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General Discussion  » BBC - World of Warcraft subscribers are leaving, Activision warns

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156 posts found
  Coated

Advanced Member

Joined: 11/05/09
Posts: 302

5/11/13 6:02:39 PM#81
Originally posted by Arclan

Clearly they peaked. Their relentless marketing campaign earned them every potential customer. Don't think there is a person on earth that hasn't had WoW dangled in front of them hundreds of times in the last ten years. Everyone took the bait but now you are out of fish.


It was/is a *very* good run. Well done, Blizzard. Too bad for SOE that their head-scratchers couldn't think their way out of a paper bag, let alone reverse-engineer Blizzard's marketing brilliance.

Pretty much this. The game obviously can't continue forever. There is really only so much you can do to a game to keep it fresh before it becomes redundant. I'm amazed it actually lasted this long to be honest, but I guess I shouldn't be when you look at the MMORPG's released since wow's conception.

 

  spades07

Apprentice Member

Joined: 6/14/08
Posts: 844

5/19/13 7:41:14 PM#82

they will have to analyse whether it's due to the game design, the lack of appeal to returners. Or the growing trend of F2P and Guild Wars 2.
Since Blizzard's next mmo it'll be key knowing that.

  Manestream

Advanced Member

Joined: 1/10/03
Posts: 579

5/19/13 7:53:39 PM#83

Its not the F2P games.

It's the dumbing down of the game, you only need 2-3 months after an expansion to gear out 2 of your characters with top gear, after that the game becomes rather dull, not even new content helps as you can afford to miss them, whether you want to wait for an expansion to come out, buy it, buy some gametime play for 2-3 mths and then you can leave again.

Add that problem with the fact that WoW is almost 10yrs old, which is old for a game (yet it is still the #1 out there), people want something new, something better, something worthwhile (like the old mmo's had) but tend to be dumbed down to only be good for a handful of months before getting bored.

It should take time to level up and to skill stats up as well as having the option of where one would like to place character stats (str, agil, stam, luck, int, wis). Maybe even gear that drops has an (M) for male item and (F) for female instead (like olden days).

 

Dungeons/caves/towers/castles etc should be earie, require torch's (or a spell from casters) to be able to see.

So much dumbiung down of games thesedays trying to pull in the casual or casual players, you don't need to be awake you can pretty much play when asleep (or so far that I have had with absolutely sloshed or high players), hell even 5yr olds could play and do well. Just as you think they cannot tone down any more, they do.

  Ren128

Novice Member

Joined: 3/27/12
Posts: 68

5/19/13 8:04:57 PM#84
Originally posted by fivoroth
Originally posted by Volkon
Hmm... Guild Wars 2 hasn't even released in China yet.

I don't think the Chinese will like a grind free game.

 

But there is (optional) grind in GW2, getting Legendary Weapon and Fractals.

 

  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2164

5/21/13 2:07:02 PM#85
Originally posted by VengeSunsoar

I can believe that.

I actually don't think it is because of simplied or dumbing down anything.

It's just a case of "been there, done that"

While a particular raid or encounter may need to be figured out, the overall game doesn't.  We've played it, we know how it works, there is no or very little to figure out, it's become old hat.

They need to change it significantly.  However at this point that will likely do more dmg than good.  They would be better off making a new game with new patterns to figure out... wait a minute.

Pretty much this.

They've put out more and more of the same and made it smoother and faster to the limit. But WoW has sofar really neglected to do something risky and new, even with their vast budget and tools. The cataclysm was the closest thing I guess, but even that wasn't truly new, it simply equalized older content with the new.

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  Muke

Hard Core Member

Joined: 1/04/07
Posts: 1641

5/21/13 2:10:04 PM#86
Originally posted by Razeekster
It's because they never really add anything fun. It's just essentially a gear grind. They have also been dumbing it down pretty badly for some reason.

That too, and also Warcraft was a 'bit' cartoonish, all the graphical styles but come on, pandas?

It's too much an Asian style feature, and some like it, some don't.

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  nbtscan

Hard Core Member

Joined: 10/06/06
Posts: 524

5/21/13 2:53:22 PM#87

I'm sure quite a few of those players were ones who bought the CE for Diablo III and their year of game time ran out.

 

But yeah, people have slowly been migrating away from WoW.  I quit over 3 years ago.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

5/21/13 3:03:03 PM#88
Originally posted by nbtscan

I'm sure quite a few of those players were ones who bought the CE for Diablo III and their year of game time ran out.

 

But yeah, people have slowly been migrating away from WoW.  I quit over 3 years ago.

 

agree about the diablo 3 comment.

i m not one of the 1.3 as i canceled my sub only a few days ago.  so i guess that makes me 1.3+ leaver.

btw i took raptr reward and i m playing RIFT as a subscriber for a month. after 12-6 it goes free anyway. nice game, nice f2p model, bb blizz...

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

5/21/13 3:17:04 PM#89
Originally posted by Manestream

Its not the F2P games.

It's the dumbing down of the game, you only need 2-3 months after an expansion to gear out 2 of your characters with top gear, after that the game becomes rather dull, not even new content helps as you can afford to miss them, whether you want to wait for an expansion to come out, buy it, buy some gametime play for 2-3 mths and then you can leave again.

Add that problem with the fact that WoW is almost 10yrs old, which is old for a game (yet it is still the #1 out there), people want something new, something better, something worthwhile (like the old mmo's had) but tend to be dumbed down to only be good for a handful of months before getting bored.

It should take time to level up and to skill stats up as well as having the option of where one would like to place character stats (str, agil, stam, luck, int, wis). Maybe even gear that drops has an (M) for male item and (F) for female instead (like olden days).

 

Dungeons/caves/towers/castles etc should be earie, require torch's (or a spell from casters) to be able to see.

So much dumbiung down of games thesedays trying to pull in the casual or casual players, you don't need to be awake you can pretty much play when asleep (or so far that I have had with absolutely sloshed or high players), hell even 5yr olds could play and do well. Just as you think they cannot tone down any more, they do.

It is not the dumbing down of games, I think it is the attitude of gamers. It is the gamers themselves that wanted things a certain way, or so they said - as with GW2 there were plenty of polls, etc when the game was being developed - so now people are saying that is NOT what they wanted. It seems to me, gamers are a fickle lot and it is only about them and not the gaming community as a whole.

 

How long should it take to level up? People were complaining it was taking too long, so GW2 came up with a linear leveling system. Many people have played 2000+ hours already into GW2 and are complaining there is nothing to do. That is 8-10 hours a day, 7 days a week. That is a job not just gaming for fun, it is an obsession. I have a life outside games, It took me a while to get 3 characters to lvl 80 but I havent even explored all of the maps yet on any of them. That will take a while to do.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Fdzzaigl

Advanced Member

Joined: 8/22/09
Posts: 2164

5/21/13 7:45:30 PM#90

I think you have a point botrytis.

Even in vanilla WoW, players were constantly asking for ways to do dungeons faster,, to get stuff faster and to generally make things a lot more solo-oriented. The developers simply followed the player's wishes for a large part.

I also don't think convenience features and a levelled playing field for some areas of the game are always a bad thing.

I do think that the WoW devs should sort of disregard the constant moaning of their community and stop with just updating the same old content and focus on some exciting new visions for the future, just and only because they would be exciting.

Usually I don't support innovation for innovation's sake, but WoW has hit a point where even just polishing the content to the max won't cut it, imo, they need some new ideas, perhaps a few that connect the game back to its past as well.

 

Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!

  tinywulf

Novice Member

Joined: 7/06/04
Posts: 109

5/21/13 7:49:10 PM#91

I was also one of the 14 percent, I left because they just keep dumbing the game down.

 

from changing 40 mans to dumbing down the talent trees and making almost every class like one another it has no end in site.

  NasherUK

Apprentice Member

Joined: 10/18/04
Posts: 471

5/27/13 2:14:07 PM#92

Poor game design IS the reason people quit.  I along with about half my server quit because of this reason.  The game got far to easy, basic and the quality of new content dropped significantly after WOTLK. The community also became quite bad at some point. Also with everything being a couple of clicks away I wouldn't even call it an MMORPG any more tbh, everything is instant-action based.

 

But that's what happens when you involve Activision. Their greed is beyond belief and they don't listen to customers, then they blame something else (in this case F2P games) as the reason for the decline. Instead of realizing it's their own stupid mistakes that caused the problems.

 

The problem now is Activision/Kotick expect millions of subscriptions from wow, once it drops to much (even if it's still way above competitors) they will stop funding it and it will just shrink and die.

  danwest58

Novice Member

Joined: 5/14/09
Posts: 597

5/27/13 2:23:53 PM#93

To many classes changes over the years.  Now 1 class feels like another.

Raid content should be for raiding guilds not a Lobby system, its not that hard to get 10 people for raiding anymore I can see it being an issue.  

The gear up to raiding curve is nothing but a treadmill that no one wants to get back on anymore.   I remember in Vanilla and BC I cobbled together my gear just to start raiding.  Then raiding became a process of down 2 to 4 bosses and gear up from them to the next set of bosses.  Over time you would see the content.  Now you see it in 2 months because your forced to run X amount of LFG instances and X amount of LFRs a week.  Both tools also have caused major issues the community.  People no longer have friends list and make friends.  Now its click a button and join a run, treat people like shit.  

I can see a server only LFG tool being useful anymore is a problem.

The same bosses are uses over and over again.

every class is like every other class, and there is little point to group content and playing with friends because you have a little button that does it for you.  

 

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3221

5/27/13 2:29:50 PM#94
Originally posted by Epicent
I left because my warrior isn't even recognizable from who he used to be. Stop changing the damned classes with patches every two weeks so that any moron can play it. For christ sakes you dont even have to stance dance as a warrior anymore. To easy.

You and me both.  My Troll warrior wasn't fun anymore.  They total ruined berserker stance which I always loved since day one, now dps just runs arms always.  Berserker stance just sound ragey, shouldn't it be the stance that generates the most rage?  I ended up playing my Druid for the most part, and finally left because I don't have enough time to play WoW, Defiance, Rift, and now Neverwinter.

  IridescentOrk

Novice Member

Joined: 5/27/13
Posts: 160

5/27/13 2:33:46 PM#95
Originally posted by Gravarg
Originally posted by Epicent
I left because my warrior isn't even recognizable from who he used to be. Stop changing the damned classes with patches every two weeks so that any moron can play it. For christ sakes you dont even have to stance dance as a warrior anymore. To easy.

You and me both.  My Troll warrior wasn't fun anymore.  They total ruined berserker stance which I always loved since day one, now dps just runs arms always.  Berserker stance just sound ragey, shouldn't it be the stance that generates the most rage?  I ended up playing my Druid for the most part, and finally left because I don't have enough time to play WoW, Defiance, Rift, and now Neverwinter.

 

^^ pretty much this.. 

I retired my warrior and reincarnated him in GW2

gameplay > graphics

  faxnadu

Novice Member

Joined: 3/28/08
Posts: 956

5/27/13 2:37:17 PM#96
Originally posted by Razeekster
It's because they never really add anything fun. It's just essentially a gear grind. They have also been dumbing it down pretty badly for some reason.

every god forsaken online game needs to have grind in order to keep people playing them thats the little secret it tell you. adding new content everyday cause you dont wanna repeat , that aint gona happen ever.

  kakasaki

Novice Member

Joined: 6/11/06
Posts: 1263

"Gentlemen, you can't fight in here! This is the War Room!"

5/27/13 2:42:24 PM#97
All good things come to an end. It had its run. Why are people surprised at this?

A man is his own easiest dupe, for what he wishes to be true he generally believes to be true...

  ReallyNow10

Advanced Member

Joined: 8/11/10
Posts: 1724

Don't give us stories. Give us worlds and we will make our own stories.

5/31/13 8:18:32 AM#98
Originally posted by kakasaki
All good things come to an end. It had its run. Why are people surprised at this?

The acceleration of the sub loss:  14% in one quarter?  Ouch.

True, WOW is old, but also true that design since Cata has run counter to what made WOW what it was.  Pre-Cata, heck, pre-WOLTK, I remember WOW as a community, as somewhat a world.  After Cata, WOW seemed to turn into a phased solo experience; the game world feel just died out.  Logging into WOW, I feel as alone as playing Diablo I offline.  The recent dev team killed the game early, I think.

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1348

6/01/13 6:51:31 AM#99
Originally posted by silvermember
Before a lot of people make random comments about the reason it is losing subs, just remember most of the lost subs came from the east.

And most of the sub they gained in first place came from the East either. (So reveal their revenue reports.) Remember that?

What was your point again?

Eastern player to Western WoW player only seem to be good enough to bolster WoWs global user at excuse that "Asian players are humans too! Stop making a difference!" Ignoring their business models effect on the player activity and player fluctuation.

But the second the global number drops they are only good enough to be blamed for and as insignificant losses, not even because of the business model, but because they don't contribute much money to the revenue flow and such borderline racist claims like they only like grindy, flashy, pay2win ganking, anime games anyway and don't have such "high standards" as Western WoW player for "deep story","quality gameplay" and whatever delusions you guys hold about WoW.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

6/01/13 7:16:15 AM#100

i think wow is better than ever. mop is superior to any past expansion. either it concerns graphics, ui, options, casual play, pvp or whatever else is superior than it was.

BUT

i quit after 8 years of play, because it doesn't look like a mmo at all anymore. in my eyes its a single player game. farms, lfg, lfr, easy mode dungeons, single play content, single player daily quests etc etc

AND

i moved to RIFT. maybe its not superior compared to wow (it is in some aspects), but its a lot more ''mmo''. it has many options that makes ppl playing together, like rifts, events, world events, world bosses etc. i may get bored with them one day, but until then i play something that looks like much more mmo than wow and i m having much more fun too.

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