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MMORPG.com Discussion Forums

Age of Wushu

Age of Wushu 

General Discussion  » AoW: A Great Example of Why Sandbox Titles Don't Work in the West

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236 posts found
  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

6/07/13 10:44:11 AM#21

Oh, and the mouse inversion people don't know how to use computers.  You can freaking do that with a 3rd party program, so WHY is it a complaint about the game.  If it matters to you that much, you'll figure it out - I have faith in the MMO gamer's ability to figure these things out themselves.

EDIT:

Auto-walk is damn helpful in finding NPCs in this game (of which there are thousands).  Perhaps this kills immersion a bit, but I'll take functionality over immersion any day of the week.

I don't see why an auto-walk meta immediately disqualifies AoW from sand box status.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17020

6/07/13 10:44:30 AM#22
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

No I don't prove your point.

There is a difference between sitting down and  playing a game and being slowly drawn into its world and game systems and sitting down to a lackluster game that, at the start, doesn't draw you in at all.

Have you ever watched Wagner's Ring Cycle? Well I have. All four opras take about 15 hours.

and I sat through every one. Is that instant gratification? Could you do it? Not many can. Why could I do it? Becuse it was good. Because the music and story draw you in and that particular perfromance had amazing singers.

Have you ever heard someone leave a long movie and say "wow, that movie was three hours, it didn't feel like it." Why? Because the movie did a good job at pacing, at engaging the viewer.

You might have also heard some people say "omg that movie was 2 hours and it was too long. Because the movie didnt do a good job.

  AIMonster

Elite Member

Joined: 12/31/08
Posts: 2016

6/07/13 10:46:09 AM#23
I wouldn't call the combat action either.  Sure, it has the rock/paper/scissors approach to combat similar to Mabinogi that relies a bit on reaction time, but it's no where near the level of a good action combat game.  It's sandwiched in my opinion somewhere between the slow "combat simulator" type combat system and an action combat game.  You don't need amazing reaction speed to play this game, and even someone who is bad at action combat should be able to pick it up and play without issue.  From what I've seen it's easier to play than WoW for example, which is by no means an action combat game.

Raptr link because it's the cool new trend:

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

6/07/13 10:46:51 AM#24
Originally posted by AIMonster
I wouldn't call the combat action either.  Sure, it has the rock/paper/scissors approach to combat similar to Mabinogi that relies a bit on reaction time, but it's no where near the level of a good action combat game.  It's sandwiched in my opinion somewhere between the slow "combat simulator" type combat system and an action combat game.  You don't need amazing reaction speed to play this game, and even someone who is bad at action combat should be able to pick it up and play without issue.  From what I've seen it's easier to play than WoW for example, which is by no means an action combat game.

A BIT on reaction time?  You sir, have not experienced combat in AoW.

It's twitchy as heck, to a point where it makes lag all important in being a competitive PvP'er.

I usually see people complain about the auto-target.  It depends on the set, plenty of sets require pretty careful aiming. 

  dar_es_balat

Novice Member

Joined: 1/13/07
Posts: 456

If someone has alot of friends, does that make them a socialist?

6/07/13 10:48:22 AM#25

Age of Wushu is not a sandbox.

Just because some site tells you its a sandbox does not mean that it is.   So what if you can learn skills from different classes?   You have to essentially play *as that class* in order to use those skills, if even for a few moments.    When you use a skill from a different class tree in combat you are locked out of all similar skills from different classes for a length of time so great that should you try any maneuver like that in PvP youd basically be dead before your next attack.

Age of Wushu is a theme park MMORPG with 30 day limits on most items procured through the cash shop in the game.  Even the bag extensions have time limits.

You want to know why it doesnt work in the west?

Because westerners dont want to pay their hard earned money for limited time crap.  They dont want to rent their outfit.  Theyd rather pay more and own it.

As for your initial point, that Sandbox games dont work in the west.... uh....

Ultima Online was created in the west.

Darkfall was too.

EvE, yep, its a western title.

Asheron's Call... made in Boston!

Entropia Universe: Stockholm, baby!

I'll stop now.

Crappy, petty people breed and raise crappy, petty kids.

  TalulaRose

Apprentice Member

Joined: 6/27/12
Posts: 407

6/07/13 10:49:06 AM#26
Originally posted by Sovrath
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

No I don't prove your point.

There is a difference between sitting down and  playing a game and being slowly drawn into its world and game systems and sitting down to a lackluster game that, at the start, doesn't draw you in at all.

Have you ever watched Wagner's Ring Cycle? Well I have. All four opras take about 15 hours.

and I sat through every one. Is that instant gratification? Could you do it? Not many can. Why could I do it? Becuse it was good. Because the music and story draw you in and that particular perfromance had amazing singers.

Have you ever heard someone leave a long movie and say "wow, that movie was three hours, it didn't feel like it. Why? Because the movie did a good job at pacing, at engaging the viewer.

You might have also heard some people say "omg that movie was 2 hours and it was too long. Because the movie didnt do a good job.

You are still missing the point. In a sandbox you are the one making that 15 hours of content, not watching it.

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

6/07/13 10:50:55 AM#27
Originally posted by TalulaRose
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

Let you in on a secret......its up to the players to make the game engaging in a sandbox.

 

 

HAHAHAHAHA

Best....argument.....ever!

 

It's not the game that's bad, YOU ARE, for not making it the game you want it to be.  So perfect!

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

6/07/13 10:51:18 AM#28
Originally posted by dar_es_balat

Age of Wushu is not a sandbox.

Just because some site tells you its a sandbox does not mean that it is.   So what if you can learn skills from different classes?   You have to essentially play *as that class* in order to use those skills, if even for a few moments.    When you use a skill from a different class tree in combat you are locked out of all similar skills from different classes for a length of time so great that should you try any maneuver like that in PvP youd basically be dead before your next attack.

Age of Wushu is a theme park MMORPG with 30 day limits on most items procured through the cash shop in the game.  Even the bag extensions have time limits.

You want to know why it doesnt work in the west?

Because westerners dont want to pay their hard earned money for limited time crap.  They dont want to rent their outfit.  Theyd rather pay more and own it.

As for your initial point, that Sandbox games dont work in the west.... uh....

Ultima Online was created in the west.

Darkfall was too.

EvE, yep, its a western title.

Asheron's Call... made in Boston!

Entropia Universe: Stockholm, baby!

I'll stop now.

Another "timed fashion" troll.  If the item bags weren't so easy to obtain, you might have a point about them - but they are easy to get, so it's a silly complaint.

As for the styles, there are CLEAR matchups that you simply do not understand.  Yes, my main set skills do far higher damage at a great efficiency.  No, they aren't always the best choice.

Perhaps I'm teamed with a Shaolin who synergizes well with knock up.  I'll use lotus palm.  Or perhaps I need more lock down.  Enter Eagle Claw.  Or maybe people are kiting too dang much.  Boom, Corrosion Palm.  There are SO many options that have different synergies both in duels AND in teams.

As for set GCD, it's to prevent one man armies.  The game forces you to hit huge synergies with others as opposed to doing it all yourself.  However, I believe that later in the game there's a way of removing different set GCD.

  dar_es_balat

Novice Member

Joined: 1/13/07
Posts: 456

If someone has alot of friends, does that make them a socialist?

6/07/13 10:55:40 AM#29

Youre actually not saying anything different than what people do in a Theme Park game.

There is nothing Age of Wushu related that is Sandbox.

As for Timed Fashion Trolling... lol sorry no I quit AoW after a couple months of Beta because it basically was a rip-off.   I havent posted anything on this game until today, when I saw your silly comparison and just had to read the thread.  I wanted to tell you plainly that you're wrong.  You're wrong on many levels.

That doesnt make my post a troll post.  That makes my post one that tells you you're wrong.  I really dont give a damn how you'll react.   Im not even going to be logged into the site in another 5 minutes.

Have a nice day.

Crappy, petty people breed and raise crappy, petty kids.

  grvmpybear

Novice Member

Joined: 3/14/13
Posts: 91

It's not the years in your life, it's the life in your years that makes all the difference.

6/07/13 10:56:58 AM#30
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

I've said it before and I'll say it again: games are played for entertainment and nothing more. It doesn't matter if it's a themepark or sandbox, if it's not fun, I'm not going to play it. I refuse to wade through hours of brain-numbingly boring tutorials to get to the fun. It's 2013; developers have the resources to make a tutorial interesting. It's a matter of ability. 

 

This is not an issue of sandboxes not working in the west. This is a matter of poor design not working in the west.

Currently playing: GW2 (Maguuma), DAoC (Uthgard), & Aion
Waiting For / Watching: TUG, CU, Black Desert, Archeage,Wildstar, and ESO.

  Jerek_

Apprentice Member

Joined: 5/08/04
Posts: 398

6/07/13 11:00:41 AM#31
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

I haven't played or followed AoW mostly for the same reason I haven't been paying attention to any new games- my gaming times already taken up by eve right now, but what stood out in the OP and in this exchange is whether or not the free to play crowd can really mix well with a sandbox game.  They have been trained by developers to expect to be sucked into short term games quickly to try and get them spending right away, how much patience can you expect from them for tutorials and slow starting gameplay?

Also, I think its setting and advertising (or lack of advertising) are probably bigger issues than any design elements.

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

6/07/13 11:03:10 AM#32
AoW is not a sandbox.

reviews are !@#$ing stupid. Play what you love.

  Sulaa

Novice Member

Joined: 7/13/11
Posts: 830

6/07/13 11:04:14 AM#33
Originally posted by fat_taddler

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

I believe I've stopped caring and 'being desperate'. 
More to the point why I will not play AoW. 

Microtransactions, zoned, lore-aescethics

Sandbox and generally mmorpg's are not on my priority entertaiment list high enough anymore, to play a game that have so fundamental things I don't accept.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17020

6/07/13 11:05:49 AM#34
Originally posted by TalulaRose
 

You are still missing the point. In a sandbox you are the one making that 15 hours of content, not watching it.

My point was speaking to the idea of instant gratification and allowing the content to draw you in.

Whether I'm "watching it" or whether the world and its game systems draw me in is not a concern to me. I don't require "instant gratification".  But the game systems must draw me in. I wasn't drawn into Age of Wushu and as he said "the start is boring".

Which goes back to my first point.

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1805

"I shall take your position into consideration"

6/07/13 11:07:23 AM#35

*Looking at AoW

"Hey! There is no sand in my box" :(

Currently playing: L2 Chronicle 4

  Flex1

Apprentice Member

Joined: 11/29/06
Posts: 410

“Give thanks for a little and you will find a lot.”The Hausa of Nigeria

6/07/13 11:11:29 AM#36
Originally posted by TalulaRose
Originally posted by Sovrath
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

No I don't prove your point.

There is a difference between sitting down and  playing a game and being slowly drawn into its world and game systems and sitting down to a lackluster game that, at the start, doesn't draw you in at all.

Have you ever watched Wagner's Ring Cycle? Well I have. All four opras take about 15 hours.

and I sat through every one. Is that instant gratification? Could you do it? Not many can. Why could I do it? Becuse it was good. Because the music and story draw you in and that particular perfromance had amazing singers.

Have you ever heard someone leave a long movie and say "wow, that movie was three hours, it didn't feel like it. Why? Because the movie did a good job at pacing, at engaging the viewer.

You might have also heard some people say "omg that movie was 2 hours and it was too long. Because the movie didnt do a good job.

You are still missing the point. In a sandbox you are the one making that 15 hours of content, not watching it.

HE isn't missing the point, you are. Read it again, and again, and again until you finally get to what he is trying to say. Then you will understand.

 

You guys keep saying the people or you the player are what make a sandbox, well that is half true. What the other half is missing is an engaging world that draws you in and provides you that other half of content you want.

 

Like he says, if the tutorial can't even draw you in to the game why should I expect the normal game to draw me in? See I used the word tutorial, what the guy was talking about before you brought this instant gratification crap that nobody was talking about.

 

 


  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

6/07/13 11:13:31 AM#37
Originally posted by Flex1
Originally posted by TalulaRose
Originally posted by Sovrath
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

No I don't prove your point.

There is a difference between sitting down and  playing a game and being slowly drawn into its world and game systems and sitting down to a lackluster game that, at the start, doesn't draw you in at all.

Have you ever watched Wagner's Ring Cycle? Well I have. All four opras take about 15 hours.

and I sat through every one. Is that instant gratification? Could you do it? Not many can. Why could I do it? Becuse it was good. Because the music and story draw you in and that particular perfromance had amazing singers.

Have you ever heard someone leave a long movie and say "wow, that movie was three hours, it didn't feel like it. Why? Because the movie did a good job at pacing, at engaging the viewer.

You might have also heard some people say "omg that movie was 2 hours and it was too long. Because the movie didnt do a good job.

You are still missing the point. In a sandbox you are the one making that 15 hours of content, not watching it.

HE isn't missing the point, you are. Read it again, and again, and again until you finally get to what he is trying to say. Then you will understand.

 

You guys keep saying the people or you the player are what make a sandbox, well that is half true. What the other half is missing is an engaging world that draws you in and provides you that other half of content you want.

 

Like he says, if the tutorial can't even draw you in to the game why should I expect the normal game to draw me in? See I used the word tutorial, what the guy was talking about before you brought this instant gratification crap that nobody was talking about.

 

 

Perhaps rely on your fellow veteran MMO player that has experienced all of the high level content in the game to guide your decision that the world draws you in FAR more once you complete the tutorial?

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

6/07/13 11:16:15 AM#38
Originally posted by Alamareth
Originally posted by Flex1
Originally posted by TalulaRose
Originally posted by Sovrath
Originally posted by fat_taddler
Originally posted by Sovrath
Originally posted by fat_taddler
most of the current crop of MMO players have not and probably will not make it through the tutorial aspects of this game.   

 This is a real shame because there is a ton of potential in this game but it seems that most will never get to see it because the tutorial is "boring." 

 

We see so many people on these forums clamoring for sandbox titles yet there is barely any support for this title.   Why not?   If you are so desperately seeking a sandbox experience, here's a great title to try.   The best part is that it's free, you just need to invest some time and patience to learn the game. 

 

Unfortunately,  I think a lot of players enjoy the idea of a sandbox style game but so far it seems that most can't or won't even play one. 

 

 

Well, you said it right there, the tutorial is boring.

This has nothing to do with sandboxes failing in the west. It does have to do with game companies not having a clue about making their games engaging at the start.

Why should any person assume that the rest of the game is good if the start, the part where the developers "have their audience" sucks?

You prove my point, thank you.    You want instant gratification from your games which unfortunately doesn't usually happen with sandbox style games. 

No I don't prove your point.

There is a difference between sitting down and  playing a game and being slowly drawn into its world and game systems and sitting down to a lackluster game that, at the start, doesn't draw you in at all.

Have you ever watched Wagner's Ring Cycle? Well I have. All four opras take about 15 hours.

and I sat through every one. Is that instant gratification? Could you do it? Not many can. Why could I do it? Becuse it was good. Because the music and story draw you in and that particular perfromance had amazing singers.

Have you ever heard someone leave a long movie and say "wow, that movie was three hours, it didn't feel like it. Why? Because the movie did a good job at pacing, at engaging the viewer.

You might have also heard some people say "omg that movie was 2 hours and it was too long. Because the movie didnt do a good job.

You are still missing the point. In a sandbox you are the one making that 15 hours of content, not watching it.

HE isn't missing the point, you are. Read it again, and again, and again until you finally get to what he is trying to say. Then you will understand.

 

You guys keep saying the people or you the player are what make a sandbox, well that is half true. What the other half is missing is an engaging world that draws you in and provides you that other half of content you want.

 

Like he says, if the tutorial can't even draw you in to the game why should I expect the normal game to draw me in? See I used the word tutorial, what the guy was talking about before you brought this instant gratification crap that nobody was talking about.

 

 

Perhaps rely on your fellow veteran MMO player that has experienced all of the high level content in the game to guide your decision that the world draws you in FAR more once you complete the tutorial?

Veteran....so cute.

 

I'm a pro...must be true I said it.

 

The game is crap, if you need people to try and convince you to play even the beginning (which should be the easiest part to get hooked) then you know it's not worth your time.

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  Alamareth

Advanced Member

Joined: 1/03/06
Posts: 591

6/07/13 11:17:13 AM#39

Been around MMO's since Ultima (MUDs before that, D&D before that), so yeah - I think veteran is more than fitting for me.  I've CB tested nearly every F2P game that ever reached any sort of western market (well over 100).  Worked as a VGM and a private server tester (Acclaim and Rappelz, respectively).  What else are you going to ask for?

I'm about as veteran as you get without being a true insider.

Your post is truly ironic, considering you indict me for not backing up my claim of "being an MMO veteran" (see above for that correction).  Yet you offer not one example as to why this game is crap.

Typical MMORPG troll.

Also, I find endgame content far more engaging than the beginning 10% of a game.  Always have.

  oGMo

Novice Member

Joined: 1/27/10
Posts: 89

6/07/13 11:20:09 AM#40


Originally posted by Alamareth
Oh, and the mouse inversion people don't know how to use computers.  You can freaking do that with a 3rd party program, so WHY is it a complaint about the game.  If it matters to you that much, you'll figure it out - I have faith in the MMO gamer's ability to figure these things out themselves.

Not really .. you can invert the mouse, but then when you go to use the actual cursor, it's still inverted. Even more unusable. Plus, why should I have to hunt down a third-party app just to do something that the devs should have taken 5 minutes to implement in the first place (check box, setting flag, and if/negation)? If they can't do something as simple as that (which every other game I've played in quite awhile has), what else can't they take the time for?

Anyhow, I did solve it: I moved on to other, more interesting games.

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