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News & Features Discussion  » [Column] Final Fantasy XIV: A Realm Reborn: Dungeons in Final Fantasy XIV

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69 posts found
  Headseed

Novice Member

Joined: 5/20/13
Posts: 1

5/20/13 10:38:04 PM#41
I believe that dungeon timers will stay but there will be no more speed run bonuses
  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2059

5/20/13 10:40:43 PM#42
ending the nda at the start of phase 3 would be a bad idea maybe after a week or so in after any issues with the mass amount f content being added is fixed
  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2059

5/20/13 10:43:15 PM#43
rom they are making combat changes for pahse 3 what we had in1 and 2 pahse wasnt the full combat system 
  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1884

May the game be ever in your favor.

5/20/13 10:53:57 PM#44
I actually loved the timers. They provided challenge and my party never found a problem finishing in time and finding and collecting all the chests. It looks like gamer's want to once again, take out the challenging aspects out of an MMO and make it a soulless copy-cat of every other themepark out there.

Smile

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 721

5/20/13 10:57:58 PM#45

I quit reading when I read "instance."

 

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 721

5/20/13 10:58:32 PM#46
Yep
  drivendawn

Elite Member

Joined: 4/17/11
Posts: 893

5/20/13 11:16:56 PM#47
Originally posted by Magiknight

I quit reading when I read "instance."

 

 

Oh well some people won't like it, hope you find a game that pleases you. ^.^

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 721

5/20/13 11:17:54 PM#48
Originally posted by drivendawn
Originally posted by Magiknight

I quit reading when I read "instance."

 

 

Oh well some people won't like it, hope you find a game that pleases you. ^.^

I'm trying.

  Maquiame

Apprentice Member

Joined: 8/21/07
Posts: 623

Power without perception is spiritually useless and of no true value

5/21/13 1:36:07 AM#49
Originally posted by Razeekster
I actually loved the timers. They provided challenge and my party never found a problem finishing in time and finding and collecting all the chests. It looks like gamer's want to once again, take out the challenging aspects out of an MMO and make it a soulless copy-cat of every other themepark out there.

I totally agree with this I hope they are at least put there for hard mode dungeon runs. Leaving regular runs without them. Personally I like them a lot. With the strategy of FFXIV battles they make total sense and make gamers better gamers. Should they be there for normal mode dungeon runs? No but they should be there for hard mode runs if you wish to choose them. Perhaps a voting system ala GW2/TOR?

I also want to see loot associated with them based on different parameters, I mean why not? It doesn't have to be anything game breaking but why not a piece of material, some special dyes, or cosmetic gear or two? I don't see the problem.

Kids stop trying to make these games so damn easy...please. Challenges like this help you learn how to play the game better, run these with friends and you will be fine.

Good lord I could only imagine some of you playing the original FF or the first Legend of Zelda. Videogame players used to welcome challenges its like now they run away from them.

 

And yes I love level scaling, running through grey mob areas sucks and makes no sense from a world perspective.

When did videogame players become so squishy?

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Vesavius

Old School

Joined: 3/08/04
Posts: 7121

Players come for the game, but they stay for the people- Most Devs have forgotten this.

5/21/13 4:18:28 AM#50
Originally posted by NaughtyP

I am going to probably get flamed for this, but I take issue with games that still design their content delivery this way:

"While the outdoor game is, at least in beta, a very soloable experience, the dungeons require teammates working together."

There is something fundamentally wrong with designing a multiplayer game that is predominantly solo content and only promotes working together when you want to do a dungeon. This kind of content delivery is what I expect from a 2001 game, not a 2013 game.

Sorry. I get that a lot of people still want this, but to me it's... uninspired.

 

I would actually say the opposite and that the solo/ group design they have now is very 'now' and open world grouping is very 2001 (ish).

 

Not saying 'now' is better or anything, I don't believe it is personally with regards to these games, but FFXIV is doing what it needs to do to succeed with a broad modern audience. It's not uninspired, it's practical and necessary.

Would I have it another way? Sure, I would prefer loads more group orientated content, but I think this game is good enough for me to still really enjoy it.

 

  Xandramas

Novice Member

Joined: 10/09/07
Posts: 73

5/21/13 5:18:34 AM#51
A good counter for timers is to increase mobs in the dungeon as time progresses. Its a passive timer that will cause the dungeon to become too dangerous if the dungeon runners take too long. Maybe start sending no xp enemies from the boss room through the dungeons in search of the party.
  Scripture1

Novice Member

Joined: 3/13/08
Posts: 422

"I will have obedience and not sacrifice"

5/21/13 9:38:32 AM#52

"So called “trash mobs” in FFXIV aren’t paper towels.  They have some hit points and they do some damage, particularly to those not walking around with a cargo ship’s worth of metal attached to them and carrying a barn door for a shield."

 

Man that statement alone is a teaser for me, I can't wait!

I agree that the timer idea is not a good idea though. I'm hoping they remove that by launch, I would like to not see speed runs so early in the game. Maybe some dungeons can be that way but not all.

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1008

5/21/13 9:57:58 AM#53
NDA is still up, so why is MMORPG supporting NDA breaking information?
  MarzAttakz

Novice Member

Joined: 4/16/13
Posts: 17

5/21/13 10:11:44 AM#54

Dear Lord, after having my hopes dashed by the dungeon design in Guild Wars 2, my credit card stripped in Star Wars The Old Republic and being gangbanged to death by adds in Neverwinter's idea of Epic dungeons please let this creation see the light of day soon.

Amen.

  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1033

"" "" "" ""

5/21/13 10:36:50 AM#55
Originally posted by Cod_Eye
NDA is still up, so why is MMORPG supporting NDA breaking information?

"There won’t be a companion piece at Eorzea Reborn for this article.  The NDA still applies outside of media sites like MMORPG.com, so I’m not going to get into specifics about FFXIV over at Eorzea Reborn until that drops."

It appears that media like MMORPG.com have some sort of special permission to make articles like this. That's why he wrote the article here and not on his other website.

I for one am glad. Hopefully soon we can have even more information available and more importantly be able to give the game a try sooner rather than later.

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 524

5/21/13 11:33:53 AM#56

I'll make this decision easier on all the FFXI fans.

Themepark

  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1008

5/21/13 12:23:51 PM#57
Originally posted by JimmyYO

I'll make this decision easier on all the FFXI fans.

Themepark

And your point is?  As much as I enjoyed XI and still consider it be one of the best MMO's I have played, FFXIV has some very good features outlined and should have credit for what it is and not what some people think it should be.

  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1033

"" "" "" ""

5/21/13 6:38:35 PM#58
Originally posted by JimmyYO

I'll make this decision easier on all the FFXI fans.

Themepark

That makes no sense can you elaborate some more?

  Nefario

Novice Member

Joined: 5/21/13
Posts: 6

5/21/13 10:16:00 PM#59

There WILL be a level-sync in place at launch. I am not certain if this means that TTD will always sync players to 15 or if that will be anywhere from 15-19 though. Also, content finder will alleviate any issues with trying to find groups.  It has also been confirmed that there will be 18+ dungeons at launch.

I'm glad to read that the timers are going away. I didn't know that. I'm relieved.

  Arcticnoon

Novice Member

Joined: 4/20/13
Posts: 146

5/22/13 12:46:55 AM#60

I just had to comment on NaughtyP's rant. I understand what you are saying, but I fear you are speaking from emotion rather that logic. I played FFXI for 5+ years, and as much as I still to this day love it, its non soloable content doesnt work anymore, except for the minority ( people who still live at home with parents and have all the time in the world)

Say you get home from work at 5pm and you want to get from lvl 10 to lvl 15. You wait for a party. 30 mins go by. 45, and hour and a half. You spend 2+ hours waiting on party and its almost time for bed.You cant find a tank or healer. I experience this many times in FFXI.

The best way to fix this is LoL style automatic grouping. Problem is this promotes one of the worst communities I've ever seen in gaming. One guy can ruin whole party going afk, or having bad gear or just not playing his appropriate role. So this leads to elitism. Only selecting the best of tanks, DD and healers with best of gear, cause we all want to get to lvl 15 from 10 as soon as possible. No one plays MMO's to stay at lvl 10. I had to stop lvling one of my favorite jobs in favor of a more "popular" job because I didnt get invited to the events that would help fund my super expensive gear.

The only way to eleminate all of this is to make lvl 10-15 soloable, just like WoW and most other MMOs of the day. I undstand what youre asking for but this doesnt work for the majority of gamers today. We have work, class, friends and family to get to. I'm too old to be turning down a night out with my buddies, because I finally got into a good party and I want to see lvl 50.

 
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