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Camelot Unchained

Camelot Unchained 

General Discussion  » Is Viel Stealth a unique idea to CU or is MJ one of the greatest hypers of all time?

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29 posts found
  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5924

 
OP  5/08/13 10:06:33 AM#1

The way CU developers revealed the Stealth Mechanics it seem like they were doing more in the department of explaining the lore behind the mechanics rater than the mechanics itself.

the way I read it, 

Stealth classes stealth (aka enter viel lore wise)

and certain classes have better Stealth detection skills as well as placed traps that can effect stealthed phased figures. Sounds very similar if not the same as WoW's Hunter vs Rogue combat down to the core.

 

but maybe there is more to it. Is the Viel really an unique feature that is an original idea on stealth, or is it just lore explaining traditional stealth mechanics?

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1955

"See how I reward those who fail me!"

5/08/13 10:12:36 AM#2
The way I see it, it's a unique take on the old stealth mechanic. I don't see the need for the overdramatic hyperbole in the thread title, however. If you watch the video where he explains the possibly way stealth could be implemented in CU you can learn what makes it a bit different from the regular implementation of stealth.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Taldier

Novice Member

Joined: 11/22/10
Posts: 249

5/08/13 10:43:09 AM#3

The walkers in the veil wont just be seeing the world as they would while they arent in the veil.  It will likely be distorted in some way to represent the shift to another plane.  Hence why MJ has said the archers with their camo abilities would work better for scouting in a lot of circumstances.  The potential to move through/over walls in the veil is also different than traditional stealth.

 

Are the details mainly lore?  Sure.  But I also think you'll find the playstyle interacting differently with other classes from how it would with the more traditional mechanics.

 

Also you should get hired by a 24 hour news network based on your talent for excessively dramatic headlines.

  TigsKC

Advanced Member

Joined: 4/14/12
Posts: 139

5/08/13 11:39:30 AM#4
I think "overdramatic hyperbole" is the intent.
  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

5/08/13 11:44:16 AM#5

AHH - done before - Riftstalkers in Rift. That is hwo they are able to move around. Call it stealth, call it what you will - different name same idea.

CU KS was full of hyperbole - enough to fill many semi's - just my opinion.

 

I do hope the people who back the game get what they want - not holding my breath.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Excession

Advanced Member

Joined: 11/16/06
Posts: 349

Political correctness is tyranny with manners

5/08/13 11:44:28 AM#6
I think "over dramatic hyperbole" sum's up CU nicely.

A creative person is motivated by the desire to achieve, not the desire to beat others.

  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

5/08/13 11:54:56 AM#7
Originally posted by TigsKC
I think "overdramatic hyperbole" is the intent.

I have reported the phrase "overdramatic hyperbole" to the Department of Redundancy Department.

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

5/08/13 12:01:17 PM#8
Originally posted by Tumblebutz
Originally posted by TigsKC
I think "overdramatic hyperbole" is the intent.

I have reported the phrase "overdramatic hyperbole" to the Department of Redundancy Department.

If ever there was a phrase to describe the CU Backers (as a whole) and the game this is it.

 

 

Hey....let me just have the same exact mechanic but penalize you and change the name so you accept it and it also sounds like I'm listening....done.

 

Stealth is stealth, if I can't see you and you can see me (even if it just looks like you're on acid) it doesn't change the *advantage*.

 

The best part is he actually made stealth better by allowing them to ALSO go up/over/through/inside/around/divide walls and the sheep revered and rejoiced this decision as if it won't have ridiculous balancing consequences.

 

Oh right....you're penalized by being grouped up....so instead of being close together in the veil you basically just get on TS, veil through the wall,  and regroup.

 

Yeah....well played MJ, that's the beauty of idol-worship and short-sightedness.

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  dantheman13

Apprentice Member

Joined: 12/03/06
Posts: 57

5/08/13 12:53:19 PM#9

The proposed stealth mechanic is not unique, nor has it claimed to be unique by MJ.  It is unique to MMO's.  FPS's have had the mechanic, which is best described as another dimension where Veilwalkers can see visibles, but visibles cannot see who is in the Veil.  Veilwalkers would be able to see each other in the Veil (stealth).  This video has a lot of the proposed mechanics and the reasoning behind them:

http://www.youtube.com/watch?v=zWQWvcvxOjI

  ego13

Apprentice Member

Joined: 1/24/04
Posts: 287

Hell is other people. - Sartre

5/08/13 1:53:03 PM#10

I'm certain no one here is confused with what the idea behind it is or the principles behind it.

 

I did and have been following it, I'm just amused with how easily most of the CU community is dissuaded from their "stealth-hate" by a simple renaming.

 

MJ is brilliant, which is why I can't wait for CU and I am quite sure it will be amazing, but I can't help but point out things like this.

Just because every car has similar features doesn't mean that Ferraris are copies of Model Ts. Progress requires failure and refining.

  PerfArt

Novice Member

Joined: 2/16/13
Posts: 863

5/08/13 2:12:56 PM#11
Don't talk the Stalk if you can't Stalk the Walk?

Am I doing it right?

http://www.mmorpg.com/blogs/PerfArt

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1955

"See how I reward those who fail me!"

5/08/13 2:16:20 PM#12
Originally posted by PerfArt
Don't talk the Stalk if you can't Stalk the Walk?

Am I doing it right?

I believe so.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

5/08/13 6:28:26 PM#13
Originally posted by Cirin

I'm certain no one here is confused with what the idea behind it is or the principles behind it.

 

I did and have been following it, I'm just amused with how easily most of the CU community is dissuaded from their "stealth-hate" by a simple renaming.

 

MJ is brilliant, which is why I can't wait for CU and I am quite sure it will be amazing, but I can't help but point out things like this.

Eh, I think this is where you miss the mark, a bit.  In DAoC (and other games) people didn't dislike STEALTH, they disliked STEALTHERS.  They disliked beginning every fight with an Assassin or Archer at half health, before they even knew what was happening.  And they HATED the ridiculously long stun that came with Creeping Death... and I can't say I disagreed with them.

Now, this frustration was largely blamed on the Stealth mechanic, but I think that was misplaced.  If you remove the stun and mitigate the huge opening damage from Critshot and Perforate Artery, I don't think anyone would give two sh*ts about Stealth.

The VW/VS paradigm isn't just a "rename" of Stealth, it appears to be a different vision of the Stealther Classes, altogether... no stuns, no huge openers from stealth.  And I think that's exactly what the majority of the community wants... with the exception of the old-school Stealthers, of course.

 

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  mklinic

Novice Member

Joined: 7/29/05
Posts: 1421

5/08/13 6:40:10 PM#14

"Is Viel Stealth a unique idea to CU or is MJ one of the greatest hypers of all time?"

Can't it be both?

obvious joke aside, it sounds like a mini-game around stealth. Maybe not completely original when you look at it like that, but still room for originality in the implementation. Really, the development is just beginning and I'm sure will learn more specifics about the actual mechanics/implementation as time goes on. 

-mklinic

"There's a point I think we're missing.
It's in the air we raise our fists in."
-from Behind Closed Doors by Rise Against

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

5/08/13 7:01:47 PM#15
Originally posted by Tumblebutz
Originally posted by Cirin

I'm certain no one here is confused with what the idea behind it is or the principles behind it.

 

I did and have been following it, I'm just amused with how easily most of the CU community is dissuaded from their "stealth-hate" by a simple renaming.

 

MJ is brilliant, which is why I can't wait for CU and I am quite sure it will be amazing, but I can't help but point out things like this.

Eh, I think this is where you miss the mark, a bit.  In DAoC (and other games) people didn't dislike STEALTH, they disliked STEALTHERS.  They disliked beginning every fight with an Assassin or Archer at half health, before they even knew what was happening.  And they HATED the ridiculously long stun that came with Creeping Death... and I can't say I disagreed with them.

Now, this frustration was largely blamed on the Stealth mechanic, but I think that was misplaced.  If you remove the stun and mitigate the huge opening damage from Critshot and Perforate Artery, I don't think anyone would give two sh*ts about Stealth.

The VW/VS paradigm isn't just a "rename" of Stealth, it appears to be a different vision of the Stealther Classes, altogether... no stuns, no huge openers from stealth.  And I think that's exactly what the majority of the community wants... with the exception of the old-school Stealthers, of course.

 

I always failed to see the difference between what you have layer out and casters bolting, nuking, and throwing stuns, mezz, roots into the battle

  LordSneerg

Novice Member

Joined: 3/21/13
Posts: 121

5/08/13 7:08:05 PM#16
I think it is stealth overhyped mechanic that has been done before and that is now being redefined. 
  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2097

joie de vivre

5/08/13 7:14:20 PM#17

Telling us he has an idea that he thinks many of us will hate = antihype or maybe its reverse hype?

mmorpg.com/blogs/Xobdnas

  Gyrus

Hard Core Member

Joined: 11/20/07
Posts: 2322

5/08/13 7:44:33 PM#18
Originally posted by dantheman13

The proposed stealth mechanic is not unique, nor has it claimed to be unique by MJ.  It is unique to MMO's.  FPS's have had the mechanic, which is best described as another dimension where Veilwalkers can see visibles, but visibles cannot see who is in the Veil.  Veilwalkers would be able to see each other in the Veil (stealth).  This video has a lot of the proposed mechanics and the reasoning behind them:

http://www.youtube.com/watch?v=zWQWvcvxOjI

I imagine the Veil will work as a combination of the teleport transport from Champions Online and the Ghostwalk sequences from the game Prey - only with restricted vision.

http://www.youtube.com/watch?v=n7pxBPm64WY

 

Edit - oh and as I said - balance will be critical here - this could easily be a game breaker.

 

Nothing says irony like spelling ideot wrong.

  dantheman13

Apprentice Member

Joined: 12/03/06
Posts: 57

5/08/13 7:56:39 PM#19
Originally posted by Cirin

I'm certain no one here is confused with what the idea behind it is or the principles behind it.

 

I did and have been following it, I'm just amused with how easily most of the CU community is dissuaded from their "stealth-hate" by a simple renaming.

 

MJ is brilliant, which is why I can't wait for CU and I am quite sure it will be amazing, but I can't help but point out things like this.

Well, everyone keeps saying that this mechanic has been done in an MMO when it hasn't exactly, so I assumed a lot of people either don't really understand it or details of the system don't matter to them.  DAoC, Warhammer, GW2, WoW, AoC, Aion, etc. certainly didn't have this system.

  zeroumus

Novice Member

Joined: 5/01/13
Posts: 54

5/08/13 8:23:17 PM#20

i think because there is 3 threads on this topic now,   I think a sizable enough population is clearly saying they want this mechanic to be carefully handled.

 

 

Despite being pretty active in this topic,  I am actually getting a good vibe from MJ's veil idea and its extra plain idea.   I like the idea that people in veil can be seen by others in the veil,  in effect this keeps the veil classes from being totally "single player"

I suggested that players who are dead also get sent to the veil to walk back to a rez point,  while a ghost player would be very weak,   they could also interact with veil classes in some small way.

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