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World of Warcraft

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General Discussion  » What does WoW do better then its competition?

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131 posts found
  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4070

6/17/13 7:50:24 AM#41

It does nothing for me..

But i guess it dumbed down MMORPGs just enough to get your average joe to play the game.. it took a lot away from what made MMORPGs fun for me.. Dont get me wrong it helps introduce some better ideas as well but ti was still a pretty boring game.

 

But we all cant like the same things.

My 3D models
http://dragon3d.webs.com/

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1531

6/17/13 7:52:51 AM#42
Originally posted by Caldrin

But we all cant like the same things.

That's a good thing, world would be pretty boring if that would be the case.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Quazal.A

Advanced Member

Joined: 6/10/13
Posts: 415

6/17/13 7:59:34 AM#43
Originally posted by sportsfan

--- Question

 

Name me ONE MMORPG that brings players seamless  in REAL time (without loading screens) together from different servers...in a complete open background loading world ?

You can't. The line above is just the last edition (introduced in 2012) and complemented in patch 5.4 through virtual realms.

 

These "new" things (along with the fluid engine) made the difference during all these years. Players don't see it as such: they only watch the little things that really don't matter at all.

On a technical basis (phasing farms, changing worlds, seamlees grouping of players from different servers, virtual realms, constant class balances and controls, fluid combat), WOW is in a League of its own.

That's not fan talk, that's detectable technology behind it all.

 

 

Ok i cannot comment on your things since i have not played wow for some time, but in terms of above, I rest my case "singularity"... namely EvE who needs individual servers of 2k being bought together when you can have 1 server handling upwards of 70k

Surely that must take pride of place at the pinacle of MMO technology

This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 365

6/17/13 8:02:55 AM#44
Originally posted by korent1991
Originally posted by Lugors
Originally posted by korent1991
Originally posted by Asariasha

 

Originally posted by korent1991

to be honest... only thing they do better are - PC requirments. You can run that game on a toaster :D

everything else they have now is just the result of living on the fame of past.

If the game was bad, it would not entice millions of players to rejoin with every new expansion. The game is awesome for the majority of players. Derogating Blizzards accomplishment is enviousness - nothing else.

yeah, you mean the numbers which state that every expansion sells less and less copies and that with every new expansion there's less and less subscribers?

just take a look at the ratio of subbers vs number of copies sold on each new expansion. Those numbers will give you the feeling of how the game is doing in western market and the numbers aren't showing a good trend.

You mean the numbers that state they have more paying western subscribers that the rest of the western themed MMOs (F2P or not) have combined?

so you want to compare F2P numbers (which we certanly don't know in the sligthtest) with sub numbers? :D

where did you came up with that information? it's kinda hard to believe at that when almost every other sale numbers speak differently.

Well then: I'll talk money cash: WOW brought in 270 million dollars in the first quarter of 2013 (the one with the 8.3 million subscribers).

Take ALL known income from the rest and beat it. :))

PS: in the stock report legend it is mentioned that the Elite service of COD was included in that number -- BUT the Elite service went free to play at the end of 2012...(just in case for comparaison with 2012 figures).

 

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 365

6/17/13 8:04:08 AM#45
Originally posted by w407309
Originally posted by sportsfan

--- Question

 

Name me ONE MMORPG that brings players seamless  in REAL time (without loading screens) together from different servers...in a complete open background loading world ?

You can't. The line above is just the last edition (introduced in 2012) and complemented in patch 5.4 through virtual realms.

 

These "new" things (along with the fluid engine) made the difference during all these years. Players don't see it as such: they only watch the little things that really don't matter at all.

On a technical basis (phasing farms, changing worlds, seamlees grouping of players from different servers, virtual realms, constant class balances and controls, fluid combat), WOW is in a League of its own.

That's not fan talk, that's detectable technology behind it all.

 

 

Ok i cannot comment on your things since i have not played wow for some time, but in terms of above, I rest my case "singularity"... namely EvE who needs individual servers of 2k being bought together when you can have 1 server handling upwards of 70k

Surely that must take pride of place at the pinacle of MMO technology

EVE does not even have a landscape based world. It is empty space. We were talking real time play over complete open back ground  worlds here.

 

You know a world and something with a landscape, rivers, houses and trees ... :)

Imagine players independant of their servers wondering through a landscape seamlessly. That's WOW these days. And the virutal server cluster is the last evolution (one economy, one guild recruitement) coming in patch 5.4.

  Quazal.A

Advanced Member

Joined: 6/10/13
Posts: 415

6/17/13 8:10:35 AM#46
Originally posted by sportsfan
 

EVE does not even have a landscape based world. It is empty space. We were talking real time play over complete open back ground)  worlds here.

 

You know a world and something with a landscape and trees ... :)

Whilst it does not have these things it has the following which is far more in depth i would argue

 

7500 systems

each system has various numbers of hte following

Stations

Planets

Moons

AStroid Belts

Plexes

 

And each one must work independtly and is directly affected bty the player base and is nto just a picture of a tree that stops me running

Almost every thing in eve is interactable in one way or another affected at any point in time so the landscape whilst no tress and pretty items that you cannot do nothing  with is fine, you have no interaction with them 

Landscape in most MMO is like the old fashioned wall poster of my favorite band, great to look at, made me feel like i was connected but actually was nothing but a pretty picture

 

EDIT

Sorry didn't see the last bit

 

but in answer you cannot walk seemlesly as you will hit 'your lanscape' and not be able to interact with it, it will be merely there. and this is where our version of seemless mmo would be vastly different

EDIT 2 we must be typing at same time :)

The change you talk about in 5.4 whislt i cannot deny that it is one hellava jump for WoW it is merely something that has been played out for last 10yrs in our little universe.

How it will affect WoW i dont know, how it is affectING wow i dont know, like i started with has been some time, these are merely my impression and in no way are they meant to throw your ideas/opinion out :)

 

This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game :) were of course your welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 365

6/17/13 8:13:29 AM#47

Except that picture of a landscape in WOW is dynamic these days. Changing.

As are your farms that grow in your world through phasing.

In EVE you don't even leave your cockpit, while we fly over seamless loading worlds that change according to our questing.

All cross server now - in real time. Now EVE did a great job for a space oriented MMORPG, but we talk here landscape based MMO's...

Perhaps you should play WOW version 2013 then.

 

  Ice-Queen

Apprentice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

6/17/13 8:16:32 AM#48
I think the smartest and best thing they did when they created WoW from the beginning, was to make sure their game could play well on many different pc's. Some of us like to upgrade our PC's to keep them "the best there is" while others may have a PC they bought 7, 8 years ago still, and those usually can play WoW just fine.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  SethiusX

Elite Member

Joined: 3/22/08
Posts: 162

6/17/13 8:45:20 AM#49
Originally posted by The1ceQueen
I think the smartest and best thing they did when they created WoW from the beginning, was to make sure their game could play well on many different pc's. Some of us like to upgrade our PC's to keep them "the best there is" while others may have a PC they bought 7, 8 years ago still, and those usually can play WoW just fine.

I agree with you, but to be fair, the graphics in Pandaria are much harsher a strain on PC's than WoW used to be. One of the guys in the guild plays on a laptop and gets ~15 fps with graphics on medium. The biggest issue comes when trying 25 man raiding, which he cannot partake in, in any Pandaria raid even with graphics on the lowest settings.

I play with a Radeon 6970 card in my pc, and on ultra settings the game looks nice and runs great 99% of the time, but my fps can still drop when there is a lot going on on screen, especially at times like in 25 man raiding with 5 large enemies, 1 boss, and 20+ adds - like the Dark Animus battle in ToT, plus all the visual effects from all enemies and mobs, plus all the addons I use for raiding. Don't even get me started on the Lei Shen battle... there is so much going on at some points especially if the group is not doing it right that it seems like my PC might just explode. You have to realize that to play WoW to the fullest effect, your PC has to be able to handle some very busy battles, because imo the pinnacle of WoW is those epic busy raid battles.

But, WoW does not strain a PC like many other MMO's do, mostly because the graphics are lower polygon (they still look great due to the art style), but also because Blizzard makes a lot of effort to optimize their engine.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1531

6/17/13 8:50:20 AM#50
Originally posted by SethiusX

But, WoW does not strain a PC like many other MMO's do, mostly because the graphics are lower polygon (they still look great due to the art style), but also because Blizzard makes a lot of effort to optimize their engine.

That and it was easily accessible in playability, where at the time in EQ2 I had to tone down my graphics to medium or even low as the game would be asking too much of my hardware WOW ran smooth because of the simplier engine.

They said they were doing more updates regarding characters, is there any info or footage about their work in progress?

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  niceguy3978

Hard Core Member

Joined: 6/14/06
Posts: 1977

6/17/13 8:51:00 AM#51
Originally posted by Thane
Originally posted by page975
Originally posted by Asariasha

They are pioneers of the onlinegaming industry. Blizzard simply took the chance when the onlinegaming industry started to evolve into a serious and profitable market - or better let's say. The market already was there. It just waited for someone to find it.

WoW was the first MMO that was professional marketed over all available channels (print, online, tv). It was a totally new concept for the broad masses and thatfor easily enthused thousands of customers. Beyond that ... WoW has solid graphics, game design and is fun to play. A big plus was the fresh unused playerbase. Only a hand full of experienced EQ1/DAoC/Lineage veterans disliked the game. However, the majority of the new customers loved this new experience. 

Yes, this is it.....Few people get this. WoW came when EQ1 needed an upgrade. SOE tryied with EQ2 at the same time but the their game ran like crap on most computers. 

Who ever got it right at that point in time would be the winner, and WoW took it by far.

 

- Also understand that Blizzard dumped profits back into their game, SOE just took.

-EQ2 had paid expantions, WoW gave free patches for the longest time.

-EQ2 looked like plastic, WoW blended in nice with their graphics for that time.

-EQ2 expantions fit like a bad jig saw puzzle, WoW was seemless.

 

I hate what WoW is now, but they were the clear winner back then !

pfffffffffff..... imo EQ2 came out when the wow train was running in full force already.

WoW came out shortly after DAoC hit it's zenith... and sony realised THEN they should do sth.... which they couldn't

 

anyway, what is WoW doing right? it is doing things when needed... and it's doing em correctly

uh and ps: if you wanna imply wow took alot from EQ2, you are seriously desperate...

I'm not sure what you mean by this, since EQ2 launched 2 weeks before WoW and had been in development for years (as had wow).  There were huge debates on the forums over which game would be better, it was almost as heated, but not anywhere near as nasty as the TOR Vs. GW2 forum wars.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2652

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

6/17/13 8:53:10 AM#52

While I am no longer playing WoW (quit 2 months after Cataclysm launched) it does a few things really well. 

  1. Ease of use, the ability to pick up and play is huge and everything makes logical sense.
  2. The big one, the COMBAT.  Not a fan of Tab Target combat but their animations and smoothness of transitioning from 1 combat animation to the next is huge.  In fact most MMO's have a forced animation lock mechanism (forcing 1 combat animation to finish before the next 1 starts) but WoW does not.  This is big for immersion and sheer reliability.
  3. Polish and production quality.  Everything works, and works well!
 
Other then that, not much else for me but if every studio took those 3 core tenants and implemented them in every game we would have a much greater and immersive genre to play.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  MyownGod

Advanced Member

Joined: 10/09/09
Posts: 187

6/17/13 8:56:04 AM#53
Originally posted by Asariasha

They are pioneers of the onlinegaming industry. Blizzard simply took the chance when the onlinegaming industry started to evolve into a serious and profitable market - or better let's say. The market already was there. It just waited for someone to find it.

WoW was the first MMO that was professional marketed over all available channels (print, online, tv). It was a totally new concept for the broad masses and thatfor easily enthused thousands of customers. Beyond that ... WoW has solid graphics, game design and is fun to play. A big plus was the fresh unused playerbase. Only a hand full of experienced EQ1/DAoC/Lineage veterans disliked the game. However, the majority of the new customers loved this new experience. 

What Asariasha saying is that WoW is alive because obviously the serious marketting technique and is appealing to new gamers, those who have experienced so much more, for them the game is dead. As much as I try to go back into WoW, I just can't! I crave so much more in a game, a freedom to do what you wish to do, a 2nd world where you can express your self and make your own story and this is influenced when I started to touch Vanguard SOH and Ultima Online. I'm just referring to sandbox mmo :P Looking forward for Arche Age.

  Nephelai

Novice Member

Joined: 1/29/13
Posts: 159

6/17/13 9:00:53 AM#54

There are only two survivors in business - leaders or fast followers. Everyone else fails.

 

EQ was the leader and WoW was the fast follower who eventually became the leader. Every other MMO that comes now is a slow follower and will never become a leader unless they offer something SIGNIFICANTLY different to over balance the time most players have invested in WoW.

 

The main reason it is still so popular is the followers were too slow and could only manage essentially the same.

 

There is literally millions of players trying every new MMO looking for that next SIGNIFICANT change and the company that delivers it will pull subs from WoW like no tomorrow. I'm not sure what it is but I know its not more variations of the same.

 

There is one other possibility I see in that so many free to play games similar to WoW are released that they all chip away at WoW 250K subs at a time.

 

 

  sportsfan

Apprentice Member

Joined: 8/20/12
Posts: 365

6/17/13 9:01:04 AM#55
Originally posted by azzamasin

While I am no longer playing WoW (quit 2 months after Cataclysm launched) it does a few things really well. 

  1. Ease of use, the ability to pick up and play is huge and everything makes logical sense.
  2. The big one, the COMBAT.  Not a fan of Tab Target combat but their animations and smoothness of transitioning from 1 combat animation to the next is huge.  In fact most MMO's have a forced animation lock mechanism (forcing 1 combat animation to finish before the next 1 starts) but WoW does not.  This is big for immersion and sheer reliability.
  3. Polish and production quality.  Everything works, and works well!
 
Other then that, not much else for me but if every studio took those 3 core tenants and implemented them in every game we would have a much greater and immersive genre to play.

Last post. Gotta go to work.

That's not a WOW specific, but a Blizzard angle I guess.

Ease of use, fluid and polish.

I already look forward to play Hearthstone. The IPad world is FULL of garbage and amateurish Apps. Apart from Ticket to Ride I didn't see one game with these qualities. So I am curious for the IPad game more than ever.

(sorry off topic).

  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

6/17/13 9:03:38 AM#56
Smooth combat, epic raids on enemy cities, huge huge lands, warcraft lore, music, 1000 of achivements, so many battlegrounds, every single class feel different and exct...... In fact wow is in everything better
  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

6/17/13 9:18:47 AM#57

I think it's their engine that maintains high framerates on big battles.

While rift and some other games are good to play their engine it's so bad optimized that when a lot of things going on screen the game plays at ridiculous 20 or less fps.

So for me wow wins because it has atmosphere smart graphics in new areas because the old ones are just rediculous and of course nice music..

But wow it's too old that there is no need to go back.

Im currently playing marvel heroes and it's fun for what i want right now.

  SethiusX

Elite Member

Joined: 3/22/08
Posts: 162

6/17/13 9:22:15 AM#58
Originally posted by Muke
Originally posted by SethiusX

But, WoW does not strain a PC like many other MMO's do, mostly because the graphics are lower polygon (they still look great due to the art style), but also because Blizzard makes a lot of effort to optimize their engine.

That and it was easily accessible in playability, where at the time in EQ2 I had to tone down my graphics to medium or even low as the game would be asking too much of my hardware WOW ran smooth because of the simplier engine.

They said they were doing more updates regarding characters, is there any info or footage about their work in progress?

 

I don't know if their is any footage yet, I don't think so, but I saw a screenshot of a new model for Garrosh (NOT just the Sha infested one that is circulating, but also a new model for his default orc skin) which some people speculate may be a sign of what is to come for the new Orc model. I can't find the shot right now though... saw it on reddit I think.

Also, I have a trinket now that turns me into a Troll warrior for 20 seconds every minute or so (strength buff), and the new troll model it is using looks awesome imo. If the new trolls look like this, I wouldn't be too depressed. You have to see the animations in game, so cool. I'm not able to log in right now and get shots of it, but this is the screenshot from wowhead:

Zandalari Troll model that my character can turn into during combat:

http://i.imgur.com/C2RGBKy.png

Old Troll model for comparison:

http://i.imgur.com/gJmEq8t.png

Big improvement? I think so... but will the new models look like this or better? I hope so.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

6/17/13 5:11:25 PM#59
Originally posted by brackatcha

The question was answered well previously in this thread...they captured mass by being in the right place at the right time with the product with the most mass appeal at the time. They then reinvested in the product, released timely content updates and voila!

What do they do better now than other MMOs....

1) Graphics - dated, defintely not a positive for this game anymore..even the art style, at this point, has become old and tiremsome.

2) Questing - sorry, many other MMOS do this better with dynamic events or deeper story arcs

3) Character Developlment - Skill Tree = at one time a very strong feature..now it has been dumbed down beyond any real consideration

4) Leveling - eh, I can't think of any reason that leveling in WoW is more captivating than other MMOs

5) End-game - not knocking WoW's end game..but I definitely don't think theirs is any better than the standard MMO released today. WoW does offer a lot of options at end-game; none of them particularly captivating however.

6) Combat- they probably have the smoothest combat/animations of any MMO..so yes an argument that they do this better is justified.

7) LFG Tool - some view this as a negative, I dont. WoW has the best LFG tool out there.

I am not a WoW hater..I recently quit after getting two toons to 90 and realizing I just didnt want to spend my limited gaming hours doing the same crap I have done for years in this game; it is now old and stale and there really is not a fix for that.

 

1. disagree about the art style.  Jade Forest is a great looking zone regardless of how low tech the graphics may be.

2. While I agree that WoW is sorely lacking stuff on the scale of EQ2's heritage quests, its standard questing is the best in the business.  there are plenty of great story arcs to be had (for instance see Storm Peaks in wotlk) and it has tons of humor (although they love their poop jokes too much).  

3.  Agree.  Ghostcrawler is 100% correct when he says the new system gives more real choice than Wrath/Cata did.  but that doesnt mean its as engaging (and Vanilla/tBC had tons of real choice)

4.  Because the 1-60 content is EXTREMELY entertaining, and the dungeon queues are short even for dps (and give great exp the first time through).  61-85 can be a bit of a drag as the zones slow down a bit then but for the first time through its still great if you dig questing and if you like dungeons you have tons of those too.

5.  I dont like what its become, I am sick of the currency grind and WoW desperately needs an AA system.  However this is a genre wide problem and I cant think of a game with a better endgame at this point.

6.  agreed

7.  I like the fact they are trying to have content beyond the LFD tool with heroic scenarios and challenge mode dungeons.  they havent hit it right yet, but theyll get there.  they are trying to have the best of both worlds.  And like it or not, anyone who says WoW doesnt innovate is immediately discredited because WoW invented the LFD tool.

 

You arent wrong about it being a bit stale now, and they are at least trying to change that.  but they cant make mass changes because they still have a LOT of people that enjoy what they are doing.

Im expecting in a month or two we'll get an expansion 6 announcement, due out Jan/Feb 2014 with details at Blizzcon and Im *very* curious to see what they will do.  With less time between expansions they will have people's attention.  They have a chance to gain those lost subs back if they put back in some kind of character customization beyond the talents and make another burning legion expansion.  Also, guild halls.  

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18795

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/17/13 5:28:39 PM#60
It was featured in South Park

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

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