Originally posted by Jacxolope
Originally posted by BrucyBonus
There have been a lot of single player games released recently with mmo add-ons/ after-thoughts, SWTOR being the most obvious example.
I wish games would either concentrate on being a heavily story-driven single/ mutli-player game; or being a massive world for many people to play in.
-Anything "story driven" or "Theme park" really doesnt need an open world. Why have to run to "farmer John" to learn about the rat problem in his basement, then run to his house. All with 10,000 other people jump running for the same "quest"- its pointless.
Essentially in a story driven MMO we all have the exact same story. No C&C, no "off the beaten path" and any choices are totally scripted as well- So why have the "Virtual World" when it really is just "filler content" and time wasting and can be counter productive for immersion.
Give me a lobby and just let me jump from encounter to encounter until endgame.
-But as you say, a "massive World" where C&C matter and there are sandbox elements is crucial since a sandbox cannot be scripted and "we" make the game.
In a Theme park I am on a ride that was thought up and written by "writers" (not very good ones) to be tackled in a specific way and order. Why waste my time giving the "illusion" of a World when there is none?
-And I am not knocking theme-parks. I PERSONALLY like WOW - But I see the Ops point.
I prefer Sandboxes but there are none and sandbox today means PVP gankfest in an open World (which is a persistent arena game IMHO) which should be a whole separate genre,.
Agree on all points.
I just don't see the benefit of an open world on scripted pve content. In fact, there is virtually no large scale pve content except world bosses .. which a) is not that massive (unlike large battles in Ps2), and b) not that fun/compelling/popular anyway.
Sure an open world is suited for large scale warfare (like PS2) but that is a separate discussion.