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News & Features Discussion  » [General Article] Neverwinter: Beta Diary #2

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72 posts found
  theniffrig

Novice Member

Joined: 4/18/07
Posts: 352

Ooh, they have the internet on computers now.

5/09/13 10:50:45 AM#21

Astral shield is the best healing spell DC has at endgame. It's is essentially a big blue healing circle the DC can place on the ground. Standing in it will heal & prevent most damage (that is, you still have to move out of red mob damage abilities).  Along with this, Astral Seal can be put on mobs and simply by attacking the mob, players will be healing themselves. There aren't any really powerful direct heals coming from the DC, that's what potions are for.

Like I mentioned above with tanking, traditional MMO healing is gone out the window in the game too. All players, including the DC, need to use Health potions/stones when caught in big damage moments. You can't expect to be running dungeons in this game unless you have got a lot of potions on your character. It's about self-preservation. Again, this is something a lot of players will either have to get used to or will just leave the game for.

You should be running dungeons with lots of potions/kits/injury kits on you at all times.

  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

5/09/13 10:52:24 AM#22
Originally posted by winter
Originally posted by JudgeUK
Originally posted by spikers14
Originally posted by JudgeUK

One of the major talking points has been missed out:

Foundry xp.

Some players have been farming the Foundry for days, leveling pretty fast. Now the Foundry xp has been nerfed through the floor leaving other players on the slow quest grind, whilst the Foundry farmers have got to a lot higher level, and even capped.

So now we are faced with the have and have nots. Those who are doing the T1/T2 dungeons, loads of AD and money, compared with the non-farmers who are stuck in the grind.

PWE should have checked the Foundry xp long before open beta (with no character wipe). Now, however they have created this two tier player base.

This comment is a little extreme.  I did foundry quests today and didn't notice much change in XP...and again...I'm outleveling questing zones due to the XP gain in Foundry. I wouldn't say Foundry XP is nerfed "through the floor". Playing casually since the 30th, I am already lvl 45. Leveling is REALLY fast, no matter what path you take (and I'm a DC with a focus on healing mind you). The margin between the "haves" and "have-nots" will be extremely slim, if not unnoticeable by a regular player. 

edit: spellcheck

 

I did a couple just before the foundry change when I was at lvl 40, got through two levels hitting stationary Ogres in around 15 mins probably less, together with all the item and money drops. Checked the same after. I'd say it was around 80% reduced checking the xp numbers I'd noted down.

Another guild player calculated it at 85% from his figures.

 

  Hummm, you got 2 lvls (from 40 to 42?) doing a 15 mins foundry quests where stationary ogres stood around and let you beat on them? Wouldn't you say thats something that needed to be nerfed about 85%.

 

  Understandably many players seek the fastest and easiest way to level even if it is the most bland and mind numbingly boring way. (repeat exploit quest till eyes bleed.)  Those same players will make it to max level in record time quit and complain how boring the game was because of the way they chose to play it. Its Cryptics fault in of course if they allow it to happen.

Of course it needed revising. The issue is that something so obvious was there in the first place.  There has been talk of a penalty against people who spent all day farming it. But how on earth would they do that? Some people where in full time, some less, some missed it altogether.

It is these kind of obvious issues that games developers should be catching way before giving access to  the player base. Because once it has happened there are only limited choices - ignore or roll back.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 2211

5/09/13 10:53:43 AM#23
Originally posted by Ghavrigg
Originally posted by Reizla

Questing DOES NOT give the majority of the XP in the game - PvP does.

I actually just figured this out. I hit 10, joined Domination PvP, and I got over an entire level for winning.

+1... I mostly never pvp in games (managed to avoid it in closed beta NW as well), so I was very much surprised when the questline queued me up on pvp at lvl10 (btw not a friendly pull, Cryptic :) ).

We've lost (1000-970), I was the second (surrounded by 1,3,4,5 from the other team), and I almost jumped to lvl11... after 15 minutes. So it's an obvious decision for me to avoid that pvp quest with the other characters, leveling is way too fast in NW even without the pvp boost.

 

And Reizla's right about the gear aspect, I only got an unidentified common one, and not even for my class of course :)

  JudgeUK

Hard Core Member

Joined: 10/15/11
Posts: 735

5/09/13 10:56:31 AM#24
Originally posted by elocke

I've been having a blast on my Control Wizard.  The "on rails" aspect of the game is softened I think by the fact that it is free to play.  If this required a sub I'd be a bit miffed, but I can just log in and follow the rails for awhile and have fun without worrying about payments and such. 

I'm only level 24 but just combat alone is making me want to play over other games right now.  I like the diversity in choosing which skills best suit my play style and and where to put feat points and power points.  It feels fairly flexible although I'm dreading the respec cost when I hit cap as I hear it's based on Zen or Astral Diamonds instead of in game gold.  Not a good thing, that.

Love the sound design, too.  Certain spells, especially the dailies really pack that visceral punch many other games lack.  My only negative comment on the sound would be the over usage of what seems to be the exact same music I've heard in Star Trek Online and Champions Online.  More music diversity would be great.

 

Protectors Enclave music - hits of Pirates of the Caribbean? 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6107

5/09/13 10:58:40 AM#25

Good review Suzie.  I have to poke at a point you made about questing.  I agree the questing is rote, but I don't see how it's not traditional mmo questing and how the quest style is more "arpg".  It is the exact same quest style as LotRO, for example, and that is considered a "real" mmo.

What does "real mmo" mean?  How are arpg quests different than mmo quests?  I feel like you threw those ideas out there to try and illustrate a point, but I feel it's not a very accurate portrayal.

 

Curse you AquaScum!

  rwyan

Advanced Member

Joined: 7/24/03
Posts: 442

5/09/13 10:58:40 AM#26
Originally posted by elocke

I've been having a blast on my Control Wizard.  The "on rails" aspect of the game is softened I think by the fact that it is free to play.  If this required a sub I'd be a bit miffed, but I can just log in and follow the rails for awhile and have fun without worrying about payments and such. 

I'm only level 24 but just combat alone is making me want to play over other games right now.  I like the diversity in choosing which skills best suit my play style and and where to put feat points and power points.  It feels fairly flexible although I'm dreading the respec cost when I hit cap as I hear it's based on Zen or Astral Diamonds instead of in game gold.  Not a good thing, that.

Love the sound design, too.  Certain spells, especially the dailies really pack that visceral punch many other games lack.  My only negative comment on the sound would be the over usage of what seems to be the exact same music I've heard in Star Trek Online and Champions Online.  More music diversity would be great.

Couldn't agree more.  The game is really fun.  It does lack some of the 'immersiveness' that some more memorable MMOs have.  But it makes up for it in just straight up fun factor.  It's actually 'fun' to swing some spells around.  I would argue that DDO is more immersive, but combat is just wonky as all get out (and not very fun).

 

The game has gotten a lot of flack for its advancement system, but it gets surprisingly diverse after level 15 and even more so after level 30... as your choices do impact how you play.

 

The game has also gotten a lot of flack for its business model.  You get a surprisingly amount of game for free.  I do think there is a large vocal group of gamers that will scream P2W with just even the presence of a cash shop - which is what happens when gamers refuse to pay for a box and/or subscription.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6107

5/09/13 11:07:16 AM#27
Originally posted by JudgeUK
Originally posted by elocke

I've been having a blast on my Control Wizard.  The "on rails" aspect of the game is softened I think by the fact that it is free to play.  If this required a sub I'd be a bit miffed, but I can just log in and follow the rails for awhile and have fun without worrying about payments and such. 

I'm only level 24 but just combat alone is making me want to play over other games right now.  I like the diversity in choosing which skills best suit my play style and and where to put feat points and power points.  It feels fairly flexible although I'm dreading the respec cost when I hit cap as I hear it's based on Zen or Astral Diamonds instead of in game gold.  Not a good thing, that.

Love the sound design, too.  Certain spells, especially the dailies really pack that visceral punch many other games lack.  My only negative comment on the sound would be the over usage of what seems to be the exact same music I've heard in Star Trek Online and Champions Online.  More music diversity would be great.

 

Protectors Enclave music - hits of Pirates of the Caribbean? 

I heard that too.  I'm not imagining things then.

Curse you AquaScum!

  Tindale111

Hard Core Member

Joined: 11/21/12
Posts: 191

5/09/13 11:12:59 AM#28
didnt expect to like a linear game but loving this with my control wizard lvl 33 never short of anything to do and even if i get a bit stuck with just 1 quest in my infantry can go in skirmish/foundry pvp etc till i lvl one thing i cant understand is the knockers of this game i mean its free to dl and free to play yes i know astral diamonds for zen etc is expensive but nobody has to buy its a choice i have spent 18 euros which at a guess is about 15 pound with that i got 2200 zen which got me a 24 slot bag and 2 char slots and i still have 700 zen left i dont begrudge this at all im used to paying subs of around 12 pound a month so even if i do it again for another char etc i def think ive had my moneys worth for the risk of sounding like a fanboy this game is beautiful and the dungeons are well thought out def my favourite mmo of the moment tho because its so quick to lvl remains to be seen if it holds me for much more than a couple of months to people not sure give it a go make your own decision theres a lot of fun to be had here one last thing do agree its better if you go in the dungeons with a mate or 2 not because they are hard dungeions but just more fun :)
  hfamgamer

Apprentice Member

Joined: 1/31/06
Posts: 49

5/09/13 11:13:36 AM#29
Originally posted by Torvaldr
Originally posted by JudgeUK
Originally posted by elocke

I've been having a blast on my Control Wizard.  The "on rails" aspect of the game is softened I think by the fact that it is free to play.  If this required a sub I'd be a bit miffed, but I can just log in and follow the rails for awhile and have fun without worrying about payments and such. 

I'm only level 24 but just combat alone is making me want to play over other games right now.  I like the diversity in choosing which skills best suit my play style and and where to put feat points and power points.  It feels fairly flexible although I'm dreading the respec cost when I hit cap as I hear it's based on Zen or Astral Diamonds instead of in game gold.  Not a good thing, that.

Love the sound design, too.  Certain spells, especially the dailies really pack that visceral punch many other games lack.  My only negative comment on the sound would be the over usage of what seems to be the exact same music I've heard in Star Trek Online and Champions Online.  More music diversity would be great.

 

Protectors Enclave music - hits of Pirates of the Caribbean? 

I heard that too.  I'm not imagining things then.

Hell I thought the music in Tower District had a slight Mad Max Beyond Thunderdome ring to it

  Ubel12

Novice Member

Joined: 10/17/03
Posts: 154

5/09/13 11:21:42 AM#30
Originally posted by winter
Originally posted by JudgeUK
Originally posted by spikers14
Originally posted by JudgeUK

One of the major talking points has been missed out:

Foundry xp.

Some players have been farming the Foundry for days, leveling pretty fast. Now the Foundry xp has been nerfed through the floor leaving other players on the slow quest grind, whilst the Foundry farmers have got to a lot higher level, and even capped.

So now we are faced with the have and have nots. Those who are doing the T1/T2 dungeons, loads of AD and money, compared with the non-farmers who are stuck in the grind.

PWE should have checked the Foundry xp long before open beta (with no character wipe). Now, however they have created this two tier player base.

This comment is a little extreme.  I did foundry quests today and didn't notice much change in XP...and again...I'm outleveling questing zones due to the XP gain in Foundry. I wouldn't say Foundry XP is nerfed "through the floor". Playing casually since the 30th, I am already lvl 45. Leveling is REALLY fast, no matter what path you take (and I'm a DC with a focus on healing mind you). The margin between the "haves" and "have-nots" will be extremely slim, if not unnoticeable by a regular player. 

edit: spellcheck

 

I did a couple just before the foundry change when I was at lvl 40, got through two levels hitting stationary Ogres in around 15 mins probably less, together with all the item and money drops. Checked the same after. I'd say it was around 80% reduced checking the xp numbers I'd noted down.

Another guild player calculated it at 85% from his figures.

 

  Hummm, you got 2 lvls (from 40 to 42?) doing a 15 mins foundry quests where stationary ogres stood around and let you beat on them? Wouldn't you say thats something that needed to be nerfed about 85%.

 

  Understandably many players seek the fastest and easiest way to level even if it is the most bland and mind numbingly boring way. (repeat exploit quest till eyes bleed.)  Those same players will make it to max level in record time quit and complain how boring the game was because of the way they chose to play it. Its Cryptics fault in of course if they allow it to happen.

Yep! You said it Brother! They exploit to make it to level 60 in record time, and then whine and bitch because the xp got nerfed 85%. That leaves us non-exploiters on the side. We are the ones that actually read the dialog and enjoy the experience. If I ran upon a quest where elite mobs just stood there, and there was no story or anything challenging I would leave that quest asap. It is just unfortunate that there are people out there that would make an exploitable quest, and unfortunate that other players would use it. I will enjoy this games story, and I will enjoy genuine foundry quests. You hit the nail on the head with your post my friend!

sgtdoom12 Xfire Miniprofile
  nolic1

Advanced Member

Joined: 10/01/07
Posts: 673

5/09/13 11:37:42 AM#31

I like the game I just wish people understood the tank and cleric class more the cleric is not and I do mean not a healer they are a class that midigate's damage and has some heals yes but not enough to keep players alive they need to use pots for that. As for tanking its not hard you have to be in guard mode which means shield up and you stand there blocking using the attacks you get from it and you build agro based on that if you remember to mark the target which you have tab them to mark and then you have your group mark skill which you can use if you pump alot into guard feats then you can keep agro all day but other wise you cant tank if you dont block and attack.

 

The games fun minus the lame ogre farms in the foundry the other quests that I mostly do there are a mix of story adventure and combat and those can be fun and challenging even the group ones that are player made are fun. The only thing that bugged me was guild bank needing 150k AD to open that seems a bit high for what you get its not enough daily cause still can not get 24k a day at 45 maybe 13 to 15k max but you have to log in every hour to get the gods bonus stuff other then that you can get about 7k running all the daily AD stuff. That games fun though and challenging in dungeons and skirmishes I just hope at 60 all dungeons become open cause some I missed do to how fast you lvl.


To me I enjoy gaming I dont play to be uber I play to have fun. If a game is not fun to me guess what I move on and play something else till I find one that is. When I find that great game and not sure if in my life time there will be one I hope it has everything I want in an mmo.

  BMBender

Novice Member

Joined: 9/14/07
Posts: 559

5/09/13 12:14:48 PM#32
Originally posted by JudgeUK
Originally posted by winter
Originally posted by JudgeUK
Originally posted by spikers14
Originally posted by JudgeUK

One of the major talking points has been missed out:

Foundry xp.

Some players have been farming the Foundry for days, leveling pretty fast. Now the Foundry xp has been nerfed through the floor leaving other players on the slow quest grind, whilst the Foundry farmers have got to a lot higher level, and even capped.

So now we are faced with the have and have nots. Those who are doing the T1/T2 dungeons, loads of AD and money, compared with the non-farmers who are stuck in the grind.

PWE should have checked the Foundry xp long before open beta (with no character wipe). Now, however they have created this two tier player base.

This comment is a little extreme.  I did foundry quests today and didn't notice much change in XP...and again...I'm outleveling questing zones due to the XP gain in Foundry. I wouldn't say Foundry XP is nerfed "through the floor". Playing casually since the 30th, I am already lvl 45. Leveling is REALLY fast, no matter what path you take (and I'm a DC with a focus on healing mind you). The margin between the "haves" and "have-nots" will be extremely slim, if not unnoticeable by a regular player. 

edit: spellcheck

 

I did a couple just before the foundry change when I was at lvl 40, got through two levels hitting stationary Ogres in around 15 mins probably less, together with all the item and money drops. Checked the same after. I'd say it was around 80% reduced checking the xp numbers I'd noted down.

Another guild player calculated it at 85% from his figures.

 

  Hummm, you got 2 lvls (from 40 to 42?) doing a 15 mins foundry quests where stationary ogres stood around and let you beat on them? Wouldn't you say thats something that needed to be nerfed about 85%.

 

  Understandably many players seek the fastest and easiest way to level even if it is the most bland and mind numbingly boring way. (repeat exploit quest till eyes bleed.)  Those same players will make it to max level in record time quit and complain how boring the game was because of the way they chose to play it. Its Cryptics fault in of course if they allow it to happen.

Of course it needed revising. The issue is that something so obvious was there in the first place.  There has been talk of a penalty against people who spent all day farming it. But how on earth would they do that? Some people where in full time, some less, some missed it altogether.

It is these kind of obvious issues that games developers should be catching way before giving access to  the player base. Because once it has happened there are only limited choices - ignore or roll back.

The funny part is foundry authors did the same thing in STO.several times over the years.  One would think a memo would get sent out.  As far as Game dev catching it that's QA's job and Cryptic doesn't utilize a true QA dept.  Prob another reason for the "soft" launch, welcome to the Qa dept.

  elocke

Spotlight Poster

Joined: 6/15/04
Posts: 4114

5/09/13 12:15:03 PM#33
Originally posted by hfamgamer
Originally posted by Torvaldr
Originally posted by JudgeUK
Originally posted by elocke

I've been having a blast on my Control Wizard.  The "on rails" aspect of the game is softened I think by the fact that it is free to play.  If this required a sub I'd be a bit miffed, but I can just log in and follow the rails for awhile and have fun without worrying about payments and such. 

I'm only level 24 but just combat alone is making me want to play over other games right now.  I like the diversity in choosing which skills best suit my play style and and where to put feat points and power points.  It feels fairly flexible although I'm dreading the respec cost when I hit cap as I hear it's based on Zen or Astral Diamonds instead of in game gold.  Not a good thing, that.

Love the sound design, too.  Certain spells, especially the dailies really pack that visceral punch many other games lack.  My only negative comment on the sound would be the over usage of what seems to be the exact same music I've heard in Star Trek Online and Champions Online.  More music diversity would be great.

 

Protectors Enclave music - hits of Pirates of the Caribbean? 

I heard that too.  I'm not imagining things then.

Hell I thought the music in Tower District had a slight Mad Max Beyond Thunderdome ring to it

Don't get me wrong, there are moments where the music catches my ear and yeah, one time fighting a pirate boss it sounded like I was in a Pirates of the Caribbean movie, but the usage of music from another game annoys me.  Mainly the title screen sounds exactly like STOs.

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  Reizla

Hard Core Member

Joined: 12/09/08
Posts: 3062

MMORPGs are no longer about the mass multi-user anymore *sadly*

5/09/13 12:20:50 PM#34
Originally posted by Po_gg
Originally posted by Ghavrigg
Originally posted by Reizla

Questing DOES NOT give the majority of the XP in the game - PvP does.

I actually just figured this out. I hit 10, joined Domination PvP, and I got over an entire level for winning.

+1... I mostly never pvp in games (managed to avoid it in closed beta NW as well), so I was very much surprised when the questline queued me up on pvp at lvl10 (btw not a friendly pull, Cryptic :) ).

We've lost (1000-970), I was the second (surrounded by 1,3,4,5 from the other team), and I almost jumped to lvl11... after 15 minutes. So it's an obvious decision for me to avoid that pvp quest with the other characters, leveling is way too fast in NW even without the pvp boost.

 

And Reizla's right about the gear aspect, I only got an unidentified common one, and not even for my class of course :)

Higher up you get better gear. The last match I was in I even had a blue (not my class) hat.

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  Battlerock

Hard Core Member

Joined: 12/12/11
Posts: 1048

5/09/13 12:22:54 PM#35
I cant help but notice some of the comments here. I really would recommend to some of you to try out single player rpgs. I see a comment about haves and have nots. You know that is the exact reason I dont like f2p format. There ars haves and have nots in the real world and the f2p allows that translation to freely occur in my little fake make believe online worlds.


There are still going to be haves and have nots without the f2p format, but at least I know those people earned it and didn't just buy it with Daddy's money.


I think alot of the problem with mmos and keeping numbers up is that some people dont like being left in the dust so they just move on. People look around and see all the haves in thier make believe feel good worlds and it becomes less of a feel good place and more of a same old thing and perhaps more of like thd real world were we clearly have haves and have nots.

Neverwinter looks like a great game, if you told me I could drop $40 on it and never have to buy anything again until perhaps maybe an expansion came I would probably play. I would have to zone everyone out so I wouldnt be looking at haves and have nots and really sort of play the game as a solo player in random groups, enjoying and completing content at my pace without acknowledging all those haves and have nots surrounding me. Unfortunately that attitude sort of defeats the purpose of an mmorpg and thus we go back to perhaps you should be looking at single player rpgs.
  Reizla

Hard Core Member

Joined: 12/09/08
Posts: 3062

MMORPGs are no longer about the mass multi-user anymore *sadly*

5/09/13 12:29:04 PM#36


Originally posted by nolic1 I like the game I just wish people understood the tank and cleric class more the cleric is not and I do mean not a healer they are a class that midigate's damage and has some heals yes but not enough to keep players alive they need to use pots for that. As for tanking its not hard you have to be in guard mode which means shield up and you stand there blocking using the attacks you get from it and you build agro based on that if you remember to mark the target which you have tab them to mark and then you have your group mark skill which you can use if you pump alot into guard feats then you can keep agro all day but other wise you cant tank if you dont block and attack.  

Tank a cleric is a co-op in Neverwinter actually. Indeed, cleric is not the uberhealer you know from other MMORPGs, but if played and spec'd well, you can do a hell of a job keeping your party alive. That is if the tank keeps the aggro from the mobs on himself.
Also worth to note is that starting at 30-35 you get a lot of temp-HP options at your disposal. With this you can boost the HP of your party for a short time to prevent actual damage in the end. I even have a default daily skill always set that gives about 25% temp HP for a 'longer period of time' (no time said, but it looks like 30 seconds). This skill is awesome and I trigger it always at the bigger fights and use healing as backup then...



Originally posted by nolic1 The only thing that bugged me was guild bank needing 150k AD to open that seems a bit high for what you get its not enough daily cause still can not get 24k a day at 45 maybe 13 to 15k max but you have to log in every hour to get the gods bonus stuff other then that you can get about 7k running all the daily AD stuff. That games fun though and challenging in dungeons and skirmishes I just hope at 60 all dungeons become open cause some I missed do to how fast you lvl.
 

I agree with you there. I used 150K from my founder package to kickstart the guild-bank. But I noticed that at level 30 I already had raised the 150K AD through the game itself.

Aside from the 150K I used for the guild-bank, I'm not touching the AD I had from my founder package, just to proof the whiners wrong about the Pay2Win aspect of Neverwinter. At this moment (lvl 42) I have 220K AD already...

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  Plageron

Novice Member

Joined: 5/28/08
Posts: 110

Good Gravy!!

5/09/13 12:37:50 PM#37

Yes it is a fun game.  Though it has its little quirks and issues.  

I found the game play to be a bit short, and it took me about 2 weeks to level up to maximum level with just playing casual.

 

I find that the classes have some mechanical flaws in them...that cause them some issues.

Like the latest article talking about tanks, well the fact is for example the power called unstoppable just doesn't make the great weapon fighter unstoppable....plus they don't have the health and the armor in the game doesn't seam to do much.

The bosses in the dungeons are not that hard....what makes it hard is you have idiot players. 

There are way too many players who spec themselves for damage or healing with no survivability put in....so they die a lot.  Its neat they can do tons of damage but they cant survive onslaughts of imps...which is kind of sad.

 

 

  monkeypaws

Novice Member

Joined: 4/25/03
Posts: 18

5/09/13 12:42:20 PM#38

I'm probably in the minority but I hate that the game is a Monty Hall game. The most feeble mob drops items that have to be identified. Two bags can get filled with green items very quickly and you are changing out your gear every level or two. Once you hit the mid teens you are doing content that is a level or two higher than you are so get items that you can't use for a level or two. Why even bother with removing enchantments when you have so many of them and are replacing your armor & accessories so often you have a surplus of everything? Also...many times the final quest reward is not actually better than what you might have picked up as loot.

Don't get me wrong. I enjoy loot...there was nothing better than the thunk of a chest dropping in EQ2...which was random and not on every single mob. What Neverwinter does takes the fun completely out of it.

 

  Benbrada

Advanced Member

Joined: 8/31/04
Posts: 253

5/09/13 1:24:56 PM#39
Originally posted by Torvaldr

Good review Suzie.  I have to poke at a point you made about questing.  I agree the questing is rote, but I don't see how it's not traditional mmo questing and how the quest style is more "arpg".  It is the exact same quest style as LotRO, for example, and that is considered a "real" mmo.

What does "real mmo" mean?  How are arpg quests different than mmo quests?  I feel like you threw those ideas out there to try and illustrate a point, but I feel it's not a very accurate portrayal.

 

I agree here, this confused me as well.

I'm loving some of the quests themselves, tons of loot, cool bosses and pretty colors/graphics, e.g. "Plague Of The Tower" with Rhazzad... was awesome in my mind.

 

  Benbrada

Advanced Member

Joined: 8/31/04
Posts: 253

5/09/13 1:27:12 PM#40
Originally posted by Plageron

Yes it is a fun game.  Though it has its little quirks and issues.  

I found the game play to be a bit short, and it took me about 2 weeks to level up to maximum level with just playing casual.

@Plageron: what's your definition of "casual". I play 1-1.5 hrs a day... I call that "casual" and I'm only level 20. Two weeks and max level? Sounds like 4 hrs a day???

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