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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » New Interview

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74 posts found
  Radixo

Apprentice Member

Joined: 4/20/13
Posts: 5

6/03/13 8:08:43 AM#41
Originally posted by SavageHorizon

450 hour is still nothing and if you think ESO wont have massive grinding then you are kidding yourself.

450 hours of questing is nothing compared to what? Are you comparing leveling content to the amount of time you spend grinding endgame, because that is hardly relevant. If we assume that the leveling will be at least slightly more similar to skyrim than standard MMO that is a lot of above average quality content for the group of players they are aiming at with this solo content.

Also if ESO will have massive grinding as you just said, it would not be in the quest department because how could they only take 450 hours to complete?

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1565

 
OP  6/03/13 9:05:04 AM#42
Originally posted by Radixo
Originally posted by SavageHorizon

450 hour is still nothing and if you think ESO wont have massive grinding then you are kidding yourself.

450 hours of questing is nothing compared to what? Are you comparing leveling content to the amount of time you spend grinding endgame, because that is hardly relevant. If we assume that the leveling will be at least slightly more similar to skyrim than standard MMO that is a lot of above average quality content for the group of players they are aiming at with this solo content.

Also if ESO will have massive grinding as you just said, it would not be in the quest department because how could they only take 450 hours to complete?

Again, 450 hours is still nothing, if you think ESO wont have massive grinding like every other MMO on the planet, you are kidding yourself.

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  Shadanwolf

Novice Member

Joined: 6/13/10
Posts: 1872

6/03/13 10:04:06 AM#43

AvA(alliance vs alliance) is a major focus of the game.That doesn't require constant addition of content.

That's why DAOC has been around for 11 years despite some very poor leadership.

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

6/03/13 10:11:31 AM#44
Well it doesn't have Arena nor does it support any kind of e-sport.. a positive to be sure. 
  SyrusSyi

Novice Member

Joined: 1/07/11
Posts: 367

6/03/13 10:16:14 AM#45

Thanks for the interview information. 

 

I haven't really been keep tabs on this game lately, but from what I'm hearing about it I like it

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  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

6/03/13 11:19:39 AM#46


Originally posted by SavageHorizon

Originally posted by Radixo

Originally posted by SavageHorizon 450 hour is still nothing and if you think ESO wont have massive grinding then you are kidding yourself.
450 hours of questing is nothing compared to what? Are you comparing leveling content to the amount of time you spend grinding endgame, because that is hardly relevant. If we assume that the leveling will be at least slightly more similar to skyrim than standard MMO that is a lot of above average quality content for the group of players they are aiming at with this solo content. Also if ESO will have massive grinding as you just said, it would not be in the quest department because how could they only take 450 hours to complete?
Again, 450 hours is still nothing, if you think ESO wont have massive grinding like every other MMO on the planet, you are kidding yourself.

and who the hell expected it not to be a grind as an mmo? 450 hours of pure questing is actually quite a bit compared to other mmo's that first launch.

its not like the only thing you do is solo quest, unless that's all you want to do.

my question would be, how beneficial is it for your character to go do the other factions pve content at max level?

personally, i am not going to do it just to do it. if it doesn't make my character stronger i would rather just roll an alt i think.

  Krimzin

Hard Core Member

Joined: 7/03/04
Posts: 513

6/03/13 11:23:45 AM#47

This is making FFXIV and Archeage look that much more appealing.

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  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 592

6/03/13 11:38:50 AM#48
Originally posted by The1ceQueen
  1. ESO was primarily designed as an Elder Scrolls multiplayer, not a full blown MMO.
Why Call it an Mmo then?
  .. its clearly saying (primarily designed) They changed it on the way and Decided to change it to MMO maybe?
 
 


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  Trudge34

Apprentice Member

Joined: 8/08/12
Posts: 389

6/03/13 1:11:51 PM#49
Originally posted by sk8chalif
Originally posted by The1ceQueen
  1. ESO was primarily designed as an Elder Scrolls multiplayer, not a full blown MMO.
Why Call it an Mmo then?
  .. its clearly saying (primarily designed) They changed it on the way and Decided to change it to MMO maybe?
 
 

Actually Matt Firor in an earlier interview declined to call it an MMO, referring to it just as an online RPG. 

Played: EQ1 (10 Years), Guild Wars, Rift, TERA
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  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2379

6/03/13 1:27:36 PM#50
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.

  jacktors

Apprentice Member

Joined: 10/16/11
Posts: 139

6/03/13 1:48:10 PM#51

Actually, I just watched the video.....

 

It is definitely 450 hours or more of questing..Also, he spoke about a cash shop, but he only referred to vanity mounts.  WOW has been doing this forever. This is nothing new. Blizzard just didn't call it a cash shop. They called it Battle.net. 

Good interview though. 

 

  udon

Elite Member

Joined: 12/23/07
Posts: 1614

6/03/13 1:56:07 PM#52
Originally posted by DeniZg
Originally posted by crasset15

Cash shop...

This tells a lot about what they expect from their game - The game is not good enough to sustain itself without a cash shop. They want as much of your money in the first few months as possible, before people realize it is just another clone and start leaving. If Zenimax knew it was a good game and really engaged players, they would go B2P or B2P+P2P only.

You do realize that B2P actually implies having a Cash shop, right? GW2 as the most popular B2P game has it. Same goes for WoW (P2P game), with it's vanity pets.

GW2 is more F2P with a upfront cost to me than what I would call B2P.  For instance name one thing that NW has in it's cash shop as a F2P game that GW2 does not?

I really hope ESO is either P2P or a decent B2P with cash shop like TSW has.  I would much rather buy content packs than gold and slot machine keys.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

6/03/13 1:57:12 PM#53
Originally posted by DAS1337
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.

More than the standard actually. If "long term MMO" is code for WOW, just how long do people think it takes to level a character there 1-90 these days? 90 hours is the average and most will do it in a much shorter time than that with the various guild, account, etc. leveling perks... and that includes everything, not just quests. (http://us.battle.net/wow/en/forum/topic/6934186602  that's just one of many topics about it...research at your leisure or resub for a month and just do it yourself like I did recently.)

150 hours of quests in one Alliance's area is a shit-ton of content. 

Besides "long term" has nothing to do with quest volume. It has to do with whether you're still having fun after you reach the level cap, and that's another story about things other than quests.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

6/03/13 2:03:14 PM#54
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

Yep, hardcore will finish it within a week easily.  Average players within 2-3 weeks.  Casual players 2-3 months.  It sounds like it will have less content than GW2 by far.  From everything I have heard about the game to date, it is sounding more and more to be like the next incarnation to SWTOR.

  udon

Elite Member

Joined: 12/23/07
Posts: 1614

6/03/13 2:03:47 PM#55
Originally posted by Iselin
Originally posted by DAS1337
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.

More than the standard actually. If "long term MMO" is code for WOW, just how long do people think it takes to level a character there 1-90 these days? 90 hours is the average and most will do it in a much shorter time than that with the various guild, account, etc. leveling perks... and that includes everything, not just quests. (http://us.battle.net/wow/en/forum/topic/6934186602  that's just one of many topics about it...research at your leisure or resub for a month and just do it yourself like I did recently.)

150 hours of quests in one Alliance's area is a shit-ton of content. 

Besides "long term" has nothing to do with quest volume. It has to do with whether you're still having fun after you reach the level cap, and that's another story about things other than quests.

Isn't that number close to what Bioware said they had at launch for each class?  How far off they were.  I leveled two Sith class in my first month not even trying very hard and watching all the cut scenes at least once.  

I'm not saying the game doesn't have that content just that developers have a habit of underestimating there players base ability to consume it.  And that's assuming it's per faction, if you divide that number by three factions it's even less.

  ragz45

Novice Member

Joined: 5/01/08
Posts: 482

6/03/13 2:06:48 PM#56
Originally posted by Iselin
Originally posted by DAS1337
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.

More than the standard actually. If "long term MMO" is code for WOW, just how long do people think it takes to level a character there 1-90 these days? 90 hours is the average and most will do it in a much shorter time than that with the various guild, account, etc. leveling perks... and that includes everything, not just quests. (http://us.battle.net/wow/en/forum/topic/6934186602  that's just one of many topics about it...research at your leisure or resub for a month and just do it yourself like I did recently.)

150 hours of quests in one Alliance's area is a shit-ton of content. 

Besides "long term" has nothing to do with quest volume. It has to do with whether you're still having fun after you reach the level cap, and that's another story about things other than quests.

That's the problem, that this crap has become "Standard" in the MMO genre.  This is exactly why no MMO lasts more than 2-3 months now days.  It is also one of the biggest reasons WoW is bleeding subs like a pig at slaughter.  Bring back the old days of EQ, where it took 8months to a year to get to max level.  I'll gladly embrace it with open arms.

At least my character will feeling meaningful.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

6/03/13 2:14:03 PM#57
Originally posted by udon
Originally posted by Iselin
Originally posted by DAS1337
Originally posted by Anthur

Thanks for sharing.

Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...

That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.

More than the standard actually. If "long term MMO" is code for WOW, just how long do people think it takes to level a character there 1-90 these days? 90 hours is the average and most will do it in a much shorter time than that with the various guild, account, etc. leveling perks... and that includes everything, not just quests. (http://us.battle.net/wow/en/forum/topic/6934186602  that's just one of many topics about it...research at your leisure or resub for a month and just do it yourself like I did recently.)

150 hours of quests in one Alliance's area is a shit-ton of content. 

Besides "long term" has nothing to do with quest volume. It has to do with whether you're still having fun after you reach the level cap, and that's another story about things other than quests.

Isn't that number close to what Bioware said they had at launch for each class?  How far off they were.  I leveled two Sith class in my first month not even trying very hard and watching all the cut scenes at least once.  

I'm not saying the game doesn't have that content just that developers have a habit of underestimating there players base ability to consume it.  And that's assuming it's per faction, if you divide that number by three factions it's even less.

The per-faction part is not an assumption it's what he said at 6:45 of the video. And of course some people will breeze through it (Matt acknowledges that just before 6:45 at the beginning of his answer.) Shit, I'm sure some will find leveling exploits that will get them to level cap the first week.

But that's not the point. Quest hours per Alliance is a measure of quest content only. It has nothing to do with game longevity except for those who like to do nothing but consume solo quest content... there's never enough for that crowd.

AvA is what will determine longevity here. If it's fun and works well, people will stay. If it isn't, it'll be another 3-month curiosity just like most other MMOs are these days.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

6/03/13 2:20:34 PM#58
Originally posted by ragz45

That's the problem, that this crap has become "Standard" in the MMO genre.  This is exactly why no MMO lasts more than 2-3 months now days.  It is also one of the biggest reasons WoW is bleeding subs like a pig at slaughter.  Bring back the old days of EQ, where it took 8months to a year to get to max level.  I'll gladly embrace it with open arms.

At least my character will feeling meaningful.

I hear you...although some of our early MMOs like EQ, Asheron's Call and even DAoC were a bit over the top in the other direction. Lasting appeal has nothing to do with the journey to level cap any longer. It's all about the "end-game."

 

I find it funny that a lot of players these days will repeat the max-level dungeons over and over to grind gear but have no patience for spending more than an hour or two in any other pre-level-cap part of the game, But then, since the content is predictable and the fights are always the same no matter how often you do them, it's hard to blame people for wanting to move along.

  dgarbini

Novice Member

Joined: 4/27/05
Posts: 186

6/03/13 9:03:39 PM#59
Originally posted by ragz45
That's the problem, that this crap has become "Standard" in the MMO genre.  This is exactly why no MMO lasts more than 2-3 months now days.  It is also one of the biggest reasons WoW is bleeding subs like a pig at slaughter.  Bring back the old days of EQ, where it took 8months to a year to get to max level.  I'll gladly embrace it with open arms.

At least my character will feeling meaningful.

+1

Seriously I came to MMO's because they beat single player games on time/content, now the opposite is true and I find myself wondering why I play anymore.  For me personally it is the journey not the end.  Plenty of games I have gotten tons of hours of fun out of and never reached max level.  But in general when I hit max, I either re-roll if there is enough content to do so, or quit.  The only thing that has kept me at max for a bit is good rvr or pvp, but even that gets old after some time.  Take that 150 hours, make it 1500 hours, and I'll sub, and thats coming from a cheap ass like myself.  What 150 hours really means is 100 hours for an experienced gamer, and maybe 60 on your second char.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2640

110100100

6/03/13 10:37:47 PM#60


Originally posted by Iselin

Originally posted by DAS1337

Originally posted by Anthur Thanks for sharing. Things that concern me the most are 150hrs of quests and primarily not designed as a full MMO. Hardore players will finish the quests in less than 2 weeks, the more casual crowd probably in 2 month max. Doesn't sound like the next longterm MMO, more like the usual short time MMO. But we will see...
That sounds like the standard as far as I'm concerned.  I haven't played a game in a long time where there weren't mex level players within the first two or three weeks.  I don't know why this would worry you at all.  If you are a normal person with real life responsibilities, this will likely, as you said, take a few months.  That's pretty normal.
More than the standard actually. If "long term MMO" is code for WOW, just how long do people think it takes to level a character there 1-90 these days? 90 hours is the average and most will do it in a much shorter time than that with the various guild, account, etc. leveling perks... and that includes everything, not just quests. (http://us.battle.net/wow/en/forum/topic/6934186602  that's just one of many topics about it...research at your leisure or resub for a month and just do it yourself like I did recently.)

150 hours of quests in one Alliance's area is a shit-ton of content. 

Besides "long term" has nothing to do with quest volume. It has to do with whether you're still having fun after you reach the level cap, and that's another story about things other than quests.


i wonder how much pve content is in cyrodiil as well?

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