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The Pub at MMORPG.COM  » Do you read quest text or just click accept?

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82 posts found
  aspekx

Hard Core Member

Joined: 12/24/05
Posts: 2193

5/16/13 12:11:22 PM#61
this totally depends upon the game and the nature of the quests in that game. if they it is a well written, well developed story line quest then by all means i will read.

"There are at least two kinds of games.
One could be called finite, the other infinite.
A finite game is played for the purpose of winning,
an infinite game for the purpose of continuing play."
Finite and Infinite Games, James Carse

  Reizla

Elite Member

Joined: 12/09/08
Posts: 3032

MMORPGs are no longer about the mass multi-user anymore *sadly*

5/16/13 12:13:03 PM#62
Originally posted by asmkm22

I try and read or listen, at least the first time through something.  I play RPG's for the story and immersion.  Having said that, some games just have really bad writing and/or voice overs.  GW2 is an example of a game that I stopped bothering with the cutscenes once I realized how crappy they were.  I was better off just killing stuff and making up the story in my head.

Same here, trying to read/listen to the story told. But when the story is bad or has nothing to do with the current location/lore, I just press OKAY and check where I have to go. It also depends on the game I play though. If a MMORPG uses an 'X marks the spot' map/quest tracker then I'm more likely to skip the read/listen then when I get clues on where to go from the quest text...

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  worldalpha

Novice Member

Joined: 11/03/11
Posts: 401

Working hard on WorldAlpha

5/16/13 12:29:12 PM#63
Based on our user interactions with the game, most users don't take the time to read stuff.  Even our basic tutorial which is a must for the game, is skipped over by many.

Thanks,
Mike
Working on Social Strategy MMORTS (now Launched!) http://www.worldalpha.com

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

5/16/13 2:11:39 PM#64


Originally posted by worldalpha
Based on our user interactions with the game, most users don't take the time to read stuff.  Even our basic tutorial which is a must for the game, is skipped over by many.


Thanks for the insight. And your game looks super cool. Best wishes and much success. I will check it out


One thing about EQ1 quests is you had to read them and enter replies with the keyboard. Yes a lot of spoiler sites let players skip most of it and just enter the key words. But, still, that at the very least required interaction with a fan/gaming site. Anything that promotes community is a very good thing. BTW voiceovers are the devil.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  FoxyShoxzy

Novice Member

Joined: 3/02/12
Posts: 119

5/16/13 2:14:08 PM#65
Every last word. Sometimes twice to make sure I "get it".
  Reizla

Elite Member

Joined: 12/09/08
Posts: 3032

MMORPGs are no longer about the mass multi-user anymore *sadly*

5/16/13 2:19:29 PM#66
Originally posted by mmoguy43

Often quest text are uninteresting because of the format. NPC: BLAHBLAHBLAHYAMMERYAMMERYAMMER PC:ok... ok.. ok... Give me the job.

There was a FUN foundry quest around this in Neverwinter. Some NPC was telling you a story about an evil mage deep in the dungeon along with some "Blah blah blah" in the quest text. You just answer "Kill 10 rats? Got it!" and you move on. Next you meet him again and the same thing all over again. Happens a couple of times (you don't even wonder how the dude is still ahead of you). Quest ends with that NPC in the center of the dungeon telling you that you should have paid attention to his story and you answer "Kill the evil mage... Got it". It was one of the most funny foundry quests I found so far ;-)

Demigoth's RPG adventures ~ My blog

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  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

5/16/13 2:49:02 PM#67

Ha. Pretty awesome. Too funny.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  reploidx

Hard Core Member

Joined: 10/15/05
Posts: 318

5/16/13 2:50:33 PM#68
My first play through I read EVERYTHING. I ingest the lore like the hungry Lore nerd that I am. Then with my alts I just run through it all.
  User Deleted
5/16/13 3:24:21 PM#69
Hi. I'm new so I'm sorry if I sound dumb. ;)   I have not gamed that much but I learned that if I don't read or listen I might miss a important word that helps figure out what I'm suposed to do. I think the players who run up and leave quick have maybe already played at least one time through the game so they know what they are suposed to do. Grenth be with you!
  Jemcrystal

Elite Member

Joined: 1/02/08
Posts: 1320

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

5/16/13 4:15:56 PM#70

I'm afraid most quest jargon is annoyingly long.  I want a story progression but I would much rather have optional cut scenes than read read read.  Plus it's always about something stupid like the reason this farmer wants me instead of his boy to slaughter five hogs and find the missing ring.  Who gives a fluck.

 

I remember in FFXI everything a NPC said meant something, lead to something great or mysterious, or was just flat out interesting.  Final Fantasy is the only game I ever played that did NPC dialog well.  No other could hold a candle.

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  Greatsword

Apprentice Member

Joined: 11/18/05
Posts: 53

5/16/13 4:18:21 PM#71

I just click accept.

 

Only exception: The Secret World.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

5/16/13 5:07:55 PM#72
Originally posted by Dethany
Hi. I'm new so I'm sorry if I sound dumb. ;)   I have not gamed that much but I learned that if I don't read or listen I might miss a important word that helps figure out what I'm suposed to do. I think the players who run up and leave quick have maybe already played at least one time through the game so they know what they are suposed to do. Grenth be with you!

This is often true (although I did talk dismissively about quest text earlier in this thread, I do skim text and try to absorb the tone the writer is trying to convey if not all the names and places).  Sometimes, once an experienced player has gotten used to how a game plays and how a writer writes, they can anticipate what the quest text will say.   In many ways, the tips and arrows and a few emotes by the NPC conveys everything I need to know in a format that is better for the imagination than a block of text.

I'm less of a fan of cutscenes.  Because they're an all-or-nothing thing that can't be just skimmed, if I skip them, I'll constantly feel as if I've missed something good but if I watch them, I'll often feel like I just suffered a hit with a paralysis or mind control for a few seconds.

( oh, and welcome to the mmorpg party :) )

  Rossboss

Novice Member

Joined: 10/26/10
Posts: 241

5/16/13 6:42:48 PM#73
Depends. If all text is displayed on one screen, no scrolling, I will read it. Otherwise, I only read it if the quest is a part of the main story line. Normal quests that are not relevant to the main story are not read by me.

I played WoW up until WotLK, played RoM for 2 years and now Rift.
I am F2P player. I support games when I feel they deserve my money and I want the items enough.
I don't troll, and I don't take kindly to trolls.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19524

5/16/13 6:51:45 PM#74
Originally posted by worldalpha
Based on our user interactions with the game, most users don't take the time to read stuff.  Even our basic tutorial which is a must for the game, is skipped over by many.

Because reading those text is not fun for them. May be if you get John Grisham to write the in-game text ....

  severius

Elite Member

Joined: 8/10/04
Posts: 1527

5/16/13 6:58:21 PM#75
Originally posted by Gravarg
I was just curious, because it seems like I'm the only one that will sit there and read/listen quests anymore.  I noticed people running upto a questgiver, then a second later running off...I don't know if they just picked it up or if they completed it, but either way they had no time to actually read/listen to what the npc had to say.  So here's a poll:  Do you read the text or just click accept?

I start out reading the quests but unfortunately I only have so much patience for trite sophomoric drivel that these studios churn out.  


  Pixilated

Novice Member

Joined: 11/10/11
Posts: 30

5/16/13 7:19:24 PM#76

I usually just click accept.... then when I see a timer start !

THEN it's like oh Shit !  I need to read what to do and quick !  haha

I also will read personal Q's  but still just hit accept .. read later ..maybe...

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6685

Perhaps tomorrow will be better.

5/16/13 7:32:07 PM#77

I just click continue next or whatever.The text is almost 99% of the time meaningless and useless.There seems to be a huge misconception on what justifies a story and imo games are not doing it right.All they are doing is writing out some story like information like reading a book but it actually has nothing to do with the game nor do you ever feel like it does.

When you think about it,why do i need 2-6 paragraphs of text to support me just killing random phased in mobs?We already know before we go into a dungeon what to expect and what we will be doing yet devs create hundreds of lines of text to accomplish the exact same thing.

even worse is when the games which is pretty much ALL of them have your destination marked on the map or via sparkly paths,so why did you pretend a story was needed to accomplish what i already knew?

Now if you want to create a large area and we have to actually think and read the story to decipher clues ,that is different.However we see again that hand holding and the need of about a 5 IQ to complete the task.When there is only 1-3 objects to click,we could easily guess our way through never needing a story.If these objectives inside a game's story actually had several choices with some being fatal,they would serve some purpose.

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  Sulaa

Apprentice Member

Joined: 7/13/11
Posts: 836

5/16/13 9:23:28 PM#78
Originally posted by Wizardry

even worse is when the games which is pretty much ALL of them have your destination marked on the map or via sparkly paths,so why did you pretend a story was needed to accomplish what i already knew?

Now if you want to create a large area and we have to actually think and read the story to decipher clues ,that is different.However we see again that hand holding and the need of about a 5 IQ to complete the task.When there is only 1-3 objects to click,we could easily guess our way through never needing a story.If these objectives inside a game's story actually had several choices with some being fatal,they would serve some purpose.

Yup.

It basically go like this:

1. I know that 'levelling' will pose no challange = details of quest don't matter..  

2. Quest obejctives will be shown to me on map or by arrow or by glowing path or in other similar way = details of quest does not matter.

3. Progression is very fast = caring about and trying to 'connect' myself to NPCs / story does not matter - I will be out of there in few hours anyway.

 

When you think of it for a little - above reasons make questing an anti-game. It's following damn arrow or map marker and knowing the outcome. No decisions to make, no danger, no brain cells usage, awarness that game will very soon change to other type of activities (end-game).   

Phasing and instancing quests also does not help, players don't expect that and does not want that - because that will eithe diffrent than end-game for those who want grind dungeons or not what they want from mmorpg - for those who want illusion of virtual open world -  at least unless you decide to not make mmorpg and make online corpg instead like GW1, DDO, NWN - then it start making sense, because that what players expect and what singned for.

All this result in that - questing & levelling became an boring chore, an penalty imposed upon players for some sadistic reason.  Making story more 'cinematic' does not really fix that - it replaces quest text to 'cutscene', but it does not fix fundamental problems with gameplay itself.

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

5/17/13 10:52:55 AM#79


Originally posted by Sulaa
Yup.

It basically go like this:

1. I know that 'levelling' will pose no challange = details of quest don't matter..

2. Quest obejctives will be shown to me on map or by arrow or by glowing path or in other similar way = details of quest does not matter.

3. Progression is very fast = caring about and trying to 'connect' myself to NPCs / story does not matter - I will be out of there in few hours anyway.


When you think of it for a little - above reasons make questing an anti-game. It's following damn arrow or map marker and knowing the outcome. No decisions to make, no danger, no brain cells usage...

All this result in that - questing & levelling became an boring chore, an penalty imposed upon players for some sadistic reason...



100% correct. There is no worry of missing anything. Click, click, pull up journal, follow the indicator on your compass. That was Vanguard, which was originally intended to be challenging.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  Lyrian

Hard Core Member

Joined: 4/23/07
Posts: 246

5/17/13 12:19:37 PM#80

For the majority of WoW (vanilla on to the end of BC), I clicked accept then ran away somewhere safe so I could read what the quest was wanting me to do. About 80% of the time unless you were playing extremely late night or early morning it wasn't safe to be near a neutral quest giver (at least on my server...). Once WotLK came out and the quest helper came. I stopped reading anything at all. Only enough to check if I was heading into a dungeon or not. The map showed me where I needed to go at that point and I had no incentive to check anything I was doing.

For cutscenes I'm usually much worse. I'm slightly hard of hearing so I always play with subtitles, which causes me to click through the majority of cutscenes to follow the dialog at a reading pace.

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