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Camelot Unchained

Camelot Unchained 

General Discussion  » CLASSES/PROFESSIONS you want in CU

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70 posts found
  Stover

Apprentice Member

Joined: 9/08/05
Posts: 9

5/20/13 6:49:31 AM#41

I really loved the Mentalist class from daoc.

 

Mana Buff, strong dots, and spec for either a backup healer or a nuker.  Was a great hybrid class. 

 

Seems like games today are launching with such a limited amount of class, they are forced to rehash the same classes over and over and have gotten away from the unique hybrid classes.   When I say hybrid I do not mean a class that does something from all other classes, but bring a unique role.

 

Enchanter - Power Buff, a strong quick Heal over time (both of which were unique to that class)  

  povilezaz

Novice Member

Joined: 12/19/11
Posts: 27

5/20/13 6:59:03 AM#42
I would love to see mele clas with Spear and shield . Way too few games that implement this imo . Could use chain armor and heavy shield .
  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

5/20/13 9:03:15 AM#43
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

Yes 3 people on a forum can't appreciate pet classes so lets not have any.

Great design philosophy. If we can't find enough people to not appreciate everything, maybe we can avoid having to make a game entirely!

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

5/20/13 10:31:29 AM#44

I want a Nightblade/Riftstalker class [Rift] with less burst, less teleport spam.

 

E.g. a magic-based melee/midrange hybrid assassin.  With less burst, but more durability and debuffs.  Also much less teleport spam than the RS -- probably none of the teleports, or only 1 of them.

 

 

Throw in a re-design of the "BSC" stealth concept, and it's good to go.

  Rayshe

Apprentice Member

Joined: 11/30/11
Posts: 1295

5/20/13 10:36:41 AM#45
Originally posted by Hokibukisa
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

Yes 3 people on a forum can't appreciate pet classes so lets not have any.

Great design philosophy. If we can't find enough people to not appreciate everything, maybe we can avoid having to make a game entirely!

Mines not just sitting to classes with Pets, Minions and Allies. Mines more of a, Sod the Classes all togeather.

Because i can.
I'm Hopeful For Every Game, Until the Fan Boys Attack My Games. Then the Knives Come Out.
Logic every gamers worst enemy.

  Delavega86

Novice Member

Joined: 8/12/06
Posts: 114

5/20/13 12:03:47 PM#46

classes that i have played before and i loved:

WAR, Warrior Priest (the melee damage-healer concept. brilliant and fun)

WAR, Ironbreaker (being durable while knocking away anyone who attacks a squishie, plus taunt/buff)

TOR, Jedi Guardian (durability, LEAPS!, protector, KNOCKBACK. need i say more?)

GW2, Guardian (barriers/domes/retaliations/reflects. basically, YOUSHALLNOTPASS spells are awesome)

i do expect tanks to have either real-time block, or a skill like hold-the-line from war. plus knockbacks! and a charge :P

(as for healers, it is very stressful to play one in pvp. no1 target, plus a lot of responsibility. no thanks, i got my job for that XD)

(and as for damage-dealers, well, i find 99% of them boring. i dont care about big numbers, i preffer to make a difference)

  TigsKC

Advanced Member

Joined: 4/14/12
Posts: 139

5/20/13 12:38:45 PM#47
Originally posted by Hokibukisa
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

Yes 3 people on a forum can't appreciate pet classes so lets not have any.

Great design philosophy. If we can't find enough people to not appreciate everything, maybe we can avoid having to make a game entirely!

Have you been paying any attention at all to this game's development???

The design philosophy is to get as many player-characters on screen in huge epic battles while retaining smooth, fluid gameplay at acceptable frame rates.  Pets are a big drawback as they take as many resources as player-characters.  For every pet you have on screen that limits the potential scope of the RvR battle.

 

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1953

"See how I reward those who fail me!"

5/20/13 1:39:29 PM#48
Originally posted by povilezaz
I would love to see mele clas with Spear and shield . Way too few games that implement this imo . Could use chain armor and heavy shield .

Seems a very appropriate class option for the vikings.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  NooiT

Apprentice Member

Joined: 10/06/03
Posts: 93

5/20/13 2:16:25 PM#49
You guys should add -realm surfix to the class you suggest
  NooiT

Apprentice Member

Joined: 10/06/03
Posts: 93

5/20/13 2:17:52 PM#50
Originally posted by Axxar
Originally posted by povilezaz
I would love to see mele clas with Spear and shield . Way too few games that implement this imo . Could use chain armor and heavy shield .

Seems a very appropriate class option for the vikings.

DAoC does have valkyre, spear-shield melee/hybrid class and it really fit in well in the mythos imo

  Abisbowa

Novice Member

Joined: 11/16/06
Posts: 90

5/20/13 3:06:51 PM#51
My main was a Reaver so I would like to see something like a life-tap tank with some defuffing capabilities running around in heavy armor.
  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

5/20/13 3:41:30 PM#52
Originally posted by TigsKC
Originally posted by Hokibukisa
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

Yes 3 people on a forum can't appreciate pet classes so lets not have any.

Great design philosophy. If we can't find enough people to not appreciate everything, maybe we can avoid having to make a game entirely!

Have you been paying any attention at all to this game's development???

The design philosophy is to get as many player-characters on screen in huge epic battles while retaining smooth, fluid gameplay at acceptable frame rates.  Pets are a big drawback as they take as many resources as player-characters.  For every pet you have on screen that limits the potential scope of the RvR battle.

I'm just going to let mr. meggs worry about performance. If one pet class per realm is going to break performance, then that is an embarrassing data point about the game engine and I hope they keep it to themselves.

It'd be better to say they think all pets are OP than to say their engine can't handle 20% of their players having one pet.

  povilezaz

Novice Member

Joined: 12/19/11
Posts: 27

5/20/13 3:49:26 PM#53
Originally posted by NooiT
Originally posted by Axxar
Originally posted by povilezaz
I would love to see mele clas with Spear and shield . Way too few games that implement this imo . Could use chain armor and heavy shield .

Seems a very appropriate class option for the vikings.

DAoC does have valkyre, spear-shield melee/hybrid class and it really fit in well in the mythos imo

Yah valkyrie is quite similar to what I want the only difference is that I would love to see 1h spears in this game .

  Storman1977

Hard Core Member

Joined: 5/06/06
Posts: 201

5/20/13 3:54:12 PM#54

How about instead of classes, they go with professions that have to be worked on. If it's to be a sandbox type game, archetypal classes tend to defeat the purpose of the sandbox. Start of as a commoner and go to various trainers who set you upon tasks to develop skills. Keeps players open to develop as they wish.

  NooiT

Apprentice Member

Joined: 10/06/03
Posts: 93

5/20/13 4:26:39 PM#55
Originally posted by povilezaz
Originally posted by NooiT
Originally posted by Axxar
Originally posted by povilezaz
I would love to see mele clas with Spear and shield . Way too few games that implement this imo . Could use chain armor and heavy shield .

Seems a very appropriate class option for the vikings.

DAoC does have valkyre, spear-shield melee/hybrid class and it really fit in well in the mythos imo

Yah valkyrie is quite similar to what I want the only difference is that I would love to see 1h spears in this game .

When i wrote it the spear was 1h in my head :p Spear of Kings could be 1h, didnt count as a spear but was one :)

  Taldier

Novice Member

Joined: 11/22/10
Posts: 249

5/20/13 5:57:20 PM#56
Originally posted by Hokibukisa
Originally posted by TigsKC
Originally posted by Hokibukisa
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

Yes 3 people on a forum can't appreciate pet classes so lets not have any.

Great design philosophy. If we can't find enough people to not appreciate everything, maybe we can avoid having to make a game entirely!

Have you been paying any attention at all to this game's development???

The design philosophy is to get as many player-characters on screen in huge epic battles while retaining smooth, fluid gameplay at acceptable frame rates.  Pets are a big drawback as they take as many resources as player-characters.  For every pet you have on screen that limits the potential scope of the RvR battle.

I'm just going to let mr. meggs worry about performance. If one pet class per realm is going to break performance, then that is an embarrassing data point about the game engine and I hope they keep it to themselves.

It'd be better to say they think all pets are OP than to say their engine can't handle 20% of their players having one pet.

A pet is a rendered character.   So sure if you have a dozen players fighting each other there shouldnt be any issue with having a couple pets.  But if you have 500 players fighting and 20% of them have pets, thats 100 pets.

 

Regardless of how powerful the engine is, there is some theoretical point at which you encounter lag.  20 pets in view is 20 fewer players you can have in view before you experience lag.  50 pets in view is 50 fewer players you can have in view before you experience lag.

 

And yes thats obviously not exact, its an approximation simplified down to be easily understood, so dont come back saying "a pet will be fewer polys than a player!".  The simple point boils down to: Fewer pets = More players without lag.

 

Then add in the fact that you can accomplish the same effects mechanically without graphically rendering something.  DPS pets are dots, Tank pets are basically a form of root, pets that explode are AOEs, etc.

 

Oh and thats all without even mentioning the absolute nightmare that is AI pathing in a heavily player generated world.

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

5/21/13 9:15:28 AM#57

It'd be better to say they think all pets are OP than to say their engine can't handle 20% of their players having one pet.

 

I don't feel that a 20% increase in server load is worth the pleasure of a couple furries.

  dennis5

Novice Member

Joined: 2/16/13
Posts: 23

5/21/13 9:24:39 AM#58

I'd like a variety of classes and not just mirrors like today's mmos do. You know, a class that combines one or two aspects of enemy classes. (Something like daoc)

 

For example :  Class A  has a similar ability with Class C and B

                           Class B has a similar ability with Class A and D  and so on.

But  in the end, every realm has the whole set of things needed completed. This could result in different gameplay styles depending on the trinity style of the above classes.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1953

"See how I reward those who fail me!"

5/21/13 10:13:25 AM#59
Originally posted by Storman1977

How about instead of classes, they go with professions that have to be worked on. If it's to be a sandbox type game, archetypal classes tend to defeat the purpose of the sandbox. Start of as a commoner and go to various trainers who set you upon tasks to develop skills. Keeps players open to develop as they wish.

The game will be class-based, so there's not much point in discussing that type of open system (for this game).

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Jodocus_Quak

Novice Member

Joined: 5/21/13
Posts: 6

5/21/13 2:12:00 PM#60

The Norse pacifation healer in DAoC was the perfect class. Didn't see it in any other game. It was the core class of any 8vs8 group. This class made or broke good groups. I liked being in a responsible position. It should be in this game again.

+ strong single and group heals

+ strong crowd control

+ weak damage dealer

 

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