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LFGame  » EVE/Darkfall only decent sandbox options at the moment?

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73 posts found
  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

5/12/13 10:14:20 AM#41
Originally posted by corpusc

 

i suppose you have a different version of Don't Starve than the one i played.

because calling what i played fun would be a big surprise.

Kind of depends on personal interest. The game keeps you scuttling about doing things, but it's very redundant in how it makes you ultimately go about doing it. For some people all they need is the activity.

 

EVE and Darkfall both live away from that scenario where a lot of time is spent kicking back waiting for things to build up. There might be more options or more sense of progress over long term, but it's also at a more lethargic pace that makes it harder to tolerate.

 

Makes it a situation where you either want the busy work or you want the big shiny things.

 

As far as sandbox elements I enjoy as it relates to all this, it's generally just the creative elements. Spore with Galactic Adventures is a good example  in that while the basic gameplay wasn't that deep and was very easily shuffled through quickly, it was the toolkit that you could tinker with at any time that gave so much fun.

The ability to design planets, buildings, vehicles, creatures, items, and even interactive questlines to play through with narrative elements allowed me to come up with my own moments to experience and share with other Spore players.

So it's kind of a third element to sandbox play, the creative elements, that I end up preferring. I don't really see either Darkfall nor EVE to really be strong on those aspects, as it's reliant on things remaining static on some level.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2021

5/12/13 10:24:00 AM#42
Originally posted by Quirhid
Decent sandbox? Eve Online. I've heard nothing good about DF and all the rest are hardly worth mentioning. There are no "good sandboxes" at the moment that's for sure.

 

That's the problem with taking people's word for things and not trying them for yourself. Most people on the forums hate it (and haven't played it), most people in the game love it.

  benseine

Novice Member

Joined: 5/12/10
Posts: 243

5/12/13 10:25:44 AM#43
Originally posted by Deznts
Not meaning to dis Darkfall. In my opinion it is NOT a decent sandbox option. It's either a theme park without any rides or a sandbox with no buckets or shovels. 

Don't want to diz you but "digging" is an actual gathering profession where you use a shovel to get certain resources [mod edit]

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/12/13 10:37:37 AM#44
Originally posted by corpusc 

i suppose you have a different version of Don't Starve than the one i played.

because calling what i played fun would be a big surprise.

Survival- and gameplay-focused sandbox games with a good sense of pacing, exploration, and discovery, and a fantastic art style aren't for everyone I suppose.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/12/13 10:44:52 AM#45
Originally posted by Deivos

Kind of depends on personal interest. The game keeps you scuttling about doing things, but it's very redundant in how it makes you ultimately go about doing it. For some people all they need is the activity. 

EVE and Darkfall both live away from that scenario where a lot of time is spent kicking back waiting for things to build up. There might be more options or more sense of progress over long term, but it's also at a more lethargic pace that makes it harder to tolerate. 

Makes it a situation where you either want the busy work or you want the big shiny things.

 As far as sandbox elements I enjoy as it relates to all this, it's generally just the creative elements. Spore with Galactic Adventures is a good example  in that while the basic gameplay wasn't that deep and was very easily shuffled through quickly, it was the toolkit that you could tinker with at any time that gave so much fun.

The ability to design planets, buildings, vehicles, creatures, items, and even interactive questlines to play through with narrative elements allowed me to come up with my own moments to experience and share with other Spore players.

So it's kind of a third element to sandbox play, the creative elements, that I end up preferring. I don't really see either Darkfall nor EVE to really be strong on those aspects, as it's reliant on things remaining static on some level.

EVE and Darkfall involve some small amount of strategic planning with a ton of waiting.

Don't Starve involves similar planning, along with plenty of discovery, and tons of execution of your plans (where the quality of your execution determines how efficient and successful you'll be.)  Which provides more opportunity for player skill and game interaction, which just makes it a better overall game.

Pretty big difference.  But some players like to sit back and wait and make decisions only rarely.

  Deznts

Novice Member

Joined: 12/14/05
Posts: 167

5/12/13 10:48:22 AM#46
Originally posted by Axehilt
Originally posted by Deznts

Sandbox isn't complete without tools

What would you think of a child standing in a sandbox telling you the sandbox isn't a complete sandbox without a pail and shovel?  Pretty silly, right?

A sandbox is a sandbox.

Tools can absolutely make a sandbox better, but all you need for a sandbox is the sand (malleable game elements.)

The lack of DF:UW subscribers will cement my position. Stay tuned for the truth to be revealed to you.

  Madimorga

Apprentice Member

Joined: 5/26/10
Posts: 1997

5/12/13 10:56:41 AM#47

The horizon looks pretty empty as well.  Origins of Malu might have some potential but it's probably a good ways off from release and it doesn't seem to have any big budget backing.  

 

Earthrise is still a box with no sand judging by the official descriptions I've read.

 

Archeage might work for those with a high tolerance for getting ganked (I have zero these days so I'll give that one a miss).

 

I did try the original DF.  It wasn't getting ganked that bothered me because by then there weren't many players.  It was once again a lack of real sand in the box.  Especially for a solo player.  Same problem with EVE.  It's a sandbox all right, but not fun to roam alone in, not because of being ganked (I played two months and never got blown up by another player) but because what is there for a solo player to really do?

I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

~Albert Einstein

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2021

5/12/13 10:57:37 AM#48
Originally posted by Stromm
Originally posted by corpusc
Originally posted by Quirhid
 I've heard nothing good about DF

 

funny that you have over 4000 posts, and yet, you apparently don't READ these forums.

I think every "good" post I read about DF is counterbalanced by a healthy dose of caveats, excuses and acknowledgments of failure in various areas. I think a certain type of player really likes the concept of DF, I can't recall many saying it's good.

On the other hand there are many posts complaining about how half-arsed, bug-ridden, hackable, and generally toxic the game is.

The general vibe I get is that it's on a slightly higher rung than that awful awful "The War Z".

If all you go on is developer communication/honesty and community sentiment then yes it's a bit higher than the war z. If you judge it based on gameplay (meaning core game idea and implementation), then the 2 aren't even comparable. DFUW is one of the best mmo's I"ve ever played.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/12/13 11:00:50 AM#49
Originally posted by Deznts

The lack of DF:UW subscribers will cement my position. Stay tuned for the truth to be revealed to you.

Er, the lack of DF subscribers cements the real reasons the game failed: an unpopular premise, weak gameplay, and weak advertising.

It's completely illogical to suggest it cements your position that it's not a "complete sandbox".

  • Kid in sandbox insists it's not a sandbox unless it has pails and shovels.
  • The sandbox is located on a remote mountain.
  • "The lack of other kids proves my position." -Kid
  • "Uh, no, the fact that you're in some remote goddamn mountain is why there aren't kids. A few shovels will make it more attractive, but there are much bigger influencers at stake." -Logic
  sacredfool

Hard Core Member

Joined: 5/04/07
Posts: 712

5/12/13 11:03:50 AM#50
Originally posted by anemo

HOWEVER if you're willing to go into the browser space, especially empire building you'll open yourself up to all sorts of interesting.

Give examples?


Originally posted by nethaniah

Seriously Farmville? Yeah I think it's great. In a World where half our population is dying of hunger the more fortunate half is spending their time harvesting food that doesn't exist.


  charlizd

Novice Member

Joined: 2/07/07
Posts: 930

Live Life today, Because tomorrow is but a dream and yesterday only a
memory!

5/12/13 11:05:57 AM#51
DF used to be somewhat of a sandbox but is way off the mark with it now, it is nothing more than an open world ffa pvp game and that does not even come close to being a sandbox, but in the end this thread is stupid really as everyone has there own opinion.

  Holophonist

Hard Core Member

Joined: 2/15/09
Posts: 2021

5/12/13 11:06:35 AM#52

What it actually proves is that people nowadays are lazy and over demanding about mmo's. The premise and gameplay for dfuw are incredible. Unfortunately the community gets bent out of shape about the dev's lack of communication or annoyances with the UI or other things that make up about 1% of the actual gaming experience. 

 

The fact is that there are no doubt thousands of players who will simply never play dfuw because of the toxic community, not because of anything related to the game.

  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4824

Be Brief, Be Bright... Be Gone.

5/12/13 1:08:58 PM#53

http://www.mmorpg.com/discussion2.cfm/thread/335502/page/1

 

Quit worrying about other players in a game and just play.

  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

5/12/13 1:10:03 PM#54
Originally posted by Axehilt

EVE and Darkfall involve some small amount of strategic planning with a ton of waiting.

Don't Starve involves similar planning, along with plenty of discovery, and tons of execution of your plans (where the quality of your execution determines how efficient and successful you'll be.)  Which provides more opportunity for player skill and game interaction, which just makes it a better overall game.

Pretty big difference.  But some players like to sit back and wait and make decisions only rarely.

Cool, you can repeat the things I say. :p

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  ghoul31

Hard Core Member

Joined: 4/21/04
Posts: 1971

5/12/13 1:28:32 PM#55

Shadowbane was my favorite sandbox game.

 

The emulator is in closed beta, but it should be in in open beta soon.

 

 

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/12/13 4:06:41 PM#56
Originally posted by Deivos

Cool, you can repeat the things I say. :p

 "Redundant" and "busy work" is considerably different from describing a system which engages the player in frequent decisions which can be optimized against.

  Jasdemi

Novice Member

Joined: 12/26/08
Posts: 164

5/12/13 4:57:58 PM#57
There's Perpetuum too. Although the population is pretty low.
  Nevulus

Elite Member

Joined: 8/23/06
Posts: 1249

5/12/13 5:06:04 PM#58
Originally posted by JeremyBowyer

What it actually proves is that people nowadays are lazy and over demanding about mmo's. The premise and gameplay for dfuw are incredible. Unfortunately the community gets bent out of shape about the dev's lack of communication or annoyances with the UI or other things that make up about 1% of the actual gaming experience. 

 

The fact is that there are no doubt thousands of players who will simply never play dfuw because of the toxic community, not because of anything related to the game.

and that is the TRUTH 101.

  Deivos

Apprentice Member

Joined: 10/14/04
Posts: 1703

Iarð skal rifna, ok upphiminn.

5/12/13 5:11:47 PM#59
Originally posted by Axehilt

 "Redundant" and "busy work" is considerably different from describing a system which engages the player in frequent decisions which can be optimized against.

 

When the actions are repetitive and effect stepwise is minor, then it's redundant and busy work.

 

Even positive reviews of the game mention the game as being as much. Sure it might be an interesting game, but one that at a basis for it's gameplay requires you to consistently gather particular resources and fulfill a finite set of tasks over and over to make sure you don't fail, means that redundancy is built into the game at a very basic level.

 

You call that engaging, others get bored and do something else. Amazing what the freedom of opinion and individuality does.

As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero. - Vaarsuvius

  Deznts

Novice Member

Joined: 12/14/05
Posts: 167

5/12/13 6:55:31 PM#60
Originally posted by Axehilt
Originally posted by Deznts

The lack of DF:UW subscribers will cement my position. Stay tuned for the truth to be revealed to you.

Er, the lack of DF subscribers cements the real reasons the game failed: an unpopular premise, weak gameplay, and weak advertising.

It's completely illogical to suggest it cements your position that it's not a "complete sandbox".

  • Kid in sandbox insists it's not a sandbox unless it has pails and shovels.
  • The sandbox is located on a remote mountain.
  • "The lack of other kids proves my position." -Kid
  • "Uh, no, the fact that you're in some remote goddamn mountain is why there aren't kids. A few shovels will make it more attractive, but there are much bigger influencers at stake." -Logic

You're fanboyism is pathetic. Why aren't you in game if you love it so much. You're not fooling anyone

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