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News & Features Discussion  » [Column] World of Warcraft: A Deep Look at Patch 5.3

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60 posts found
  Rukushin

Apprentice Member

Joined: 9/07/04
Posts: 48

5/21/13 12:11:04 AM#41

As an active subscriber and player since TBC I also agree that one of the major faults and my opinion in why sub numbers have declined is because of the dumbing down of the core structures of the game. Unfortunately, the massive Nerf-bat to holy paladins, coupled with finally feeling the futility and redundancy of the gear treadmill have done me in for patch 5.3.

Same as one of the posters above I have been trying in futile attempt to recreate memories in a game in which it is not possible and so 5.3 will finally be the nail in the coffin for WoW for me. It was a great game but sadly its been outdated and has only survived this long due to nostalgia getting the better of me.

Bring on EvE for now until ESO.

  syltmacka

Advanced Member

Joined: 5/01/05
Posts: 118

5/21/13 1:41:53 AM#42
i might give it another try whebn they update their fugly player models.
  bubaluba

Novice Member

Joined: 7/23/12
Posts: 464

5/21/13 1:44:22 AM#43
Here we go ha ha! Guys without favorite game spitting on wow again. One day you will find right game for you (or maybe never)
  bliss14

Advanced Member

Joined: 4/01/11
Posts: 527

Ahh devil ether.

5/21/13 1:46:05 AM#44

At the gates.

That just reminds me of the event in Northrend.   Which I loved. 

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2438

5/21/13 2:02:02 AM#45


Originally posted by itgrowls
I'd try comingback if the only cost was the expansion, they need to adapt to the rest of the market before it's too late and they lose the rest of their numbers.

So you want WoW to go Free to play or Buy to play or whatever?


And why would Blizzard do a dumb thing like that?


Even with the recent losses WoW is still on track to make a $1 billion this year. No other MMO in the world even comes close to that kind of money. In fact I cant really think of any MMO publishers that make that kind of money.

  daltanious

Hard Core Member

Joined: 4/19/08
Posts: 1779

5/21/13 2:53:32 AM#46
Originally posted by Manolios

check wow forums. many servers are dead and ppl shouting for a solution. 2 years now blizz do nothing. only panning solutions saying that they are aware of the problem...

i m an 8 years wow player and in this forum i have defended many times wow, but not anymore. i m playing in an almost dead server and blizz does nothing. i m not willing to pay 20 euros for a single char transfer, leaving all my toons back, or 200 euros for my whole account. thats enough.

so i canceled a few days ago my sub and jumped to RIFT, with many rl friends and guild mates. took raptr reward (game + exp + 30 days game time) and we are having great fun. great game indeed.

after 12-6 that turns f2p many more of our friends will join us.

so goodbye once for all greedy blizzard

Never imagined is 20€ per transfer, that is really rip off that could cost them thousands of times what will they gain. 

I still love wow and will still return at some time but I indeed find I spend less and less time leveling. For now enjoying more SWTOR, many new games beign released in next months ...  

I play a lot but do can never plan in advance, so never raided but enjoyed a lot 5man's. That was up to WOTLk. Cata completely destroyed any my wish and I have been subbing only as long was fun leveling my alts. For the first time I admit with MOP I have stopped before leveling to max all my 10 alts. Wow for me is still fresh, fun, ... but now I have much broader selection of good or decent mmos to play.

  Calerxes

Spotlight Poster

Joined: 2/06/09
Posts: 1659

5/21/13 5:18:08 AM#47
Originally posted by Hokie
Originally posted by Calerxes
Originally posted by possessed1
Have to agree with TPS; the butchering of the skill tree and generalized 'simplification' just did me in, ticked me off -- no loyalty us longtimers; expansion is  good news for those sticking with it and hope they enjoy it, but I won't go back, even for the chance to kill Garrosh.

 

Genuine question..

 

When was WoW ever not a simplified game? I played back in the TBC era and it was a pretty simple game then though it wasn't until I played other MMO's that this fact was really brought home.

 

 

 

WOW was as a simple of game as you wanted to make it. And that is why they exploded with subs.

You didnt have to know about stats to play the game, you didnt have to know about MMO's to play the game. You didnt have to know about min/maxing or even that a warrior in chain was a bad idea.

You could play the game from level 1 thru 40 and not know any of that. WoW wasnt designed to punish the newbi.

 

As you played you learned that Str was good. And plate was good. And food buffs were good. And enchants were good. and green armor and weapons were good and blue was even better. And so on.

 

But guess what you didnt need to know any of that to actually play the game and level. And that was the power of WoW. Thats what other developers didnt understand. WoW was as simple or as complicated as the player wanted to make it.

 

Wanted to learn to run dungeons? You had to learn stats.

Wanted to raid? You had to learn enchants, potions, buffs and resistances.

 

A game that was newby friendly to hardcore raid challenging, all in one.

Thats why they (Blizzard) got people who never played video games much less MMO's to play, and then stay.

 

 

 

So to recap, WOW was always a simplified game requiring no actual thought to play with very few actual decisions on how to play unless you wanted to raid and then you had to learn a few things, is that correct? So the actual game that millions played the leveling game was simplified to the point that young children could play without help and the hardcore raiding game that very few played (something like less than 3% in the TBC era) was a bit harder, well until they simplified that. OK I get it thanks.

This doom and gloom thread was brought to you by Chin Up™ the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.

  User Deleted
5/21/13 5:25:40 AM#48
Originally posted by McGamer
Originally posted by TpsArchangel
The point of all? i have played WoW fpr 6 years and when they decided that should be more "noob" friendly i said buh bye.

Guess what pal, you were new at one point also. It's people like this that ruin a gaming community by degrading other players. 

I don't read this as criticism of other players. The item quoted is criticizing the direction taken by the devs, so he's not degrading other players (or even the devs).

  simlol12

Apprentice Member

Joined: 3/06/12
Posts: 31

5/21/13 6:38:46 AM#49
quite interesting , gonna resub to give it a shot ,  nice article !
  emperorwings

Hard Core Member

Joined: 12/25/06
Posts: 1359

5/21/13 6:49:27 AM#50
Don't resub. If you don't have a MoP licence you can get a trial for 10 days. If you do have a MoP licence that has been frozen for atleast 3 months you can get 10 days free of game time. Ask customer service and they'll give you a link or wait until they send you one. Me, I think i'm well and truely done with WoW.

This isn't a signature, you just think it is.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4110

5/21/13 6:59:49 AM#51

Resubbed myself last week, been having fun in LFR for the first time and getting my rep up with various factions.  This patch will be nice for a few of my characters getting ready to hit Pandaren content, so I can get them through it faster.

I do agree with some above about the bad decision on Blizzard's part when they removed talent trees and gave us this unrewarding every 15 levels choice of skill.  Whether people became cookie cutter builds or not, the previous versions at least gave me the illusion of choice and I always felt that I was rewarded in some way every level.  The current schema has me yawning in boredom for every level I gain because I'm not being rewarded like I used to with talent points.

Still, it's a great game and better than most of what's out there.  I currently play this along with Lotro, Neverwinter and SWTOR as my main games.

 

http://www.twitch.tv/elockethemmoaddict

https://twitter.com/MMOAddicted

  Muke

Elite Member

Joined: 1/04/07
Posts: 1612

5/21/13 7:43:20 AM#52
Originally posted by Calerxes
 

 

So to recap, WOW was always a simplified game requiring no actual thought to play with very few actual decisions on how to play unless you wanted to raid and then you had to learn a few things, is that correct? So the actual game that millions played the leveling game was simplified to the point that young children could play without help and the hardcore raiding game that very few played (something like less than 3% in the TBC era) was a bit harder, well until they simplified that. OK I get it thanks.

Yes.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  jesteralways

Elite Member

Joined: 3/17/13
Posts: 598

5/21/13 7:52:00 AM#53
what was the benefit of the old talent system? the answer is "freedom of choice". ohh yes we had freedom alright, freedom to copy-paste build from sites like "eilitistsnoliferwhonevergotlaid.com". everybody was building the same,  top tier pve or pvp guilds were not even taking players who thinks outside the box. i remember in cata i got kicked out of a guild because i did not build my prot pala the way i want to, i built wit ha bit of self heal and it was working great in hc but the guild leaders or officer did not like it, so kick ftw!! the old talent system was bonkers. it is better to have no choice(current "talent" tree) than to have choices with no value. 
 

i want an open world, no phasing, no instancing.i want meaningful owpvp.i want player driven economy.i want meaningful crafting.i want awesome exploration, a sense of thrill.i want ow housing with a meaningful effect on my entire gameplay experience, not just some instanced crap.i want all of these free of cost, i don't wanna pay you a cent, game devs can eat grass and continue developing game for me.
Seems like that is the current consensus of western mmo players.

  Mithrundir

Advanced Member

Joined: 8/15/06
Posts: 297

5/21/13 9:40:50 AM#54

Have to disagree here, your reasoning for being against the skill-tree is simply based off of "your opinion" of how other players used it. Whether people all spec'ed the same way or not, having the customization and availability not to is what sets a good mmo apart from a bad one.

Also your experiences aren't the same as all of us, I know I experienced plenty of times where players spec'ed their own way and would demonstrate and share their builds with guildies. I never looked up a build from a website ever, only took the advice from more experienced players for certain classes in-game. This was all I needed get over 2400 rating in my first rbg season.

Dozens of MMO's, RTS's, FPS's, etc.

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2044

5/21/13 10:28:28 AM#55
Originally posted by Calerxes
Originally posted by Hokie
Originally posted by Calerxes
Originally posted by possessed1

WOW was as a simple of game as you wanted to make it. And that is why they exploded with subs.

You didnt have to know about stats to play the game, you didnt have to know about MMO's to play the game. You didnt have to know about min/maxing or even that a warrior in chain was a bad idea.

You could play the game from level 1 thru 40 and not know any of that. WoW wasnt designed to punish the newbi.

As you played you learned that Str was good. And plate was good. And food buffs were good. And enchants were good. and green armor and weapons were good and blue was even better. And so on.

But guess what you didnt need to know any of that to actually play the game and level. And that was the power of WoW. Thats what other developers didnt understand. WoW was as simple or as complicated as the player wanted to make it.

Wanted to learn to run dungeons? You had to learn stats.

Wanted to raid? You had to learn enchants, potions, buffs and resistances.

A game that was newby friendly to hardcore raid challenging, all in one.

Thats why they (Blizzard) got people who never played video games much less MMO's to play, and then stay.

So to recap, WOW was always a simplified game requiring no actual thought to play with very few actual decisions on how to play unless you wanted to raid and then you had to learn a few things, is that correct? So the actual game that millions played the leveling game was simplified to the point that young children could play without help and the hardcore raiding game that very few played (something like less than 3% in the TBC era) was a bit harder, well until they simplified that. OK I get it thanks.

I may be wrong (and don't be offended if I am perceiving you incorrectly; these are forums and it happens), but it seems like you're trying to frame this as if you just got Hokie to admit something objectively negative about the game, which is not the case at all.  His post amounted to explaining that WoW possessed numerous casual and hardcore, easy and difficult components - a little bit of something for everyone, if you will.  The barrier of entry was thin, but the room for mastery was quite significant.  

Honestly, with the way WoW was structured, these two groups - quest going, world exploring, stat ignoring noobies and challenge-seeking, min/maxing completionists - never interfered with each other at all.  They were both able to play how they wanted and enjoy the game.  It's only in retrospective analyses like on forums like these where we start to see complaints about how WoW brought in so many new, presumably bad players.  There seems to be a certain loathing for that new breed of player that somehow taints the legacy of the pure MMOs of old.  

Also, that commonly used stat on raiding was made to refer to the portion of the total player base who had actually cleared all raid content, not the total percentage of players who participated in raid content.  There was a large difference between the two numbers precisely because much of the raid content was so challenging that many raiders couldn't even clear the current content before new content was released.  I believe the origin of that stat stems from a Blizz post in TBC that explained how only - I think it was actually less than - 1% of players managed to see any significant portion (something more than the first boss in any wing, or farming trash for epics) of Naxx in vanilla.  This was undoubtedly due to the fact that most guilds were still (happily) progressing through/farming AQ40 and BWL, as well as the drastic difficulty increase of Naxx.  

  FoxyShoxzy

Novice Member

Joined: 3/02/12
Posts: 119

5/21/13 10:32:10 AM#56

The new talent system is great. Under the old system, most everyone would use the same cookie cutter spec; there really was very little variation except between PvE and PvP. If you were a raider, you had very little choice.

 

Now I find myself changing at least 1 talent or glyph on almost every raid boss encounter as a tank.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 2993

I actually still like MMORPGs

5/21/13 3:16:00 PM#57
Generic anti-wow comment #5498

  OniDaimyo77

Novice Member

Joined: 5/12/13
Posts: 32

5/21/13 3:29:21 PM#58
I like their PvP ideas I'm just bored of WoW overall because it just doesn't keep me interested. I'm sure PvPers who pretend they have skill but really rely on having better gear will cry tears of blood that will drown everyone in them though and that makes me happy.
  SunwolfNC

Advanced Member

Joined: 5/02/06
Posts: 148

5/21/13 4:37:23 PM#59
Originally posted by MMOGamer1971
Originally posted by McGamer
Originally posted by TpsArchangel
The point of all? i have played WoW fpr 6 years and when they decided that should be more "noob" friendly i said buh bye.

Guess what pal, you were new at one point also. It's people like this that ruin a gaming community by degrading other players. 

"Noob Friendly".......................that's degrading?

You'll have to remember the younger generation has much thinner, more inclusive, and more PC tolerant skin that us grown ups. They won't last long on their own, so they won't survive long I wager.

As for WoW; of the 4 accounts I had at one time, 3 were given to friends and the other shall remain closed. I put up with the expansions and managed some fun from them but pandas was too much. Canon or not.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

5/21/13 5:13:38 PM#60
Originally posted by FoxyShoxzy

The new talent system is great. Under the old system, most everyone would use the same cookie cutter spec; there really was very little variation except between PvE and PvP. If you were a raider, you had very little choice.

 

Now I find myself changing at least 1 talent or glyph on almost every raid boss encounter as a tank.

The talent trees are really a leveling only thing, once you hiot max level you never look at the tree again, and under the new system if you are doing higher end normal raids or any heroic you do need to switch fight to fight.  But then you run into the Rift problem in that no one specializes, everyone is a swiss army knife.

That said, they should have left the trees in.  Who cares if everyone cookie cutters them, they still liked them.

 

I really hope Blizzard goes back to better customization with the next expansion.  Keep max level at 90 and have an aa type progression.

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