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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » I am sorry I am still loving this game

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41 posts found
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19392

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

6/05/13 12:21:48 PM#21
Originally posted by bcbully
still? it's been like a month and a half...

Well in this era where posters seem to come here and say they have stopped playing and uninstalled in weeks, or days, or even within an hour of loading the game, 5 weeks or so is practically an eternity.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Salenger

Advanced Member

Joined: 11/29/04
Posts: 512

The true character of a man can be seen when they are given power.

6/05/13 12:24:19 PM#22
Originally posted by Kyleran
Yeah, after playing a particular style of MMO for awhile, i.e. theme parks, a game with an entirely different design can feel really fresh and fun, same thing happened to me when I tried EVE, and it ended up being my longest running MMORPG.

I can agree with this statement.

I was on that page before i had tried Darkfall 1.0 and i played it for its lifespan,  But i just dont get that same interest from DFUW, i think AV might have lured in some players that had never touched the first DF, but the lack of skilled pvp in DFUW just kills it for me at least.

However DFUW is a better game for less skilled players and douchebags that enjoy a pixelated ego.

  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1305

\m/,

6/05/13 12:24:42 PM#23
Originally posted by Kyleran
Yeah, after playing a particular style of MMO for awhile, i.e. theme parks, a game with an entirely different design can feel really fresh and fun, same thing happened to me when I tried EVE, and it ended up being my longest running MMORPG.

...and same for me when I left Eve for rift

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Realbigdeal

Novice Member

Joined: 9/28/08
Posts: 1652

6/05/13 4:32:27 PM#24
Originally posted by Salenger

 

I predict DFUW will be as dead as the first Darkfall within the next 6 months.

Except this time, they won't have to kill their own game for this to happen.

Unless they decide to announce a wipe and DF 3.0 before the first 6 month or the first year with no further updates for UW except for  a giga grind reduction to let everyone max their character under a month.

C:\Users\FF\Desktop\spin move.gif

  Sevenstar61

Elite Member

Joined: 7/22/12
Posts: 1650

"But it was so artistically done..." - Grand Admiral Thrawn's final words

6/05/13 5:20:36 PM#25
Originally posted by gamekid2k

This is my 5th week and I am yet to get bored.  Everyday it seems like something interesting is happening either an encounter, clan, politics, etc.  I have a feeling it will be a while until I get bored. 

 

BTW This is my 2nd MMO after Warcraft in term of longevity.  Again I apologize for not hating this game yet.  But worry not, like all games eventually I will get bored and will loose interest one day. 

Never feel sorry for loving the game you play. Congrats for finding the game you enjoy to play. For me it is SWTOR with over 2,300 hours played so far. Not bored yet .

Don't try too hard to be a cool kid and get bored too soon


Sith Warrior - Story of Hate and Love http://www.youtube.com/watch?v=sxKrlwXt7Ao
Imperial Agent - Rise of Cipher Nine http://www.youtube.com/watch?v=OBBj3eJWBvU&feature=youtu.be
Imperial Agent - Hunt for the Eagle Part 1http://www.youtube.com/watch?v=UQqjYYU128E

  Hellidol

Hard Core Member

Joined: 6/14/12
Posts: 384

6/05/13 5:27:20 PM#26
Originally posted by gamekid2k

This is my 5th week and I am yet to get bored.  Everyday it seems like something interesting is happening either an encounter, clan, politics, etc.  I have a feeling it will be a while until I get bored. 

 

BTW This is my 2nd MMO after Warcraft in term of longevity.  Again I apologize for not hating this game yet.  But worry not, like all games eventually I will get bored and will loose interest one day. 

The game isnt super bad it is way slow for my pace tho. The amount of bugs that i ran into just cant happen into days gaming community, I do love the open freedom of the game it really makings you feel invested in the tactics and strategy to win small skirmish and  large battles.

  User Deleted
6/05/13 6:13:40 PM#27

Its pretty sad that on a site that bears the name "mmorpg" you need to apologize for liking a mmorpg..and even then the thread will surely degenerate to a hate thread.

 

Even so, a thread like this is pretty rare these days.  To me it means people need to find a new hobby, no ones going to make that perfect mmorpg everyone waiting for.

 

 

 

  Vidir

Novice Member

Joined: 1/14/04
Posts: 966

6/05/13 6:25:54 PM#28
to OP, glad you found a game you like,hope you love it forever:-)
  gamekid2k

Novice Member

Joined: 6/24/12
Posts: 363

 
OP  6/05/13 6:39:01 PM#29
Ok, I missed the boat on DF1.  I have seen a lot of video on YouTube.  I have yet to read an article by a DF1 vet that can clearly explain what made DF1 better than DF2.  Was it the grind? What was different about the combat system? The size of map? Crafting system? Or was it because AV shutdown the server and ppl feel a big loss of time vested in their char? what is this meta game the poster above talking about? Or is it all really  nostalgia in hyper drive? Please enlighten me. I really do not understand why this level of hate towards AV.  This level of hate and rage is unheard of.

Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

6/06/13 5:50:40 AM#30
Originally posted by gamekid2k
what is this meta game the poster above talking about?

Holdings had meaning in DF1, it was that simple. 

A holding could be considered valuable for different reasons, location, resources, adjacent mob/dungeon spawns and the ambitious clans/alliances wanted them.

This led to all sorts of political shenanigans, where spies, bribes, pacts, backstabbing and other nefarious means were used to gain these holdings. The forums were used by the clever ones to obtain their goals, whether that was to start a world war or help gain a holding or get revenge on someone, it was all very machiavellian and even just being a grunt thats involved, was exciting as clans prepared for war.

Take a look at EU clan discussion now and you see some idiot whining about getting zerged, not global wars, local wars and everything we loved about DF, just whining.

UW currently lacks everything that made holdings worthwhile, with all resources being available in safe zone area's, mobs a joke with fishing being the main source of gold and again something that can be done in a safe zone, villages not worth capping, no seatowers, all this was part of DF's meta game that players fought for.

Without reasons to fight, the game is just a shallow PvP arena that players soon grow bored of instead of being an MMO that can retained players and trust me, there was nothing like a good war to get players appetites for DF surging. 

In time we might see a return of the meta game, but currently the game is shallow and pointless.

  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2400

6/06/13 10:55:31 AM#31
Originally posted by SysFail
Originally posted by gamekid2k
what is this meta game the poster above talking about?

Holdings had meaning in DF1, it was that simple. 

A holding could be considered valuable for different reasons, location, resources, adjacent mob/dungeon spawns and the ambitious clans/alliances wanted them.

This led to all sorts of political shenanigans, where spies, bribes, pacts, backstabbing and other nefarious means were used to gain these holdings. The forums were used by the clever ones to obtain their goals, whether that was to start a world war or help gain a holding or get revenge on someone, it was all very machiavellian and even just being a grunt thats involved, was exciting as clans prepared for war.

Take a look at EU clan discussion now and you see some idiot whining about getting zerged, not global wars, local wars and everything we loved about DF, just whining.

UW currently lacks everything that made holdings worthwhile, with all resources being available in safe zone area's, mobs a joke with fishing being the main source of gold and again something that can be done in a safe zone, villages not worth capping, no seatowers, all this was part of DF's meta game that players fought for.

Without reasons to fight, the game is just a shallow PvP arena that players soon grow bored of instead of being an MMO that can retained players and trust me, there was nothing like a good war to get players appetites for DF surging. 

In time we might see a return of the meta game, but currently the game is shallow and pointless.

The 5% bonus to clan city crafters is a good start, but you are right, still a ways to go.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

6/06/13 10:58:22 AM#32
Originally posted by gamekid2k

This is my 5th week and I am yet to get bored.  Everyday it seems like something interesting is happening either an encounter, clan, politics, etc.  I have a feeling it will be a while until I get bored. 

 

BTW This is my 2nd MMO after Warcraft in term of longevity.  Again I apologize for not hating this game yet.  But worry not, like all games eventually I will get bored and will loose interest one day. 

Good for you! Serious. What we need is more positive reactions and less negative reactions.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  injenu

Novice Member

Joined: 10/28/11
Posts: 144

6/07/13 3:58:07 PM#33
Originally posted by SysFail
Originally posted by gamekid2k
what is this meta game the poster above talking about?

Holdings had meaning in DF1, it was that simple. 

A holding could be considered valuable for different reasons, location, resources, adjacent mob/dungeon spawns and the ambitious clans/alliances wanted them.

This led to all sorts of political shenanigans, where spies, bribes, pacts, backstabbing and other nefarious means were used to gain these holdings. The forums were used by the clever ones to obtain their goals, whether that was to start a world war or help gain a holding or get revenge on someone, it was all very machiavellian and even just being a grunt thats involved, was exciting as clans prepared for war.

Take a look at EU clan discussion now and you see some idiot whining about getting zerged, not global wars, local wars and everything we loved about DF, just whining.

UW currently lacks everything that made holdings worthwhile, with all resources being available in safe zone area's, mobs a joke with fishing being the main source of gold and again something that can be done in a safe zone, villages not worth capping, no seatowers, all this was part of DF's meta game that players fought for.

Without reasons to fight, the game is just a shallow PvP arena that players soon grow bored of instead of being an MMO that can retained players and trust me, there was nothing like a good war to get players appetites for DF surging. 

In time we might see a return of the meta game, but currently the game is shallow and pointless.

Holdings were important in DF1 because everyone sat in their cities macroing and running against walls.  Everyone's complaint was that no one was out in the world pveing.  Now they've incentivized leaving the city with the prowess system and because cities are not just a bunch of afk macroers the holdings aren't important? 

It reminds me of people who always talk about "back in the day" how much better things were, and selectively omit major problems that exist during that time frame. 

Not only that, but how can you say holdings aren't important when having a hamlet on the other side of the map equals the difference in having to use a chaos stone to bind vs using something safer. 

  Thorbrand

Novice Member

Joined: 3/06/04
Posts: 1217

6/07/13 4:03:54 PM#34
I played it for large scale PvP, I played DF1 for large scale PvP and had early access to DF1 launch. DFUW is not a PvP game in anyway it is a carebear PvE grind with a bunch of pussy clan leaders afraid to actually PvP because, OMG, someone else might have more prowess. Fucking stupid designed game!
  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2400

6/07/13 4:13:56 PM#35
Originally posted by Thorbrand
I played it for large scale PvP, I played DF1 for large scale PvP and had early access to DF1 launch. DFUW is not a PvP game in anyway it is a carebear PvE grind with a bunch of pussy clan leaders afraid to actually PvP because, OMG, someone else might have more prowess. Fucking stupid designed game!

Sounds like you played with a douche guild.  That is no fault of AV's.

  Aragon100

Advanced Member

Joined: 2/06/08
Posts: 2230

6/08/13 7:50:58 AM#36
Originally posted by Badaboom
Originally posted by Thorbrand
I played it for large scale PvP, I played DF1 for large scale PvP and had early access to DF1 launch. DFUW is not a PvP game in anyway it is a carebear PvE grind with a bunch of pussy clan leaders afraid to actually PvP because, OMG, someone else might have more prowess. Fucking stupid designed game!

Sounds like you played with a douche guild.  That is no fault of AV's.

You can take pretty much all clans on EU, a few exceptions, and you find this kind of behaviour. They zerg up and sit inside their zaptower cities looking at each other. Doing just about nothing that would add some flavor to the PvP and fun ingame.

And god forbid if anyone break this "safezone" gameplay and siege during primetime hours! Then the zergs get together and with pure numbers set the agenda of continuing this safezone gameplay.

A good example is Pandora that lost their city in a prime time siege (standard for EU is off-hour sieges) even though they were 2:1 up against The Blackhand Order and Liandrii. They lost their city and then resieged after getting SUN and KDS together with Friendly Fire, Red Army to join them to get a whopping 6:1 advantage. 

That could some call politics but i call it pure lameness and a game where numbers mean just about everything and player skill mean very little. 

This kind of behavior tell us alot about the "safezone" mentality that even the self-preclaimed "hardcore" guilds practice when it comes to reality. 

Some could claim game is boring cause there is so little content, which it is, but why then jump the clans that try to bring some fun to the game?

Here is a thread that describe the lameness of DFUW EU sieges pretty well -

https://forums.darkfallonline.com/showthread.php?371490-SUN-KDS-Pandora-Friendly-Fire-Red-Army-bring-133-to-the-gates-of-Erinthel

Here is 2 good examples of what type of PvP these Zergs (Lux Arcana and SUN in this case) prefer, they call it events inside their city limit where they all are binded and with full access to guildbanks for fast reequipping, just amazing -

https://forums.darkfallonline.com/showthread.php?372422-MarShral-Red-Wedding-event-Saturday-8-6

https://forums.darkfallonline.com/showthread.php?372440-Server-PvP-event-question-who-would-turn-up

 

 

 

 

 

  SysFail

Apprentice Member

Joined: 7/01/05
Posts: 377

6/08/13 10:25:25 AM#37
Originally posted by injenu
Originally posted by SysFail
Originally posted by gamekid2k
what is this meta game the poster above talking about?

Holdings had meaning in DF1, it was that simple. 

A holding could be considered valuable for different reasons, location, resources, adjacent mob/dungeon spawns and the ambitious clans/alliances wanted them.

This led to all sorts of political shenanigans, where spies, bribes, pacts, backstabbing and other nefarious means were used to gain these holdings. The forums were used by the clever ones to obtain their goals, whether that was to start a world war or help gain a holding or get revenge on someone, it was all very machiavellian and even just being a grunt thats involved, was exciting as clans prepared for war.

Take a look at EU clan discussion now and you see some idiot whining about getting zerged, not global wars, local wars and everything we loved about DF, just whining.

UW currently lacks everything that made holdings worthwhile, with all resources being available in safe zone area's, mobs a joke with fishing being the main source of gold and again something that can be done in a safe zone, villages not worth capping, no seatowers, all this was part of DF's meta game that players fought for.

Without reasons to fight, the game is just a shallow PvP arena that players soon grow bored of instead of being an MMO that can retained players and trust me, there was nothing like a good war to get players appetites for DF surging. 

In time we might see a return of the meta game, but currently the game is shallow and pointless.

Holdings were important in DF1 because everyone sat in their cities macroing and running against walls.  Everyone's complaint was that no one was out in the world pveing.  Now they've incentivized leaving the city with the prowess system and because cities are not just a bunch of afk macroers the holdings aren't important? 

It reminds me of people who always talk about "back in the day" how much better things were, and selectively omit major problems that exist during that time frame. 

Not only that, but how can you say holdings aren't important when having a hamlet on the other side of the map equals the difference in having to use a chaos stone to bind vs using something safer. 

It's hard to explain to someone that didn't experience DF1, but holdings were valuable due to resources, location, mob spawns and necessary for most arac clans/alliances. Portal chambers have since been removed from holdings, which i think has turned out to be a big mistake as this was a big incentive to siege for global access for clan members and as for macro'ing, this was another incentive on top of city nodes to raid a city, with macro'ers basically being a regent filled pinata.

  Lustmord

Hard Core Member

Joined: 12/21/05
Posts: 1101

6/10/13 5:24:30 PM#38
Originally posted by SysFail
Originally posted by injenu
Originally posted by SysFail
Originally posted by gamekid2k
what is this meta game the poster above talking about?

Holdings had meaning in DF1, it was that simple. 

A holding could be considered valuable for different reasons, location, resources, adjacent mob/dungeon spawns and the ambitious clans/alliances wanted them.

This led to all sorts of political shenanigans, where spies, bribes, pacts, backstabbing and other nefarious means were used to gain these holdings. The forums were used by the clever ones to obtain their goals, whether that was to start a world war or help gain a holding or get revenge on someone, it was all very machiavellian and even just being a grunt thats involved, was exciting as clans prepared for war.

Take a look at EU clan discussion now and you see some idiot whining about getting zerged, not global wars, local wars and everything we loved about DF, just whining.

UW currently lacks everything that made holdings worthwhile, with all resources being available in safe zone area's, mobs a joke with fishing being the main source of gold and again something that can be done in a safe zone, villages not worth capping, no seatowers, all this was part of DF's meta game that players fought for.

Without reasons to fight, the game is just a shallow PvP arena that players soon grow bored of instead of being an MMO that can retained players and trust me, there was nothing like a good war to get players appetites for DF surging. 

In time we might see a return of the meta game, but currently the game is shallow and pointless.

Holdings were important in DF1 because everyone sat in their cities macroing and running against walls.  Everyone's complaint was that no one was out in the world pveing.  Now they've incentivized leaving the city with the prowess system and because cities are not just a bunch of afk macroers the holdings aren't important? 

It reminds me of people who always talk about "back in the day" how much better things were, and selectively omit major problems that exist during that time frame. 

Not only that, but how can you say holdings aren't important when having a hamlet on the other side of the map equals the difference in having to use a chaos stone to bind vs using something safer. 

It's hard to explain to someone that didn't experience DF1, but holdings were valuable due to resources, location, mob spawns and necessary for most arac clans/alliances. Portal chambers have since been removed from holdings, which i think has turned out to be a big mistake as this was a big incentive to siege for global access for clan members and as for macro'ing, this was another incentive on top of city nodes to raid a city, with macro'ers basically being a regent filled pinata.

They are apparently working on 10 new unique resources. I'm betting it will have something to do with regional politics.

  Kilrain

Hard Core Member

Joined: 12/25/03
Posts: 514

6/10/13 5:28:48 PM#39
Originally posted by DarthRaiden

Not surprisingly for you to love DF:UW coming from WoW.

 

Original DF followers know what that means...

Played original DF the entire time and think you're wrong. Not sorry.

professional web programming and design.

  gamekid2k

Novice Member

Joined: 6/24/12
Posts: 363

 
OP  7/04/13 6:50:28 PM#40
Dark Fall Unholy wars is still going strong.  I am doing Hill Giants right now.  Time is passing very quick between farming, treasure map, weekly siege, and defending my castle from reds. This MMO is going to be a keeper.

Now Playing: DARKFALL Unholy Wars "Return to Open World, Full Loot PvP, Conquest in a Sandbox MMO with player driven economy! Just like classic MMOs!"

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