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Mortal Online

Mortal Online 

General Discussion  » Still no Greenlight...

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40 posts found
  Robokapp

Elite Member

Joined: 11/15/09
Posts: 4702

The only luck I had today was to have you as my opponent.

6/16/13 12:11:40 AM#21
Originally posted by Vyeth
Originally posted by Tyserie
That's good, I don't want to see more people cheated by them :) They destroyed one of  most promising games I have seen ever. Just one huge Gangfest, nothing more.

Hard to place the blame exclusively on them.. You should put some of that blame on your fellow MMO PvPr's...

Any game with a semblance of PvP ends up with, massive exploits being used, obsessive griefing, and an overly competitive nature that see's the game boil down to just 1 or 2 options as far as combat goes... You are either this, or you are that... Shades of grey are unacceptable..

if the metagame is 'just this' then it's a poor MMO.

 

look at games like eve and how fleet doctrines constantly change and reccomended fits constantly update.

 

there is no Godmode fit. balance between survivability and dps, agility and armor...what's "best" we will never know. everyone tries to adapt, everything changes. 

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3024

I actually still like MMORPGs

6/16/13 12:31:58 AM#22
What is really shocking, is that somewhere some how, someone, right now...is playing this game and thinks it's the shit.

  Rohn

Hard Core Member

Joined: 7/02/08
Posts: 3749

6/16/13 12:45:56 PM#23
Originally posted by Fendel84M
What is really shocking, is that somewhere some how, someone, right now...is playing this game and thinks it's the shit.

 

Not really shocking.  Take a look around this website, for example.  One person's favorite game is another's most hated.  It all comes down to taste or preference.  No one is right or wrong in that regard.

Quite a few people bemoan the prevalence of themepark clones that dominate the space.  Despite its flaws, MO definitely provides a different type of MMO experience.

Hell hath no fury like an MMORPG player scorned.

  deathshroud

Apprentice Member

Joined: 11/06/10
Posts: 1392

6/16/13 12:59:22 PM#24
Originally posted by Robokapp
Originally posted by Vyeth
Originally posted by Tyserie
That's good, I don't want to see more people cheated by them :) They destroyed one of  most promising games I have seen ever. Just one huge Gangfest, nothing more.

Hard to place the blame exclusively on them.. You should put some of that blame on your fellow MMO PvPr's...

Any game with a semblance of PvP ends up with, massive exploits being used, obsessive griefing, and an overly competitive nature that see's the game boil down to just 1 or 2 options as far as combat goes... You are either this, or you are that... Shades of grey are unacceptable..

if the metagame is 'just this' then it's a poor MMO.

 

look at games like eve and how fleet doctrines constantly change and reccomended fits constantly update.

 

there is no Godmode fit. balance between survivability and dps, agility and armor...what's "best" we will never know. everyone tries to adapt, everything changes. 

this is something sv failed terribly with, there are just a few builds in mo that are effective, whilst you can use more you would be at a slight disadvantage and the game is not well balanced between races, equipment, skills.

the developers do ad alot of new content regularaly but often it doesnt work or is implemented poorly, an example of this is spear stance, used to counter mounted cavalry i believe it was added with the epic patch over 2 years ago and still doesnt work.

also some bugs have been ingame since beta 3 years ago and im not talking small bugs either but major ones that can result in a player death.

 

the game is rotten at its core, the basic fundamentals do not work. For example the game doesnt support more than 50 players onscreen at once otherwise it bottlenecks and players pop in and out or remain invisible to you, you can imagine how much fun that would be in a siege with over 100 people.

the game is plagued with lag and rubberbanding, weird animations and poor prediction since beta and no matter how many times the developers have attempted to fix it its always been there and hasnt been fixed.

 

the game is not coded for an mmorpg of this magnitude, if it cant support the small playerbase it currently has and is plagued with bugs, lag prediction and exploits, how can it ever survivie on steam where its player base could increase 3x

there are 2 types of mmo, imitators and innovaters.

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

6/21/13 2:53:22 AM#25
Originally posted by Numb69
[mod edit]

Valve are in process of remaking Greenlight, it may very well make it through the new one whenever that one is ready.

  SomeHuman

Advanced Member

Joined: 1/24/12
Posts: 277

6/24/13 6:05:55 PM#26

I've been direct downloading MO for like three days now (honestly).  I'm glad I saw this thread, and I will be wary if it ever finishes downloading and I get in.

I'm curious about the sandbox element, but it sounds like I'll just want to leave once I'm on.  Is there anyone playing this game in the forums that enjoys it or can talk about some of the good points?  The videos look pretty decent.  I don't mind PvP, even if it is harsh through my first few days of the game.

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  deathshroud

Apprentice Member

Joined: 11/06/10
Posts: 1392

6/25/13 12:40:25 AM#27
Originally posted by AlmightyGod

I've been direct downloading MO for like three days now (honestly).  I'm glad I saw this thread, and I will be wary if it ever finishes downloading and I get in.

I'm curious about the sandbox element, but it sounds like I'll just want to leave once I'm on.  Is there anyone playing this game in the forums that enjoys it or can talk about some of the good points?  The videos look pretty decent.  I don't mind PvP, even if it is harsh through my first few days of the game.

i played the game for 3 years and whilst it has its issues i certainly enjoyed my time playing for the most part but the game is rather unfinished and buggy. it offers a different experience to most mmos and promises alot but in reality its quite different.

 

still i urge everyone to at least give it a try, you might dislike it or you might not but at least you will know for sure.

 

the sandbox elements arent all that bad, some poorly implemented whilst others very well done however most systems have their issues once you know them inside and out.

 

 

now im not 100% sure on what you would call sandbox but heres a few of the things that spring to mind

armor shield weapon crafting, there was like over 1 million weapon crafting combinations or somethnig ridiculous

cooking is very indepth, whislt everyone needs to eat to be effective ingame i think only a few actual recipies were needed, but you can go into great depth with it if you choose.

alchemy is confusing, but you can essentially mix anything to attempt to make a potion and the combinations are unbelievably large, some guilds know amazing potions whilst others dont depends on what you discover.

you have skills like butchery, gathering, taming, creature control, cooking, alchemy, lockpicking, thievery, crafting, and also skills to build things like houses, catapults etc.. i think theres like over 1000 skills in this game its ridiculous and seems over done imo many could have been grouped together.

there are 2 types of mmo, imitators and innovaters.

  bigbudz

Novice Member

Joined: 4/07/11
Posts: 53

6/25/13 12:53:19 AM#28
I wish the no counted i logged in Steam just to vote no to this game.

Current PC Build

http://pcpartpicker.com/b/p8RBD3


Present: Current offerings are low quality or soloable

Past:AoC, DCUO, FFXI,FFXIV 1.0 and ARR,WoW,Fallen Earth, Tabula Rasa, TSW, SWTOR, Rift, Aion, WAR, Darkfall, STO, CoH/CoV, GW2, Diaspora, EQ2, DDO, and a bunch of forgettable ftp games

  Squeak69

Advanced Member

Joined: 1/21/13
Posts: 972

cheese cheese wheres da bloody cheese

6/25/13 2:21:19 AM#29
Originally posted by deathshroud
Originally posted by AlmightyGod

I've been direct downloading MO for like three days now (honestly).  I'm glad I saw this thread, and I will be wary if it ever finishes downloading and I get in.

I'm curious about the sandbox element, but it sounds like I'll just want to leave once I'm on.  Is there anyone playing this game in the forums that enjoys it or can talk about some of the good points?  The videos look pretty decent.  I don't mind PvP, even if it is harsh through my first few days of the game.

i played the game for 3 years and whilst it has its issues i certainly enjoyed my time playing for the most part but the game is rather unfinished and buggy. it offers a different experience to most mmos and promises alot but in reality its quite different.

 

still i urge everyone to at least give it a try, you might dislike it or you might not but at least you will know for sure.

 

the sandbox elements arent all that bad, some poorly implemented whilst others very well done however most systems have their issues once you know them inside and out.

 

 

now im not 100% sure on what you would call sandbox but heres a few of the things that spring to mind

armor shield weapon crafting, there was like over 1 million weapon crafting combinations or somethnig ridiculous

cooking is very indepth, whislt everyone needs to eat to be effective ingame i think only a few actual recipies were needed, but you can go into great depth with it if you choose.

alchemy is confusing, but you can essentially mix anything to attempt to make a potion and the combinations are unbelievably large, some guilds know amazing potions whilst others dont depends on what you discover.

you have skills like butchery, gathering, taming, creature control, cooking, alchemy, lockpicking, thievery, crafting, and also skills to build things like houses, catapults etc.. i think theres like over 1000 skills in this game its ridiculous and seems over done imo many could have been grouped together.

that's crafting, what building elements are there?

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  SomeHuman

Advanced Member

Joined: 1/24/12
Posts: 277

6/25/13 8:05:25 AM#30

I finished the download and played for about an hour last night.  No one pk'd me and everyone was pretty helpful.  Yet, some commented that it was odd there weren't a lot of griefers running around.  In agreement with the previous post, Mortal Online seems to have some sandbox elements in terms of crafting, open-world, non-linearity, etc.  The housing seems to be a buy and place sort of thing and not a construct it sort of thing.

It had a Darkfall sort of feel.  Also, the client didn't crash, and I didn't encounter any odd bugs.  The game does feel a little dated, but I had a good time.

I did like how little hand-holding there was in the game.  You had to remember how to get to places you went and read signs.  I'm surprised about all the trash talk I've heard in this thread.  Maybe I just had a very uncommon experience.

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10718

I think with my heart and move with my head.-Kongos

6/25/13 8:16:15 AM#31


Originally posted by Toferio

Originally posted by Numb69 [mod edit]
Valve are in process of remaking Greenlight, it may very well make it through the new one whenever that one is ready.



Why? The game has had years to turn into a decent game. Putting it on Steam isn't going to fix anything, it's just going to hang around even longer before it finally dies.

I can not remember winning or losing a single debate on the internet.

  SomeHuman

Advanced Member

Joined: 1/24/12
Posts: 277

6/25/13 8:24:29 AM#32
Originally posted by lizardbones

 


Originally posted by Toferio

Originally posted by Numb69 [mod edit]
Valve are in process of remaking Greenlight, it may very well make it through the new one whenever that one is ready.


Why? The game has had years to turn into a decent game. Putting it on Steam isn't going to fix anything, it's just going to hang around even longer before it finally dies.

 

Why not?

I don't have any attachments to this game.  I do like the idea of offering mmorpg's that break the mold of the usual fare.  As a mmorpg community, shouldn't we support independent studios?  This forum is frolicking with complaints about new offerings like Neverwinter that offer little freedom, mystery, and creativity.  This game has tried to emulate something different than point-click, quest, quest, loot, etc.

Even if I never play it again, why not support it so people can try it and have a taste of other dynamics available in their mmorpg bouquet.  And, a game that is three years old isn't ancient (published June 2010).

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10718

I think with my heart and move with my head.-Kongos

6/25/13 8:48:42 AM#33


Originally posted by AlmightyGod

Originally posted by lizardbones  

Originally posted by Toferio

Originally posted by Numb69 [mod edit]
Valve are in process of remaking Greenlight, it may very well make it through the new one whenever that one is ready.
Why? The game has had years to turn into a decent game. Putting it on Steam isn't going to fix anything, it's just going to hang around even longer before it finally dies.  
Why not?

I don't have any attachments to this game.  I do like the idea of offering mmorpg's that break the mold of the usual fare.  As a mmorpg community, shouldn't we support independent studios?  This forum is frolicking with complaints about new offerings like Neverwinter that offer little freedom, mystery, and creativity.  This game has tried to emulate something different than point-click, quest, quest, loot, etc.

Even if I never play it again, why not support it so people can try it and have a taste of other dynamics available in their mmorpg bouquet.  And, a game that is three years old isn't ancient (published June 2010).




That's just it. Games getting voted into Greenlight happens by players voting, not Valve. The players keep on not voting the game in. I think it's with good reason. It was a cool idea but a bad game and it's not going to improve.

The game had three years of being "live" to improve and five or more years prior to that for initial development. The game is eight years old, possibly more. If it hasn't turned into a good game by now, it's not going to.

I can not remember winning or losing a single debate on the internet.

  deathshroud

Apprentice Member

Joined: 11/06/10
Posts: 1392

6/25/13 12:16:37 PM#34
Originally posted by lizardbones

 


Originally posted by AlmightyGod

Originally posted by lizardbones  

Originally posted by Toferio

Originally posted by Numb69 [mod edit]
Valve are in process of remaking Greenlight, it may very well make it through the new one whenever that one is ready.
Why? The game has had years to turn into a decent game. Putting it on Steam isn't going to fix anything, it's just going to hang around even longer before it finally dies.  
Why not?

 

I don't have any attachments to this game.  I do like the idea of offering mmorpg's that break the mold of the usual fare.  As a mmorpg community, shouldn't we support independent studios?  This forum is frolicking with complaints about new offerings like Neverwinter that offer little freedom, mystery, and creativity.  This game has tried to emulate something different than point-click, quest, quest, loot, etc.

Even if I never play it again, why not support it so people can try it and have a taste of other dynamics available in their mmorpg bouquet.  And, a game that is three years old isn't ancient (published June 2010).




That's just it. Games getting voted into Greenlight happens by players voting, not Valve. The players keep on not voting the game in. I think it's with good reason. It was a cool idea but a bad game and it's not going to improve.

The game had three years of being "live" to improve and five or more years prior to that for initial development. The game is eight years old, possibly more. If it hasn't turned into a good game by now, it's not going to.

 

no votes dont count as a vote, just so ya know. they dont even count no votes.

 

the housing system is sort of sandbox but not free to place, essentially in towns you can buy house deeds, the deed allowd you to place that type of house or house upgrade, you trhen must take the deed and find a house spot, house spots are pre determined locations all over nave that a player can use a house deed on, once you use the house deed on the spot, tyou then need to construct the house. houses require stone metal and wood in varying amounts, you can use any type of each and depending on what you use to build it it will effect its hit points. Once a house is built oyu can use it as storage, place some crafting tables within in it for a sort of wilderness crafting area and log out safely within it. you can also buy upgrades that expand your house. Houses can also be destroyed with siege weaponry but it takes quite a lot of effort to bring a house down so it doesnt happen pointlessly it is a planned and aagenda driven affair.

 

with the first territory control patch they added free to place towers that are used to control territory on the map, this free to place design is supposedly getting implemented into the housing system so houses will eventually be able to be placed where ever you like

 

have to note though i havent played the game in about a year and many of the people on this forum posting havent played it in a much longer time frame some not since beta but they still post their opinions

 

 

there are 2 types of mmo, imitators and innovaters.

  SomeHuman

Advanced Member

Joined: 1/24/12
Posts: 277

6/25/13 3:52:56 PM#35

Deathshroud,

That description made me associate Mortal Online even more with the original Darkfall.  Housing was a little different, but they did the clan keeps/fortresses very similar to the housing and towers.

Gaming since 1985; Online gaming since 1995; No End in Sight! My YouTube Channel: https://www.youtube.com/channel/UC8POVoJ8fdOseuJ4U1ZX-oA

  Phaserlight

Advanced Member

Joined: 7/18/04
Posts: 707

Do you want to improve the world? I don't think it can be done. -Lao Tzu

6/25/13 4:05:08 PM#36
I wouldn't read too much into it.  This is the same process that "greenlit" Surgeon Simulator and Angry Video Game Nerd Adventures....

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

  Toferio

Advanced Member

Joined: 11/26/09
Posts: 1460

6/25/13 7:05:36 PM#37
Originally posted by Phaserlight
I wouldn't read too much into it.  This is the same process that "greenlit" Surgeon Simulator and Angry Video Game Nerd Adventures....

Your point? Gamers obviously want to play those games, thus the greenlight. Surgeon Simulator is pretty well received game and is decent fun. As for AVGN game, that's called having a big fanbase. 

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10718

I think with my heart and move with my head.-Kongos

6/25/13 8:09:25 PM#38


Originally posted by Toferio

Originally posted by Phaserlight I wouldn't read too much into it.  This is the same process that "greenlit" Surgeon Simulator and Angry Video Game Nerd Adventures....
Your point? Gamers obviously want to play those games, thus the greenlight. Surgeon Simulator is pretty well received game and is decent fun. As for AVGN game, that's called having a big fanbase. 



Which is exactly the point. Games that get Greenlit are games that Steam players want to see. Mortal Online is not one of those games. I mean, I've posted my opinion of the game, but my opinion doesn't matter one teensy, tiny bit. It's the opinion of the people who vote on Steam that matters, and they've voted for the things they want to see.

I can not remember winning or losing a single debate on the internet.

  deathshroud

Apprentice Member

Joined: 11/06/10
Posts: 1392

6/26/13 12:41:18 AM#39
i dont think it has anything to do with number of votes why mo isnt on steam, it was in the top 25 or something like that games voted for on greenlight but yet games outside of the top 25 got onto steam before mo did. I think its most likely due to svs practices and the state of the game.

there are 2 types of mmo, imitators and innovaters.

  Phaserlight

Advanced Member

Joined: 7/18/04
Posts: 707

Do you want to improve the world? I don't think it can be done. -Lao Tzu

6/26/13 8:34:56 AM#40
Originally posted by Toferio
Originally posted by Phaserlight
I wouldn't read too much into it.  This is the same process that "greenlit" Surgeon Simulator and Angry Video Game Nerd Adventures....

Your point? Gamers obviously want to play those games, thus the greenlight. Surgeon Simulator is pretty well received game and is decent fun. As for AVGN game, that's called having a big fanbase. 

My intuition is that the average MMO gamer doesn't care about the same things the average Steam member cares about.  Hence, I'd question the usefulness of Steam greenlight as a criteria to judge the value of a MMORPG.  I'd probably never play either of the video games I just mentioned for more than a minute or two; Mortal Online I would have to devote at least 6 hours to if I were to check it out.

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

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