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General Discussion  » Went back to Rift and...

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99 posts found
  kyssari

Apprentice Member

Joined: 4/12/12
Posts: 159

"Reality is but a figment of our collective imaginations." -N.E.S.

6/03/13 9:23:48 AM#21
Wait characters that have been inactive for a long time have been deleted? I quit playing  pretty much right after The River of Souls launched so quite a long time back. I figured I'd load up my old account when it went f2p to check things out but if its no longer there I'm not even gonna bother.
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2718

There... are... four... lights!

6/03/13 9:34:15 AM#22
Originally posted by kyssari
Wait characters that have been inactive for a long time have been deleted? I quit playing  pretty much right after The River of Souls launched so quite a long time back. I figured I'd load up my old account when it went f2p to check things out but if its no longer there I'm not even gonna bother.

I'm no Rift fan by any means, but I don't think any old characters have been erased. That would be utterly bad consumer relations, I doubt Trion would be THAT stupid.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  piquet

Novice Member

Joined: 7/18/04
Posts: 196

6/03/13 10:41:54 AM#23

I also have it the other way around. I left Rift to play GW2, and to be honest I had a great time leveling up, but the endgame just wasn't my cup of tea. The WvW wasn't as fun as I thought it would be. I enjoy Rift's conquest more even though it has a few issues. Anyway I left GW2 about a month after hitting level 80 and never really looked back.

 

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

  jensea

Advanced Member

Joined: 4/12/12
Posts: 47

6/03/13 12:37:57 PM#24
I went back to Rift after being inactive since 2 months after launch. All my characters were still there. Possibly the OP was hacked or something, but Trion doesn't delete your old characters.
  Riposte.This

Novice Member

Joined: 5/11/12
Posts: 195

Killing dragons is my shit

6/03/13 12:47:20 PM#25
I'm pretty sure most games with any king of mage / spell caster requires you to stand still while casting, lol. Everquest 2 did it right with mages, you couldn't cast while running, or well, maybe a couple sttacks like a snare, or root, or your basic. But there were classes that could have temp buffs to allow you to do so.

Killing dragons is my shit

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2718

There... are... four... lights!

6/03/13 12:48:46 PM#26
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 348

6/03/13 12:50:02 PM#27
My old characters were there as well, not sure why the OP's were deleted. But just one correction for the OP - the rift "public events" are not "tag first" type things. It doesn't matter if you're the first or last to hit a mob honestly. You join the public group and you get credit for your contribution, whether that be damaging or healing or whatever. Just do your job and have fun and you'll get a ton of rewards.
  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2906

I actually still like MMORPGs

6/03/13 12:50:07 PM#28
Originally posted by Calypsx
Originally posted by saurus123
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

 

and that old crap that magic req a lot of focus its getting old i could say that you also need to stant still to swing a sword to keep the balance but you see how melees work in rift :)

Not necessarily, since you can actualy swing a sword while moving. However gw2's weapons are so stupidly big and the characters are able to swing greatswords like they are twigs that I don't think it really matters if mages run and roll and cast.

 

In fantasy settings, mages aren't usually athletic, they are more of scholars, that's why magic is usually something that requires focus and thought, and that's something that's hard to do while jumping around and doing acrobatics like flips and rolls, it can be done but it just wouldn't be as effective. However this all depends on the story of the game, GW mages don't really seem to be big "scholar" types, at least not the player characters. 

 

So lets leave the sprinting and casting to gw2, and not talk down about other games because they prefer the more traditional fantasy approach. Nothing wrong with how gw2 does it, and nothing wrong with how Rift and other fantasy titles do it. Believe it or not, not everyone is a fan of the "action" mages the game has, just like how not everyone is a fan of the less mobile ones.

My Mesmer in GW2 dual wields swords and would very much disagree that he is not athletic. A battle mage, which lets face it any mage going into battle would be considered one. Should be properly conditioned for such a fight. Yes, they are scholars but to think they completely ignore battle training is silly.

If you really want to go back, my Sorcerer in pen and paper DND always busted in skulls with his staff. A true battle hardened mage would be prepared to move, his arsenal would consist of quicker spells he is very familiar with.

Just like a Warrior would not want to bring a weapon he has no experience with. A mage would not choose to cast a spell he has to prepare lest their be a chance of failure. Surely some more powerful spells that require time can be used at the right moments. But when a second could mean your death, why would any magic user choose spells that require a lot of time and focus?

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2718

There... are... four... lights!

6/03/13 12:59:57 PM#29
Originally posted by Fendel84M

My Mesmer in GW2 dual wields swords and would very much disagree that he is not athletic.

Indeed. The GW2 caster is much closer to "Gandalf" in Tolkien's stories than any EQ/WoW clone mage class. You know, Gandalf, the archetype of fantasy mage... who was fighting dual wielding his mage staff and a sword (Glamdring).

Yes yes... that mage. The original mage. He wasn't some kind of lame caster who gets rooted to the floor while fighting.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  User Deleted
6/03/13 1:02:38 PM#30

I only played this game the first two weeks. If they deleted my character, I wouldn't play it ever again. I only played two weeks, but I completed a few collections very hard of doing, like several days only looking for the shiny stuff. That was when I realized the game was frustrating to me because I need to complete everything and if I can't, I get frustrated and consequently, pissed off.

Please, Trion, do not delete characters! That's so disrespectful! I bought the game, so I own my characters till the game shuts down. You cannot delete them! They are my property!

  jblah

Hard Core Member

Joined: 5/21/08
Posts: 368

6/03/13 1:04:11 PM#31

I actively play both games and I think that GW2 is a better leveling experience but Rift is way better at max level with things to do. in GW2 I do the same things at 80 that I did from 1-79. In Rift I feel that the game begins at the level cap. I do think that the combat for some classes in GW2 is better but for some classes Rift is better.

I won't discuss WoW as I feel both GW2 and Rift provide a better game for a better price than WoW currently does. I have 1 friend that still plays WoW and he said he still plays because he has so much time already invested. I assume its like that for most of those left playing WoW as even he can't explain any other reason as to why he still plays and all he ever does is complain about it.

Playing- Guild Wars 2, SWTOR

  TheYear1500

Hard Core Member

Joined: 4/14/12
Posts: 213

6/03/13 1:04:55 PM#32
Originally posted by Jean-Luc_Picard
Originally posted by Fendel84M

My Mesmer in GW2 dual wields swords and would very much disagree that he is not athletic.

Indeed. The GW2 caster is much closer to "Gandalf" in Tolkien's stories than any EQ/WoW clone mage class. You know, Gandalf, the archetype of fantasy mage... who was fighting dual wielding his mage staff and a sword (Glamdring).

Yes yes... that mage. The original mage. He wasn't some kind of lame caster who gets rooted to the floor while fighting.

And yet he does not cast very many spells.  Most of the time he is just fighting.  When he does cast a spell he is standing still when he does it, then starts moving.  Funny how that works.  

  Howry

Advanced Member

Joined: 3/15/09
Posts: 87

6/03/13 1:12:40 PM#33

Correct, I played for 3 days, realized it sucked and asked for my money back.

You go to a restaurant pay $50 for a nice meal and it sucks your going to complain to.

 

Its not as if I played for 3 months and got bored so I asked for my money back.

 

 

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2718

There... are... four... lights!

6/03/13 1:12:47 PM#34
Originally posted by TheYear1500
Originally posted by Jean-Luc_Picard
Originally posted by Fendel84M

My Mesmer in GW2 dual wields swords and would very much disagree that he is not athletic.

Indeed. The GW2 caster is much closer to "Gandalf" in Tolkien's stories than any EQ/WoW clone mage class. You know, Gandalf, the archetype of fantasy mage... who was fighting dual wielding his mage staff and a sword (Glamdring).

Yes yes... that mage. The original mage. He wasn't some kind of lame caster who gets rooted to the floor while fighting.

And yet he does not cast very many spells.  Most of the time he is just fighting.  When he does cast a spell he is standing still when he does it, then starts moving.  Funny how that works.  

You should read the books. He just needs to blink his eye to deflect arrows, and definitely doesn't need to "stand rooted for 5 seconds" to do so (or he'd be pierced by the arrow by then, specially when it's someone like Legolas firing).

Gandalf uses magic all the time when fighting. How else do you think an old man in cloth rags would stand against orcs twice his size (width and height) in full plate armor wielding 7 foot long swords?

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1299

6/03/13 1:20:57 PM#35
I also went back to Rift opening my account for a month just to unlock and make extra toons so I have all bag slots and bank stuff opened up . My impression was I didnt even honestly last two weeks this time around before I left again and doubt ill be back to play anytime soon. The game just sucks over all and cant seem to do anything at all creative or right IMO. PVP is ten million times better in GW2 and raiding and heroics and about 100 times better in WOW which I currently sub to and play GW2 also. Rift is just a stale clone of wow and warhammer with nothing at all creative or unique about it. Most argue the soul system is so great yet once you get to 50 and storm legion that completely falls apart as you are forced into 1 or 2 different survival builds for the rest of your leveling because the mobs have tons of extra health and do a lot more damage. They even sapped the entire fun of leveling out of rift with this expansion imo.  I tried this game again and honestly I can see why they are selling everything but the kitchen sink in their cash shop , Im sure they do not expect many players to actually make it to raiding with the end game grind ahead of them and the lackluster expansion. Sorry for the negative about Rift but its how I honestly see it.
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2843

The Critical Hit Pretzel!

6/03/13 1:23:31 PM#36

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting. I literally had to stand in place, target an enemy, and cast the long-cast spell just to engage the enemy. 

 

If that is seriously your reasoning why GW2 is good... the game might not be nearly as good as you say it is. it bothers me people feel that you should be able to move while casting. The biggest factor in combat for me is feeling as if I'm doing something. Moving around and doing stuff in most cases breaks immersion and the feeling attacks matter. Combat in GW2 feels terribly slippery from this and I feel its one of the major factors in dragging down combat that its subpar. Sure, rooting wouldn't solve the over-all issues with the combat (over-simplicity and the lack of a real 'combo' system of sorts really drags it down in feeling more active) its a huge one i feel that in large is due to the fact  you aren't rooted. I'm sure there are ways to counter this, but the game just doesn't do anything in that end.

Having rooted combat promotes skill/thought. Your going to want to use abilities carefully, timing your attacks and planning things out. If your pans go off track, the cast simply is lost, your mistake has a penalty on it. I feel the way GW2 handles it in particular starts to weaken player skill and just drags down the experience. Would having it less of a spam fast running around like a chicken with your head cut off fix all the issues? Again no, but I just don't get this argument against it unless its for the sake that its too hard or just requires to much skill that it breaks the fun aspect for people since they can't just spam buttons and do work running around pointlessly at the same time.

 

When the factor that holds you back from a game and makes another game better is one in a simple mechanic of rooting, I really feel your slipping down a slipper slope of allowing mediocrity to rain supreme just because its 'easier' despite having perhaps more flaws then another game with much better game mechanics in place (even if old and not perfect).

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2718

There... are... four... lights!

6/03/13 1:28:41 PM#37
Originally posted by Purutzil

The biggest factor in combat for me is feeling as if I'm doing something. Moving around and doing stuff in most cases breaks immersion and the feeling attacks matter.

So what is it? Do you enjoy feeling that you're doing something, or not? Because you say the biggest factor for you is to feel like you're doing something, and then you say that moving and doing something breaks immersion.

Originally posted by Purutzil

Having rooted combat promotes skill/thought.

Having rooted combat in most WoW clones made the players who never knew anything better think that it's the most skilled combat and best thing since sliced bread. That doesn't mean it's true, and that doesn't mean it's the only way to make MMORPG combat.

If everyone was thinking that way, we would still be sitting in cold, dark caves eating raw meat because fire is to much of a change and the old ways are better. It's thanks to people who dared to break the mold that instead, we are sitting in comfortable houses eating hot meals while playing video games on advanced computer systems.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  piquet

Novice Member

Joined: 7/18/04
Posts: 196

6/03/13 2:30:20 PM#38
Originally posted by Jean-Luc_Picard
Originally posted by piquet

I always hated the art style of WoW (maybe I could appreciate it if I was 20 years younger) so I haven't played it much, but I strongly disagree that WoW is far superior to Rift in every aspect. But yes, different strokes for different folks. There is no right or wrong, it's all a matter of taste.

Rift is basically a carbon copy of WoW, but dumbed down on almost every gameplay aspect. The most notable difference is that despite claiming to have "dynamic events" (rifts? yeah, random monster spawns, fantastic!), the world of Rift feels cramped and even more linear than WoW has ever been even now with the changed of Cataclysm and Pandaria.

They claimed "you are not in Azeroth anymore". They succeeded. You indeed aren't in Azeroth... but in a small, cramped, poorly designed world with Warhammer clone graphics and pseudo dynamic content that are only random monster spawns. And that's why they were forced to switch to "free to play"... they just don't have the talent to compete with the game which is still "the master".

Either you are extremely ignorant or you haven't actually played rift. A carbon copy? Really? Oh yeah, WoW has rifts, zone-wide invasion events, conquest, artifacts, elaborate skill trees, dimensions, slivers, chronicles and instant adventures... Yup, that's a total carbon copy right there...

 

Of course Azeroth is bigger than Telara, Rift is 2 years old while WoW is what? 8 years old? Rift has had 1 expansion, while WoW has had 4 (afaik) - of course that makes WoW a bigger game. Have you actually been to Dusken or Brevane? Those continents are huge!

 

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 348

6/03/13 2:33:59 PM#39
Originally posted by Howry

Correct, I played for 3 days, realized it sucked and asked for my money back.

You go to a restaurant pay $50 for a nice meal and it sucks your going to complain to.

 

Its not as if I played for 3 months and got bored so I asked for my money back.

 

 

No lol. If a restaurant sucks you pay your bill, leave a tip commensurate with the waiter's service, and don't go back again. Whether or not you liked it, they still provided you with a product and a service that you need to pay for. There's no guarantee of enjoyment and you purchase something knowing that. It's very poor form to ask for a refund if nothing is actually wrong with the game (i.e. no game breaking technical issues preventing you from playing). I applaud any company that gives such frivolous and selfish refunds.

  Vorch

Hard Core Member

Joined: 9/18/11
Posts: 808

6/03/13 2:36:45 PM#40

Hey...I like GW2.

There's no need to bash other games while loving yours.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

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