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General Discussion  » What does WoW do better then its competition?

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131 posts found
  DocBrody

Elite Member

Joined: 4/24/13
Posts: 1176

6/17/13 7:09:45 AM#21

building on addiction? It´s a hamster wheel. I´d never install it again, the trial was enough for me. 

  Carnicide

Hard Core Member

Joined: 4/14/13
Posts: 161

6/17/13 7:13:12 AM#22
Originally posted by Tutu2
8 years running and it still overshadows it competition significantly. Other MMOs improve certain aspects of the "WoW clone" yet what is it that makes WoW so enduring and keeps people coming back? 

I honestly think it was the timing. WoW came out when MMOs weren't so popular, and they had a product that played well even though it was filled with bugs, it was good enough to grab peoples attention while they worked out the issues. Now a days everyone expects MMO's to come out and play as smoothly as WoW plays now which is really hard to do. The game as been out for 8 years. That's 8 years of post production making tons of money to throw at their cash cow. If WaR came out instead of WoW at the time, i'm sure everyone would be playing that instead.

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 755

6/17/13 7:13:43 AM#23

There is a lot of snobbery and hate on this game. But I think wow is still one of the best themeparks out there despite the poor expansions. I remember when I first got out the noob area and made my way to Stormwind. I remember thinking how alive and colorful the game felt. I also remember my first griffon ride which at the time was pretty cool. The game made EQ2 look boring and old. WoW was by far one of the most charismatic and distinct games out there, people slate the cartoony graphics, but at the time of release the world looked lively and colorful, it wasn't dark and oppressive even in the plaguelands. The monsters looked almost comical and so did most of the toons out there. It simply screamed "this is just fun". 

  trinix

Apprentice Member

Joined: 2/28/06
Posts: 51

6/17/13 7:15:08 AM#24

There were a few reasons why WoW did it so good while others have failed. 

Most important was it was the time that first gen mmo's were done. A lot of first gen MMO players wanted a new MMO and the games that were released between were nice for a while, but they needed a new EQ, UO or a new AC.

WoW brought new players into the market. Blizzard had a trackrecord that made sure certain players would join, they used an IP that would sell great, warcraft and it was there own IP so people trusted them to handle it with care.

EQ2 was too late and too complex. The game was fine, but releasing so close after WoW and a system normal gamers couldn't understand, too harsh, too much not WoW, made the game lose the first round. After the first round Smedley wanted to Wowify the game and made it worst for a while, losing more people while waiting for WoW players to look around for new games.

Wow works on everything. Everyone can play it, everything is easy and when it's released it's kinda hard but after a month everything turns into a carnival ride, so players get free loot. You can see yourself increasing in levels and in gear and everyone can be good, some content some players will never see, but most of it will be seen by everyone who wants it.

Modding. Modding the UI made it accessable to a lot of players, released pressure on raid leaders as everyone was getting instructions and stuff like that.

 

But while they did a lot of things good, I can't say they did everything good. Some of these things sounded good, but turned out to hurt them in the end, dropping them now to 8-10m subs, still not bad, but the game will drop further.

Free content patches, don't kid yourself. WoW's content releases are the worst, EQ expansion releases are a bit too fast, but at least you get something. Free content patches from WoW are delayed releases from the expansion. Expansions in wow take too long, you see a big peak around the release of a new expansions and a big drop after 3-4 months after an expansion is released. They could have increased there money if they just released a bit faster. 

Also EQ is free. It has been free for years. The last one or two expansions are the only expansions you have to buy. The rest is free. You pay your monthly fee and don't have to worry about buying any expansions to buy up to lvl 80ish nowadays. In WoW, you can hold off buying expansions if you don't want a new race/class yet, just like EQ and you don't need expansions until you hit those zones that require them of course. The problem is, imho, you need to buy them all. There was a great deal, get every expansion for free and boosted to level 80, but that brings me to the next problem of the game.

It's all about the endgame. Back in the days, I spend 4 years just having fun in EQ1. There was no need to rush to 60. There were always people around me, I had my problems finding groups, but I was almost never online alone in a zone. Nowadays, if you talk about EQ2, WOW, Rifts, NWO, etc, almost every game only talks about endgame. People are also talking about finally done this leveling, but I really love the leveling, hate when it ends, as you have to sit in town wait for hours and hours to find someone who is going to run a dungeon again and again and again. The fun of continueing to level, spending time exploring new worlds and stuff like that, I miss it in the end game. Making it the worst part of most MMOs. I named EQ2 in there, but I haven't reached endgame content with my rogue at any point and while I didn't always have it easy finding people around, I did enjoy the main level content a lot, good lore.

 

But I can keep going, the point is yes WoW did it better. They won. A lot of people liked it, but all of  their customers didn't exist before WoW was released and most of them wouldn't have enjoyed a MMO, or don't like MMO's (many returned to their rts/fps/other games after they were done with WoW). WoW created it's own players and kept those players close. Most of them hop back and forth waiting for expansions to go back and do the new thing again and leaving after that again. Like the old days, where you would buy the new warcraft expansion, play it for a few weeks, months, maybe a year and then put it away and go play other games.

WoW will remain, players will go back to WoW for another 2-5 years at least, the game will exist for another 10-20 years (look at EQ1, still running acceptable after 13/14/15 years??). But more genres will bland into MMOs. People will be scattered over more games and more games will be played. I doubt we will see another WoW anytime soon. They did it at the right time and with enough resources. I doubt Titan will do the same as WoW did, as they miss the momentum to do it. They will bring new players into the genre again, but with so many already playing it, it will be harder to beat the first kiss experience.

  brackatcha

Novice Member

Joined: 8/27/12
Posts: 24

6/17/13 7:16:40 AM#25

The question was answered well previously in this thread...they captured mass by being in the right place at the right time with the product with the most mass appeal at the time. They then reinvested in the product, released timely content updates and voila!

What do they do better now than other MMOs....

1) Graphics - dated, defintely not a positive for this game anymore..even the art style, at this point, has become old and tiremsome.

2) Questing - sorry, many other MMOS do this better with dynamic events or deeper story arcs

3) Character Developlment - Skill Tree = at one time a very strong feature..now it has been dumbed down beyond any real consideration

4) Leveling - eh, I can't think of any reason that leveling in WoW is more captivating than other MMOs

5) End-game - not knocking WoW's end game..but I definitely don't think theirs is any better than the standard MMO released today. WoW does offer a lot of options at end-game; none of them particularly captivating however.

6) Combat- they probably have the smoothest combat/animations of any MMO..so yes an argument that they do this better is justified.

7) LFG Tool - some view this as a negative, I dont. WoW has the best LFG tool out there.

I am not a WoW hater..I recently quit after getting two toons to 90 and realizing I just didnt want to spend my limited gaming hours doing the same crap I have done for years in this game; it is now old and stale and there really is not a fix for that.

 

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 589

6/17/13 7:20:39 AM#26

You take

- existing IP (Warcraft)

- low hardware requirements

- smooth running game

- good marketing

- the right time

- incompetent competitors

mix it and shake it and there you have your success. WoW started the MMO hype train in the West. As soon as they had their initial customer base word-of-mouth did the rest. What MMO would you choose, the one your friends already play or another one ? So it just got bigger and bigger.

  korent1991

Hard Core Member

Joined: 5/01/09
Posts: 1297

6/17/13 7:25:47 AM#27
Originally posted by Asariasha

 

Originally posted by korent1991

to be honest... only thing they do better are - PC requirments. You can run that game on a toaster :D

everything else they have now is just the result of living on the fame of past.

If the game was bad, it would not entice millions of players to rejoin with every new expansion. The game is awesome for the majority of players. Derogating Blizzards accomplishment is enviousness - nothing else.

yeah, you mean the numbers which state that every expansion sells less and less copies and that with every new expansion there's less and less subscribers?

just take a look at the ratio of subbers vs number of copies sold on each new expansion. Those numbers will give you the feeling of how the game is doing in western market and the numbers aren't showing a good trend.

"Happiness is not a destination. It is a method of life."
-------------------------------

  Muke

Elite Member

Joined: 1/04/07
Posts: 1478

6/17/13 7:29:16 AM#28
Originally posted by Anthur.
What MMO would you choose, the one your friends already play or another one ?

If all your friends jump off the roof, would you?

Bad example;   DON'T JUMP!!!!!

 

Personally I would play the game I like, not because others recommend. I would go by personal judgement.

 

 

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Derros

Hard Core Member

Joined: 2/16/09
Posts: 941

6/17/13 7:32:43 AM#29
Originally posted by Muke
Originally posted by Anthur.
What MMO would you choose, the one your friends already play or another one ?

If all your friends jump off the roof, would you?

Bad example;   DON'T JUMP!!!!!

 

Personally I would play the game I like, not because others recommend. I would go by personal judgement.

 

 

A better example would be, all of your friends hang out at this one bar, which ones do you go to?  That one or the one down the street where you dont know anyone?

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

6/17/13 7:34:08 AM#30

Creating literal armies of unpaid volunteer viral marketers.

Only EVE approaches it in terms of almost religious fan reverence, but (obviously) cannot match the sheer scale.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Anthur

Hard Core Member

Joined: 3/05/10
Posts: 589

6/17/13 7:35:12 AM#31
Originally posted by Muke
Originally posted by Anthur.
What MMO would you choose, the one your friends already play or another one ?

If all your friends jump off the roof, would you?

Bad example;   DON'T JUMP!!!!!

 

Personally I would play the game I like, not because others recommend. I would go by personal judgement.

 

 

Come on , stay reasonable here.

MMOs are just a product you buy. So assume you want to buy a product of a genre you have no experience in (most people had never played an MMO before) and you can choose between several products. One is recommend by your friends. And the product is meant to be used together (called multiplayer). So which one would you take ? It only costs you 50$, you don't have to risk your life you know. :)

  Lugors

Hard Core Member

Joined: 10/06/12
Posts: 150

6/17/13 7:36:00 AM#32
Originally posted by korent1991
Originally posted by Asariasha

 

Originally posted by korent1991

to be honest... only thing they do better are - PC requirments. You can run that game on a toaster :D

everything else they have now is just the result of living on the fame of past.

If the game was bad, it would not entice millions of players to rejoin with every new expansion. The game is awesome for the majority of players. Derogating Blizzards accomplishment is enviousness - nothing else.

yeah, you mean the numbers which state that every expansion sells less and less copies and that with every new expansion there's less and less subscribers?

just take a look at the ratio of subbers vs number of copies sold on each new expansion. Those numbers will give you the feeling of how the game is doing in western market and the numbers aren't showing a good trend.

You mean the numbers that state they have more paying western subscribers that the rest of the western themed MMOs (F2P or not) have combined?

  sportsfan

Advanced Member

Joined: 8/20/12
Posts: 342

6/17/13 7:40:11 AM#33
Originally posted by brackatcha

The question was answered well previously in this thread...they captured mass by being in the right place at the right time with the product with the most mass appeal at the time. They then reinvested in the product, released timely content updates and voila!

What do they do better now than other MMOs....

1) Graphics - dated, defintely not a positive for this game anymore..even the art style, at this point, has become old and tiremsome.

2) Questing - sorry, many other MMOS do this better with dynamic events or deeper story arcs

3) Character Developlment - Skill Tree = at one time a very strong feature..now it has been dumbed down beyond any real consideration

4) Leveling - eh, I can't think of any reason that leveling in WoW is more captivating than other MMOs

5) End-game - not knocking WoW's end game..but I definitely don't think theirs is any better than the standard MMO released today. WoW does offer a lot of options at end-game; none of them particularly captivating however.

6) Combat- they probably have the smoothest combat/animations of any MMO..so yes an argument that they do this better is justified.

7) LFG Tool - some view this as a negative, I dont. WoW has the best LFG tool out there.

I am not a WoW hater..I recently quit after getting two toons to 90 and realizing I just didnt want to spend my limited gaming hours doing the same crap I have done for years in this game; it is now old and stale and there really is not a fix for that.

 

The only thing you are right about is graphics. But even there fluid combat/game play top graphics any time, isn't it Mario ?

 

The other things lack insight: questing: phasing allows story telling and changing quest lines in real time. World changes around you without even a loading screen in sight.

Also that same phasing allows now for farms to build and grow in a world instead of loading an instance screen (same goes ffor pet Battles).

So questing is indeed a lot beter in WOW.

 

Secondly LFG or cross server play: start in 2006 in BG's, 2009 in dungeons and now in a seamless background loading world acroos servers: enter the virtual realm, where you play at the SAME time as 30.000 others instead of the same 2K limit per server.

---

Thirdly: the problem is that people only watch the "little things" but forget to analyse the technical infrastructure behind it all.

 

--- Question

 

Name me ONE MMORPG that brings players seamless  in REAL time (without loading screens) together from different servers...in a complete open background loading world ?

You can't. The line above is just the last edition (introduced in 2012) and complemented in patch 5.4 through virtual realms.

 

These "new" things (along with the fluid engine) made the difference during all these years. Players don't see it as such: they only watch the little things that really don't matter at all.

On a technical basis (phasing farms, changing worlds, seamlees grouping of players from different servers, virtual realms, constant class balances and controls, fluid combat), WOW is in a League of its own.

That's not fan talk, that's detectable technology behind it all.

 

  User Deleted
6/17/13 7:41:24 AM#34
Originally posted by Thane
Originally posted by page975
Originally posted by Asariasha

They are pioneers of the onlinegaming industry. Blizzard simply took the chance when the onlinegaming industry started to evolve into a serious and profitable market - or better let's say. The market already was there. It just waited for someone to find it.

WoW was the first MMO that was professional marketed over all available channels (print, online, tv). It was a totally new concept for the broad masses and thatfor easily enthused thousands of customers. Beyond that ... WoW has solid graphics, game design and is fun to play. A big plus was the fresh unused playerbase. Only a hand full of experienced EQ1/DAoC/Lineage veterans disliked the game. However, the majority of the new customers loved this new experience. 

Yes, this is it.....Few people get this. WoW came when EQ1 needed an upgrade. SOE tryied with EQ2 at the same time but the their game ran like crap on most computers. 

Who ever got it right at that point in time would be the winner, and WoW took it by far.

 

- Also understand that Blizzard dumped profits back into their game, SOE just took.

-EQ2 had paid expantions, WoW gave free patches for the longest time.

-EQ2 looked like plastic, WoW blended in nice with their graphics for that time.

-EQ2 expantions fit like a bad jig saw puzzle, WoW was seemless.

 

I hate what WoW is now, but they were the clear winner back then !

pfffffffffff..... imo EQ2 came out when the wow train was running in full force already.

WoW came out shortly after DAoC hit it's zenith... and sony realised THEN they should do sth.... which they couldn't

 

anyway, what is WoW doing right? it is doing things when needed... and it's doing em correctly

uh and ps: if you wanna imply wow took alot from EQ2, you are seriously desperate...

 

Well your "opinion" is massively incorrect. EQ2 came out a week before WoW. 

  SethiusX

Advanced Member

Joined: 3/22/08
Posts: 136

6/17/13 7:42:29 AM#35

I play WoW currently, and enjoy it, so that is my disclaimer. However, I frequently have taken extended breaks, and I have tried almost every other MMO that has been released in the past 13 years (I started with EQ in 2000). I have enjoyed many of them for a time.

This is what I think WoW does better than the rest, some of which are Blizzards design, some of which are due to the large community (also note, I am a raider by nature, so that is my perspective):

  • Their Raid design and raid boss design is so meticulously crafted that is essentially an E-Sport in its own right
  • The theory crafting community is unbelievable - it really adds to the depth of gameplay and to the whole E-Sport element of raiding
  • The "fluidity" of the game (combat, controls, tightness to the ground, it all feels so spot on)
  • Metric butt-TONS of content
  • Open-ness to the Mod community (except maybe Rift? I hear they have gotten good with this)
  • The addictive nature of it all - THE CARROT is always in front of me and that carrot tastes SO good (awesome loot that really improves my character and makes me powerful)
  • The Quality of their product - 8 years of refinement has given them this advantage
  • The EPIC feel... they spare no expense in the design of an epic world filled with epic characters and epic moments
Ultimately, WoW could be better in some areas, but it has a lot going for it, and I would call it best in class at this time. Maybe something else will come along, but even then Blizzard is pretty quick to try and incorporate the good ideas of others into their own game (just as others try to incorporate Blizz's ideas into their games).
 
The reason I keep coming back... why play a game that is similar to WoW... why not just play WoW? I started enjoying it more when I stopped worrying about what it didn't have, and started having fun with what it does.
  Rusque

Elite Member

Joined: 6/08/10
Posts: 1457

6/17/13 7:43:26 AM#36

Here's my list on what WoW does better:

 

1. Polish. Sometimes people aren't sure what this is referring to, but basically it's the engine. Fluid, 1:1, highly in tune. When someone says ____ game is "clunky" what they're saying is that it's the opposite of this. Smoothness and immediacy of response from the game are very important to feeling connected to your character.

2. Seamless world. How many times has a person started a Night Elf character and immediately went 40+ minute run (and boat ride) to Iron Forge so they could play through the Human zones? The world is connected, and it feels connected even though it's secretly loading the nearest area. GW2 would have been better if they had a seamless world too, but instead you get those horrid zone entrances.

3. Blizzard understands collectibles. Yeah people like achievements, but you know what's better than achievements? Mounts and Pets and tabards and non-combat trinkets and holiday outfits and transmog gear. People do love to collect these things and there's plenty of them in the game. Sure the cash shop has a handful, but I've lost count how many are available in game. Not to mention the best (and rarest) stuff is always in game. This draws people back more than anything else. Everyone knows that gear will get upgraded and expansions will wipe progress, but these collectibles are yours forever (or until the servers shut down).

4. Mini-games. Darkmoon faire is a regular thing, holidays events are never too far away. These break the monotony of the same old everyday dungeon/raid grind. Look at how well GW2 Super Adventure Box was received. People love extra stuff. On top of all this, Pandaland added farming minigames and pet battles which if it came out as an indie title or iOS game would receive top marks and people would rave about it. And yet, here it is, a game within a game.

5. Quests. Yes, WoW is known for kill 10 rats and fedex. But that is a shallow and fairly ignorant assessment of WoW's quests. And happens to be something most themeparks get wrong. The WoW devs have done everything in their power to add more and more quest variety over the years. There's a plants vs zombies quest chain in Hillsbrad, there's the drakenskryd in frost peaks, there's Joust! in Mount Hyjal, there's the dwarf spy quests, steath based quests (non-rogue), round up quests, there's just a lot. And there are many epic quest chains, quest chains that could be entire single player campaigns for other games are built into WoW. People either forget this or simply dungeon grind to max level so they can get to end game as quickly as possible (that's not a WoW problem, that's a player problem).

6. Alt friendly. A few years ago Blizzard realized that players did in fact really want to play multiple characters, the game has become more alt friendly since and many people perceive this as dumbing down as characters level faster. But it makes sense to a game like WoW where chances are, most of the MMO community has played it, and might not feel like going through the same content repeatedly.

7. Easy to learn, difficult to master. People love to talk about WoW being easymode, but it is very easy to pick up and play and you can see all the content without ever having to really dig and learn everything about your class and the encounters. But the content becomes significantly more difficult as you go from LFR to Normal to Heroic. Cataclysm should remind everyone that Blizzard can easily make content difficult, but then people will simply cry because almost no one can do it. I enjoyed the Cata heroics before they got nerfed, but what I didn't enjoy was how it was nearly impossible to find 4 competent people to do them with. A lot of people, on these boards esp, seem to prefer the very difficult to learn, easy to master games. Games that are front-loaded with difficulty (like EVE) are all about working really really hard to learn to play, but once you've learned it and established yourself, it's pretty much base knowledge at that point.

WoW is more like MTG in that anyone can play it, but you can always push yourself more. A little bit tighter rotation, a little bit later on the big heals, a little bit faster to move out of a deadly zone, there's just always a little bit more you can do both strategically, tactically and in building your character. For some, finding a cookie cutter build and using it is all that's needed, but if you look at the top 3% who actually complete heroic raid content, that's not what they do, they change builds and tactics for every boss, the level of detail, skill, and time required is much higher than what you see in other games.

8. Blizzard keeps up with the times. They can't really redo the visuals without a complete rebuild at this point, but in terms of adopting features from other games, they are very good at incorporating them into WoW. People always cry, "Blizzard stole this idea from ____." Yeah, but so what? Games take ideas from each other all the time.

 

In the end, I can't see myself going back unless the next expansion offers something crazy amazing - with Blizzard you never know, but I do know this Blizzard is one of the few companies that always has and still does care about putting out a great product. Sometimes they screw something up (see D3 RMAH), but they always care about making good games. That's important for the industry and regardless of how much you might hate Blizzard because they influenced the industry so much, at least they make for stiff competition.

 

  Zorgo

Elite Member

Joined: 12/05/05
Posts: 2156

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

6/17/13 7:44:31 AM#37
Almost everything.
  Muke

Elite Member

Joined: 1/04/07
Posts: 1478

6/17/13 7:47:13 AM#38
Originally posted by Lugors
 

You mean the numbers that state they have more paying western subscribers that the rest of the western themed MMOs (F2P or not) have combined?

That isn't relevant to the ppl in charge, to the players like you and me perhaps, but not the big wallets.

 

A game can have like 100M players, #2 in sub numbers can have like 1M...If #2 stays stable and #1 with the 100M produces a trend with numbers going down steadily for a while to like...for example 50M.....you and I wouldn't be concerned but sh*t hits the fan in the Board Room and there will be a meeting why things are going bad as they think in percentages.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

6/17/13 7:49:42 AM#39
Originally posted by Icewhite

Creating literal armies of unpaid volunteer viral marketers.

Only EVE approaches it in terms of almost religious fan reverence, but (obviously) cannot match the sheer scale.

Icewhite wins the thread.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  korent1991

Hard Core Member

Joined: 5/01/09
Posts: 1297

6/17/13 7:49:46 AM#40
Originally posted by Lugors
Originally posted by korent1991
Originally posted by Asariasha

 

Originally posted by korent1991

to be honest... only thing they do better are - PC requirments. You can run that game on a toaster :D

everything else they have now is just the result of living on the fame of past.

If the game was bad, it would not entice millions of players to rejoin with every new expansion. The game is awesome for the majority of players. Derogating Blizzards accomplishment is enviousness - nothing else.

yeah, you mean the numbers which state that every expansion sells less and less copies and that with every new expansion there's less and less subscribers?

just take a look at the ratio of subbers vs number of copies sold on each new expansion. Those numbers will give you the feeling of how the game is doing in western market and the numbers aren't showing a good trend.

You mean the numbers that state they have more paying western subscribers that the rest of the western themed MMOs (F2P or not) have combined?

so you want to compare F2P numbers (which we certanly don't know in the sligthtest) with sub numbers? :D

where did you came up with that information? it's kinda hard to believe at that when almost every other sale numbers speak differently.

"Happiness is not a destination. It is a method of life."
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