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ArcheAge

ArcheAge 

General Discussion  » Importance of Item Decay for Arche Age (poll inside)

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65 posts found
  Yalexy

Apprentice Member

Joined: 12/17/10
Posts: 1045

6/05/13 8:49:33 AM#41

Item decay is not necessarily needed, but you definately need items be removed from the game constantly to kee the economy running.

I prefer the system of EvE Online, where stuff is simply destroyed upon death.

  Hatefull

Apprentice Member

Joined: 6/09/04
Posts: 764

Your tears make my gun work better.

6/12/13 7:36:34 AM#42
Originally posted by stevebombsquad
Originally posted by TribeofOne
slow item decay with no repairing, everything bind on equip, no BOA's w/ broken items able to be be deconstructed for base materials or be turned into a a cosmetic item

What is the point of binding an item when there is decay and the best items are made by crafters? I vote for no binding.

No binding, and no decay imo.  dealing with these full time crafter types is usually a horrid experience.  I would rather deal with them once to get what I need and then be on my way.

I know I am probably in the smallest minority on this, but I have felt like this since SWG (BETA) and you will not be changing my mind on the topic.  However, like I said I am a minority on this topic by a long shot so I am sure the crafters (who tend to be very vocal, yet another reason I find them distasteful) will get what they want.

If you want a new idea, go read an old book.

  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

6/12/13 7:39:43 AM#43

I wont be playing this title because it simply doesn't look interesting but I agree with Item decay in any MMO.  It is the only way to make crafters viable and to keep a healthy economy and to make the community dependant on one another thus making social interaction important again.  Not going to be a douch to that mighty fine weapon crafter on the server or you might get blacklisted. This is one of the many reason SWG did so well.

Also should be quicker than months decay and should be weeks.

  Opapanax

Novice Member

Joined: 10/29/11
Posts: 983

Most Morbid One

6/12/13 7:46:12 AM#44
Originally posted by TribeofOne
Originally posted by stevebombsquad
Originally posted by TribeofOne
slow item decay with no repairing, everything bind on equip, no BOA's w/ broken items able to be be deconstructed for base materials or be turned into a a cosmetic item

What is the point of binding an item when there is decay and the best items are made by crafters? I vote for no binding.

do you really want to  see million's of weapon/armor pieces with 1%durability left clog up any auction house or similar setup from people hoping to scam the unwary. Plus hand me downs are just as bad for the economy as no decay

I voted for slower item decay myself. I do see where you are taking this and I'd say they would need to have the AH system have some type of requirement that they item have more than a certain amount of durability left before it could be listed on the AH.

To help thward off the absent minded that may purchase "broken" gear and for those that just can't help but be lames and try to scam folks in every game they play.

PM before you report at least or you could just block.

  User Deleted
6/13/13 12:43:08 AM#45
You need items to have a short life in game to have a good crafting economy.
  Boneserino

Elite Member

Joined: 12/08/07
Posts: 1055

6/13/13 1:49:34 AM#46
Originally posted by BrownAle
You need items to have a short life in game to have a good crafting economy.

First off,  all armor and weapons and mounts are crafted in game.   No item or gear drops, only materials drop.

If you want new armor or weapon you either have to make it or buy from another player.

This automatically makes scavenging and looting for mats profitable (and in my opinion fun)    Not only are crafted items valuable, the mats to create them have value as well.

All items have decay ( called fatigue ) built in.  You can repair an item up to 20 times.   Items decay as a percentage (from 100% down to 1)  and decay is from use in combat, not just over time.  So if you have an item you wish to keep you simply use it only for occasions when you need it.  This will rarely affect you with low level gear as you will upgrade but does affect you with top level stuff.

Needless to say this is the best crafting system I have seen in a game, and makes the crafting as important as the combat.  In fact you practically need a separate toon just for crafting as this is a skill based system with points used to upgrade the skills of your choice.  A pure crafter can not be a top fighter and a top fighter can not craft all items in game.   

The only other game I played that approached the quality of this games crafting was Voyage Century before it was bastardized by patches.  Pretty sure SWG had a better system but never played it.  

So either you like crafting or you don't.  And even if you don't, in this case you are still going to help the economy, unless you want to run around naked and unarmed!

And thats the way it should be.

 

 

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  firefly2003

Advanced Member

Joined: 1/16/08
Posts: 2585

6/13/13 11:32:49 AM#47
I like slow item decay, having something that breaks in under a month, does bring repeat business to a crafter but some players may not want to keep shelling out more money for new gear, I think 3 months max for items to decay is a better option with some longetivity and still brings in business for crafters, which in any player based economy should be :)

  rainmourn

Apprentice Member

Joined: 2/02/08
Posts: 33

6/13/13 11:40:03 AM#48
I wouldn't subscribe to a game that had item decay. It's one of the reasons I avoid Ryzom. It's usually a cash shop ploy. There are plenty of ways to promote sensible economies, but decaying pixels isn't one of them, in my opinion. A bit of coin to repair an item such as WoW implemented was alright, but their costs were too steep. Glad I don't play that anymore, come to think of it. Rift is my fav mmo and it doesn't have a repair bill, thank goodness. I'm sure Trion will make intelligent game choices for ArcheAge, as well. 
  Pie_Rat

Advanced Member

Joined: 7/02/05
Posts: 310

6/13/13 12:09:30 PM#49

Due to the game being korean this is typically one of those threads that's rather useless. Western players will always be second rate, updates will reach us 6 months late and our feedback, if it even reaches XLgames, will be mostly useless due to the lag between eastern and western versions.

I'm all for debating game mechanics but if you know in advance that the real devs (XLgames) won't care about anything you say, then what's the point?

Trion is just the publisher here I really doubt they'll have any say on such an important mechanic as item decay.

If you've ever played either Lineage 2, Aion or Tera for an extended period of time you'll know what I'm talking about.

Currently playing: Football Manager 2015.

Getting more kicks out of a single player sports RPG than any MMO on the market. A sad state of affairs indeed...

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

6/13/13 5:28:07 PM#50
Originally posted by rainmourn
I wouldn't subscribe to a game that had item decay. It's one of the reasons I avoid Ryzom. It's usually a cash shop ploy. There are plenty of ways to promote sensible economies, but decaying pixels isn't one of them, in my opinion. A bit of coin to repair an item such as WoW implemented was alright, but their costs were too steep. Glad I don't play that anymore, come to think of it. Rift is my fav mmo and it doesn't have a repair bill, thank goodness. I'm sure Trion will make intelligent game choices for ArcheAge, as well. 

Say what ? you brought up Ryzom as example and then Ryzom hasn't any cash shop !

Also Ryzom has very important playstyle called crafting ! exceptional good crafters have a very good name and good raw materials are in demand which fuels going out and explore, hunt and forage.

One of the driving momentum for all of these being item decay !

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  rainmourn

Apprentice Member

Joined: 2/02/08
Posts: 33

6/14/13 11:49:52 AM#51
Originally posted by DarthRaiden
Originally posted by rainmourn
I wouldn't subscribe to a game that had item decay. It's one of the reasons I avoid Ryzom. It's usually a cash shop ploy. There are plenty of ways to promote sensible economies, but decaying pixels isn't one of them, in my opinion. A bit of coin to repair an item such as WoW implemented was alright, but their costs were too steep. Glad I don't play that anymore, come to think of it. Rift is my fav mmo and it doesn't have a repair bill, thank goodness. I'm sure Trion will make intelligent game choices for ArcheAge, as well. 

Say what ? you brought up Ryzom as example and then Ryzom hasn't any cash shop !

Also Ryzom has very important playstyle called crafting ! exceptional good crafters have a very good name and good raw materials are in demand which fuels going out and explore, hunt and forage.

One of the driving momentum for all of these being item decay !

Hence my use of the word "usually." I didn't stick around long enough to note the presence or lack of a cash shop. And it certainly was a driving momentum--it drove me well away. I'm sure some people are attracted to the hamster wheel mechanic or like extorting fees as crafters. I'd prefer to think an exceptionally fine crafter with the best reputation could make something that doesn't fall apart once in a buyer's hands.

But for every gamer, there's a game. Those who want this tedium will seek it out. Those who dislike it will either put up with it if the rest of the game is terrific or it'll be another straw on the camel's back, leading to game enjoyment decay.

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2800

6/14/13 12:03:18 PM#52
It isn't even really debatable whether decay is good for the crafting economy: when SWG took that away, the economy was destroyed. Before decay was removed, the economy functioned fine, and after it was a wreck, with hyper inflation and no effective money sinks in the game. That decay had been removed from AA, is going to hurt the crafting economy and crafting a great deal and it is frankly a big reason for people that like crafting to not play or follow this game. Between no decay and F2P, I no longer have any interest.
  free2play

Advanced Member

Joined: 10/13/05
Posts: 1827

6/17/13 8:16:57 AM#53

I'm certain decay was not removed because people won't play a game where they might 'lose all their stuff'. The game has a FFA PvP system. That will cause people to lose their stuff far more often than any decay system.

 

My guess, they couldn't figure out how to control it. Having stuff break in the middle of grinds, stuff going from 100 to 0 in 15 minutes, stuff hitting 0 and not breaking invalidating the point of decay. That was one of the things SWG had a problem with. Things would decay but it didn't prevent you from using them anyway. They simply didn't want to devote the time to making an items integrity system that made sense at all levels from ships to a pick axe.

Depending on how much they depend on the power of the player to reduce progress, I'm sure they felt they didn't need a decay system. EVE doesn't have one. I have a Daredevil I made in 2005. Of course if ArcheAge plans to step away from the whole player controlled items decay, they will need to put in time and use activated decay.

As long as players have the power to remove everything you do in the game, decay is a red herring.

  DarthRaiden

Novice Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

6/17/13 10:31:27 AM#54
Originally posted by free2play

I'm certain decay was not removed because people won't play a game where they might 'lose all their stuff'. The game has a FFA PvP system. That will cause people to lose their stuff far more often than any decay system.

 

My guess, they couldn't figure out how to control it. Having stuff break in the middle of grinds, stuff going from 100 to 0 in 15 minutes, stuff hitting 0 and not breaking invalidating the point of decay. That was one of the things SWG had a problem with. Things would decay but it didn't prevent you from using them anyway. They simply didn't want to devote the time to making an items integrity system that made sense at all levels from ships to a pick axe.

Depending on how much they depend on the power of the player to reduce progress, I'm sure they felt they didn't need a decay system. EVE doesn't have one. I have a Daredevil I made in 2005. Of course if ArcheAge plans to step away from the whole player controlled items decay, they will need to put in time and use activated decay.

As long as players have the power to remove everything you do in the game, decay is a red herring.

Oh Common please, even small indi developers have item decay perfectly implemented and under control.

If SWG Items had a problem with decay then it was with the additional items you could stick to them like weapon power ups or cloth / armor attachments.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Apraxis

Novice Member

Joined: 9/28/05
Posts: 1509

 
OP  6/17/13 12:22:33 PM#55
Originally posted by free2play

I'm certain decay was not removed because people won't play a game where they might 'lose all their stuff'. The game has a FFA PvP system. That will cause people to lose their stuff far more often than any decay system.

 

My guess, they couldn't figure out how to control it. Having stuff break in the middle of grinds, stuff going from 100 to 0 in 15 minutes, stuff hitting 0 and not breaking invalidating the point of decay. That was one of the things SWG had a problem with. Things would decay but it didn't prevent you from using them anyway. They simply didn't want to devote the time to making an items integrity system that made sense at all levels from ships to a pick axe.

Depending on how much they depend on the power of the player to reduce progress, I'm sure they felt they didn't need a decay system. EVE doesn't have one. I have a Daredevil I made in 2005. Of course if ArcheAge plans to step away from the whole player controlled items decay, they will need to put in time and use activated decay.

As long as players have the power to remove everything you do in the game, decay is a red herring.

They got a Decay system working in CBT4, and as much as i heard from people playing cbt4 it was very good as it was.

And ArcheAge pvp system is not really a full blown FFA system, and you lose just resources you carring around, not one of you items, nor your gold. And about the reasons of removing.. this is the offical response from Jake Song:

  Shadanwolf

Apprentice Member

Joined: 6/13/10
Posts: 1899

6/18/13 11:13:27 PM#56
I'm in favor of item decay.I would also have crafters be able to repair and extend(not indefinately) item life.
  Deadlobster

Novice Member

Joined: 12/18/06
Posts: 109

SWG Veteran (pre cu), GW I and II, AoC, WarOnline,Darkfall, Vanguard, SWTOR,WoW,Rift, FFTRR

6/24/13 5:29:07 PM#57
Totally in favor of item decay. SWG, best crafting system to date. Best items were crafted with high end components that were dropped from mobs.
  XAleX360

Hard Core Member

Joined: 9/12/08
Posts: 365

6/25/13 7:39:03 AM#58
I favor the second option. It's best to have it slow, but we need to have it.

Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication.

  Torgen

Novice Member

Joined: 3/17/10
Posts: 152

6/25/13 9:02:00 AM#59

No Item Decay in ArcheAge? :D :D :D

 

Now I am sitting here being torn between laughing and smashing my head against the wall.

I mean.. seriously... how can they just remove it from a SANDBOX game. I just dont get it. Up to now I thought the game was aimed at crafters :D

 

  dandurin

Advanced Member

Joined: 5/19/04
Posts: 476

6/25/13 4:08:36 PM#60

I'm not sure item decay is as important for the economy as described, assuming there is a "binding" mechanic.

 

That's because players will never stop seeking out superior gear to what they have, and as long as binding prevents "hand-me-downs", crafters will always be in business.

 

As players level up, crafters will level up too and provide better and better gear.

 

There is the question of what is to be done once the hardcore elite have obtained the best gear in the game.  The answer to that would be "make them as few as possible", in other words,  design a long sequence of vanishingly better armor sets with dramatically rising costs to make maxing out prohibitive.

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