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General Discussion  » Went back to Rift and...

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  Siphaed

Elite Member

Joined: 1/17/08
Posts: 793

 
OP  6/02/13 8:17:06 PM#1

...and I just couldn't make it work at all! What was I drinking when I decided to do that?  Okay, so we need a bit more in-depth rundown of the situation. 

 

They had the Free Weekend Play for those that bought the game to return and try it out before it does the F2P conversion in the middle of June.   Being that I haven't played since the 3rd or so month of the game, none of my original characters were there and I was required to start from scratch (no big deal, honestly).  So I went into character creation and that's where some of the frustration started.

TLDR version here: The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting. I literally had to stand in place, target an enemy, and cast the long-cast spell just to engage the enemy.  In comparison,  GW2 has me being able to launch fireball after fireball at the enemy while running towards them without ever having to target the SOB I plan to hit.  Now, the enemy can move out of the way and the fireballs won't land, or they're too far and they'll fall short....but the mechanics are there that they actually are ACTIVE instead of a semi-RTS style of inactive gameplay set up for reach interaction.

 

3 races of the one faction, and then split M/F just to give an delusional illusion that there's more than 3 choices to be had.  Of course each faction had 3 races, so it's technically 6 in total...but, since it's faction-split based, it's still only three: 3 good guys and 3 bad guys.  Aw, but the races are so interesting and unique: humans, humans with a different name, Elves, purple Elves, Dwarfs, and half-giants.  So, realistically it's 4 races, two having different skin options. Oh, and then one of the 4 classes each

 

In GW2, there's 5 well flushed out races each with their distinctive background, home city, and racial traits.  The none of races look like the other races at all.  Charr are furry kitty cats, Sylvari are plant-like twigs (with the brains that match!), Asura are short geniuses that look like something out of the Gremlins movie, and Norn are half-giant (or full giant) viking like mountain beings.

 

After character creation (Defiant) was the launching of the game's cinematic story, a sort tutorial area, another cinematic, and then the actual game.  For the cinematic alright for the time that it came out, and I really like how it's made with in-game engine and models.  The tutorial play was quite a bit of kill zombies, ghosts, skeletons, and eventually fighting this one evil boss lady prior to it cutting to the tutorial-exiting cinematic and the loading of the game's real world (single starting zone for...both sides, each just on a different side of the same river.....)

 

Following the character creation in GW2 a picturesque painting style cinematic plays with show of the choices made within the story parts of the character creation, as well as the character created themselves.   Each race loads into their own fitting tutorial zone, which is a bunch of killing things, and each of those finishes off with a semi-epic boss fight.  Each will load another cinematic before going into their own respective starting zones (a zone adjacent to their own city).

 

Into the game's world beyond the tutorial is a "!" that leads to hub with quests chaining from one to another.  All standard MMO quests if there are any.  The only different one(s) is the take on public quests known as rifts (duh?!), where players FIGHT TO TAG a mob to get credit for the public quest.  Mobs are first-tag-all-credit style as again another standard MMO mechanic.  Though each time hitting a level does reward with new points to spend in one of the soul trees to give some mechanic increase or new ability (or both).

 

When entering into GW2's real game world, players are greeted by a plethora of things going on around them.  There are hearts that you automatically get credit for without talking to an NPC, just by participating in the the things for the area; there are dynamic events that chain of micro-stories for the residents in the area; the player's own personal story has a new section to it every other level or so.  Mobs are shared credit where credit's due thanks to mechanics that allow all helpers to be rewarded.  The leveling up system here wasn't too rewarding until level 5, when unlocking the first utility ability, level 7 for weapon swapping (class limited), level 10 for the 2nd  utility, and level 11 for the first trait tier tree unlock.  So there are gaps between the rewarding process in the early levels that leave to be desired.

 

Now to bring up the mechanics side of the things, in Rift for an ability to properly go off it needs to have a well aimed -and directly facing- target. Many of the abilities require casting time in which the player has to be standing still in place (or they'll not go off). Movement is counter productive during combat and can many times get you killed.  Line of site is always a MUST.

 

Boy does GW2 shine when it comes to it's mechanics.  Move-and-cast abilities for those that aren't instant (very few channeled abilities require standing in place, like Meteor Shower, and even those are a split second).  Dodging has become a key embedded feature to make-or-break a fight.  One doesn't even need to target something or someone just to hit them so long as they are at the area being attacked (whether that be a sword swing, a fire ball, a lava pit, poison throw, arrow, etc.).

 

 

=>So, the conclusion:  GW2 HAS SPOILED ME!  Seriously, I cannot go back to any other of the older MMORPG's because of how sad they are in the wake of GW2.  The first 15 minutes experience of one (GW2) is far more epic and engaging than the other (Rift).  Many of the old mechanics are set there to punish, berate, and down right annoy the player for what reason I just cannot understand.   New mechanics such as those that allow sharing (of reward, quest/event, target, and etc.), those that carve a personal experience into the player's experience, and action based combat that is no longer a static/dull experience.

 

 

P.S. I've had a similar experience with going back to WoW, but it's far too easy to bash that game anyways based on it just being itself.   Rift is ..well hell, it was a clone of WoW  with it's own unique flair (those damned rifts! duh, again!).  Who recalls the "You're not in Azeroth anymore" advertisements on TV, the web, and in game mag ads?

 

  Hatefull

Hard Core Member

Joined: 6/09/04
Posts: 764

Your tears make my gun work better.

6/02/13 8:25:58 PM#2
Originally posted by Siphaed

...and I just couldn't make it work at all! What was I drinking when I decided to do that?  Okay, so we need a bit more in-depth rundown of the situation. 

 

They had the Free Weekend Play for those that bought the game to return and try it out before it does the F2P conversion in the middle of June.   Being that I haven't played since the 3rd or so month of the game, none of my original characters were there and I was required to start from scratch (no big deal, honestly).  So I went into character creation and that's where some of the frustration started.

TLDR version here: The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting. I literally had to stand in place, target an enemy, and cast the long-cast spell just to engage the enemy.  In comparison,  GW2 has me being able to launch fireball after fireball at the enemy while running towards them without ever having to target the SOB I plan to hit.  Now, the enemy can move out of the way and the fireballs won't land, or they're too far and they'll fall short....but the mechanics are there that they actually are ACTIVE instead of a semi-RTS style of inactive gameplay set up for reach interaction.

 

3 races of the one faction, and then split M/F just to give an delusional illusion that there's more than 3 choices to be had.  Of course each faction had 3 races, so it's technically 6 in total...but, since it's faction-split based, it's still only three: 3 good guys and 3 bad guys.  Aw, but the races are so interesting and unique: humans, humans with a different name, Elves, purple Elves, Dwarfs, and half-giants.  So, realistically it's 4 races, two having different skin options. Oh, and then one of the 4 classes each

 

In GW2, there's 5 well flushed out races each with their distinctive background, home city, and racial traits.  The none of races look like the other races at all.  Charr are furry kitty cats, Sylvari are plant-like twigs (with the brains that match!), Asura are short geniuses that look like something out of the Gremlins movie, and Norn are half-giant (or full giant) viking like mountain beings.

 

After character creation (Defiant) was the launching of the game's cinematic story, a sort tutorial area, another cinematic, and then the actual game.  For the cinematic alright for the time that it came out, and I really like how it's made with in-game engine and models.  The tutorial play was quite a bit of kill zombies, ghosts, skeletons, and eventually fighting this one evil boss lady prior to it cutting to the tutorial-exiting cinematic and the loading of the game's real world (single starting zone for...both sides, each just on a different side of the same river.....)

 

Following the character creation in GW2 a picturesque painting style cinematic plays with show of the choices made within the story parts of the character creation, as well as the character created themselves.   Each race loads into their own fitting tutorial zone, which is a bunch of killing things, and each of those finishes off with a semi-epic boss fight.  Each will load another cinematic before going into their own respective starting zones (a zone adjacent to their own city).

 

Into the game's world beyond the tutorial is a "!" that leads to hub with quests chaining from one to another.  All standard MMO quests if there are any.  The only different one(s) is the take on public quests known as rifts (duh?!), where players FIGHT TO TAG a mob to get credit for the public quest.  Mobs are first-tag-all-credit style as again another standard MMO mechanic.  Though each time hitting a level does reward with new points to spend in one of the soul trees to give some mechanic increase or new ability (or both).

 

When entering into GW2's real game world, players are greeted by a plethora of things going on around them.  There are hearts that you automatically get credit for without talking to an NPC, just by participating in the the things for the area; there are dynamic events that chain of micro-stories for the residents in the area; the player's own personal story has a new section to it every other level or so.  Mobs are shared credit where credit's due thanks to mechanics that allow all helpers to be rewarded.  The leveling up system here wasn't too rewarding until level 5, when unlocking the first utility ability, level 7 for weapon swapping (class limited), level 10 for the 2nd  utility, and level 11 for the first trait tier tree unlock.  So there are gaps between the rewarding process in the early levels that leave to be desired.

 

Now to bring up the mechanics side of the things, in Rift for an ability to properly go off it needs to have a well aimed -and directly facing- target. Many of the abilities require casting time in which the player has to be standing still in place (or they'll not go off). Movement is counter productive during combat and can many times get you killed.  Line of site is always a MUST.

 

Boy does GW2 shine when it comes to it's mechanics.  Move-and-cast abilities for those that aren't instant (very few channeled abilities require standing in place, like Meteor Shower, and even those are a split second).  Dodging has become a key embedded feature to make-or-break a fight.  One doesn't even need to target something or someone just to hit them so long as they are at the area being attacked (whether that be a sword swing, a fire ball, a lava pit, poison throw, arrow, etc.).

 

 

=>So, the conclusion:  GW2 HAS SPOILED ME!  Seriously, I cannot go back to any other of the older MMORPG's because of how sad they are in the wake of GW2.  The first 15 minutes experience of one (GW2) is far more epic and engaging than the other (Rift).  Many of the old mechanics are set there to punish, berate, and down right annoy the player for what reason I just cannot understand.   New mechanics such as those that allow sharing (of reward, quest/event, target, and etc.), those that carve a personal experience into the player's experience, and action based combat that is no longer a static/dull experience.

 

 

P.S. I've had a similar experience with going back to WoW, but it's far too easy to bash that game anyways based on it just being itself.   Rift is ..well hell, it was a clone of WoW  with it's own unique flair (those damned rifts! duh, again!).  Who recalls the "You're not in Azeroth anymore" advertisements on TV, the web, and in game mag ads?

 

You missed a lot.  Both factions co-exist now...you know what? never mind, you are correct, GW-2 is the game for you, enjoy!

If you want a new idea, go read an old book.

  tank017

Novice Member

Joined: 7/09/06
Posts: 2206

6/02/13 8:26:20 PM#3

So.. you typed all that just to say that  you love GW2 above all other MMOs..

 

whether one MMO is better than the other is a matter of preference.

 

But thats good you found the one you like.

  Zzad

Elite Member

Joined: 2/14/11
Posts: 1321

6/02/13 8:27:21 PM#4

 

While i agree with most of your post about combat in GW2... RIFT stills a great game with a good combat,awesome classes and probably the Best "traits/soul" system EVER in a MMO!

I´m still playing GW2 myself since Beta...and i also own RIFT and was an active player so i know what i´m talking about :P

I trully enjoy both game for what they are....they are similar games,yes....(Fantasy themed MMORPGs) but each one has it´s own mechanics/combat style.

If you are comparing GW2 to RIFT based on action combat....obviously GW2 is years ahead.

  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/02/13 8:34:15 PM#5
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling around in robes always struck me as silly. At least in context of story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

  Heafstagg

Advanced Member

Joined: 11/02/06
Posts: 167

6/02/13 8:39:06 PM#6
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

Yeah I agree, I don't like the idea of a mage running around casting, it feels bizarre. Perhaps I'm just old school in that sense. The combat in GW2 is not my cup of tea in general, I don't care for the floating head turret feel that it has. Each to their own though :D.

  Howry

Apprentice Member

Joined: 3/15/09
Posts: 88

6/02/13 8:39:38 PM#7

I was the exact opposite. I absolutely hated GW 2.  Luckily GW2 customer service was nice enough to give me my money back on it.  Very cool of them.

 

I think GW2 is one of those games you either love or hate, no real in between.

 

I do enjoy Rift and am glad it is going F2P so i can play it for 30 minutes per night after the kids go to bed and not have to pay for it.

 

Thats the thing about these games, different crowds like different things.

 

 

  saurus123

Hard Core Member

Joined: 4/12/06
Posts: 546

6/02/13 8:43:51 PM#8
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

still channeling spells req you to stand still in gw2 there are only few of these spells tho anything else is almost instant cast

 

and that old crap that magic req a lot of focus its getting old i could say that you also need to stant still to swing a sword to keep the balance but you see how melees work in rift :)

  Mithrundir

Hard Core Member

Joined: 8/15/06
Posts: 328

6/02/13 8:49:00 PM#9
Playing rift, right now, for my 3rd time and absolutely loving it. I got the expansion completely free with Raptr rewards and have started playing as a Defiant which I've never experienced before, a mage btw. Have him up to 45 in 5 days and enjoying both pve and pvp, on a pvp shard. Guild Wars has nothing on Rift unless your super casual.
 
BTW: harbinger soul is a melee mage with no casting, mixed ranged dots and melee deeps if your so anti-casting

Dozens of MMO's, RTS's, FPS's, etc.

  Calypsx

Novice Member

Joined: 5/24/13
Posts: 38

6/02/13 9:10:11 PM#10
Originally posted by saurus123
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

 

and that old crap that magic req a lot of focus its getting old i could say that you also need to stant still to swing a sword to keep the balance but you see how melees work in rift :)

Not necessarily, since you can actualy swing a sword while moving. However gw2's weapons are so stupidly big and the characters are able to swing greatswords like they are twigs that I don't think it really matters if mages run and roll and cast.

 

In fantasy settings, mages aren't usually athletic, they are more of scholars, that's why magic is usually something that requires focus and thought, and that's something that's hard to do while jumping around and doing acrobatics like flips and rolls, it can be done but it just wouldn't be as effective. However this all depends on the story of the game, GW mages don't really seem to be big "scholar" types, at least not the player characters. 

 

So lets leave the sprinting and casting to gw2, and not talk down about other games because they prefer the more traditional fantasy approach. Nothing wrong with how gw2 does it, and nothing wrong with how Rift and other fantasy titles do it. Believe it or not, not everyone is a fan of the "action" mages the game has, just like how not everyone is a fan of the less mobile ones.

  Zzad

Elite Member

Joined: 2/14/11
Posts: 1321

6/02/13 9:16:17 PM#11
Originally posted by Howry

I was the exact opposite. I absolutely hated GW 2.  Luckily GW2 customer service was nice enough to give me my money back on it.  Very cool of them.

 

I think GW2 is one of those games you either love or hate, no real in between.

 

I do enjoy Rift and am glad it is going F2P so i can play it for 30 minutes per night after the kids go to bed and not have to pay for it.

 

Thats the thing about these games, different crowds like different things.

 

 

Wise words there, It gets as simple as that.

Usually  everyone has different tastes,regardless of how good a product is..

  Grailer

Advanced Member

Joined: 6/13/06
Posts: 849

6/02/13 9:44:25 PM#12
Originally posted by Zzad
Originally posted by Howry

I was the exact opposite. I absolutely hated GW 2.  Luckily GW2 customer service was nice enough to give me my money back on it.  Very cool of them.

 

I think GW2 is one of those games you either love or hate, no real in between.

 

I do enjoy Rift and am glad it is going F2P so i can play it for 30 minutes per night after the kids go to bed and not have to pay for it.

 

Thats the thing about these games, different crowds like different things.

 

 

Wise words there, It gets as simple as that.

Usually  everyone has different tastes,regardless of how good a product is..

I went back to rift and its fun as long as you realise not to expect a sandbox . The game is what it is and they do it pretty well for what it is .

 

Havent played GW2  so I can't judge the game but watched enough videos to know what it is .

 

Only 2 games Im really looking forward to  EQNext and Black Desert .

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1844

6/02/13 9:52:46 PM#13
I am giving Rift a fair shot this time around.  I mean why not?  I got the game, expansion, +30 days free through the Raptr thingy.  I'm still not a fan of quest grinding where I have to talk to an NPC with an ! above their head, go to place X to kill Y of Z, then return to the guy who now has a "Check Mark" above their head.  However, again it was free so we will see how long it holds me.

"If I offended you, you needed it" -Corey Taylor

  Battlerock

Advanced Member

Joined: 12/12/11
Posts: 994

6/02/13 9:53:19 PM#14
@Siphaed - they are catering to new players, look past it bro and enjoy the game, it really can be a fun experience. With the f2p move they are expecting some newbs to join in on the fun. Find them, welcome them, and see how you can mold them into your personal minions.
  Ppiper

Hard Core Member

Joined: 2/08/13
Posts: 663

6/02/13 10:01:12 PM#15
Originally posted by Howry

I was the exact opposite. I absolutely hated GW 2.  Luckily GW2 customer service was nice enough to give me my money back on it.  Very cool of them.

 

I think GW2 is one of those games you either love or hate, no real in between.

 

I do enjoy Rift and am glad it is going F2P so i can play it for 30 minutes per night after the kids go to bed and not have to pay for it.

 

Thats the thing about these games, different crowds like different things.

 

 

I don't get this. You played GW2, didn't like it and asked for your money back? BS! It's like going to a restaurant, eating the whole entree and not paying cause you thought it sucked. Shame on you, man!

  GeezerGamer

Elite Member

Joined: 4/03/12
Posts: 5071

6/03/13 12:01:32 AM#16
Deleted

It's the sad state of the genre. The next big title has as many threads discussing issues with it's business model than issues with the game itself.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2874

There... are... four... lights!

6/03/13 4:33:15 AM#17

I had a similar experience when trying out WoW Pandaria. Even though WoW is a much, much better game than Rift could ever dream to be, with a way better designed and much bigger world, well defined races and multiple starter areas, and much smoother combat than Rift too, after playing GW2, I just couldn't go back to the static and boring old school MMORPG combat where dodging is a character stat. The world also felt dead, not only because the quests are very static and linear, but also because every player is flying over the world on their flying mounts and you rarely meet another player after the initial post expansion rush. That, and fighting for mobs, for resources, for loot, even if we are on the same side, feels very lame after the philosophy of GW2 where everyone participating in something is rewarded.

I leveled my main, a Death Knight, and canceled my two accounts. I will certainly do the same for the next WoW expansion, because I still enjoy seeing the work of the world design and art teams of Blizzard, which are still imho among the best of the industry, but that's it. I don't think I will ever participate in a WoW-style end game ever again after playing GW2. And I've been raiding up to hardcore level (4+ nights a week) in WoW over the last 8 years, with 2 accounts, so I'm no "WoW hater" at all, I still think it's a very good game, by far the best of all the EQ/WoW clones (the original > any copy).

Yep, GW2 has spoiled me too. I have the same feeling I had back then when I was playing Asheron's Call 1, against which Everquest had no chance for me.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1627

6/03/13 4:38:37 AM#18
Tried Rift at release, felt too much like Warhammer Online (graphics wise) and another PVE raiding game which I tried to avoid. Tried it a few times afterwards, but the Warhammer feel came back every time.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

6/03/13 10:07:41 AM#19
Originally posted by Heafstagg
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

Yeah I agree, I don't like the idea of a mage running around casting, it feels bizarre. Perhaps I'm just old school in that sense. The combat in GW2 is not my cup of tea in general, I don't care for the floating head turret feel that it has. Each to their own though :D.

You realize that the only reason mages running around casting feels weird is because someone else trained you to the concept of mages running around casting as being weird, yes? 

Oderint, dum metuant.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2874

There... are... four... lights!

6/03/13 10:17:07 AM#20
Originally posted by Volkon
Originally posted by Heafstagg
Originally posted by Calypsx
Originally posted by Siphaed

The biggest irk I'd had with Rift (compared to GW2) is that as a Mage I couldn't move while casting.

To be honest, casting and moving doesn't make very much sense for a mage, since magic requires a lot of focus, sure the quick instant cast spells you are able to do, but channeling a huge spell while full on sprinting and rolling always struck me as silly. At least in context of the story and the channeling/charging sort.

Story wise at least, I wouldn't want sprinting mages, it would kill the feel of Rift as an RPG for me.

Casting and moving I'm comfortable with in an action game, but it just doesn't fit Rift, and I enjoy the RPG feel it provides.

Yeah I agree, I don't like the idea of a mage running around casting, it feels bizarre. Perhaps I'm just old school in that sense. The combat in GW2 is not my cup of tea in general, I don't care for the floating head turret feel that it has. Each to their own though :D.

You realize that the only reason mages running around casting feels weird is because someone else trained you to the concept of mages running around casting as being weird, yes? 

It's just what EQ/WoW clones brainwashed people into thinking.

In Asheron's Call 1, a 14 years old game, if as a mage you stood still, you were dead meat. And that was long before GW2.

Playing now: WoW, Landmark, GW2

Got a refund: Archeage. First refund since I started MMOs.

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

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