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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » Will ARR help people segway people away from quest grinding?

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22 posts found
  bmiles510

Novice Member

Joined: 1/22/05
Posts: 11

 
OP  5/13/13 12:34:22 PM#1

I'll start by saying I know that ARR's style is initially strongly quest grind driven.  I feel like this is good for all of the people who have grown accustomed to games that are strongly focused on this type of gameplay that has been so common in the WoW era.  

 

However, two things of note that I think are very important:

1. Once you switch classes on your character, those quests don't appear.  Yes there are guildleves and things available, but this is a lot different than quest grinding IMHO.   Its more like grinding out dailies.  These -are- limited, however, so it won't be the only way to level.

2.  Creating additional characters requires a fee.  This will make it so people can't just make one character for each class.

 

So those being listed off, will this game slowly adjust people into a FF XI style of play over time?  Once your hunter log is full and your quests are complete on the third class that you are leveling, what will people do?  Will they actively seek groups and will a community begin to form like we haven't seen in newer MMOs for years?  Will they become attached enough to their character that they will suck it up and actually stick with the game when their familiar style of gameplay disappears?  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

 

I believe that this transition is too jarring and just too unfamiliar for it to work if you try to just throw it out there without slowly easing newer MMO players in.  It needs to draw the person in and slowly change for it to work I think.  I just feel that ARR is doing a really good job of possibly getting newer players to familiarize themselves to a different MMO style that they normally wouldn't try because its just too different by easing them into it instead of just going 'BAM!  FF XI style grinding.  Figure it out!'

 

Just some thoughts.  I'd really like to see the oldschool MMO make a recurrance with modern features and graphics and I believe ARR is a good first stepping stone on that path.  Does anyone agree with this?

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/13/13 2:47:06 PM#2
Originally posted by bmiles510

I'll start by saying I know that ARR's style is initially strongly quest grind driven.  I feel like this is good for all of the people who have grown accustomed to games that are strongly focused on this type of gameplay that has been so common in the WoW era.  

 

However, two things of note that I think are very important:

1. Once you switch classes on your character, those quests don't appear.  Yes there are guildleves and things available, but this is a lot different than quest grinding IMHO.   Its more like grinding out dailies.  These -are- limited, however, so it won't be the only way to level.

2.  Creating additional characters requires a fee.  This will make it so people can't just make one character for each class.

 

So those being listed off, will this game slowly adjust people into a FF XI style of play over time?  Once your hunter log is full and your quests are complete on the third class that you are leveling, what will people do?  Will they actively seek groups and will a community begin to form like we haven't seen in newer MMOs for years?  Will they become attached enough to their character that they will suck it up and actually stick with the game when their familiar style of gameplay disappears?  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

 

I believe that this transition is too jarring and just too unfamiliar for it to work if you try to just throw it out there without slowly easing newer MMO players in.  It needs to draw the person in and slowly change for it to work I think.  I just feel that ARR is doing a really good job of possibly getting newer players to familiarize themselves to a different MMO style that they normally wouldn't try because its just too different by easing them into it instead of just going 'BAM!  FF XI style grinding.  Figure it out!'

 

Just some thoughts.  I'd really like to see the oldschool MMO make a recurrance with modern features and graphics and I believe ARR is a good first stepping stone on that path.  Does anyone agree with this?

 

Just stopping you right there for a moment so that other people don't get the wrong idea.  Additional characters will not require a fee.  That won't even exist in A Realm Reborn.  It will be $12.95/mo for one character (per server, 8 max) or $14.95/mo for 8 per server, 40 max.  If you aren't an Alt person (and you don't need to be since every character will be able to master every class), then you have the option to save a few dollars with the 12.95 a month price (not including 3 or 6 month discounts).

 

(I wrote a few pages of text, but it didn't get saved when I pressed "save changes"  :(  )

There's not much many people can write about this save for speculation, but...

 

It will depend on the play style of the individual, I would think.  I don't expect FFXIV's party mechanics to just simply consist of Dungeon teams and raids, but also a host of other systems.  Behests and Hamlets are just some of the types that were available in 1.0 that targeted party play.

 

I've said before that I would think it would be a nice change if they made it so the world itself was solo friendly (in the sense that I don't want a rabbit to be able to one shot me ala FFXI), but with the Storyline Progression having elements of needing to cooperate with other people or friends.  Even if it's just requiring a group every other storyline quest to advance, that would be pretty neat.  Granted it probably wouldn't happen in the first couple quests (if at all, as this is speculation) as people will need to get immersed into the story (or even get to the story after learning from the tutorials).

 

Then we have the housing systems and chocobo systems (and potentially the path companions from 1.0 in future patches).  It was said that houses will be expensive, so much so that it may take combining gil with a friend to buy the smallest house or some such.  So I'd imagine there would be a room mate system for that reason as well.

 

The world itself is a mystery to many.  Though sadly I can't say much of it.  Well, technically I could since such information is located in Gridania, but I'm not sure if Gridania is still off the NDA or not yet since Nico Nico has passed.

 

Suffice it to say that Yoshi-P has teased some time ago that we may see Gold Saucer, Red XIII and Cait Sith in the game at some point (though as this was about a year ago, it is not confirmed as he hasn't talked much else about it).

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2402

Whatever you do, do NOT speak ill of Asheron's Call 2...

5/13/13 2:50:16 PM#3
Originally posted by bmiles510

I'll start by saying I know that ARR's style is initially strongly quest grind driven.  I feel like this is good for all of the people who have grown accustomed to games that are strongly focused on this type of gameplay that has been so common in the WoW era.  

 

However, two things of note that I think are very important:

1. Once you switch classes on your character, those quests don't appear.  Yes there are guildleves and things available, but this is a lot different than quest grinding IMHO.   Its more like grinding out dailies.  These -are- limited, however, so it won't be the only way to level.

2.  Creating additional characters requires a fee.  This will make it so people can't just make one character for each class.

 

So those being listed off, will this game slowly adjust people into a FF XI style of play over time?  Once your hunter log is full and your quests are complete on the third class that you are leveling, what will people do?  Will they actively seek groups and will a community begin to form like we haven't seen in newer MMOs for years?  Will they become attached enough to their character that they will suck it up and actually stick with the game when their familiar style of gameplay disappears?  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

 

I believe that this transition is too jarring and just too unfamiliar for it to work if you try to just throw it out there without slowly easing newer MMO players in.  It needs to draw the person in and slowly change for it to work I think.  I just feel that ARR is doing a really good job of possibly getting newer players to familiarize themselves to a different MMO style that they normally wouldn't try because its just too different by easing them into it instead of just going 'BAM!  FF XI style grinding.  Figure it out!'

 

Just some thoughts.  I'd really like to see the oldschool MMO make a recurrance with modern features and graphics and I believe ARR is a good first stepping stone on that path.  Does anyone agree with this?

Hmm, dailies ARE quests... And by having to do the same thing DAILY, well, isn't that a perfect example of quest grinding?

 

As for the second part I highlighted, why yes, lets limit how players can enjoy the game, makes perfect sense to me...

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2402

Whatever you do, do NOT speak ill of Asheron's Call 2...

5/13/13 2:51:25 PM#4
Originally posted by Yaevindusk
Originally posted by bmiles510

I'll start by saying I know that ARR's style is initially strongly quest grind driven.  I feel like this is good for all of the people who have grown accustomed to games that are strongly focused on this type of gameplay that has been so common in the WoW era.  

 

However, two things of note that I think are very important:

1. Once you switch classes on your character, those quests don't appear.  Yes there are guildleves and things available, but this is a lot different than quest grinding IMHO.   Its more like grinding out dailies.  These -are- limited, however, so it won't be the only way to level.

2.  Creating additional characters requires a fee.  This will make it so people can't just make one character for each class.

 

So those being listed off, will this game slowly adjust people into a FF XI style of play over time?  Once your hunter log is full and your quests are complete on the third class that you are leveling, what will people do?  Will they actively seek groups and will a community begin to form like we haven't seen in newer MMOs for years?  Will they become attached enough to their character that they will suck it up and actually stick with the game when their familiar style of gameplay disappears?  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

 

I believe that this transition is too jarring and just too unfamiliar for it to work if you try to just throw it out there without slowly easing newer MMO players in.  It needs to draw the person in and slowly change for it to work I think.  I just feel that ARR is doing a really good job of possibly getting newer players to familiarize themselves to a different MMO style that they normally wouldn't try because its just too different by easing them into it instead of just going 'BAM!  FF XI style grinding.  Figure it out!'

 

Just some thoughts.  I'd really like to see the oldschool MMO make a recurrance with modern features and graphics and I believe ARR is a good first stepping stone on that path.  Does anyone agree with this?

 

Just stopping you right there for a moment so that other people don't get the wrong idea.  Additional characters will not require a fee.  That won't even existin A Realm Reborn.  It will be $12.95 for one character or $14.95 for 8 per server, 40 max.

 

Will edit when I read the rest.

Why doesn't that just come with a subscription?

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/13/13 2:55:20 PM#5
Originally posted by Slampig
Originally posted by Yaevindusk
Originally posted by bmiles510

 

Just stopping you right there for a moment so that other people don't get the wrong idea.  Additional characters will not require a fee.  That won't even existin A Realm Reborn.  It will be $12.95 for one character or $14.95 for 8 per server, 40 max.

 

Will edit when I read the rest.

Why doesn't that just come with a subscription?

 

Not sure what you mean.  It gives you the option to only pay $12.95/mo if you only intend to use one character (which is all you really need).  Then the normal $14.95/mo if you want to have up to 40 characters on your account (as opposed to an extra couple dollars per character like in FFXI).

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Killsmallchi

Novice Member

Joined: 6/26/08
Posts: 279

Don't be simple

5/13/13 2:56:41 PM#6
How can they think that they can charge someone 12.95 for a game for 1 character slot. THAT IS FREE TO PLAY MODEL! Im calling it now, write this down children. This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

  angelsweep

Novice Member

Joined: 1/21/04
Posts: 6

5/13/13 3:01:54 PM#7
Originally posted by Killsmallchi
 This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

It is final fantasy 14

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/13/13 3:08:05 PM#8
Originally posted by Killsmallchi
How can they think that they can charge someone 12.95 for a game for 1 character slot. THAT IS FREE TO PLAY MODEL! Im calling it now, write this down children. This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

 

...What are you talking about?  I don't think you read whatever was posted correctly.

 

You will get an account with 40 characters slots for $14.95 a month.  The $12.95 a month is a choice if you want to save a couple bucks if you aren't interested in an alternate character (because you don't need one since every character is able to master every class).

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  therealeasy

Novice Member

Joined: 12/11/12
Posts: 44

5/13/13 3:08:40 PM#9
I liked FF11 and I am looking forward to this game, I think ARR will be good
  nbtscan

Hard Core Member

Joined: 10/06/06
Posts: 507

5/13/13 3:53:04 PM#10
Originally posted by Killsmallchi
How can they think that they can charge someone 12.95 for a game for 1 character slot. THAT IS FREE TO PLAY MODEL! Im calling it now, write this down children. This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

Actually you get a maximum of 8 characters with the $12.95 option, but only one per server.  There's nothing free to play about the game.  The people that opt to have less characters won't be restricted in what they can do opposed to the people that want more characters.  You only NEED one character to do everything in the game anyway.  The extra characters are for people that want to role play or experience other races.

  bmiles510

Novice Member

Joined: 1/22/05
Posts: 11

 
OP  5/14/13 10:03:11 AM#11
Well thanks for derailing this thread to oblivion.  Guess I can't expect many reasonable answers on this site.
  Cod_Eye

Advanced Member

Joined: 9/04/09
Posts: 1024

5/14/13 11:19:10 AM#12
Originally posted by bmiles510
Well thanks for derailing this thread to oblivion.  Guess I can't expect many reasonable answers on this site.

It got derailed because you didn't put accurate information in your OP,  If you are going to give information on a game then at least do your homework first.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4317

5/14/13 3:50:05 PM#13
Originally posted by Killsmallchi
How can they think that they can charge someone 12.95 for a game for 1 character slot. THAT IS FREE TO PLAY MODEL! Im calling it now, write this down children. This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

troll level: over 9000!!!

  nbtscan

Hard Core Member

Joined: 10/06/06
Posts: 507

5/14/13 3:58:02 PM#14
Originally posted by bmiles510
Well thanks for derailing this thread to oblivion.  Guess I can't expect many reasonable answers on this site.

To answer your question:

 

Quest grinding is only going to be relevant for maybe one or two classes at most.  After that you're expected to use the other various means of leveling up which include Dungeons, FATEs, Hunting Logs, Guildleves, Guildhests and whatever else they decide to throw at us.

  User Deleted
5/14/13 4:03:13 PM#15
Just so everyone understand FFXIV.  1 Character and you can do EVERY Class and EVERY Job.  You dont need more than 1 character.  The 40 characters overall are for people that want to create alts that only have 2 Classes and 1 Job. 
  reeereee

Elite Member

Joined: 3/22/13
Posts: 763

5/14/13 4:11:34 PM#16
Originally posted by bmiles510

I'll start by saying I know that ARR's style is initially strongly quest grind driven.  I feel like this is good for all of the people who have grown accustomed to games that are strongly focused on this type of gameplay that has been so common in the WoW era.  

 

However, two things of note that I think are very important:

1. Once you switch classes on your character, those quests don't appear.  Yes there are guildleves and things available, but this is a lot different than quest grinding IMHO.   Its more like grinding out dailies.  These -are- limited, however, so it won't be the only way to level.

2.  Creating additional characters requires a fee.  This will make it so people can't just make one character for each class.

 

So those being listed off, will this game slowly adjust people into a FF XI style of play over time?  Once your hunter log is full and your quests are complete on the third class that you are leveling, what will people do?  Will they actively seek groups and will a community begin to form like we haven't seen in newer MMOs for years?  Will they become attached enough to their character that they will suck it up and actually stick with the game when their familiar style of gameplay disappears?  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

 

I believe that this transition is too jarring and just too unfamiliar for it to work if you try to just throw it out there without slowly easing newer MMO players in.  It needs to draw the person in and slowly change for it to work I think.  I just feel that ARR is doing a really good job of possibly getting newer players to familiarize themselves to a different MMO style that they normally wouldn't try because its just too different by easing them into it instead of just going 'BAM!  FF XI style grinding.  Figure it out!'

 

Just some thoughts.  I'd really like to see the oldschool MMO make a recurrance with modern features and graphics and I believe ARR is a good first stepping stone on that path.  Does anyone agree with this?

You're clearly out of touch to be even suggesting this.  ARR is most theme park centric game since WoW.  If you're looking for games that might popularize sandbox elements look at Wildstar or AA, both have far more sandbox elements to them than ARR.

  udon

Hard Core Member

Joined: 12/23/07
Posts: 1631

5/14/13 4:21:05 PM#17
Originally posted by nbtscan
Originally posted by bmiles510
Well thanks for derailing this thread to oblivion.  Guess I can't expect many reasonable answers on this site.

To answer your question:

 

Quest grinding is only going to be relevant for maybe one or two classes at most.  After that you're expected to use the other various means of leveling up which include Dungeons, FATEs, Hunting Logs, Guildleves, Guildhests and whatever else they decide to throw at us.

At least three of those are questing just named something different.  Just because you don't go to a town and talk to everyone with a ! or ? above there head doesn't mean it's not questing.

For me it's more about delivery than what name the developers choose to call their quests because in the end it's all the same.  Content meant to focus your activities to a specific task; be it kill a certain number of a specific mob, clear a certain area, work though a certain zone to the end boss, or collect a certain item it's all questing as long as it's assigned to you and is highly directed in nature.

  Yaevindusk

Hard Core Member

Joined: 9/05/10
Posts: 1273

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

5/14/13 5:22:01 PM#18
Originally posted by reeereee
Originally posted by bmiles510

  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

You're clearly out of touch to be even suggesting this.  ARR is most theme park centric game since WoW.  If you're looking for games that might popularize sandbox elements look at Wildstar or AA, both have far more sandbox elements to them than ARR.

 

That's somewhat of an exaggeration as ARR with have a significant housing system within a community neighborhood of houses.  Though really that's all I'm able to say on the matter due to the NDA.  It is looking like a Themepark to be sure, but there are quite a few things that are really fantastic and Final Fantasy about it as a whole.

:3

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Reserton

Novice Member

Joined: 1/13/06
Posts: 71

5/18/13 8:35:24 PM#19
Originally posted by Yaevindusk
Originally posted by reeereee
Originally posted by bmiles510

  And if this is the case, will this cause more sandboxy/social MMOs to start appearing in the future if gamers actually open themselves up to this style of game?

You're clearly out of touch to be even suggesting this.  ARR is most theme park centric game since WoW.  If you're looking for games that might popularize sandbox elements look at Wildstar or AA, both have far more sandbox elements to them than ARR.

 

That's somewhat of an exaggeration as ARR with have a significant housing system within a community neighborhood of houses.  Though really that's all I'm able to say on the matter due to the NDA.  It is looking like a Themepark to be sure, but there are quite a few things that are really fantastic and Final Fantasy about it as a whole.

:3

Sorry what? How exactly does a "housing system" make this less of a themepark game exactly? There are plenty of WoW clones with housing systems and it does not make them "sandboxy" or "social" in any way.

 

You obviously have no clue.

  User Deleted
5/18/13 8:39:48 PM#20
Originally posted by Killsmallchi
How can they think that they can charge someone 12.95 for a game for 1 character slot. THAT IS FREE TO PLAY MODEL! Im calling it now, write this down children. This game will crash and burn so fast it will make the first final fantasy 14 look like a success!

I sincerely hope you are joking, because that one character can be everything. You don't need alts in this game aside for roleplay reasons. Much like TSW.

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