Trending Games | ArcheAge | Elder Scrolls Online | WildStar | Age of Wushu

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,796,611 Users Online:0
Games:723  Posts:6,195,525
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

ArcheAge

ArcheAge 

General Discussion  » Importance of Item Decay for Arche Age (poll inside)

4 Pages « 1 2 3 4 » Search
65 posts found
  LlexX

Novice Member

Joined: 1/09/12
Posts: 200

6/01/13 8:07:04 AM#21
Originally posted by coretex666
Originally posted by Vandrago
Originally posted by TribeofOne
Originally posted by stevebombsquad
Originally posted by TribeofOne
slow item decay with no repairing, everything bind on equip, no BOA's w/ broken items able to be be deconstructed for base materials or be turned into a a cosmetic item

What is the point of binding an item when there is decay and the best items are made by crafters? I vote for no binding.

do you really want to  see million's of weapon/armor pieces with 1%durability left clog up any auction house or similar setup from people hoping to scam the unwary. Plus hand me downs are just as bad for the economy as no decay

This

"Everything bind on equip" is just an artificial unrealistic regulatory instrument which has nothing to do in an MMORPG, in my opinion.

It does not make any sense for items not be tradable once worn by someone.

 

Well some equipment are "bind to characters" after looting/getting/winning them (quest items and drops from instances), while the crafting items are all "free" to trade, and there is was a good move to make the drops from instances "bound" otherwise it would screw up the economy even more.

 

A new item rarity improving system have been added recently and its called "Sharpening", i will try to explain it, and after reading it, decide if the game still needs an item decay or not.

1. The item rarities in game are the following (starting from common to most rare): General, Advanced, Rare, Ancient, Heroic, Unique, Relic, Wonder, Epic, Legendary, Mythical (PS. keep in mind that the names can differ depending on the sources).

2. Through crafting the highest rarity obtainable is Unique (orange). Drops from instances can be up to Heroic (yellow).

3. The rarity of the crafted items can be improved (i don't think that its possible to do it with the instance drops too), only possible to improve the level 50 items, from feedbacks players are saying that it costs a lot to try to improve the items rarity and statistics says that there is a 30% chance to succeed (if the process fails the item should break). Through this improving process it should be possible to reach the Mythical rarity for the lucky ones.

4. The stat/damage differences between the rarities are not that huge, here is a chart about the stat multipliers:

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6591

Perhaps tomorrow will be better.

6/01/13 8:14:17 AM#22

I could handle item decay if it utilized a really good system,but i doubt that would happen,so no i don't want it.

It is not essential what so ever to a game economy,that is done by keeping RMT out and creating RARITY.

I cannot think of any system to create a realistic item decay that wouldn't involve a very in depth system.I prefer if ideas can't be done right,i don't want them done at all.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1805

"I shall take your position into consideration"

6/01/13 9:01:44 AM#23
Originally posted by LlexX
Originally posted by coretex666
Originally posted by Vandrago
Originally posted by TribeofOne
Originally posted by stevebombsquad
Originally posted by TribeofOne
slow item decay with no repairing, everything bind on equip, no BOA's w/ broken items able to be be deconstructed for base materials or be turned into a a cosmetic item

What is the point of binding an item when there is decay and the best items are made by crafters? I vote for no binding.

do you really want to  see million's of weapon/armor pieces with 1%durability left clog up any auction house or similar setup from people hoping to scam the unwary. Plus hand me downs are just as bad for the economy as no decay

This

"Everything bind on equip" is just an artificial unrealistic regulatory instrument which has nothing to do in an MMORPG, in my opinion.

It does not make any sense for items not be tradable once worn by someone.

 

Well some equipment are "bind to characters" after looting/getting/winning them (quest items and drops from instances), while the crafting items are all "free" to trade, and there is was a good move to make the drops from instances "bound" otherwise it would screw up the economy even more.

 

A new item rarity improving system have been added recently and its called "Sharpening", i will try to explain it, and after reading it, decide if the game still needs an item decay or not.

1. The item rarities in game are the following (starting from common to most rare): General, Advanced, Rare, Ancient, Heroic, Unique, Relic, Wonder, Epic, Legendary, Mythical (PS. keep in mind that the names can differ depending on the sources).

2. Through crafting the highest rarity obtainable is Unique (orange). Drops from instances can be up to Heroic (yellow).

3. The rarity of the crafted items can be improved (i don't think that its possible to do it with the instance drops too), only possible to improve the level 50 items, from feedbacks players are saying that it costs a lot to try to improve the items rarity and statistics says that there is a 30% chance to succeed (if the process fails the item should break). Through this improving process it should be possible to reach the Mythical rarity for the lucky ones.

4. The stat/damage differences between the rarities are not that huge, here is a chart about the stat multipliers:


I think that this "sharpening" is a good instrument for regulation of number of items in the economy. It can be quite enjoyable as well. At least I do enjoy upgrading items with a chance of their destruction :)

With the information available, I would a priori say that item decay is not needed in this game. Will see after playing though.

Currently playing: L2 Chronicle 4

  zasten

Novice Member

Joined: 5/01/13
Posts: 287

6/01/13 9:03:53 AM#24
Item decay SUCKS!!!
  yutty

Novice Member

Joined: 10/18/04
Posts: 190

6/01/13 9:17:03 AM#25
More games need item decay. Too many games get flooded with items that keep getting generated with very little options for them to be taken out of the game besides being sold. My ideal way decay should work is items degrade as you use it and everytime you repair it the max durability decreases depending on how low it was on durabilty. Games such as Diablo 3 should have mechanics like this or else everyone ends up with rare weapon drop and the value of it goes down over time since the market place gets flooded with them.
  jigo86

Novice Member

Joined: 3/16/12
Posts: 53

6/01/13 9:26:56 AM#26

ragnarok online (and i guess other games made it like that too) made a good system

u can upgrade ur eq by using rar ingredigents +4 safe +5 10% chance on break +6 30% and i guess +10 is only 10% chance of succes afaik

liked that cuze u dont farm for that one item and ur finished ur farming simply the whole time 

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 165

6/01/13 12:01:58 PM#27
Originally posted by Wizardry

I could handle item decay if it utilized a really good system,but i doubt that would happen,so no i don't want it.

It is not essential what so ever to a game economy,that is done by keeping RMT out and creating RARITY.

I cannot think of any system to create a realistic item decay that wouldn't involve a very in depth system.I prefer if ideas can't be done right,i don't want them done at all.

Item decay is always better solution than rng crafting. Item decay would keep crafters busy a lot better plus would help the game economy that is quite horrible at the moment, because there isn't really any material or gold sinks. (Except the race car is quite valuable). Crafting was a lot easier when the item decay and there wasn't 95% of rng involved compared what it is now. But again this kind of gear progression is just what the masses want now so they are taking this route because of it.

I guess they didn't think it through removing item decay.

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4540

i make art,
till someone dies.

Forum Terrorist

6/01/13 6:44:39 PM#28

For the love of  the MMORPG genre, this shouldn't be up for question.

 

You either have a serious game up with item decay  or you just suck at designing games.

The reasons are too obvious to name again especially if you claim you design a game with sandbox features.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Shauneepeak

Advanced Member

Joined: 7/22/09
Posts: 417

6/01/13 7:49:09 PM#29

Um.. you forgot an option item decay with the ability to repair that is the only way I would want it.

Maybe depending on the skills of whoever repairs it the stats will vary which would make someone want to seek out a high level smither for example.

  Shauneepeak

Advanced Member

Joined: 7/22/09
Posts: 417

6/01/13 7:57:11 PM#30
Just saw the sharpening post above me that IMO is the perfect option it is risk vs reward and is a great way to filter items out of the game I feel however that you should at least be able to upgrade 1 or 2 levels without the risk of the item breaking maybe lower rarity items can be safely upgraded 2 levels and the rare items only have 1 level of safety maybe even allow more common items 3 levels.
  zasten

Novice Member

Joined: 5/01/13
Posts: 287

6/01/13 8:15:55 PM#31

I played a game with items decay, it was pathetic.

Every time you used it, it would get some decay, and you had to go back to town to get it repaired.

The problem was, on going to town to sell items (the backpack was not big enough), I would have it repaired at the same time.

This ended up making it wear out a lot faster than it should, because every time you had it repaired, halved its life.

I ended up quitting the game, because it was a normal weapon (yes, nothing fancy here, ALL weapons degraded) for use by characters up to level 10, it was unusable, and at that level, there was not enough money to buy another one.

My only option was to delete the character or stop playing!

 

 

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1440

 
OP  6/02/13 6:01:01 AM#32
Originally posted by Shauneepeak

Um.. you forgot an option item decay with the ability to repair that is the only way I would want it.

Maybe depending on the skills of whoever repairs it the stats will vary which would make someone want to seek out a high level smither for example.

Well as said in my opening post for me the ability to repair your items was a given. Either with a durability stat, or something like XLGames used in CBT4 for Archeage. In the old system you have to used another item(without bonus stats and without that akhium was required, somewhat of a repair item) you mixed them together to repair it fully(without durability loss). So you just needed that special repair item to fix your stuff. With that no item was necessarily destroyed, but crafting mats were drained out of the system with that special repair item to hold up a demand.

Originally posted by zasten

I played a game with items decay, it was pathetic.

Every time you used it, it would get some decay, and you had to go back to town to get it repaired.

The problem was, on going to town to sell items (the backpack was not big enough), I would have it repaired at the same time.

This ended up making it wear out a lot faster than it should, because every time you had it repaired, halved its life.

I ended up quitting the game, because it was a normal weapon (yes, nothing fancy here, ALL weapons degraded) for use by characters up to level 10, it was unusable, and at that level, there was not enough money to buy another one.

My only option was to delete the character or stop playing!

Well.. i don't know what game that was. But usually it is not necessary to repair you items every few hours of gameplay, and usually no item will be destroyed in a week or less. But as i said before how long it will last, or how many repair will cost is just a matter of balance and the purpose is to drain some stuff from the market to hold up a high demand. (The social aspect is just a side effect)

The upgrade system is ok, but it is just for the high end sector and i don't know if that is really enough drain to the market.. i personally don't think it will be.  

  Vezlin

Hard Core Member

Joined: 5/04/12
Posts: 14

6/02/13 6:46:51 AM#33

TL;DR: I think there should be fully repairable item decay and enchantment/upgrade punishment without just tossing the whole item away, and using repairs, recustomization and upgrades to give crafters more relevancy and maybe even help MMOs get a li'l more social.

 

As has just been mentioned, I think item decay with repair is a much better means of solving the crafter-relevancy and economics issue than forcing gear to explode after a certain amount of time, or if someone took a risk that they're forced to to stay power relevant.

A blow-up timer forces people to cling to, or not use really amazing things that could be cool to use. Meanwhile, chances to blow up your extra rare item with upgrades just leads to losing hours, days, weeks or more of work, completely ruining the point of so much time invested. So you then have a bunch of people who just don't bother with the upgrades, and another chunk getting terribly frustrated by the system. There are definitely benefits to both, and I won't discredit those, but for a game to do well, it has to appeal to more people. As may come as a surprise, people don't like being punished for playing the way they want to.

That said, I think games should have decay.  Crafters deserve more relevancy and variety of work beyond crafting and gathering. At the end of the day, even with items that break down over time, they're often just crafting and gathering. Instead of just having items go away at the end of their lifecycle, after a certain point of use or time, the item should start wearing down, and once it hits, say, 3/4 or 1/2 of what it can take, stats might start dropping. At this point, one should have the option to look up a crafter and put it in a special trade window or, if they are one, set down to work and repair it for materials and/or a span of time beyond that usual few-seconds crafting bar in most games. Crafters are still kept relevant this way, but non-crafting players will have a choice and means to keep their gear in one piece, and we'll be seeing more direct interaction instead of this AH only business that separates people more than brings them together.

As for enchantment, I think there should be risk and reward, but I also think the risk shouldn't be throwing everything you've done away. In a game where EXP and gold were hard to get, I found the best take on enchantment I've found. You toss your item into an enchantment bin, and then you can start choosing your enchantments on it. Each new enchantment costs more and more gold and EXP than the last, and has a chance to fail. If not-succeeding isn't enough, a chance to remove the last enchantment as well could be added. There was then a way to build your character to be specialized in Enchantment. Beyond being better at certain combat spells, they had reduced costs and higher chances of success.

Lastly, I think everything should and shouldn't be bind on equip at the same time. One size fitting all is a little strange in games with men and women, of different races and sizes wearing the same piece of armour and using the same weapon grips. When gear is first equipped, it should get 'fitted' to that character and that character alone, but remain tradeable. If you have gear fitted to someone else, you should then be able to get a crafter or use a craft skill to refit it for yourself. To keep crafters leveling with this one, have higher level crafters be able to refit higher levels of gear, as well as have a chance to provide a slight bonus with critical success.

Long story short is, the main problem is that crafters deserve to stay relevant (Yeah I used that word a lot). This is usually done by their having a reason to pump out a steady stream of stuff into an auction house, player shop, or some equivalent. That's awesome, and that shouldn't go away, but we also have another constantly-looming issue over our head these days: MMOs are becoming less social and more click-through-things-together. Repair, Refit and Enchant systems would give combat lovers and crafters alike reason to go to each other personally, without detracting from combat players' experience by threatening them should they dare want to get the best gear, and without leaving crafters scraping for coin at an overstuffed AH.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 547

6/02/13 6:50:43 AM#34
I voted yes but I really prefer EVE's method of handling this in that your stuff is destroyed/lootable when you explode. Items need to go boom for the economy, as you've said, and this way at least  you've had some control over it happening.
  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/02/13 11:04:42 AM#35

I don't care about decay, I DO NOT WANT ANY CASH SHOPS OR F2P scrib options in this game.

 

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  InporylemQQ

Tipster

Joined: 6/14/12
Posts: 165

6/02/13 11:50:18 AM#36
Originally posted by TheJoda

I don't care about decay, I DO NOT WANT ANY CASH SHOPS OR F2P scrib options in this game.

 

F2p is pretty much confirmed already and here is the cash shop http://www.archeage.com/store/buy

 

You can play the game free atm already without gaining labor.

ArcheAge, Black Desert and Bless videos InporylemQQ Youtube

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

6/02/13 4:48:57 PM#37
Originally posted by inporylemQQ
Originally posted by TheJoda

I don't care about decay, I DO NOT WANT ANY CASH SHOPS OR F2P scrib options in this game.

 

F2p is pretty much confirmed already and here is the cash shop http://www.archeage.com/store/buy

 

You can play the game free atm already without gaining labor.

...its that just game time?  I do not see how they cant put in a cash shop to sandbox style game where the players make all the gear.

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  Kumapon

Apprentice Member

Joined: 7/28/11
Posts: 543

6/02/13 5:40:28 PM#38


Originally posted by TheJoda

Originally posted by inporylemQQ

Originally posted by TheJoda I don't care about decay, I DO NOT WANT ANY CASH SHOPS OR F2P scrib options in this game.  
F2p is pretty much confirmed already and here is the cash shop http://www.archeage.com/store/buy   You can play the game free atm already without gaining labor.
...its that just game time?  I do not see how they cant put in a cash shop to sandbox style game where the players make all the gear.

Yea that is just game time. But there is a cash shop where you can buy Rice cakes, that give you more labour power. We really won't know more details till XL games comes out with their FTP system till later this month. Don't forget this is just in Korea, we will have to see what Trion wants to do with Archeage.

http://www.archeage.com/store/buy

  Akerbeltz

Apprentice Member

Joined: 2/12/13
Posts: 151

6/05/13 6:40:22 AM#39

I'm already a bit skeptic about this game due to the amount of "hold-your-hand-follow-the-line" themeparkish features that are present. I'm not too enthusiastic about the lore either. But I was to overlook all of this as it seemed that this game was to recapture the RPG philosophy of early MMORPGs.

 

Now, if they implement no-decay for items, ergo, no player-driven economy, ergo, worthless crafting, ergo, no true RPG, I'm out.

 

So fucking tired of this idiot-proof formulae that has become an standard in gaming over the last decade.

Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.

  lionhoppers

Novice Member

Joined: 3/07/12
Posts: 16

6/05/13 6:46:15 AM#40
There should definitely be Item decay! It would be great if you could repair your items if you have the right crafting skill.. tailoring for repairing cloth armor for example :)
4 Pages « 1 2 3 4 » Search