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Neverwinter

Neverwinter 

General Discussion  » After so many years, finally !

6 Pages « 1 2 3 4 5 6 » Search
109 posts found
  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 19391

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

5/13/13 5:09:17 AM#21
I dunno, the OP seems like a lot of wide eyed, new player enthusiasm, we'll see how it holds up over time.

Arrogant, Condescending, Dismissive, Elitist, "Meany", you speak as if these are bad things?
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  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6906

Perhaps tomorrow will be better.

5/13/13 5:44:53 AM#22

Combat the best??Not even close,i haven't time to write an essay on it.

UI not very good,it actually annoyed me a lot.

IDK about calling it a soft Trinity,my Guardian had nothing to keep hate off my level 3 companion,that is a really poor design.It is ruined further by making most of the encounters a pile of  mobs instead of being able to focus and control one as a tank.Again this takes too much time to explain all the scenarios,it is not well designed.

I agree animations were good,i notice all those little things,i also had no problem with the effects either.BEST i wouldn't come close to going that far.

Foundry is good on paper,it actually did nothing to change the game or how i played.I saw all the rotating rocks,rising blades,spear pokers and INK jets i can fathom for a very long time.Everything in Foundry and game revolves around clicking or following sparklies around,not immersion in the least and imo ruins a game.

In the case of this game however the spaklies were needed because everything is laid out in a mess or via warps.So you really never get a good bearing of where you are or going.

Classes interesting?IDK i had the fly in attack,seen that everywhere now,and is not a staple of a true DnD game,more a copy of recent games.I had shield bash,been there done that,ground shaker ability ,again done it before.

This all would take far too long too explain again but the game has no depth anywhere,it is simply a linear questing game with very limited combat.One example so you catch the drift as to why it has zero depth.Guardian i used ONLY one weapon type "sword",there was no reason what so ever to decide on type of mob,all you do is just follow the quests.There is no elemental properties no mob properties,nothing at all,just a very basic game design.

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  Vapors

Apprentice Member

Joined: 1/16/10
Posts: 408

5/13/13 5:58:53 AM#23
Originally posted by Maelzrael
Originally posted by Ligi

I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:

took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.

If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:

- combat is simply the best

- UI is very intuitive and polished

- classes are interesting and the soft trinity really nailed it

- the game feels alive, people always running around everywhere, lots of events going all the time

- animations and graphics are very good 

- the Foundry is genius

BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!

 

 

 

I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.

Funny answer you deliver there, but I have to admit to the OP, that Neverwinter's combat is much more entertaining then GW2's combat, which simply feels like any other older MMO's combat without mana use.

Then to your comment to the character model, which is actually much better then GW2 has, since gw2 has only a few possibilities to change your appereance, and neverwinter offers a wide range of changes + the characters and armors are pretty well designed.

If you are a super hyper fan of gw2, stop commenting "GW2 is better" in a thread which is just for neverwinter.

  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1578

5/13/13 6:00:15 AM#24
Originally posted by Maelzrael
Originally posted by Ligi

I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:

took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.

If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:

- combat is simply the best

- UI is very intuitive and polished

- classes are interesting and the soft trinity really nailed it

- the game feels alive, people always running around everywhere, lots of events going all the time

- animations and graphics are very good 

- the Foundry is genius

BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!

 

 

 

I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.

Of course you would prefer GW2 combat lol, that comes as no surprise. Personally i prefer NW combat over GW2's tab targeting. Not that i dislike tab targeting it's just that GW2 doesn't know what it is, NW blows it out of the water imo.

The classes of NW are far more enjoyable and thought out than GW2's, saying the game looks cheap just shows your over the top love for GW2 because anyone without an agenda would not agree with you that NW looks cheap lol. I'm not saying that the combat in NW is the best but it's a damn more entertaining that GW2, that's for sure.

 

 

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  Adokas

Novice Member

Joined: 10/06/12
Posts: 221

5/13/13 6:03:05 AM#25
I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.
  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1578

5/13/13 6:07:10 AM#26
Originally posted by Adokas
I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.

I agree but it's still a fun MMO, not all MMO's have to offer something new to be a good game. I play Age Of Wushu which really does offer a few new features. If we all stood by the "it doesn't offer anything new" line we would have virtually no MMO's to play. 

I'll play NW and AOW alongside each other.

What game is offering anything new that we know anything about as of now whether released or not?

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  zzx81

Advanced Member

Joined: 1/06/08
Posts: 53

5/13/13 6:12:35 AM#27

Regarding the classes,  the way i look at it for mage having limited skills are they are going to have multiple versions of mages. Else why would the mage be called a control wizard and not just wizard. Same applies for the devoted cleric.

unholy cleric or devastation wizard etc to be expanded.

There are also plenty of other classes to be added with ranger or druid to be next.

  Adokas

Novice Member

Joined: 10/06/12
Posts: 221

5/13/13 6:22:27 AM#28
Originally posted by SavageHorizon
Originally posted by Adokas
I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.

I agree but it's still a fun MMO, not all MMO's have to offer something new to be a good game. I play Age Of Wushu which really does offer a few new features. If we all stood by the "it doesn't offer anything new" line we would have virtually no MMO's to play. 

I'll play NW and AOW alongside each other.

What game is offering anything new that we know anything about as of now whether released or not?

Well, that's true enough. It does come down to fun. And I suppose an elaboration on "new" should be made. I think I'm just a little tired of the style. I am, admittedly, a sandbox fan, so it ends up being fairly obvious that I wouldn't like it. But after so many years of Warcraft, Warhammer, Rift, games like that, it just feels repetetive is all. I just want more activities I think, hehe. I'm looking forward personally to games like ArcheAge =)

I'm glad that you're having fun with it though, and I think I might check out AoW, that one has slipped my radar!

But to clarify, I think I just miss some more activities, and a more open world so to speak.

  SupportPlayerMM

Novice Member

Joined: 12/12/12
Posts: 335

5/13/13 6:51:44 AM#29
I would find myself mostly in agreement with the OP of games I've spent time in I find Neverwinter better then Rift. Anything old really doesn't matter because I'd never enjoy UO again the same way I don't enjoy isometric Diablo anymore but of recent titles this is definitely up there. I'm having a ton of fun and enjoyment even with instances and zones. GW2 was crap and boring imo. Only game to give me more enjoyment for longer was League of Legends but after a couple years of on and off play I don't really enjoy it anymore.
  SavageHorizon

Apprentice Member

Joined: 1/14/13
Posts: 1578

5/13/13 6:59:20 AM#30
Originally posted by Adokas
Originally posted by SavageHorizon
Originally posted by Adokas
I played this for some time myself, and reached level cap. Nothing new, frankly. Boring gear looks, nice animations and the foundry seems decent, but that's it. Just another MMO on the block, same as the rest on the market right now. Simply offers nothing new except for setting.

I agree but it's still a fun MMO, not all MMO's have to offer something new to be a good game. I play Age Of Wushu which really does offer a few new features. If we all stood by the "it doesn't offer anything new" line we would have virtually no MMO's to play. 

I'll play NW and AOW alongside each other.

What game is offering anything new that we know anything about as of now whether released or not?

Well, that's true enough. It does come down to fun. And I suppose an elaboration on "new" should be made. I think I'm just a little tired of the style. I am, admittedly, a sandbox fan, so it ends up being fairly obvious that I wouldn't like it. But after so many years of Warcraft, Warhammer, Rift, games like that, it just feels repetetive is all. I just want more activities I think, hehe. I'm looking forward personally to games like ArcheAge =)

I'm glad that you're having fun with it though, and I think I might check out AoW, that one has slipped my radar!

But to clarify, I think I just miss some more activities, and a more open world so to speak.

I'm a sandbox fan, that's why i play Age Of Wushu and am looking forward to ArcheAge and EQNext although ArcheAge and Age Of  Wushu are hybrids rather than actual sandbox mmo's. I'm glad you recognize my point and for me NW is a game that brings back great memory, it's really the IP that is the pull for me.

If not for the IP i wouldn't be playing the game but it also turns out that it's actually a fun game.

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  Draemos

Advanced Member

Joined: 2/20/10
Posts: 1476

5/13/13 8:44:19 AM#31
Originally posted by Maelzrael

 

I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.

Gw2's combat is terrible.  It's a wow players idea of action combat. A bastardizd version of action and tab target that feels floaty, has no weight or impact, and suffers from a lack of clear design concepts. 

 

The only class they did a decent job of designing in that game was a dagger/dagger elementalist.  And good god was the thief class an utter disaster. 

  Mardukk

Spotlight Poster

Joined: 2/05/11
Posts: 1458

5/13/13 8:55:28 AM#32

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

  SupportPlayerMM

Novice Member

Joined: 12/12/12
Posts: 335

5/13/13 9:53:56 AM#33
Originally posted by Mardukk

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

People wouldn't be so impressed if the game wasn't free... IMO this is by far the best F2P... Linear yes... small sort of....  I mean it does have content it just doesn't require you grind it as much, it has plenty of zones. Plenty of instances and the combat is the best I've seen in some time, it's fun and broken down enough that many players can compete without macros being the basis of who's elite and who isn't. I'm not sure if your serious with how you can't see peoples enjoyment or love for this game, this game is actually a solid product... you know that thing that rarely gets released.

  Ligi

Apprentice Member

Joined: 2/04/04
Posts: 57

 
OP  5/13/13 9:59:47 AM#34
Originally posted by Mardukk

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

 

I am serious. Its fun how you criticize the world as small, linear and simple, IMHO those are qualities because:

 small because there is nothing worst on a mmorpg then huge zones without a single soul, so better be small and alive then big and empty

linear with content made by players ? the game mechanics are linear but the world and the content is not and that's what counts on the long run ( check pure sandbox games like Tale in the Desert)

simplicity is preferable to unnecessary complexity (check the skill system on Path of Exile)

 

I am amazed by the level of detail, features (PvP, faundry, dungeons,crafting, skills) on a totally free game .

Just to put things on perspective Diablo 3 took ages to release, cost 60 bucks and has a real money auction house (shameless pay to win) and no end game content after 1 year of release. 

 

 

  allegria

Novice Member

Joined: 3/10/07
Posts: 685

5/13/13 12:43:40 PM#35
Originally posted by Mardukk

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

I think the combat is a laugher... its the most simplistic and dumbed down combat in any MMO i have played.  note: i thought GW2 is out of the same mold and lasted through level 15.  Basically you are playing Diablo3 combat its mindless and silly... but if you look at the game that way and don't take it too seriously its not bad for a free game to mess around in.

In the long run i could live with the simplistic combat if they did something interesting from an RP perspective.  I am not familiar with 4e enough to know but 3.x with all the non combat ability scores really gave you something else to build ( diplomacy, bluff. trapfinding that was deep, lock opening etc )... That is one thing that was done well from a mod perspective in nwn-nwn2 timeframe... your non combat abilities really came into play.  That is clearly missing here from what i have seen through level 16.

Also, the linear nature makes me vomit at the thought of creating another character... but a one character run through is ok i guess and par for the course in today's MMO genre.

 

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

5/13/13 12:47:32 PM#36

Not every MMO needs to be someone's "main" MMO and not every game needs to be played for years. If the OP is enjoying it and he gets 2 or 3 months of fun from this game, then it's a success for him.

 

I'm enjoying my time in the game as well. More than I did in GW2...go figure.

  allegria

Novice Member

Joined: 3/10/07
Posts: 685

5/13/13 12:48:10 PM#37
Originally posted by Ligi
Originally posted by Mardukk

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

 

I am serious. Its fun how you criticize the world as small, linear and simple, IMHO those are qualities because:

 small because there is nothing worst on a mmorpg then huge zones without a single soul, so better be small and alive then big and empty

linear with content made by players ? the game mechanics are linear but the world and the content is not and that's what counts on the long run ( check pure sandbox games like Tale in the Desert)

simplicity is preferable to unnecessary complexity (check the skill system on Path of Exile)

 

I am amazed by the level of detail, features (PvP, faundry, dungeons,crafting, skills) on a totally free game .

Just to put things on perspective Diablo 3 took ages to release, cost 60 bucks and has a real money auction house (shameless pay to win) and no end game content after 1 year of release. 

 

 

Some of us want a more complex and immersive MMO experience.  The foundry certainly gives you horizontal progression ( of sorts ) but the game is really for casuals. I don't see any depth for hardcore gamers just like Diablo3.

Its mindless fun.. but fun indeed and that's ok.  Its just unfortunate that every new MMO that comes out is targeting the same demographic and every single one now is focusing more on twitch and less on think.

RPGs used to be more about using your brain not so much your reflexes.

 

  Bossalinie

Novice Member

Joined: 8/29/07
Posts: 631

5/13/13 12:50:22 PM#38
Originally posted by Mardukk

Not sure if OP is serious.  I disagree that this is what the genre needs.  Small, linear and simple is not what this genre needs. I just do not understand how people are so in love with this game.  I find it difficult to heap praise on an MMO that lacks an open world and is linear.  Those are the two worst things a virtual world could have.

 

 

It should be as simple as everyone has different taste...

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 379

5/13/13 12:51:08 PM#39
Originally posted by Vapors
Originally posted by Maelzrael
Originally posted by Ligi

I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:

took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.

If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:

- combat is simply the best

- UI is very intuitive and polished

- classes are interesting and the soft trinity really nailed it

- the game feels alive, people always running around everywhere, lots of events going all the time

- animations and graphics are very good 

- the Foundry is genius

BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!

 

 

 

I dont agree about the combat, I prefer Gw2's combat overall. Ui is okay. Classes are mildy entertaining but nothing super mindblowing or original. To me the game feels like a old arcade game, not a world. I think the animations on the mage in particular horrible at best, the others were mediocre imho. The foundry is nice, hope they take that to other games. I havnt been able the have to much FUN because of the above, I feel like its a cheaply made low quality game with ugly character models and an uninteresting world. But thats just me of course, I have two friends who the game.

Funny answer you deliver there, but I have to admit to the OP, that Neverwinter's combat is much more entertaining then GW2's combat, which simply feels like any other older MMO's combat without mana use.

Then to your comment to the character model, which is actually much better then GW2 has, since gw2 has only a few possibilities to change your appereance, and neverwinter offers a wide range of changes + the characters and armors are pretty well designed.

If you are a super hyper fan of gw2, stop commenting "GW2 is better" in a thread which is just for neverwinter.

Neverwinter's character customization options don't mean anything because at the end of the day all the characters look the same anyway. The options are meaningless because there is no major differences between them. GW2 on the other hand does have meaningful options for the things you can customize and their character models are far more attractive than Neverwinter. The character models in Neverwinter, aside from all looking the same, are hideous.

  Sourajit

Hard Core Member

Joined: 3/21/07
Posts: 456

Lets try it.

5/13/13 12:52:43 PM#40
Originally posted by Ligi

I play mmorpgs since 2000 starting with EQ and Neverwinter is the best so far:

took the best features from other mmorpgs, improved them and added really innovative and groundbreaking features.

If I had to buy this game and pay a monthly subscription I wouldn't be choked. I was taken by surprise by the quality of this game:

- combat is simply the best

- UI is very intuitive and polished

- classes are interesting and the soft trinity really nailed it

- the game feels alive, people always running around everywhere, lots of events going all the time

- animations and graphics are very good 

- the Foundry is genius

BUT the most important, its really a FUN game to get into, grats Cryptic , the mmorpg genre really needed this!

 

 

 

I doubt it. Gets boring too fast.

Cheers
Sourajit Nandi

" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "

Once An Addict Always An Addict .

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