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Camelot Unchained

Camelot Unchained 

General Discussion  » CLASSES/PROFESSIONS you want in CU

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70 posts found
  Ulorik

Apprentice Member

Joined: 9/12/11
Posts: 182

5/14/13 4:05:23 AM#21

Do we really NEED classes?

 

A skill distribution system a la Asheron's Call or (non-mmo example) Skyrim would be much more appealing to me.

Build your own character

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 2083

"See how I reward those who fail me!"

5/14/13 11:43:53 AM#22

Straight-up melee man-at-arms/knight/soldier types that rely purely on might and skill to get the job done. I'm fine with magic-based classes, but there should be might-based ones as well. I dislike it when there's only glitter sparkly spark options even for melee.

I'm also big on pure magic schools based in elements. Such as Aeromancy (lightning, winds), Pyromancy (fire), Hydromancy (water, ice) and Geomancy (earth). Each element could have a class representing it.

"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 2083

"See how I reward those who fail me!"

5/14/13 11:45:25 AM#23
Originally posted by Ulorik

Do we really NEED classes?

 

A skill distribution system a la Asheron's Call or (non-mmo example) Skyrim would be much more appealing to me.

Build your own character

Maybe not, but MJ says they believe classes are the way to go for this particular game.

"Tiny clown, he got wet. I was talking to a psychic and I can't sleep in the ozone. There are too many different peanuts, looking sad.

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

5/14/13 1:22:12 PM#24
If the base classes are flexible enough to provide spec variations that allow for reasonable differentiation then I will be happy.

Pipe dreams? Further iteration of the Nightshade idea. Magical rogue, but with zero offensive magic abilities. Less up front damage but a variety of debuffs and short range cc, nice sustained dps but squishy. Basically a squishy, stealthy veilwalker with no PA but expanded, non-dps magic abilities.

Pure support character with some CC, some buffs, and abilities that utilize the Veil to affect the terrain and thus physical/magical nature of the battlefield. Probably a good candidate for a speed class as well

Melee dps class with light armor, short range thrown weapon ability that's fast, and mobility skills.

A caster with almost entirely dual purpose spells. Cone DDs that heal allies. AOE spells that root enemies and give short-term speed buffs to allies, etc.

http://www.mmorpg.com/blogs/PerfArt

  TigsKC

Apprentice Member

Joined: 4/14/12
Posts: 139

5/14/13 1:40:47 PM#25

I think you will need to have classes in a game built on the Holy Trinity and Rock-Paper-Scissors.

I am not opposed to games with multi-spec, multi-hybrid, pick-any-skill builds in general, but I think CU will take a more traditional approach using tanks, support, healers and damage dealers.  Within these basic roles is where you can start to get more creative.

 

  NorsemanSkald

Novice Member

Joined: 5/14/13
Posts: 1

5/14/13 9:55:47 PM#26

VIKING SKALD!! 

 

Original class...I DONT WANT TO TWIST...I DONT WANT TO BE A MANA BOT!

 

I just want to be a kick ass Viking with speed and a few sweet tools that assist in that!

  Hokibukisa

Novice Member

Joined: 3/25/06
Posts: 190

5/15/13 12:36:56 AM#27
Originally posted by MMOExposed

What's some classes you would like to see playable in CU?

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

1) Paladin/Guardian -- some kind of heavy armor Melee/ spiritual magic fighter with support and defensive retribution themed offense.

2) Death Knight/Shadow Knight -- anti Paladin/Guardian. Heavy armor Melee shadow magic fighter with support and offensive terror themed CC/Debuffer.

3)Demon Hunter/Demonborn -- a nasty dark shape shifter. Anti Druid. Can shape shift into nasty dark creatures and demons. Hs different forms of different playstyles and combat roles. Has Melee focus, with defensive form, and caster DPS form.

4)GraveDiggerNecromancer  -- a dark caster class that summons minions of demons and undead to do its dirty work.

5)Mesmer/Illusionist  -- anti healer. This class creates illusions on the battle field. Can make you see things the way they may not be. Can effect enemy player's UI to see their own and Their Ally health and mana stats different from what they really are. "Don't blow your large expensive heal on that ally with full health just because it look like they are down to 20%..." 

6)Bard/Chanter -- has a wonderful voice but loves to smash things to create beats as well. Melee focused fighter with healing and buffing performed through Melee attacks and chants. Can charm enemies and control their bodies.

WoW Affliction Warlock

 

I really enjoyed the warlock playstyle. Back when they weren't high DPS, but moderate to low DPS, and primarily utility class.

 

Multiple dot stacking isn't necessary. Instant dots are OP, I would want a CU warlock to have casted dots and AOE dots. A good damage, long lasting single target dot that doesn't stack would be enough. Besides that, a disease / mortal strike effect that weakens heals cast on the victim. For magical damage I think that would be quite enough, don't want this class to be a pure caster like a mage.

 

WoW does pets really well and the warlock pets were the most interesting out of all the pet classes I've played. The blueberry, fellhound, and succubus were excellent. I like how the pet you chose acted as your primary utility. If the CU warlock gets any CC, it would come from the pet.

Some of the pet abilities I liked the best were the succubus's seduce, and the fellhound's silence. Those would be two things worth copying to CU warlock pets.

 

Blueberries were mostly useful with soul link and sacrifice.

 

I could imagine two POUs for a CU warlock

1) An aoe and utility specialist. Moderate damage, but to multiple targets. Doing damage not a full time job, as dots are primary damage source. Using pet to blackout enemy casters and seduce/charm to put someone to sleep.

After applying dots and disease, role would be disruption specialist. Curses/debuffs and snares.

Not a tank, but also not a softy, the CU warlock could soul-link not just with his pet, but also a group member, so that damage done to a chosen ally is shared between the 3 of you.

 

2) A melee combat focused warlock.  Warlock would still get a pet and casted dots and disease, but could also assist others in a train. Wielding only a single astral dagger, the warlock cannot be blocked or parried, but can miss and be dodged. The astral dagger can be poisoned, causing considerable damage over time. The astral blades creates wounds that bleed, and these stacked bleeds, combined with poison, are how the CU warlock primarily deals damage in melee combat, not by high damage weapon blows.

 

Blah blah blah its late I sleep now.

 

http://www.youtube.com/watch?v=J3FIi4waA4k

  Konfess

Hard Core Member

Joined: 10/10/07
Posts: 796

5/15/13 1:17:29 AM#28

Don’t many of these kind of thread read, I want my play style to be invulnerable and do max damage.  I don’t want to see the class that is the counter / antithesis to my class in game.

I am sick and tired of reading:

“Stealth Melee DPS class with max armour rating at all levels. Dual wielding two-handed weapons.  Immunity to all forms of crowd control with the ability to apply an unblockable crowd control skill.  With the ability to out dps any healing."

What classes does any MMORPG need?

Tanks : High defense, low dps

melee dps : low defense, high dps (+stealth for the ninja looters)

Range Dps : low defense, high dps (+ pets, so they can group without  annoying pc’s)

Healers : medium defense, medium dps (because no one comes to a healers defense)

Pardon any spelling errors
Konfess your cyns and some maybe forgiven
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.

  Rhavein

Novice Member

Joined: 4/11/13
Posts: 4

5/15/13 3:19:57 AM#29
cabalist.
  Speely

Novice Member

Joined: 2/16/13
Posts: 864

5/15/13 3:37:37 AM#30
Bikini-clad Valkyrie ninja sorcerer. Nothing OP.

http://www.mmorpg.com/blogs/PerfArt

  fanglo

Novice Member

Joined: 5/26/04
Posts: 280

5/15/13 11:11:09 AM#31
Originally posted by PerfArt
Bikini-clad Valkyrie ninja sorcerer. Nothing OP.

It'd only be OP if you had said Bikini-clad Valkyrie pirate sorcerer. 

I healed Mistwraith and all I got was this stupid tee-shirt!

  Delavega86

Novice Member

Joined: 8/12/06
Posts: 114

5/15/13 12:34:35 PM#32

classes i would like to see:

my first choice would be:

- a martial artist monk class with "force" attacks. wielding either a bo-staff or empty-handed, and having telekinetic abilities like knockbacks, pulls, shields. and be a tank, i dont usually play DPSers, they bore me.

other ideas i had:

- a control/support caster, with walls, domes, cages, chains. blocking/reflecting attacks, shielding allies, levitating allies or enemies, crushing cages, invisibility curtain, unsurpassable walls, etc...

- an archer healer. an archer who uses magical arrows without a quiver. shoots arrows, and as they pass through targets they heal allies and damage foes.

- i would also like a typical protector-tank. deals low damage, but has a lot of CC like shield knockbacks, slows, damage reductions, guard, and of course active blocking. basically a specialist to protect squishy allies and push/hold the line.

- another idea is a magical "tank". low damage high survivability, with blinks and "revenge" mechanics. he could blink onto foes or allies, switch places with an ally, and bless them or have an invisible aura, and if you hit their "protege" their "uber-nuke-skills" would light up. so their enemies would be like "i should not ignore him and hit his squishy allies  cause he will pwn my arse".

- another type class i like is the front-line-healer. low damage, he has attacks that heal and bless allies around him.

- an artificer/engineer would also bee cool, but no guns. composite uber-complex-crossbow! throwing explosive potions and laying down traps.

- a medium range beastmaster class. if they decide to have pets. he would use a whip! yes a whip lol.

- a rapier-wielding duelist with an active dodge mechanic.

  MajiinX

Novice Member

Joined: 5/30/07
Posts: 85

5/15/13 2:58:22 PM#33
I defiantly want to see lots of Nordic themed classes like Berserker, Skalds, Pathfinders and Valkyrie. 
  Caledore

Novice Member

Joined: 2/01/11
Posts: 8

5/15/13 6:32:12 PM#34
I'd like to see a melee healer (a la WAR's Warrior-Priest), since I have a blast playing them (compared to what I find to be a snoozefest in traditional healing), but I'm not holding out hope. Maybe it'll be a spec line available for healers, but even that I don't really expect since it appears they are committed to going pretty hard-line trinity.
  Betaguy

Advanced Member

Joined: 12/31/04
Posts: 2653

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

5/15/13 6:33:57 PM#35
Minstrel

  Arbroath

Novice Member

Joined: 3/19/13
Posts: 185

5/18/13 8:00:05 PM#36
Druid of the Veil. Calling upon the power of the veilstorms to wreak havoc upon their enemies. 

It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  Taldier

Novice Member

Joined: 11/22/10
Posts: 249

5/18/13 11:49:53 PM#37

While I could come up with a bunch of ideas, one thing I'd really like to see is a fighter class thats based on mobility and lighter armor to avoid blows instead of just wearing heavy plate.  Basically along the lines of a monk type role, but you can always go with any number of lore options for it, doesnt have to be a monk.

 

Having all the tanks wear plate is just not very creative.  Sure you can tweak them and give them vastly different abilities, but they end up still sort of feeling the same because they are all mitigating damage in the same way.

 

So +1 for an avoidance based fighter.

  JoeShmoe75

Novice Member

Joined: 4/02/13
Posts: 20

5/19/13 10:37:20 AM#38
Midgard = Savage. Just port it straight from daoc, all I want.
  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

5/19/13 2:04:26 PM#39
Originally posted by Rayshe
Originally posted by zeroumus
Originally posted by Havok77

I'd rather not have any classes that have pets, minions, allies, companions or anything of the sort.  They are basically just dead weight on the server. Replace the memory used on them with actual living players.       

 

while we will get a little hate... AGREED!

 

 

You do not stand alone. I feel classes are a waste of time in this day and age.

I believe MJ said there will be no pets or pet classes due to pathing/lag issues.  Don't quote me on that, however.

 

I would just like to see classes which remain faithful to the lore.  While many have asked for a "monk" type class, I would only like to see it if it were somehow melded with the lore.

Other than that, the one archetype I would like to see is, of course, an Archer.

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

5/19/13 2:06:21 PM#40
I want Deathknights with the profession of super hero. Its all about the capes!

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

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