Trending Games | Trove | ArcheAge | WildStar | Elder Scrolls Online

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,870,770 Users Online:0
Games:744  Posts:6,254,046
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » A bit more realism please.

3 Pages « 1 2 3 » Search
53 posts found
  EvilestTwin

Advanced Member

Joined: 3/21/11
Posts: 281

5/11/13 4:08:12 PM#21
Originally posted by StonesDK
Originally posted by austriacus
Originally posted by StonesDK

Although I don't agree with your examples I do agree with the overall sentiments. Things have to make sense in the world they are created. It doesn't have to mimic real life but it does have to make sense within the realm it exist.

 

Just to give an example: Wizards being physically weak because they spent lifetimes researching scrolls and reading books, not having time to go to the gym and lift weights to become strong enough to wield a 2h axe. Same goes for a warrior who spent his life training with various weapons building his strength and stamina not having time to go to the library. It makes zero sense to me to see a wizard in plate fighting with heavy swords while casting fireballs and lightning, simply because little jimmy wants total freedom in his games to make characters the way he wants them to.

Why? Those ideas are made up in your head. In reality a lot of the greatest warriors have been great thinkers and had a balanced life of swordpractice and dwelled in the arts.

Julio Cesar, Miyamoto Mushashi, Richard I, hell you think Sun Tzu was a weaksauce person? Most generals were great warriors and great thinkers

So why cant a Strong warrior be smart and know magic in his world and a magician be physically fit? Humans are not so black n white.

Solely focusing on something like you suggest is very min maxy and only happens in games, not int he real world.

It has nothing to do with intelligence really but the time and commitment, plus it was an example not a universal rule. A developer can easily create a world where magic flows through everyone making everybody magic users in some way. As long as it makes sense in that particular universe and is explained well

Wizards being able to use plate and greatswords is pretty rare in MMOs actually.   Most MMOs are pretty restrictive when it comes to the kind of gear and weapons certain classes can wear.   In those less restrictive games, you do need to spec strength and dex in order to wear plate or hit with swords, so there's definitely a trade off.  

Also, the player is usually some kind of demi-god equivalent in most MMO settings anyways, so a lot of those 'unrealistic' attributes can be explained away with just that.   

  austriacus

Novice Member

Joined: 8/28/07
Posts: 626

5/11/13 4:13:34 PM#22
Originally posted by Dihoru
Originally posted by austriacus
Originally posted by Dihoru
Originally posted by austriacus
Originally posted by StonesDK
Originally posted by austriacus
Originally posted by StonesDK

Although I don't agree with your examples I do agree with the overall sentiments. Things have to make sense in the world they are created. It doesn't have to mimic real life but it does have to make sense within the realm it exist.

 

Just to give an example: Wizards being physically weak because they spent lifetimes researching scrolls and reading books, not having time to go to the gym and lift weights to become strong enough to wield a 2h axe. Same goes for a warrior who spent his life training with various weapons building his strength and stamina not having time to go to the library. It makes zero sense to me to see a wizard in plate fighting with heavy swords while casting fireballs and lightning, simply because little jimmy wants total freedom in his games to make characters the way he wants them to.

Why? Those ideas are made up in your head. In reality a lot of the greatest warriors have been great thinkers and had a balanced life of swordpractice and dwelled in the arts.

Julio Cesar, Miyamoto Mushashi, Richard I, hell you think Sun Tzu was a weaksauce person? Most generals were great warriors and great thinkers

So why cant a Strong warrior be smart and know magic in his world and a magician be physically fit? Humans are not so black n white.

Solely focusing on something like you suggest is very min maxy and only happens in games, not int he real world.

It has nothing to do with intelligence really but the time and commitment, plus it was an example not a universal rule. A developer can easily create a world where magic flows through everyone making everybody magic users in some way. As long as it makes sense in that particular universe and is explained well

Maybe i didnt explain it well, sorry english sint my first language. What i mean is that if magic existed in this world all those great leaders would also be great magic users, maybe one focusing on one over the other slightly but still adept at both.

Because our characters are heroes like the ones in our history, changinc history and such it is actually realism to expect that we should be adept at everything, we can wield magic and wear plate armor, because we are HEROES.

This goes against classic DnD rules and the like, but this is what realism trully is. 

Lad you do know the difference between myth and legend/history written by the victor and realism, right? Hint: World War 2 sherman tanks were death traps, T-34s were shittier tanks than all their german adversaries, the only reason most think either of those tanks were any good was because history was rewritten to suit the victors.

Im not following, are you saying that theres is not one  great heroe in the history of humanity that was trully gifted and could do it all? Because thats the kind of heroes we are suposed to be in our games 

They were either ambitious, smart or both. Truly gifted is stretching it, Julius Caesar used existing mechanism to do what he did, Alexander The Great exploited the status quo, most of the Hellenic heroes likely have hyperinflated deeds attributed to them, they likely did something but nowhere near as epic (example: Troy was hardly a city defended by cyclops built walls, it was likely one of a handful of cities in the early bronze age that had stone or stone augmented walls), every modern hero had maybe one attribute and allot of flaws (the genius Rommel was hamstrung by his own loyalty, Patton was a good tactician but was lousy when it came to being patient, MacArthur was a good general but an utter numbskull in terms of politics,  Simo Häyhä was a massively efficient marksman but was kinda of a simple person intellectually, etc). What we term as heroes are regular humans in the right place with the right skillset, they were not supermen, in fact if we take a look at Alexander the Great... that guy died either due to alcohol poisoning or just poisoned and his empire fell apart within a few months and whatever was left was dead and gone within half a century.

 

Edit: To the guy who said the tanks were revolutionary: They weren't, the sherman was such a flawed design it took 20 years for it to be shown just how much the americans botched their own tanks when the ISD took surplus shermans and turned them into proto-MBTs capable of taking on T-55 and T-62 tanks. The T-34 was shit, it was less reliable than a panther tank and far worse than a Tiger 1, it was only marginally better than the Tiger 2 and the Ferdinand, the reason they were so deadly was there were around 10-20 of them for every enemy tank.

 

Im sorry but im not as pessimist as you seem to be.  You are practically saying there has never been an outstanding human that has been better than the rest of us and been able to do multiple things well.

We can only go by what we are told or find about these people called heroes and we could all day come up with theories of why they are not or why they might be but i go by "Hero until proven otherwise"

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 4881

5/11/13 4:14:41 PM#23

the game features your asking for would be tedious and boring. no I don't want to take off my armor when I swim. I'm totally fine with a wolf dropping loot I can use rather than a pelt.

Games that only let you run a little ways then make you "rest" are annoying. I'm not looking for a real life simulation. When that oger hits my shield I know something that big hitting with that much force would crush whatever is behind it....

I'm a big fan of removing the tedious parts of real life out of games. If I want a real life sim, I'll just go outside.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6777

Perhaps tomorrow will be better.

5/11/13 4:24:54 PM#24

I( agree on the realism and imo everyone wants it even the ones who don't acknowledge it.There always has to be a limit,somewhere a line drawn.Also it has to make sense,if not then why even have weapons,why not just press a key and the dmg is done.

As to trash mobs,they are suppose to be there as part of a living world.The choice is always suppose to be the players,it is after all your game you are playing.

FFXI did it properly anyhow,even the simplest fights are a challenge to varied degrees.When you hit an area of choice,the mobs are not all identical,some are easy prey some even match some very good,some incredibly tough.Once again you have choice,you can choose to go the easier less rewarding ep mobs or the much more challenging.Where the skills are added is in determining when to fight each type of mob.I will use an example.You fight 2x EP to build your TP up ,then you take on the tougher foe.There are also bonuses to fighting in succession under a time limit,so again thought goes into your fighting.

In most every game i have seen,there is no thought,run in as a group or solo and just zerg it.Unless we are simulating or role playing the cave man days when a caveman might run straight at a wild boar because he was just too stupid to know better,it is an unrealistic combat design.

Another point is weapon of choice.Once again FFXI made a slight impact,as weapon could definitely matter at times.In most games,you simply walk around with the exact same weapon all the time.Again unless this si a caveman theory and we all walk around with a rock or a stick spear,it does't make sense.

Trying to over analyze really is not necessary,fact is developers are looking to just whip games together.Dot mobs around then tie them into linear quests and that is your game in a nutshell.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  devacore

Novice Member

Joined: 11/12/06
Posts: 406

5/11/13 4:25:43 PM#25
  • Respawning: No one wants permadeath so the character needs to come back to life somehow. But there needs to be an in game explanation. Don’t you think that people would at least talk about it if people would be resurrected all the time?
Don't die, just be critically injured and be forced to crawl your way back to a safe spot. You can work around the 'pit falls' but death should suck but just not to a point where the game just isn't fun. Crawling back is like ghost mode (in some games) but more realistic.
  • Food: In mmos food either replenishes health or it grants buffs, but this is not what food actually does, right? There could be a lot of gameplay about producing food and starvation, and this would also be a nice gold-drain.
Mechanic that are designed purely as 'gold-drains' or sinks suck.. period. Although, that doesn't mean having your character eating couldn't be fun. Buffs are nice but you could do many interesting things with social activities like eating. Food gives a flat bonus of increased ability to learn (xp or skills) since if you are straving you're probably not at your peak mental state. For the fun factor, have mini games built in that would use cooking skill to either earn money or charm npc or whatever just as long as it's fun.
  • Fall damage: Why are character able to drop from absurd heights without damage, just to make it easier to get around?
  • Endurance: Why not have an endurance mechanic? No one can run and fight forever. This would apply to mobs and make some interesting fighting tactics
Many games do these, I guess the game you're playing doesn't.
  • Mob and npc behaviour: Does the game really need mobs that are as dump as a bucket of shrimp even if the resemble a sane human, and npcs that stand in one spot for eternity? Ultima 5 hat npcs go to bed at night.
Yea, I completely agree with you. Game companies need to unlock a new paradigm to allow this mechanic. It's not hard once you shift how mmo are presented. Short version is have the world tied more directly to the characters themselves, i never find running around in an open city the reason why I play an mmo. Designers are lazy and think 'if everyone is in an open area, the players will interact on there own.' That's just lazy game design, if you ask me... plus doesn't always work.
  • Too many trash-mobs: A monster is only worth of its name if it is dangerous; otherwise we normally refer to it as vermin. What is the point of being attacked by all this pushover mobs all the time? Why don’t they run away?
Same reason as above. Think how complex the computer would have be to calculate more advance A.I for around 2000 -3000 ppl at the same time. Just think about it for a second, hell some ppl computers can get locked up on A.I for non online games and you're the only one accessing it. Solution? Tie the environment to the character thus you're pc is doing the work. Wait you say! what about hackers??? Yea, It would be more like Diablo II but people seemed to enjoy that game just fine. The game company can track them, just takes time.
  • Unrealistic loot drops: Why did this wolf have 30gp and a pair chain gauntlet? 
He ate it.. haha, yea make more skinning skills that turns around the coin the designers wish to drop. 
  • Too few usable items: I still can’t get over it how gw2 is missing something as basic as sitting in chairs. There are a lot of chairs everywhere even thrones but no one can sit in it.
Goes back to the server; ever see in SWG the character would sit but the chair was totally a mile away. Designers cut what isn't adding X amount of value to the game.
  • Overscaled Buildings: The camera position over the characters head makes is necessary for every doorway to be 15 foot high.
  • Swimming and jumping around in full platemail
Yea, DDO does the swimming thing but overal they don't really add that function. Designers are always pressed what to cut and what to add. Some realism stuff is cut d/t the fact it just isn't fun. To that I agree but designers could add a vast amount of freedom if they changed from the current way of gutting the fish.
 
P.s. I'm not going to proof read! life is so much fun!!!
  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

5/11/13 4:27:42 PM#26

Generally realism is something you kinda want to have in a game, but which should always take a back seat to fun gameplay.

  1. Respawning: Certainly it's better to have a rationalized death system, but it's not that much better and players generally accept that the tradeoff for a game allowing you more than one failure is to allow you to die-and-reset in some fashion.  Another take on it is that death is permadeath, but extremely rare -- most failure results in simply being knocked out unconscious on the ground for a while.  While this rationalizes death better, it also breaks realism in other ways (why did that monster knock me out then just leave me lying unconscious?)  But I think for some games' fictions it might work.
  2. Food: Starvation isn't really fun at all unless it's the core premise of your game (like, say, if your game's title was "Don't Starve".)  I mean I guess you could make it a very light point of failure where you only need to address it every 6 hours of play, but at that point it's not really adding anything to the game (and a feature which doesn't add to a game tends to take away from it by making it feel scatterbrained, unfocused, and unpolished.)
  3. Fall Damage:  Giving players the correct perception of height in a 3D world is difficult.  It's a combination of the perspective being hard to communicate, and people generally not being good on picking up on it (oh, wow...well I guess that was a 20 foot drop.)  This makes it a really crappy point of failure unless it's obvious.
  4. Endurance:  It might work as long as recovering endurance wasn't non-gameplay.  Carefully managing character resources (like endurance but also mana/energy/whatever) can certainly be an interesting system if well-designed.  But if it's just some alternate form of a mana bar which requires you to sit around "resting" between combat, then that's just not very fun sounding at all.
  5. Mob AI: Yes, the genre really needs mobs which are designed to lose in an interesting fashion.  Some forms of improved mob AI could certainly help the game provide deeper combat puzzles.  But most of the typical basic forms of intelligence wouldn't.  Do you really want that keep of orcs to realize it's under attack and organize into the same room and then advance on you and kill you?  Let's inform them of where the graveyard is and let them be smart enough to corpse camp players as a giant NPC army!  No, that wouldn't be fun.
  6. Too many trash mobs: This one I mostly agree with.  As the OP says, it's not too many mobs which is the problem, but when the mobs are both required to kill and trvially easy to kill.  That's just boring. It's actually fine (probably even desirable) for low-challenge-low-reward sections of a game to exist, they just can't be part of the mandatory path.
  7. Unrealistic Loot: This one is tricky to solve without basically saying to players, "Want to be rewarded for your kills?  Never kill animals."  But some reasonable solutions exist.  My friend's RPG (Titan Quest) solved it by having animal fetishes drop which were the only way to craft one type of powerful craftable, so you always had a need for them and it didn't matter that coin and item drops weren't part of those animals' loot tables.  So solutions exist, but aren't always particularly easy to implement.
  8. Usable Items: This type of thing is really hard to rationalize the ROI of.  Spending a few days of dev time on something which is unlikely to keep a player engaged with the game tends to be a rather risky move.  I don't think anyone ever got their friend to buy a game by saying, "You've got to try this game out: you can sit in the chairs!"  I mean a certain amount of downtime emotes and animations are worth budgeting for in a game, but they tend to not have a clear benefit (and they do have a clear cost.)
  9. Overscaled Buildings:  Yes.  The camera position over the characters head does make it necessary for every doorway to be 15 feet high.  You're right.  This sort of goes back to #3 in regards to games adapting to how players perceive virtual worlds.
  10. Swimming/Jumping in Fullplate:  Maybe someday someone will figure out how to make this fun.  But it is not this day.  (Less jokingly, I really do think you could create a game where there's an interesting balance between the disadvantages and advantages of each armor type, and that's probably a strong direction for a new MMORPG to create a really different-feeling game system that players are interested in exploring.
So overall I guess I don't necessarily strongly disagree with the idea that games should pursue realistic mechanics, but that it can harm the fun of the game to singlemindedly pursue realism.  And at the same time there are paths left to explore in regards to mechanics which not only play well (priority #1) but are also realistic.
  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 1354

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

5/11/13 5:18:55 PM#27
Yep.  At least games need to be more detailed with more possible outcomes.

http://s25.postimg.org/e4cys86xb/gw004.jpg

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

5/11/13 5:28:30 PM#28
Originally posted by DamonVile

the game features your asking for would be tedious and boring. no I don't want to take off my armor when I swim. I'm totally fine with a wolf dropping loot I can use rather than a pelt.

Games that only let you run a little ways then make you "rest" are annoying. I'm not looking for a real life simulation. When that oger hits my shield I know something that big hitting with that much force would crush whatever is behind it....

I'm a big fan of removing the tedious parts of real life out of games. If I want a real life sim, I'll just go outside.

Well then, by that logic, a game where you have no frame of reference, nothing follows any real rules of behavior or physics, and you don't actually have to move your character because AI does it for you, would be the perfect game.

 

Survivor of the great MMORPG Famine of 2011

  Quizzical

Guide

Joined: 12/11/08
Posts: 13492

5/11/13 5:34:20 PM#29
Originally posted by Sengi

I have made a list of other mechanics that are also inconsistent in the same way:

  • Respawning: No one wants permadeath so the character needs to come back to life somehow. But there needs to be an in game explanation. Don’t you think that people would at least talk about it if people would be resurrected all the time?
  • Food: In mmos food either replenishes health or it grants buffs, but this is not what food actually does, right? There could be a lot of gameplay about producing food and starvation, and this would also be a nice gold-drain.
  • Fall damage: Why are character able to drop from absurd heights without damage, just to make it easier to get around?
  • Endurance: Why not have an endurance mechanic? No one can run and fight forever. This would apply to mobs and make some interesting fighting tactics
  • Mob and npc behaviour: Does the game really need mobs that are as dump as a bucket of shrimp even if the resemble a sane human, and npcs that stand in one spot for eternity? Ultima 5 hat npcs go to bed at night.
  • Too many trash-mobs: A monster is only worth of its name if it is dangerous; otherwise we normally refer to it as vermin. What is the point of being attacked by all this pushover mobs all the time? Why don’t they run away?
  • Unrealistic loot drops: Why did this wolf have 30gp and a pair chain gauntlet? 
  • Too few usable items: I still can’t get over it how gw2 is missing something as basic as sitting in chairs. There are a lot of chairs everywhere even thrones but no one can sit in it.
  • Overscaled Buildings: The camera position over the characters head makes is necessary for every doorway to be 15 foot high.
  • Swimming and jumping around in full platemail

I’m sure there are lots of other game mechanics like this but ill leave it with that for now.

For respawning, I think it makes sense in lore if everything respawns upon dying and only dies permanently of old age or some such.  What I don't like is how some characters respawn and others die permanently and NPCs bawl over some character that is now permanently dead.

The problem with food is that "you have to do X or else you get punished" is not fun.

What I don't like about fall damage is that it's nearly binary:  a fall either kills you or it doesn't.  If you lose 95% of your heatlh, it didn't kill you, so you'll regenerate fast and it doesn't matter that you fell.  And sometimes you can't tell if a given fall will kill you.  Or worse, when you're running along and the hill gets slightly steeper so that they game decides you're falling instead of running and don't find out until you die instantly at the bottom of the hill.  Guild Wars 2 does that a lot.

Trinity combat is based upon the assumption that mobs are incredibly stupid.  Get rid of trinity combat and you can make them somewhat smarter.  But not all that smart, as the intelligent thing for mobs to do in many areas would be to group up and then have 100 of them attack you from all directions at once, which would leave you no hope of winning.

Why should the wolf drop anything at all?  I'd like to see us get away from killing monsters and then looting them.  Kill them if they're in your way or stopping you from getting somewhere that you need to go, but don't push players to go around killing everything that moves.

Allowing players to sit in chairs means a ton of new animations to do for something that doesn't affect gameplay.  And if you have sliders to allow players to be taller or shorter rather than having several fixed body types, it's much harder yet.

The simple way around making every doorway very tall is to have a loading screen when you go in and out a door.  But that means more loading screens, which is bad.  The other issue with doors is the width of the door frame.  When you walk through a real door, you put your hands at your side rather than sticking them out and whacking the door frame.  But when you walk through a doorway in a game, you could be at any stage of an animation that assumes you have a lot of space.  The simplest solution is wider doors so that you don't hit the door even if your arms are sticking out off to the side, but then it looks proportioned wrong.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19928

5/11/13 6:34:31 PM#30

No. More fun please.

I don't play games to be "real". I play games for fun. The real world is real enough.

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

5/11/13 6:48:10 PM#31
Originally posted by nariusseldon

No. More fun please.

I don't play games to be "real". I play games for fun. The real world is real enough.

I think this hit's home for many,if not most mmo player's.^^^

Playing mmo's let's us get away from realism and play in a fantasy.When you play in a fantasy/dream don't you think of yourself as a super being?One who has super abilities and can do extraordinary thing's.I know I do.Why play in a virtual world that closely resembles your world?Seems like a waste.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

5/11/13 7:35:17 PM#32
Originally posted by Slappy1
Originally posted by nariusseldon

No. More fun please.

I don't play games to be "real". I play games for fun. The real world is real enough.

I think this hit's home for many,if not most mmo player's.^^^

Playing mmo's let's us get away from realism and play in a fantasy.When you play in a fantasy/dream don't you think of yourself as a super being?One who has super abilities and can do extraordinary thing's.I know I do.Why play in a virtual world that closely resembles your world?Seems like a waste.

because that statement is a gross generalization and a cliche. Why not have the game simply be a playable version of Dora the Explorer? There is no danger of realism there? That should be an awesome game then!

No real conflict or consequence, a song that tells you where to go, no decay on your items, instanced so you dont have to play with other people. Repetitious content (Im the map Im the map Im the map).

With that philosophy make sure you dont watch anything but the most bizarre and unrealistic movies and tv shows because it will make you feel like you are in your depressing life to do otherwise.

Survivor of the great MMORPG Famine of 2011

  krage

Apprentice Member

Joined: 5/22/11
Posts: 412

5/11/13 8:12:01 PM#33

I think there is definitely room for more realism in an MMO built for that purpose, just like anything else in the world all of us enjoy different things...just so happens that a majority of people apparently enjoy themeparks and directed experiences with limited "tedious" or "realistic" actions. That said there are people, myself included, that do want more of a virtual world and less of an online game.

One big example is the growing interest in survival mechanics that spawned from DayZ, its not the only or oldest example but one example of a game built around more realistic mechanics (although glitchy at times lol). I like the idea of everything being risk vs reward.

For me I think I would enjoy more realistic survival mechanics in games, things like on your list, and mechanics in general that make your in game decisions carry some weight like:

-Limited inventory space & weight capacity when adventuring

  • Want to be prepared for anything? Stock up your bags. Want to leave space for loot? Save some space but risk not having that extra waterskin. Risk vs Reward is a great thing :D
-Do not weapon, armor, or skill lock characters. Alot of people like different things so this would probably be well received if done well...and as impossible as it seems if it has some form of balance to make variations.
  • ARMOR: Anyone can wear anything, although consideration must be made for specific threats/environments, and your chosen skillset/magic abilities. Example, if you are going adventuring it would make no sense to wear full plate armor and would likely hinder you, conversely if you are about to join in a castle siege you may want to be plated up from head to toe lol. As for magic users all wearing plate, let them do it but reduce the effectiveness of certain spells with lore justification such as magic being hindered by the armor like a barrier that restricts the flow of magic in and out of the caster.
  • WEAPONS: Different weapons counter different armor, much like in real life. So let players use the right tool for the right job, and with experience players can learn to adapt and specialize...balance through specialties and roles.
  • SKILLS/MAGIC:  Like weapons, different magic counters other magic, of course the amount of abilities one player can learn per character should be limited to make it more dynamic...respecs can be possible too but make it come with some serious negatives aside from gold sink. One thing I would love to see is healing that works more like life transference and less "holy" outta no where miracle heals.
  • ^^^All of the above is off the cuff suggestions, but are feasible, again much like Elder Scrolls games, or pen and paper game systems.

-True weather affecting players avatars.

  • Winter? Wear extra layers. Hot? Trim down the layers...if not your character will have some form of fatigue.
  • Big storm coming would be pretty exciting when you are out with your friends...I can just imagine the amount of laughter me and my buddies would have if someone gets blown away in a tornado or something. Or getting lost in a sand storm...or getting struck by lightning in a hurricane lol.
-Food system that is not overly tedious.
  • Eating for buffs alone is a sorta lame gold sink and justification for cooking in games, let it be food to make sure your character is in working order to go adventuring physically and emotionally (Happiness meter anyone? lol). It would be great for high level cooks to raise moral lol.
-Limited to no quick travel solutions to tie in all of the above to avoid the other systems being trivial tedious labor. 
  • If you are out in the middle of no where far from town this is where the real risk and reward pop up from other systems.
  • You now have to make sure you are dressed for the weather in your area, and have the gear to survive where you are going.
  • You have to have hunt when out adventuring or make sure you have the supplies necessary to go to and from your destinations.
  • Wanna carry that chest of treasure you found in that ice cave? Better make sure you are able to tote it back without dying of starvation, or giving up your winter gear lol.
-More realistic tanking/attacks, and a varied aggro system.
  • I dont care how big your shoulder armor is, if a monstrous creature swipes, bites, kicks, or lashes at you...even in full plate armor you will get destroyed...let "tanking" be varied based on the threat.
  • "Monstrous" monsters must be evasion/kite tanked, enemy humanoids of equal strength can be blocked, parried, or "tanked". One exception for tanking monstrous creatures toe to toe would be with high level and rare magics or technology...warrior type player pops out a scroll of shielding that creates a force field type bubble allowing it to absorb the attack, or potion that temporarily turns the users skin to rock which wont break when struck...although it probably still hurt like hell lol.
  • Aggro tables should vary based on creatures if possible, it would make for a whole new dynamic for tanking where experienced tanks arent just the guys who know how to use a taunt rotation but the guy who knows what reallllllly pisses certain creatures off lol...example say dragons will have aggro multipliers for characters with shiny armor, so the "tank" would bring a big polished shield and warn his buddies to avoid carrying shiny weapons/gear.
Not really proof read, and its getting long lol so cut me some slack on errors lol.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1810

5/11/13 8:17:02 PM#34
1. Damn respawning! True players play Hardcore mode(even if it isn't present!). You die-you go from the step one! Hah. Beat the game in that manner and see the surge of positive emotions :) Can't whack the good ole Hardcore <3

2. It would only get in the way and the game would just become more tedious. Unless ofc it is rare(every 6h of playing you have to do some minigame)

3. While we are at it-what is exactly this health we are talking about? Irl, you can just as easily kill a bodybuilder with a Sword just as you can kill a nerd with it. Concerning the question-if it's not Hardcore who cares? And if it is-you are not gonna jump off the bridge that I assure you :) Plus as quiz said-perspectives and various programming issues.

4. Endurance/Stamina/fatigue is pretty common. Well, it WAS pretty common. Nowadays in the age of instawin gratification crowd, it simply lost its purpose. Just compare Skyrim and Morrowind for example. Also many MMOs have Stamina.

5. For this two pronged question I'll use two answers. As for NPC Realism-you can go and play Skyrim for that. It would only detract from the fun of MMO. And as for the difficulty of mobs-well as long as they are xp/loot pinatas, nothing will change(and it ought to). I am not asking for super intelligent wolves or anything(beasts/undead/... can stay as stupid as they are imo)-what I am asking for are intelligent sentient beings. Don't make a sentient being(a human for example) just run into you and get steamrolled.

6. Again, the same as point 5. We need the Paradigm to shift if we are ever to see that. As long as "level, Level, LEVEL!!!" is the motto of 90% MMOs, you won't see this changed. I loathe this btw. Mobs dotted/scattered around...sheeesh!

7. RNG? Idk and Idc. That's one more of those systems that would just detract from the fun imo.

8. Lots of variables are unknown in this equation. Height/width of PC, X/Y/Z position of PC and the correct translation of PC's position, animations,... Besides it's rare even among the Hardcore RPers to complain about that. Plus, in Vanguard you could click on the most stuff on the screen and sth would happen. Why is this ignored in today's games, I honestly do not know.

9. Three things. First, not every game does this. Second, it is a matter of perspective/assumed width(ie width of a character with his hands pointing out, just Like in the construction set). And Third, it is a matter of psychology(bigger is better and better is badass).

10. Well if it were so, everyone and their granny would cry about it. Tbh, Plate Mails should be really rare/expensive. Games today underestimate the costs of Armour/weapons. Take a look at the Witcher where you can blow all your hard earned money on ONE and I repeat, ONE suit of Armour. Or a pair of Steel/Silver swords. The same really. Tho I think that if you couldn't swim in Plate, that would just damage the game. Only imho.

Realism != fun gameplay. To be completely frank, the opposite is most often true when we are talking about simulations(another name for realistic games, TOO REALISTIC games!). Tho YMMV-as always!
  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5631

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

5/11/13 9:11:03 PM#35

all the details the OP mentioned (and a lot more than that im sure) are those little details that make any game a million times a better game.

Some of those mentioned by OP are actually in most mmos like falling damage. But yeah i agree with every point.

Dumb mobs make any combat boring. Npc statues make any game feel dead and also boring. Interaction with environment is a very nice detail every new mmo needs to have. I was surprised that GW2 didnt have sitting in chairs when there are other things you can interact in the environment in GW2 like running through grass and the grass actually moves.

A lot of little details like those ones are very important in any game. Specially in  mmos where the vast majority has bland mechanics, dead environments, static npc and dumb AI mobs.

My endgame begins with character creation and ends with a new mmorpg

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5631

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

5/11/13 9:16:35 PM#36
Originally posted by Gorwe


Realism != fun gameplay. To be completely frank, the opposite is most often true when we are talking about simulations(another name for realistic games, TOO REALISTIC games!). Tho YMMV-as always!

the problem with the realism you are talking about is that developers use the term realism only to make graphics look like real life. Realistic graphics dont mean fun gameplay. On the other hand, Realistic mechanics (not graphics) have a higher potential to make fun gameplay because it makes the game feel alive, make the combat be more strategic and not just button mashing and almost immortal.

My endgame begins with character creation and ends with a new mmorpg

  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3088

I am more than some of my parts

5/11/13 9:23:51 PM#37

There are definitely some way that things can be brought about to be more "realistic" without destroying the fun aspect of the game.  I would like to see endurance play an active role in combat and movement, but you need to implement the mechanism with a little restraint. For example, lets say a player has 100 endurance and swinging a short sword uses 5 endurance points each swing while a battle axe uses 10. If the player can regen 1 endurance point every 2 seconds (when they are not actively attacking, but parrying or blocking ok) then they could swing 20 times in burst with a short sword and hope they won the fight, or pace their attacks out and keep their endurance up for longer. If the mechanic implied that damage output was reduced when endurance was under 25% and maybe even bonused if it was above 75%, then there would be more strategy into fighting again.  The more a person adds to this mechanic, the more interesting the fighting could become. 

 

Food, on the other hand, is great as just a tool to add buffs but I really don't want to "have" to eat.  I definitely do not want to have to worry about the other end of the digestive process either.

 

So yeah, some things could be great, but some things are just better left unreal.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10716

I think with my heart and move with my head.-Kongos

5/11/13 9:36:46 PM#38

I don't understand the idea of more realism in MMOs. There's almost nothing about MMOs that's real to begin with. The whole premise of every MMO except IMVU is that the virtual world is not realistic, and by not being realistic is better than the real world.

Now, I'm interpreting 'realism' as being more like the real world we currently inhabit. As in, there's no magic, you have to eat and drink or you die, etc. If the interpretation of realism is not having things like dungeon finders and instant teleports that isn't supported by the virtual world's lore, then I'm on the fence. On the one hand, things like dungeon finders do indeed 'take you out of the world'. On the other hand, they move things along that are otherwise likely to get stagnant very quickly.

I can not remember winning or losing a single debate on the internet.

  pantheron

Apprentice Member

Joined: 1/13/08
Posts: 173

5/11/13 9:50:19 PM#39
I try to avoid most forms of overly lifelike simulations. I live life, i don't  want to live another one in  a game. most of the features outlined here are a huge turnoff to me. If a game told me my character had to eat regularly or starve to death, i had to take off armor to swim  and water gameplay was important, and most of the other things listed, i'd probably not play it. 

I play MMOs for the Forum PVP

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5631

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

5/11/13 10:09:02 PM#40

is not about simulating real life. Its about making a game more fun. Mindless killing dumb AI is not fun. When it comes to combat its only fun to fight smart enemies that will give you a hard time to kill (not because high health, but actually smart combat tactics). As for the virtual world, environmental details that the players can interact with make the virtual world feel alive, fun, inspiring, and make anyone come back to anjoy it. That right there is a type of realism that make any game a better game.

Look at TERA for example, wonderful graphics and action combat. There is nothing else you can enjoy there aside from fighting and enjoying the visuals because you cant interact with anything, lots of invisible walls preventing you from doing things. A dead, non-interactive world, but at least the monsters have better AI than the rest of mmos.

 

That is the type of realism we are talking here. Making the virtual world interactive and feels like a living world. Its a fantasy world, that doesnt mean it has to be static, dead, boring and non interactive.

My endgame begins with character creation and ends with a new mmorpg

3 Pages « 1 2 3 » Search