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News & Features Discussion  » [Column] Final Fantasy XIV: A Realm Reborn: Dungeons in Final Fantasy XIV

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69 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13261

 
OP  5/19/13 7:03:23 PM#1

One of the most popular of any MMO's features is the dungeon system. In our latest Final Fantasy XIV: A Realm Reborn column, we take a look at a dungeon run through the eyes of a beta tester. Check it out before leaving your thoughts in the comments.

Tam Tara Deepcroft is the first dungeon available to beta players.  It is located in the central shroud, just south of Bentbranch Meadows.  The dungeon is designed for a “light party” of four players (full parties are eight players) and is tuned for players in the 15-19 level range.  At least for the present, entry into dungeons requires at least one player to run out to the dungeon entrance to talk to a gatekeeper NPC.  The remainder of the party need only be in the same zone as the instance.

Read more of Ryahl Smith's Final Fantasy XIV: A Realm Reborn - Dungeons in Final Fantasy XIV.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  Agrias34

Novice Member

Joined: 9/12/09
Posts: 146

5/20/13 8:15:08 AM#2

Nice review.  Everything sounds pretty well thought out and redone now and I'm actually looking forward to playing, but like you've said in the review, that does have me concerned as well, the timers on the dungeons.  Already in most MMOs dungeons, people just zoom through them without wanting to go and explore or get any side content, and that is what this timer is going to do, so why even put extra loot and chests on the side? 

 

If they really want people to explore or get side loot, the timer needs to go, it will only cause more hassle than it would fun.

  ZizouX

Hard Core Member

Joined: 5/17/11
Posts: 661

5/20/13 8:45:01 AM#3
YoshiP has already said that they are going to get rid of the timers.. I just can't find the post.
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

5/20/13 8:52:52 AM#4

That is awesome to hear. I don't like the idea of timers either, but like that they present some challenge.

Perhaps they can find a way to reward efficiency?

Like the Tank gets extra reward for reducing the amount of damage the rest of the party takes in the run, the healer gets extra reward for not having any players die and have to be resurrected, and the DPS gets extra reward for... perhaps things like interrupts, CC, and not pulling aggro?

Can't reward DPS for damage contribution or speed etc. encourages bad DPS behavior.

Can this game release already? I'm sure it's fine Yoshi... I'd pay to beta at this point.

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  Maquiame

Hard Core Member

Joined: 8/21/07
Posts: 624

Power without perception is spiritually useless and of no true value

5/20/13 9:20:12 AM#5

*Claps* First its nice to see a FFXIV article on here, especially since its so close to launch. It would be nice to see the letter from the producer videos referenced when the subbed versions drop as they have a lot to reveal the last one focused on housing and even showed the Limsa Lominisa housing section which was absolutely gorgeous, why are features not being done on these?They are the best outreach of a developer to its audience and really show the dedication of Yoshi P and his team and the product they want to provide. Not to mention Yoshi OFTEN takes good ideas mentioned to him from the audience and considers them and writes them down. This includes the foreign audience.

 

Is there any reason why these are not featured in official MMORPG articles? Yes I am asking. If this was GW2 you guys would be all over them.  No developer has ever done anything on such a level with their mmos.

Second I personally like the dungeon timers and hope they keep them, at least for hardmode versions of the dungeons. In a game that requires old school skill in its turn based fighting I feel that the timers add challenge.

 

 

But then again I'm an old school mmo guy who is used to running dungeons with established groups of friends and not using dungeon finders so the thought of the possibility of failure is awesome to me. I hope Yoshi does not take them out or at least makes them optional. FF mmos always have had a higher degree of challenge to them than most mmos and I hope that does not change.

Also for the challenge of getting the loot but finishing at a good time is an old school gamer mentality of competition. If Yoshi were smart they would have dungeon speed rankings which also included how much loot was gathered. IE: the more side loot you gather while keeping a good dungeon time would result in special completion items.

Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1829

5/20/13 9:51:54 AM#6

It sounds epic ^^ 10/10 for this piece of writing :)

Only thing that shocked me and was a BIG letdown was the timers, but i see Zizoux is 100% sure they are going to get rid of that !!!  \o/

My interest in FF is growing with each piece of info i read, i just hope it wont be that other mmo dumped into the other piles of crap i bought  past 7 years :P

 

If SE messes this up then i lost all faith in mmo's (except CCP) !!!

 

http://speedtest.net/result/2112016336.png

  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

5/20/13 10:11:57 AM#7
I hope u get another update interview with Yoshi before game launch.
  k11keeper

Apprentice Member

Joined: 2/15/04
Posts: 1034

"" "" "" ""

5/20/13 10:28:23 AM#8

[mod edit]

But I like the review, and I'm looking forward to this game again. I don't have my hopes up like I did a few years ago but once again I have my eye on it.

  McGamer

Novice Member

Joined: 7/24/05
Posts: 1035

"Fear leads to Anger, Anger leads to Hate, Hate leads to Suffering" -Master Yoda

5/20/13 10:34:50 AM#9
I like the sound of those dungeon mechanics in the review. It reminds me of Zelda type dungeons which are fun imo to say the least.
  PulsarMan

Advanced Member

Joined: 5/20/09
Posts: 188

5/20/13 10:45:58 AM#10
The excitement. It flows through me like last nights chili. But...in a good, not burning, kind of way. 
  Darkfalz89

Advanced Member

Joined: 5/22/08
Posts: 242

Death Is a Priveledge

5/20/13 10:57:01 AM#11
Hope they don't go with the timer system, it's what effectively ruined FFXI and made it a gear check and " you need to be x class if you want in". I'm sure that in ARR the DD classes damage will be better balanced but timers never really brought anything good to mmos. Every mmo is about persistence and never giving up, throwing a timer on it results in boring zergfest tactics and class favoritism.
  VikingGamer

Hard Core Member

Joined: 7/08/10
Posts: 1253

The strong are sometimes wrong but the weak are never free.

5/20/13 11:12:25 AM#12
fullly player driven economy and the ability to level all classes on one toon. These are the things that excite me the most I really hope everything else that limited V.1 got fixed. So far everything looks very promising.

All die, so die well.
Join SOLA in ArcheAge.

  Ryahl

Novice Member

Joined: 12/10/12
Posts: 44

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

5/20/13 11:22:52 AM#13
Also for the challenge of getting the loot but finishing at a good time is an old school gamer mentality of competition. If Yoshi were smart they would have dungeon speed rankings which also included how much loot was gathered. IE: the more side loot you gather while keeping a good dungeon time would result in special completion items.

First, I'm glad to hear everyone liked this article, I am arranging the second dungeon review.

As to the challenge rankings, I would love to see an MMO do something along these lines.  There are a number of ways rankings can be done without resorting to *just* speed (although speed is certainly one metric).  Damage mitigated, effects countered, timer as a function of zone completion (e.g. 100% clears with timers, not speed rushes).

Scoreboards can be a fun meta-game for those who run efficient groups.  I completely agree that there is a whole array of competitive dungeoneering that developers routinely leave on the table.  

 

Ryahl - writer of eye-bleeders
FFXIV Fansite | TSWGuides
Follow me on Twitter

  nbtscan

Apprentice Member

Joined: 10/06/06
Posts: 453

5/20/13 11:35:02 AM#14

Pretty sure it was said at some point that dungeon timers would go away.  A big reason they were implemented in 1.0 is because the servers couldn't have so many people in them at once. They designed the dungeons to be cleared in under an hour and further encouraged this by making the "speed run" chests in which people would typically clear a dungeon in 20-30 minutes, thus opening up spots for people to participate in the dungeon.

 

As far as the topic of being rewarded for playing well, that will be somewhat implemented.  While I don't know the specifics behind it until I can get my hands on it in Phase 3, Yoshi-P has talked about a "fine play" mechanic that contributes to your Limit Break bar building up faster.  We don't really know the specifics behind it yet, but skillful play is supposed to be rewarded in this way.  We'll just have to wait and see how it plays out in Phase 3.

 

I really like what I've seen of the UI in ARR.  There's target of target features, the targeting arrows as you mentioned and also a totally separate UI element that shows every monster you currently have threat on, what percentage of threat, and a unique letter identifier so you can tell them apart and call out instructions on them if need be.  There's also the party list which indicates your threat level relative to everyone else in your party.

 

This was a really good objective review of how dungeons work.  I'm glad you can look at it from a neutral perspective, as I've seen some comments on it from people who have been playing MMOs for a long time and thinking the content is too easy.  It just seems unrealistic that a level 15 dungeon should completely kick the shit out of people.  New players have to be eased into grouping mechanics somehow, and I think a low level dungeon is a good way to go about it.

 
 
  Mothanos

Hard Core Member

Joined: 10/20/10
Posts: 1829

5/20/13 12:00:25 PM#15

Aye speed runs it should be optional not mandatory.
It would be neat to show it in ranking boards, but it should not grant extra loot...
What you will get is that the community will create class restrictions where type x z y is prefered and a b c are not welcome.

Its dangerous as in the end only those classes will be leveld wich creates another problem wich is 600000 class y 600000 class z all waiting for a tank / healer :P

When does the damn NDA ends :P ? any word on that ? !!!!!!

http://speedtest.net/result/2112016336.png

  mystang89

Apprentice Member

Joined: 5/20/13
Posts: 2

5/20/13 12:42:10 PM#16
NDA should end with the beginning of Phase 3 from my understanding.  And I believe that people with speed run it anyway, with or without the time limit.  Most likely I will still hear 15 xyz lf TTD MUST BE EXPERIENCED and have such and such a role.  Seems to be more and more popular.
  ButterNuttzz

Novice Member

Joined: 5/19/13
Posts: 18

5/20/13 12:53:21 PM#17
I agree that speed runs should be optional and completing it gives u extra reward butndont make it mandatory cause then like u are goin to rush the dungeon and not get to explore and enjoy what a final fantasy game is and part of that is to explore and enjoy what yoshi P and the rest hs put into this game. Its art to this man and i expect nothing but the best mmo out when it hits the shelves. thank you ryhal for your article looking forward to hear more about the other dungeon.
  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

5/20/13 1:00:51 PM#18

Good read, I can't wait for the next beta phase. The game seems to be shaping up nicely over the dark cloud of 1.0.

....oh yeah, tanks FTW!!!!

vizzledrix Xfire Miniprofile
  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 4100

5/20/13 1:04:42 PM#19
ok please dont put rankings and scoreboards and stuff like that for dungeons in the game cuz that kind of stuff is totally immersion killer for a fantasy rpg.
  BadSpock

Elite Member

Joined: 8/21/04
Posts: 7699

Logic be damned!

5/20/13 1:14:08 PM#20

Did I read right that there will be a down ranking system?

Hopefully they add some incentive for higher-level players down ranking to help out lowbies do runs like this.

Nothing major, maybe something like increased gil ($) for the high level toon helping guildies/friends/randoms through the lowbie dungeon.

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Looking Towards: Destiny

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