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Guild Wars 2

Guild Wars 2 

General Discussion  » I'm so confused about how this game is thriving...

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383 posts found
  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

5/21/13 1:40:32 PM#281
Originally posted by Mothanos

For what its worth i realy loved GW2.
Leveling / pvp / WvW all felt great.
I got my money out of it for sure.

What made me lose interest was the way WvW was handled....
If you dint jump ship to the next best server your WvW population died and you where stuck on a deserted pvp server.

This went on and on and on untill WvW itself became dull.
It just felt way to casual and arcade for some reason.
Also i just missed the healer / tank kind of stuff.
My skills on my bar all felt the same after playing 1000 hours.
Culling issue was horrible.
No contend updates to WvW also dint helped...

GW2 is a great game, but for some reason i just coulnt play it anymore.
Anet tried hard to make GW2 diffrent and it was a blast to play it, but it had no staying power for me.
The game just dint felt like a real mmo for some reason, even tough its one of the better mmo's out there.

Hey FYI a lot of this has been fixed or improved. Culling no longer exists for WvW, which greatly helped the battles feel epic. Also lateral WvW skill advancement along the lines of DAoC (but far less game breaking) has been implemented that gives a real sense of progression without making one character instantly better than the next because they have x skills over them.

As to servers having a low WvW population, this has improved as WvW has improved but still an issue. I don't see how they could be fixed now, the damage of free transfers has been done, but time will tell.

  Draron

Novice Member

Joined: 5/07/11
Posts: 1009

5/22/13 12:02:41 AM#282

Is this SoMuchMass flooding this thread the same from Massively that leaves negative comments on most every GW2 article or an impersonator?

On topic - I don't think the game's thriving, but it's not doing bad. As of now, anyways.

  amber-r

Novice Member

Joined: 6/21/12
Posts: 296

5/22/13 4:50:49 AM#283

Companies will just flat out lie and they won't do merges for 2 reasons, bad PR and it's a buy to play game.  If they do merges they will have to delete or block accounts and that's kinda hard to do.  The server population wording only means created accounts on those servers, it has nothing to do with active players.

 

Gw2 has lost most of its players so it's not a thriving game but it's doing ok, well enough to sell expansions and cash shop fluff.

 

 

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2609

5/22/13 4:58:43 AM#284
Originally posted by amber-r

Companies will just flat out lie and they won't do merges for 2 reasons, bad PR and it's a buy to play game.  If they do merges they will have to delete or block accounts and that's kinda hard to do.  The server population wording only means created accounts on those servers, it has nothing to do with active players.

 

Gw2 has lost most of its players so it's not a thriving game but it's doing ok, well enough to sell expansions and cash shop fluff.

 

 

Where did you get that brilliant information from?

They dont need to delete any accounts to do server merges.

They expanded and contracted servers during beta and no accounts were deleted - they just told you to choose a new server.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

5/22/13 5:28:20 AM#285
Originally posted by Gaia_Hunter
Originally posted by amber-r

Companies will just flat out lie and they won't do merges for 2 reasons, bad PR and it's a buy to play game.  If they do merges they will have to delete or block accounts and that's kinda hard to do.  The server population wording only means created accounts on those servers, it has nothing to do with active players.

 

Gw2 has lost most of its players so it's not a thriving game but it's doing ok, well enough to sell expansions and cash shop fluff.

 

 

Where did you get that brilliant information from?

They dont need to delete any accounts to do server merges.

They expanded and contracted servers during beta and no accounts were deleted - they just told you to choose a new server.

Don't forget the last sentence in his post, where he says GW2 has lost most of its players. It would be so nice if the negative people would stop pulling numbers and estimations of population out of nowhere.

My computer is better than yours.

  Zalmon

Apprentice Member

Joined: 12/02/11
Posts: 323

5/22/13 5:38:26 AM#286
Originally posted by Gaia_Hunter
Originally posted by Doogiehowser
Originally posted by Gaia_Hunter

Are we still on the line "look at SWTOR fans defended it as well"?

SWTOR had server merges and layoffs within 4 months of launch.

4 Months!

When SWTOR was 8 months old, as GW2 is now,  it already was F2P.

TSW had layoffs and converted to b2p in less than 6 months.

TERA converted to F2P in less than 6 months.

I haven't heard of Mike O'Brien either in the last few months.

Did he stop being Arenanet president as well. These conspiracy theories.

He is probably quiet because he learned to keep his mouth shut after making statements like 'we won't rest till we beat WOW and become number one'.

GW2 decline in population can not be compared to any P2P MMO though because of the payment model. Now if GW2 was P2P it would be a different story.

At the rate WoW is losing subs it might not be long. :)

Anyway Colin Johanson, the game director, is very active in forums and press.

Jesus... people still make posts like these? ' X MMO will beat WOW and become number one'?

*shakes head*

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2609

5/22/13 5:47:18 AM#287
Originally posted by Zalmon
Originally posted by Gaia_Hunter
Originally posted by Doogiehowser
Originally posted by Gaia_Hunter

Are we still on the line "look at SWTOR fans defended it as well"?

SWTOR had server merges and layoffs within 4 months of launch.

4 Months!

When SWTOR was 8 months old, as GW2 is now,  it already was F2P.

TSW had layoffs and converted to b2p in less than 6 months.

TERA converted to F2P in less than 6 months.

I haven't heard of Mike O'Brien either in the last few months.

Did he stop being Arenanet president as well. These conspiracy theories.

He is probably quiet because he learned to keep his mouth shut after making statements like 'we won't rest till we beat WOW and become number one'.

GW2 decline in population can not be compared to any P2P MMO though because of the payment model. Now if GW2 was P2P it would be a different story.

At the rate WoW is losing subs it might not be long. :)

Anyway Colin Johanson, the game director, is very active in forums and press.

Jesus... people still make posts like these? ' X MMO will beat WOW and become number one'?

*shakes head*

Do you see the smile?

And it isn't a question of a x game beating WoW.

It is about old players stop playing WoW not being replaced by a newer generation of players.

For a long time people kept saying "Why should I stop playing WoW to go play that other game". But the question now is "why should I start playing WoW instead of that other game or games?".

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

5/22/13 5:52:59 AM#288

http://www.forbes.com/sites/erikkain/2013/05/09/as-world-of-warcraft-bleeds-subscribers-free-to-play-is-already-winning-the-future/

This is not from some silly biased gaming magazine too, but Forbes, which is a quite serious source.

The article is actually a quite good short evaluation of what the MMORPG market is today, notably the part about Titan. In my opinion, Titan will never be as popular as WoW, actually, I think no MMORPG will ever be as popular as WoW. In 2004, the competition was poor, either old games with outdated graphics even compared to the cartoon WoW style and with an awful grind based progression system, or crappy poorly designed games. That is no longer true today. And that is good for us MMORPG players, since having one game dominate... no, CRUSH the market had the consequences we have all witnessed... 8 years of stagnation, 8 years of poor attempts at cloning WoW, 8 years of carbon copy games with lower production quality. Never again, thank you.

1.3 million players lost in 3 months. Even if WoW can "afford" it and survive, that's huge, and nothing says it will stop there. My opinion is that Blizzard have shot in their own foot by destroying the game after WotLK, dumbing it down for the average 5 year old retard instead of keeping it as it was during WotLK. Cataclysm and Pandaria are two wounds in WoW's side bigger than the age of the game and the style of its graphics, which were doing just fine before the dumbing down.

An article worth reading by all those who are used to pull numbers out of nowhere.

My computer is better than yours.

  laresloci

Novice Member

Joined: 4/24/08
Posts: 385

5/22/13 9:44:44 AM#289
Originally posted by Neo_Viper

http://www.forbes.com/sites/erikkain/2013/05/09/as-world-of-warcraft-bleeds-subscribers-free-to-play-is-already-winning-the-future/

This is not from some silly biased gaming magazine too, but Forbes, which is a quite serious source.

The article is actually a quite good short evaluation of what the MMORPG market is today, notably the part about Titan. In my opinion, Titan will never be as popular as WoW, actually, I think no MMORPG will ever be as popular as WoW. In 2004, the competition was poor, either old games with outdated graphics even compared to the cartoon WoW style and with an awful grind based progression system, or crappy poorly designed games. That is no longer true today. And that is good for us MMORPG players, since having one game dominate... no, CRUSH the market had the consequences we have all witnessed... 8 years of stagnation, 8 years of poor attempts at cloning WoW, 8 years of carbon copy games with lower production quality. Never again, thank you.

1.3 million players lost in 3 months. Even if WoW can "afford" it and survive, that's huge, and nothing says it will stop there. My opinion is that Blizzard have shot in their own foot by destroying the game after WotLK, dumbing it down for the average 5 year old retard instead of keeping it as it was during WotLK. Cataclysm and Pandaria are two wounds in WoW's side bigger than the age of the game and the style of its graphics, which were doing just fine before the dumbing down.

An article worth reading by all those who are used to pull numbers out of nowhere.

Thank-you. This Forbes article is a good read. However, as someone pointed out in the comments..."Ultimately, I feel like most F2P games are broken. You make a perfectly functional game, then you break it, and charge people to fix it. "

That's basically how I feel about the f2p model. 

Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2609

5/22/13 9:48:52 AM#290
Originally posted by laresloci
Originally posted by Neo_Viper

http://www.forbes.com/sites/erikkain/2013/05/09/as-world-of-warcraft-bleeds-subscribers-free-to-play-is-already-winning-the-future/

This is not from some silly biased gaming magazine too, but Forbes, which is a quite serious source.

The article is actually a quite good short evaluation of what the MMORPG market is today, notably the part about Titan. In my opinion, Titan will never be as popular as WoW, actually, I think no MMORPG will ever be as popular as WoW. In 2004, the competition was poor, either old games with outdated graphics even compared to the cartoon WoW style and with an awful grind based progression system, or crappy poorly designed games. That is no longer true today. And that is good for us MMORPG players, since having one game dominate... no, CRUSH the market had the consequences we have all witnessed... 8 years of stagnation, 8 years of poor attempts at cloning WoW, 8 years of carbon copy games with lower production quality. Never again, thank you.

1.3 million players lost in 3 months. Even if WoW can "afford" it and survive, that's huge, and nothing says it will stop there. My opinion is that Blizzard have shot in their own foot by destroying the game after WotLK, dumbing it down for the average 5 year old retard instead of keeping it as it was during WotLK. Cataclysm and Pandaria are two wounds in WoW's side bigger than the age of the game and the style of its graphics, which were doing just fine before the dumbing down.

An article worth reading by all those who are used to pull numbers out of nowhere.

Thank-you. This Forbes article is a good read. However, as someone pointed out in the comments..."Ultimately, I feel like most F2P games are broken. You make a perfectly functional game, then you break it, and charge people to fix it. "

That's basically how I feel about the f2p model. 

That really depends on what they sell in the cash shop and how the game works.

On the other hand some of the best cash shops I've seen are in the B2P games.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Fion

Novice Member

Joined: 7/25/03
Posts: 2356

forums.3305local.com

We are recruiting.

5/22/13 2:15:56 PM#291
Originally posted by Neo_Viper
Originally posted by Gaia_Hunter
Originally posted by amber-r

Companies will just flat out lie and they won't do merges for 2 reasons, bad PR and it's a buy to play game.  If they do merges they will have to delete or block accounts and that's kinda hard to do.  The server population wording only means created accounts on those servers, it has nothing to do with active players.

 

Gw2 has lost most of its players so it's not a thriving game but it's doing ok, well enough to sell expansions and cash shop fluff.

 

 

Where did you get that brilliant information from?

They dont need to delete any accounts to do server merges.

They expanded and contracted servers during beta and no accounts were deleted - they just told you to choose a new server.

Don't forget the last sentence in his post, where he says GW2 has lost most of its players. It would be so nice if the negative people would stop pulling numbers and estimations of population out of nowhere their asses.

There, fixed.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

5/22/13 2:20:10 PM#292

Why don't you not be confused about it if you only played for 3 weeks?  Why do you care?  Thriving, not thriving, you didn't put any time into the GW2 world, and you're obviously not around it much, so how would you even know if it was active or not?  The game has a pretty decent population, despite what some of the usual suspects like to claim.  It didn't defeat WoW and it never will, but it's successful and people are enjoying it.

So again, why do you care?  Since you no longer have to spam forums with CU propaganda, are you trying to tear down other games?

  Sukiyaki

Advanced Member

Joined: 8/14/09
Posts: 1298

5/23/13 11:01:27 AM#293
Originally posted by Draron

Is this SoMuchMass flooding this thread the same from Massively that leaves negative comments on most every GW2 article or an impersonator?

On topic - I don't think the game's thriving, but it's not doing bad. As of now, anyways.

Same guy, but don't hang yourself up with that name, they tend to change.

  djazzy

Novice Member

Joined: 6/20/05
Posts: 3623

5/23/13 11:04:34 AM#294

somuchmass sure gets around

I know if I disliked a game so much, I'd sooner just forget about it and concentrate my efforts on things I enjoy

  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 617

 
OP  5/23/13 11:06:03 AM#295
How did this topic get almost 400 replies and 30+ pages?

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

  Muntz

Advanced Member

Joined: 10/09/09
Posts: 291

5/23/13 11:09:06 AM#296
So confused about how this thread is thriving...
  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/23/13 11:11:16 AM#297
Originally posted by Mkilbride
How did this topic get almost 400 replies and 30+ pages?

How is Rush Limbaugh worth 350 million?

SWTOR is the greatest mmo ever!

  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

5/23/13 11:16:36 AM#298
Originally posted by Mkilbride
How did this topic get almost 400 replies and 30+ pages?

Ask the moderation, which prefers to let such thread full of misinformation thrive than to make it so that the forums are a welcome place for the actual players of the game to share information.

That's true for any game represented here btw, not only GW2.

My computer is better than yours.

  SavageHorizon

Advanced Member

Joined: 1/14/13
Posts: 1565

5/23/13 11:19:34 AM#299
Originally posted by Gaia_Hunter
Originally posted by Zalmon
Originally posted by Gaia_Hunter
Originally posted by Doogiehowser
Originally posted by Gaia_Hunter

Are we still on the line "look at SWTOR fans defended it as well"?

SWTOR had server merges and layoffs within 4 months of launch.

4 Months!

When SWTOR was 8 months old, as GW2 is now,  it already was F2P.

TSW had layoffs and converted to b2p in less than 6 months.

TERA converted to F2P in less than 6 months.

I haven't heard of Mike O'Brien either in the last few months.

Did he stop being Arenanet president as well. These conspiracy theories.

He is probably quiet because he learned to keep his mouth shut after making statements like 'we won't rest till we beat WOW and become number one'.

GW2 decline in population can not be compared to any P2P MMO though because of the payment model. Now if GW2 was P2P it would be a different story.

At the rate WoW is losing subs it might not be long. :)

Anyway Colin Johanson, the game director, is very active in forums and press.

Jesus... people still make posts like these? ' X MMO will beat WOW and become number one'?

*shakes head*

Do you see the smile?

And it isn't a question of a x game beating WoW.

It is about old players stop playing WoW not being replaced by a newer generation of players.

For a long time people kept saying "Why should I stop playing WoW to go play that other game". But the question now is "why should I start playing WoW instead of that other game or games?".

Just because they stop playing WOW doesn't mean they are going to flock to GW2, it's a pretty boring game. If anything it will be MMO's like Wildstar than other more appeal not GW2.

 

 

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  User Deleted
5/23/13 11:23:28 AM#300

It's amazing to me too. I think it's one of those things where people got so hyped about the thing that they just can't let go. When they don't deliver its time to move on imo. And that's what happened to me. Got tired of the vaporware bs they kept adding you know where it's for 1 month and then poof it's gone and the stuff they add can all be completed in a single day.

Nothing permanent you know, like they said they'd do prelaunch AND after people complained initially that they were ignoring the open world because their only additions were holiday stuff that was equally temporary and did nothing to the world.

But people seem to love spending money in their shop, thats the other reason why i left, absolutely nothing could be earned solo, you had to do something with a guidl for everything. Couldn't farm solo either, god forbid someone actualyl gets something more then a silver for their day's work in a game.

Just tired of people fooling the masses is all. 

This aside of all of the problems with PVE balance class bugs etc etc etc and it's almost the anniversary.

I'm also leery now of NCsoft. I don't want to put a clowd of gloom over wildstar but we'll see what people say about that especially when it comes to the economy.

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