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Guild Wars 2

Guild Wars 2 

General Discussion  » Temporary Content and where ANet got it all wrong.

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65 posts found
  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

5/13/13 10:29:20 AM#21

I'd rather have consequences than instances. True open world PVP would be nice too.

mmorpg.com/blogs/Xobdnas

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

5/13/13 11:09:00 AM#22

Ugh, they got it right, just not right for you Ipolygon. They also got it wrong for the other people where the game design, game updates, and/or etc is not made for you guys.

So, y'all just got to accept that, and it's ok everything will be fine, other MMOs are already out there and you got MMOs comming out in the future.

A-Net is doing their temporary content just fine, it's free, it's fun(not all of it), they getting better and better rather than worse and worse, they going up, not down.

So yea, and if you want you can volunteer to rewrite the lore so it'll make sense to keep the temporary content, since we already  ignoring fractals these days and how some of the temp content can end up there but eh well.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Vorch

Apprentice Member

Joined: 9/18/11
Posts: 809

5/13/13 11:16:56 AM#23

They said that Flame and Frost would be returning in some form or another in the future (guessing a fractal or some sort of replayable dungeon)

 

Super Adventure Box will also be returning (I want a hammer!).

 

With every update that has added something temporary, something permanent has been added as well. During Flame and Frost, we got Laurels, Guild Missions, Spectator Mode, WvW ranks, and more (spectator mode!). While I would like small permanent reminders of these events, they can not be permanent AND dynamic without phasing which only serves to split the player base.

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 790

5/13/13 11:22:24 AM#24
Originally posted by RizelStar

Ugh, they got it right, just not right for you Ipolygon. They also got it wrong for the other people where the game design, game updates, and/or etc is not made for you guys.

So, y'all just got to accept that, and it's ok everything will be fine, other MMOs are already out there and you got MMOs comming out in the future.

A-Net is doing their temporary content just fine, it's free, it's fun(not all of it), they getting better and better rather than worse and worse, they going up, not down.

So yea, and if you want you can volunteer to rewrite the lore so it'll make sense to keep the temporary content, since we already  ignoring fractals these days and how some of the temp content can end up there but eh well.

Have to agree with rizel, They have been learning from and improving on these content updates steadily. It's supposed to be an event and if you miss the party friday night they don't throw you one on sunday, you just miss it. I missed the halloween one and when I see people with those skins it's cool that I can't get them now and they are some what special. If they were always available, wouldn't be so special. It's actually pretty smart if you think about , since the content won't be there for ever you don't  want to miss the party....

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2527

5/13/13 11:28:45 AM#25
Originally posted by Leiloni
It's not fun to miss out on content so I think this idea of temporary content is ridiculous. I wasn't home during the Halloween events so I missed out on a lot of cool stuff and that was the first time that happened to me and I realized this was a regular thing for them. That was the beginning of the end for me with GW2. The game has other issues already with the combat and class/role system that are not as fun as other games but it had other stuff to make up for that that kept it fun. But losing out on cool, fun content is not fun to me. I don't want to miss something because life dictated I had to be elsewhere. I'm ok with Joe No Lifer completing that content first and getting all sorts of cool rewards, but at least leave it in the game world so I can do it later. There's no need for exclusivity in a game like this. At least in traditional MMO's the exclusivity came from permanent content you could someday work for yourself. But here, you never get a chance to play the fun stuff you missed. In what world is that enjoyable? This is not real life, this is a game and should be fun.

People want a 'living, changing world'. That means that much should be temporary.  People then complain because the world is static and then when A.Net does put in temporary content, they get damned like above. You CAN'T have it all - it is one or the other.

 

As another poster said, damned if you do or damned if you don't.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  IPolygon

Advanced Member

Joined: 11/20/11
Posts: 707

 
OP  5/13/13 2:45:50 PM#26
I still haven't heard a valid reason why living story cannot be incorporated into the persistent world we got.
  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

5/13/13 2:48:33 PM#27
Originally posted by IPolygon
I still haven't heard a valid reason why living story cannot be incorporated into the persistent world we got.

Because they made a choice not to?

You do realize that everything in a game is nothing but a developer choice, and that every single one will lose you a customer?

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5550

5/13/13 2:50:34 PM#28
Originally posted by IPolygon
I still haven't heard a valid reason why living story cannot be incorporated into the persistent world we got.

It could be. It isn't.

SWTOR is the greatest mmo ever!

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2860

The Critical Hit Pretzel!

5/13/13 2:51:07 PM#29
Why are they? They want more people playing constantly and as such more people paying. Temporary content draws attention, thats why games like WoW make events big to draw in people wanting the 'exclusive' stuff since its limited to the event. Its basically an attempt to grab back people who have the game to play or even draw new ones in. No matter how much you want to claim the game is failing or its a rampant success, in the end their numbers HAVE gone down just like any other game out there. Having those temporary things around just gives a chance to provoke people to play that would otherwise not bother with the game since it IS limited time.
  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

5/13/13 3:37:10 PM#30

Typically, if something is happening in a timeframe that doesn't work for my current situation, then I evaluate how much I want to attend vs how much I value my current situation.   After that I wear my big boy pants and live with my decision.

 

I think that temporary content is the best solution that could be available for B2P titles.  I think that the temp content should be increased, and there should be more limited time loot rewards. I don't care if a few people can't attend, and I don't overly care if I can't attend.

 

There are few things in games worth the efforts. A toons name is unique so it's worth the effort to get the one you want.  Loot is only as special as the number of people you see that don't have it but want it.  PvP/tournament rewards are the only other virtual thing that is really worth anything.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2527

5/13/13 3:44:18 PM#31
Originally posted by Tierless

I'd rather have consequences than instances. True open world PVP would be nice too.

A.Net already stated, NO OPEN WORLD PvP. I don't get that people always bring it up. GW2 was designed NOT to have that option.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

5/13/13 4:51:55 PM#32


Originally posted by botrytis

Originally posted by Tierless I'd rather have consequences than instances. True open world PVP would be nice too.
A.Net already stated, NO OPEN WORLD PvP. I don't get that people always bring it up. GW2 was designed NOT to have that option.

Life lesson here, nothin is forever, especially in MMOs. MMOs are alive, they evolve, they change over time. If Anet saw a market for it, if enough requested it, and if they had a good idea on how to implement it, anything, even something as "crazy" as meaningful pvp is suddenly on the table.

mmorpg.com/blogs/Xobdnas

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

5/13/13 5:08:43 PM#33
Originally posted by Tierless

 


Originally posted by botrytis

Originally posted by Tierless I'd rather have consequences than instances. True open world PVP would be nice too.
A.Net already stated, NO OPEN WORLD PvP. I don't get that people always bring it up. GW2 was designed NOT to have that option.

 

Life lesson here, nothin is forever, especially in MMOs. MMOs are alive, they evolve, they change over time. If Anet saw a market for it, if enough requested it, and if they had a good idea on how to implement it, anything, even something as "crazy" as meaningful pvp is suddenly on the table.

I will support GW2 having open world PvP if Camelot Unchained has a PvE only server. As a matter of fact, I think I better start bringing that up in some CU threads to share my feelings.

 

 

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Siphaed

Elite Member

Joined: 1/17/08
Posts: 780

5/13/13 5:10:48 PM#34
Originally posted by IPolygon
ANet added a dungeon ~2 weeks ago and just removed it or will in the next couple of hours. How do you feel about ANet's approach on adding something to the game, removing it shortly after forever and then calling it changing a persistent world or in their terms living story?

 

I know, you cannot have both ever-changing, truly dynamic content and content for all players to be experienced whenever they want to (like a singleplayer game). However I think ANet got it wrong. Most of their content additions are aimed towards exclusivity and exclusive bragging rights. Content like SAB will never return. Flame and Frost will never return. Future content will never return. This is wrong in so many ways I cannot even imagine.

 

Let's start with SAB. While SAB is separated content it is still content and a nice deviation from the usual content. Players who buy and play the game after SAB is removed will never be able to experience it. You may argue that they missed out and it is their bad luck, that you cannot have everything, etc, but the truth is that

 

1) a lot of resources is wasted on content that can only be played whenever ANet wants you to,

 

2) ANet dictates your playing experience by limiting access to content,

 

3) no real peristent content is added to the game and changes are forced by ANet,

 

4) ANet misses the point of their own concept of a persistent world,

 

5) and how do you rate DLC that disappears after a while.

 

 

Do you think farming exclusive vanity items excuses temporary content like that? Do you think it is ok for ANet to dictate when players should play content x? Do you think it is ok for ANet to take away something you the players have payed indirectly (via gems)? Do you think it is ok to take away anything you have given to players anyway? Do you think calling temporary content that pops-up and then disappears again with no real impact on the world is supporting the game in the right way? Do you think ANet would be better off improving and adding such storylines to their DE system, thus increasing the timer of DEs and having events affect the world for a longer period of time?

 

I know these questions are suggestive, but I want a discussion. Please say how you feel about all this and how you want ANet to proceed. Obviously, I am not satisfied with ANet at this point and think they handled new content much better in GW1. See War in Kryta etc for reference.

1) You have no idea what kind of resources are used or how they're allocated within this game.  To assume they're "wasted" is opinionated at best, rude at most.

 

2) It's their game, they can dictate whatever the hell they choose.  If they want to strip all player controlled characters of gear and turn them into a bunch of squirrels, that's their choice, option, and under full capability to do.  P.S. Their "dictation" can be seen as no different than how WoW used to have dungeon Keys that were basically completely gated content that said "you cannot do X, Y, or Z until you do A, B, and C first".

 

3) First off, I'll have explained how there are "real persistent changes"  below, such as those of the Lion's Arch light house, the refugee camps, and so on (even how the Lion's Arch fountain was destroyed for 3 and 1/2 months before being added again through periodic construction each patch between that period of time).   I'd also like to point out that 'DUH!' of course changes "forced" through by A.Net in patches. This is an MMORPG, and it's online, and their world.   Basically, you play a character in THEIR WORLD. Enjoy it or not, that's how it is. It's not your world, it's theirs.

 

4) No, they get their point perfect.  You miss it and don't understand it at all. 

 

5) I rate DLC, FREE DLC at that, as an enjoyable experience that can be played when it's added.  The DLC that makes large changes to the world when it's there, and leaves little changes to the world after it leaves, is good content.  It's fun, entertainment, and far more value than I'd get out of an $11 movie ticket.

 

 

 

Yes, it's great that they  can have different content added at different times that players can either play at that time or not. Think they're the first?  Not at all.  WoW does/did the same thing with their in-game events such as the Dark Moon Fair (once monthly in a different faction's specific zone only...if you don't do it when the dev's dictate, too bad, so sad), same goes for a lot of their annual events, in-game dungeon openings, expansion openings, and so on.   The developers make the game, so they dictate how it's played. Don't like it? There's the Exit to Desktop button, don't let the BSOD hit you on the way out.

 

There's NOTHING that's bought with gems  that is removed/taken away.  Sure consumables are, but that's the nature of consumables.  If you buy the Unlimited Axe, it's yours permanently, same for the mini pets, the dye packs, and so on.   The only thing that they're "taking away" is the removed story content and chances at getting the unique drops related to them.  Nothing bought with $$.

 

What do you mean about "no real impact on the world"?  The content is making tons of impact on the world for extended periods of time, some small and some big.  The invasion of the Molten Alliance in the two zones lasted 2 months after they revealed themselves; that's a lengthy zone impact.  Oh, and the refugees are pushed out of those zones and now into Lion's Arch's bay area, as well as an encampment in Southsun Cove (one that ties into the Secrets of Southsun).  This is just the PvE story content that is "temporary" anyways, as things like Guild Missions, WvW Ranks, sPvP maps, balances, bug fixes, and more are permanent content additions that do support the game in a huge way.

 

No. Increased timers for Dynamic Events and hugely increased effects would negatively impact players who level, explore, or traverse the zones.  It's not a wise decision to make.  Dynamic Events are gauged the way they are to tell temporary short stories within the area that they're in, then reset after a time for the next passer-by to experience it.  However, the Living Story chapters can be seen as extended timed one-time-only Dynamic Events that do change the world and can only be done within the time that they're out.  Overall, it's a much more dynamic Dynamic Event than those currently in the game.

 

 

P.S.  On a more personal note, I'm sick and tired of the I.G. (Instant Gratification) Generation trying to always dictate other people's work by demanding it to be their way or no way.  MMORPG's are living world games that are made by the artists and developers that create them, and experienced by the players that play them.  EXPERIENCED, NOT DICTATED!  If you don't like the way that the game is made,  please do not sit there bitching, moaning, and demanding that they have it your way.....instead go out and find a game that's made to your specific demands and go play that (good luck ever finding one).

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

5/13/13 7:15:56 PM#35


Originally posted by eyelolled

Originally posted by Tierless  

Originally posted by botrytis

Originally posted by Tierless I'd rather have consequences than instances. True open world PVP would be nice too.
A.Net already stated, NO OPEN WORLD PvP. I don't get that people always bring it up. GW2 was designed NOT to have that option.
  Life lesson here, nothin is forever, especially in MMOs. MMOs are alive, they evolve, they change over time. If Anet saw a market for it, if enough requested it, and if they had a good idea on how to implement it, anything, even something as "crazy" as meaningful pvp is suddenly on the table.
I will support GW2 having open world PvP if Camelot Unchained has a PvE only server. As a matter of fact, I think I better start bringing that up in some CU threads to share my feelings.

 

 


/sigh I've been on GW2 forums and TES forums and hell, SWTOR forums since the day they were announced. Unlike a lot of CU fans I like GW2 and am even fond of TES, maybe ;)

mmorpg.com/blogs/Xobdnas

  Sharuko

Novice Member

Joined: 2/06/11
Posts: 23

5/13/13 7:19:27 PM#36
Temporary content is a smart marketing technic, it basically forces users who are on the fence to log on.  If the content was always there they would be less likely to log in to the game.  If they know it is limited they are more likely to log in.  It shows ANet is desperate for people to log in and play.
  KhinRunite

Novice Member

Joined: 11/05/10
Posts: 897

5/14/13 9:55:53 PM#37

The way ANet does their temporary content is fine, and this coming from a guy who missed Super Adventure Box and The first Living Story Arc.

I got too busy having a baby since March.

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

5/14/13 10:01:55 PM#38
Originally posted by Sharuko
Temporary content is a smart marketing technic, it basically forces users who are on the fence to log on.  If the content was always there they would be less likely to log in to the game.  If they know it is limited they are more likely to log in.  It shows ANet is desperate for people to log in and play.

Is this why it's like walking through a ghost town in GW2?  Sure, you have to hang in an overflow because of all the other ghosts, but still...

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2608

5/15/13 4:59:43 AM#39

Clearly Anet is adding limited in time content to cause a urge a players to log in and get involved with the special cash shop items related to the content.

The problem is that urge can also create something similar to the "I'm paying a sub so i need to play play" factor many of the target crowd of GW2 dislike. It can also make those that miss the content thing there is no point going back since they are just completely out of the loop.

We will have to see how stuff goes. I think it will depend on each (or a few) of the target populations segments they ultimately decide to go after and not try to go after all.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

5/15/13 5:05:53 AM#40
Originally posted by laserit

It all comes down to the old adage "Your damned if you do and your damned if you don't "

That's engraved over the doorway at Developer College.

Right under "All Hope Abandon".

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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