WoW on content. 

Subs well no, but someone also said that wow has more subs than all games combined, which can't be true at all and is false as well.

Discussing which themepark has the most content is an irrelevant argument. This is because they are all rather similar. 

  simmihi

Advanced Member

Joined: 6/11/10
Posts: 527

6/20/13 12:06:15 PM#65

Compared to its competition, WoW offers...

- leveling diversity in the form of more zones to level in, You do not have to do the same quests again when leveling a new character

- a great level of customization, in the form of add-ons (many great add-ons make your life easier)

- very responsive and fluent combat

- probably more than double the endgame content of any competitor's

- a large community (not a great one, but you'll always find people to play with on a high load server)

- varied difficulty content, from ultra-casual to hardcore

For most people that's enough. Most of the gamers i know are not looking for "realistic graphics" and "active-combat elements" and stuff like that - they're looking for a place where you can have fun, play with others, see lots of places, bosses, events, rewards etc.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11795

6/20/13 12:12:36 PM#66
Originally posted by korent1991

to be honest... only thing they do better are - PC requirments. You can run that game on a toaster :D

everything else they have now is just the result of living on the fame of past.

along w having easier PC requirements and being the most polished mmo

 

Blizzard had an established fanbase in the millions from their past games

- Warcraft 1, 2, 3

- Diablo 1, 2

 

Guiness World Records claimed Diablo2 was the most popular PC game in the world back in 2000

 

to me, WOW has always seemed like a Diablo MMO but with Warcraft lore

 

Blizzard earned their reputation

but Blizzard had millions of fans, years before WOW, that would play any Blizzard game

  steamtank

Novice Member

Joined: 7/10/09
Posts: 390

6/20/13 12:15:13 PM#67

Vanilla WoW was liquid sex

it ran great on lots of machines

it LOOKED like warcraft (sure it should have been 3 factions)

you had things to achieve... players to look up to, rivalries on your server. People knew who you were

classes actually played differently from one another... balance was more a PvE thing

PvP was for the lulz,  and pride... 14 hour AV matches

You had to maintain status in PvP (once that was added)

Epic loot mattered

 

 

 

listening to the casual consumers turned it into a golden turd that is slowly flushing itself down the toilet

  liva98989

Apprentice Member

Joined: 5/31/09
Posts: 220

6/20/13 12:20:46 PM#68
I say the cloth/armor variety, no game have really implied as many set of cloth or weapons. This all gives you the option to look unique.


  Drakynn

Novice Member

Joined: 3/02/08
Posts: 2051

6/20/13 12:26:09 PM#69
Originally posted by steamtank

Vanilla WoW was liquid sex

it ran great on lots of machines

it LOOKED like warcraft (sure it should have been 3 factions)

you had things to achieve... players to look up to, rivalries on your server. People knew who you were

classes actually played differently from one another... balance was more a PvE thing

PvP was for the lulz,  and pride... 14 hour AV matches

You had to maintain status in PvP (once that was added)

Epic loot mattered

 

 

 

listening to the casual consumers turned it into a golden turd that is slowly flushing itself down the toilet

screw AV and any other battleground marathon South Shore V Tarren Mill sessions on PvP servers was the height of WoW PvP battlegrounds and then Arenas killed any real MMO PvP  in WoW.

  Nadia

Tipster

Joined: 7/26/03
Posts: 11795

6/20/13 12:29:59 PM#70
Originally posted by liva98989
I say the cloth/armor variety, no game have really implied as many set of cloth or weapons. This all gives you the option to look unique.

Everquest had a rich variety of weapons

 

EQ cloth armor for int casters was lacking

  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 342

6/20/13 12:30:14 PM#71

1] It was one of the first that got the whole thempark players.

2) since then most players are afraid to become again noobs and loose their prestiges in other games,

3) most people return because they have old friends that they are there..and always wanna feel the reunite feeling

4) Game Raid Mechanics. love it or hate it thats what keep them.

5)ADDONS !!! you can make the ui and how the gameplay works as u wish.

6)Little convinces here and there.

7)they have already estabieshed world system and they can react faster on problems and new contents..while everyone else try to fix bugs and cannot keep up with playerbase wishes.

8)everyone compare wow content after almost 10 years in the bizz not with the vanilla. (No new game can compete with almost 10 years of offencive development.)

9) Great adverisment. People tent to wanna go where the most are.. so they go to wow cause that 10mil player base sound a great place to invest your time for the long run.

10)most peoples first good mmo was WoW so they go back to check new things and for nostalgia. works everytime with me.

11)also they got something for the casual and hardcore player. and they have very versatile grind. and they know how to put they carrot on the stick and make you wanna go grind everyday to get the best gear or anything else they offer. They know how to motivate you to log back and grind/play all day. time vs reward = perfect and they tune it all the time accordingly to player base. (GW2 simply has many little things for casuals but nothing to motivate you to log back and to something that counts,specially for the hardcore players.)

sodade21 Xfire Miniprofile
  ThaVamp

Novice Member

Joined: 12/06/07
Posts: 48

6/20/13 12:35:26 PM#72

For me it's mostly the amount of friends who used to play it. I played a few other MMO's I really liked, but there were not enough of my friends playing or they quit after a short time.

Also it did something completely different at the time of release. Or at least something I never played. So it stayed interesting foor a looong time. Today I don't really play anymore. It's more of the same and most of my friends quit.

 

  Malice

Apprentice Member

Joined: 8/07/03
Posts: 9

6/20/13 1:02:43 PM#73

Gawd i wish it would just die so people would not compare everything to it ,there were games before it that were better and there will be better games after it,you just have to open your mind

 

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

6/21/13 4:37:26 AM#74
Originally posted by Malice

Gawd i wish it would just die so people would not compare everything to it ,there were games before it that were better and there will be better games after it,you just have to open your mind

 

Give me an example.

 

For example, WoW has pet battles. No other MMORPG has anything like that.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1945

6/21/13 7:35:50 AM#75
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

In general they did (and do) everything better than competition. Period. Only thing that they ruined completely at least for me were 5man's with Cata. At that time stopped, just leveled my full set of alts then waiting new expansion. Best for endgame now for me is Swtor. And for this two i'm willing to drop all the rest if I had to. :-))

  trinix

Novice Member

Joined: 2/28/06
Posts: 51

6/21/13 9:13:55 AM#76
Originally posted by daltanious
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

In general they did (and do) everything better than competition. Period. Only thing that they ruined completely at least for me were 5man's with Cata. At that time stopped, just leveled my full set of alts then waiting new expansion. Best for endgame now for me is Swtor. And for this two i'm willing to drop all the rest if I had to. :-))

We can argue about sales figures, number of subs and everything like that, but better is not equal to anything wow has accomplished for the whole player base.

A lot of oldschool gamers hate WoW. Some of them played MMO's for the social aspect and that has been ruined with cross server everything. Some looked at it as a world rather than a game, they have nothing to look forward to in WoW. WoW destroys it's own lore to balance things out or just so people get what they want.

I'm not arguing WoW is succesful, they are one of the most succesful and well almost only p2p game left in the market. But fun, better, stuff like that, it's all up to everyone to decide what they want to play and why. Games shouldn't try to be for everyone. Look at Eve, always going strong, p2p and while not succesful as WoW, the niche market they wanted, they hold strong.

  daltanious

Elite Member

Joined: 4/19/08
Posts: 1945

6/21/13 12:07:42 PM#77
Originally posted by trinix
Originally posted by daltanious
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

In general they did (and do) everything better than competition. Period. Only thing that they ruined completely at least for me were 5man's with Cata. At that time stopped, just leveled my full set of alts then waiting new expansion. Best for endgame now for me is Swtor. And for this two i'm willing to drop all the rest if I had to. :-))

We can argue about sales figures, number of subs and everything like that, but better is not equal to anything wow has accomplished for the whole player base.

A lot of oldschool gamers hate WoW. Some of them played MMO's for the social aspect and that has been ruined with cross server everything. Some looked at it as a world rather than a game, they have nothing to look forward to in WoW. WoW destroys it's own lore to balance things out or just so people get what they want.

I'm not arguing WoW is succesful, they are one of the most succesful and well almost only p2p game left in the market. But fun, better, stuff like that, it's all up to everyone to decide what they want to play and why. Games shouldn't try to be for everyone. Look at Eve, always going strong, p2p and while not succesful as WoW, the niche market they wanted, they hold strong.

Well. usually ALL comes down to money, no matter what. So is obvious EVERY game want to please to more then few 100 players.

I'm 51 and played alot ... can consider myself as oldschool gamer (starting even before Prince of persia 2D :-). I love wow and i do not miss at all any of his predecessors. Like I will never miss WASD replaced by most natural and effective way of mouse for moving avatars. And I will never miss my old cars without ABS, clima, ... etc. :-) That was ONCE. Today is another day.

About always present and durable "argument" complain about "socialising". Socialising - IMO - does not belong behind keyboard and monitor. Who think so should be born like me in era without computers, console and barely with tv. Kids were at that time REALLY socializing.

  caremuchless

Apprentice Member

Joined: 3/19/11
Posts: 597

Whether you believe you can or believe you cannot, you are right.

6/21/13 3:08:04 PM#78
Originally posted by Drakynn
Originally posted by steamtank

Vanilla WoW was liquid sex

it ran great on lots of machines

it LOOKED like warcraft (sure it should have been 3 factions)

you had things to achieve... players to look up to, rivalries on your server. People knew who you were

classes actually played differently from one another... balance was more a PvE thing

PvP was for the lulz,  and pride... 14 hour AV matches

You had to maintain status in PvP (once that was added)

Epic loot mattered

 

 

 

listening to the casual consumers turned it into a golden turd that is slowly flushing itself down the toilet

screw AV and any other battleground marathon South Shore V Tarren Mill sessions on PvP servers was the height of WoW PvP battlegrounds and then Arenas killed any real MMO PvP  in WoW.

Screw vanilla fans in general. You guys talk about how Vanilla was better. It wasn't. I was there, I didn't jump ship in the first 6 months.

 

It's really old and tired. I hear it often enough. You "Vanilla Only WoW People" are as bad as the "I refused to play wow" crowd. You are not cool cause you only played Vanilla WoW.  WoW  for the most part continued to get better after vanilla, not worse.

 

The open world pvp you nostalgia all over, was no where close to RvR of DAOC or even the Battlegrounds of DAOC.

Alterac valley was a blast,  it should of  been 4 x bigger.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

6/23/13 1:48:54 PM#79
Originally posted by Kyleran
It was featured in South Park

Hehe

actually that touches on a great point, WoW is a cultural phenomenon. It doesn't need to be better than its competition, they need to be better than it and then some. Even then the way that WoW sustains itself with the community is just way too much for anyone to overcome.

As for certain features, the biggest advantage that WoW has is the ease of play and introduction. It is very easy to pick up and get started to play. Probably the best in the business in that regard.

As for everything else, there are mmorpgs that do it better but WoW does it well enough so that people generally won't leave it for something else.

  slickbizzle

Apprentice Member

Joined: 9/28/11
Posts: 465

6/24/13 5:09:04 PM#80

Marketing, marketing, marketing.

 

 

 

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