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Guild Wars 2

Guild Wars 2 

General Discussion  » 8 Months in, how does vanilla GW2 fare compared to vanilla WoW?

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140 posts found
  eyelolled

Advanced Member

Joined: 5/13/10
Posts: 3082

I am more than some of my parts

5/08/13 2:37:36 PM#41
Originally posted by elocke
Originally posted by Jean-Luc_Picard
Originally posted by elocke

Compare this to GW2 where I did everything on 1 character in 2 weeks.

...

I don't really care what you believe.  I played what I play on one character and saw everything I need to see.  I don't consider achievement filling or getting legendaries or jumping puzzles part of a progression system that I am looking for.  Those are fluff systems that don't make or break the game.  So technically, my statement about completing everything is legit only due to the fact that everything is never defined.   Sorry for not making it clear [mod edit]

Well that makes alot of sense. So on the same note, I complete WoW in 5 minutes because I seen all I need to see to determine that I wasn't interested in playing it. I've already completed CU because I don't plan on playing, so I've managed to complete a game to it's entirety before it was ever even made! That has to be some kind of record.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

5/08/13 2:41:26 PM#42
Originally posted by elocke
Originally posted by Jean-Luc_Picard
Originally posted by elocke

Compare this to GW2 where I did everything on 1 character in 2 weeks.

No you didn't. I'm going to have to use the same word as in a previous post today if you keep on sticking with that lie.

In 2 weeks, you got to 80, got 100% world explorations, all the dungeons and jumping puzzles done, all the WvW titles completed, got all the legendaries your class can have, and became the master of sPvP?

Sorry, but I don't believe that. And just as in a previous post of mine today, I'm going to use the same words. You are using lies (aka exagerations) to bash this game. Anyone who played GW2 knows that what you say is impossible, even if you give up "real life" for the game.

Originally posted by elocke

That being said, I like the game...

[mod edit]

I don't really care what you believe.  I played what I play on one character and saw everything I need to see.  I don't consider achievement filling or getting legendaries or jumping puzzles part of a progression system that I am looking for.  Those are fluff systems that don't make or break the game.  So technically, my statement about completing everything is legit only due to the fact that everything is never defined.   Sorry for not making it clear [mod edit]

 

well said

  ichihaifu

Advanced Member

Joined: 4/23/10
Posts: 253

5/08/13 2:45:04 PM#43
Originally posted by fivoroth

To me it looks like WoW added more content compared to GW2 in the first 8 months. If you got to BWL, I think you've missed quite a bit of content in your list.

WoW vanilla was much more addicting and entertaining compared to GW2. I have spent 180 hours in total playing GW2. This is not even close to the number of hours I played WoW in the first 8 months.

But you also were 8 years younger than you are right now and games in general were bigger part of your life than they are now.

I dont know you but I dare say that much.

  ichihaifu

Advanced Member

Joined: 4/23/10
Posts: 253

5/08/13 2:53:24 PM#44
Originally posted by elocke

Compare this to GW2 where I did everything on 1 character in 2 weeks.  Literally everything, map, story, crafting, gear dungeons ran at least once, pvp all in 2 weeks.  All of the content added since launch in GW2 has had me come back for a total of 2 days.  And that's being generous.  For me the issue is GW2 not having a carrot on the stick to chase and no it doesn't have to be just gear.  I just feel no sense of progression and playing alts is boring as hell. 

I dare say you did not see everything in the world. GW2 is only about 25% visible to those that approach it with standard MMO mentality. And 25% is generous.

Its also a shame that those that skip the content because its not marked on map because there is so much more to do than most MMO's have, including WoW, even today.

  ichihaifu

Advanced Member

Joined: 4/23/10
Posts: 253

5/08/13 2:59:13 PM#45
Originally posted by elocke

[mod edit]

[mod edit]

 

Also, this thread has clearly derailed.

Thanks OP for informative post. It was a good read.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3707

RIP City of Heroes!

5/08/13 3:05:47 PM#46
Originally posted by colddog04

WoW was rough around the edges in those early days. People often attribute much of it's success to it's polish and consistency, but if it were released today in the same state it was released then, I think that the whining and moaning about it being a beta/unfinished/buggy game would be deafening.

 

Expectations and competition were a lot different back then. People expect more from a game on day 1/month 1/year 1 than they did in 2004. GW2, one of the most polished and content heavy experiences I've ever had in a new MMORPG, has come out in an age when the expectations seem to be nearing perfection.

 

Your list is interesting to me for another reason. You had to pay $15/month to play WoW. I still do. GW2 has come out with as much or more content than WoW did by this point and has not required me to pay a cent since it came out.

 Wow was polished compared to games BEFORE It.  Release old games today and they won't look as good as a game produced today.  That's pretty much what you are saying.

I didn't last a month in GW2.  Put many hours into vanilla wow.

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2605

There... are... four... lights!

5/08/13 3:11:24 PM#47
Originally posted by waynejr2

 Wow was polished compared to games BEFORE It.  Release old games today and they won't look as good as a game produced today.  That's pretty much what you are saying.

I didn't last a month in GW2.  Put many hours into vanilla wow.

There are a dozen of people in my guild who still enjoy GW2 8+ months after release and who didn't last a month in World of Warcraft. What's your point?

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 497

5/08/13 3:22:34 PM#48
Originally posted by Methos12
Originally posted by jesteralways
you are comparing what a game(WoW) was in 2004 when it was released; to a game(gw2) that was released in 2012? actually it was nicely done. you actually confirm that even with all the technology available in 2010+ years, when GW2 was being developed they have only managed to do better than what WoW was back in 2004. good post man. i said the same thing when GW2 was in beta but no one believed me. you prove me right with your "fact finding", thanks man.  

Game assets became more complex since 2004. All that added technology takes its toll on game's content pipeline.

How much do you know about game programming? or maintenance? do you have programming knowledge? do you have knowledge how to make a professional software? do you have knowledge on server type and each of their maintenance system? do you have knowledge on database creation/management?do you have knowledge on SQL? each and every crucial aspect of these key requirement of game programming/game server maintenance/software optimization has become 100 times easier compared to 2006. database are no longer created, they are bought and  come with automated maintenance and automated query system, we only need  1 or 2 technicians to do the additional clean up in servers, we no longer need expert in SQL and database management experts to do day to day work. writing codes are 200 times easier compared to 2006 as now most of the general functions just come  with compilers  auto written, creating modules no longer requires integrating 100-200 functions. servers have automated maintenance system, they have larger capacity and faster processing power. and i can keep going and going. your claim is completely invalid. please learn more about game development and programming and maintenance then come back to write about it.  

No panties, No Life

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2605

There... are... four... lights!

5/08/13 3:26:06 PM#49
Originally posted by jesteralways
Originally posted by Methos12
Originally posted by jesteralways
you are comparing what a game(WoW) was in 2004 when it was released; to a game(gw2) that was released in 2012? actually it was nicely done. you actually confirm that even with all the technology available in 2010+ years, when GW2 was being developed they have only managed to do better than what WoW was back in 2004. good post man. i said the same thing when GW2 was in beta but no one believed me. you prove me right with your "fact finding", thanks man.  

Game assets became more complex since 2004. All that added technology takes its toll on game's content pipeline.

How much do you know about game programming? or maintenance? do you have programming knowledge? do you have knowledge how to make a professional software? do you have knowledge on server type and each of their maintenance system? do you have knowledge on database creation/management?do you have knowledge on SQL? each and every crucial aspect of these key requirement of game programming/game server maintenance/software optimization has become 100 times easier compared to 2006. database are no longer created, they are bought and  come with automated maintenance and automated query system, we only need  1 or 2 technicians to do the additional clean up in servers, we no longer need expert in SQL and database management experts to do day to day work. writing codes are 200 times easier compared to 2006 as now most of the general functions just come  with compilers  auto written, creating modules no longer requires integrating 100-200 functions. servers have automated maintenance system, they have larger capacity and faster processing power. and i can keep going and going. your claim is completely invalid. please learn more about game development and programming and maintenance then come back to write about it.  

Saying "you know nothing" without saying what you know is a pretty cheap tactic - what do YOU know about development, what's your job, how many games did you participate in the development of? Because as a professional developer myself, earning his money from making software for over 20 years, all I see in your post is strawman stuff, and specially the part about SQL servers is total nonsense.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Homitu

Hard Core Member

Joined: 10/01/09
Posts: 2025

 
OP  5/08/13 4:35:42 PM#50

Please try to at least stay within the relative boundaries of the topic.  My OP provides a general focus that I was particularly interested in, but I also allowed room for several other avenues of discussion.  Back and forth bickering between zelous fans and haters ruins the topic for everyone.  I've asked mods to come in here to clean up some of the posts.  

If you think this whole thread is based on an apples to oranges comparison, that's fine.  Say your piece and explain why.  If you think this whole discussion is pointless, then don't participate in it; but know that lots of people enjoy such discussions, and entertainment is the number 1 reason people flock to forums like this.  There need be no other reason to have a discussion than for personal enjoyment or fun.  

  observer

Elite Member

Joined: 2/17/05
Posts: 2067

First came pride, then envy.

5/08/13 8:40:10 PM#51
Originally posted by elocke

For me, Vanilla WoW had more base leveling content than any game to date.  It took me 4 characters, 2 alliance 2 horde, just to see all of the leveling content and quests and zones.  That alone took me about a year.  By that time the game had added battlegrounds, dungeons, raids and so on and I was all set to delve into the endgame play. 

Compare this to GW2 where I did everything on 1 character in 2 weeks.  Literally everything, map, story, crafting, gear dungeons ran at least once, pvp all in 2 weeks.  All of the content added since launch in GW2 has had me come back for a total of 2 days.  And that's being generous.  For me the issue is GW2 not having a carrot on the stick to chase and no it doesn't have to be just gear.  I just feel no sense of progression and playing alts is boring as hell. 

That being said, I like the game I just want it to be deeper, bigger and have more progression systems that are rewarding and not just for the "fun" of doing them as I don't find that fun in a game like GW2.

This is laughable.  There is no way you could complete everything in 2 weeks.

A better statement should have been,  "I did the things that i wanted to do within the game.", which would be acceptable.

  • You tried the crafting system, but you didn't try all the crafting professions.
  • You tried 1 character combination, but you didn't try all the race/class combinations, which in turn, gives you different stories.
  • You tried all dungeons, but did you try all the paths for each dungeon on explorable mode?
  • You forgot to add jumping puzzles, open-world dungeons, literally hundreds of dynamic events, etc.
We all know your dislike for GW2, but that's ok, because i dislike some aspects of it too, but your statement that you did "literally everything", is a lie.
I'm playing semantics here, but you should be able to get my point.  I've been playing WoW since launch (and still do occasionally), but i would never claim i've did everything in that game, even to this date.
 
Edit:  Re-read Homitu's original post.  It lists everything about MMOs in general, and that's they evolve over time.  It's a good post and should show people that content is always being added, so in truth, MMOs are never complete, but they compete for the user's time.
  IPolygon

Novice Member

Joined: 11/20/11
Posts: 699

5/09/13 2:24:27 PM#52
Originally posted by botrytis
Originally posted by IPolygon
Considering ANet removes a lot of the content that has been added throughout the months, I would put any major MMO in front of GW2. Most of the major "expansion worth of content" is only temporary available and does little to enlarge the gaming experience. There are some new arenas, but no new persistent content.

 

Southsun has been a wasteland for months after release. It is getting some more content now, but if you look back at the game and ANet, not much has been done to add to the game's value. I don't include gier and wxp tiers as content. Guild missions are weak and Fractals further segragate the playerbase and condense the remaining population into LA. ANet has failed to avoid hub-based gameplay again (after GW1, although the world in GW1 is much much bigger for max-level chars). The world in GW2 is really small compared to its predecessor.

AHH - GW2 is the same size as Prophecies and EotN together. Don't think you really understand map size or just spout crap just to troll. There is not difference for Max lvl characters, since your lvl scales, so there IS NO COMPARISON.

 

Did you try to farm orichalcum in Caledon Forest? I did and it didn't work. That and you do get better rewards from high level content, which devalues 80% of GW2 content after you hit max level. Troll yourself.
  Vorch

Novice Member

Joined: 9/18/11
Posts: 757

5/09/13 2:47:18 PM#53
Originally posted by IPolygon
Originally posted by botrytis
Originally posted by IPolygon
Considering ANet removes a lot of the content that has been added throughout the months, I would put any major MMO in front of GW2. Most of the major "expansion worth of content" is only temporary available and does little to enlarge the gaming experience. There are some new arenas, but no new persistent content.

 

Southsun has been a wasteland for months after release. It is getting some more content now, but if you look back at the game and ANet, not much has been done to add to the game's value. I don't include gier and wxp tiers as content. Guild missions are weak and Fractals further segragate the playerbase and condense the remaining population into LA. ANet has failed to avoid hub-based gameplay again (after GW1, although the world in GW1 is much much bigger for max-level chars). The world in GW2 is really small compared to its predecessor.

AHH - GW2 is the same size as Prophecies and EotN together. Don't think you really understand map size or just spout crap just to troll. There is not difference for Max lvl characters, since your lvl scales, so there IS NO COMPARISON.

 

Did you try to farm orichalcum in Caledon Forest? I did and it didn't work. That and you do get better rewards from high level content, which devalues 80% of GW2 content after you hit max level. Troll yourself.

The difference between a level 2 event and a level 80 event is about 1.25s, which amounts to less than the cost of a WP.

Also, if you want to earn orichalcum ore in a low level area, do meta events and salvage the gear. I did read the sarcastic tone...but the wurm event in caledon forest guarantees a gold of your level, so if you really insist on gaining ori ore in caledon, that's how ya do it.

And please tell the people who farm the wurm in caledon, Maw in Wayfarer's, and Shadow Behemoth+Troll+events in queensdale that they can't make money in the lowest level zones...

 

 

"As you read these words, a release is seven days or less away or has just happened within the last seven days— those are now the only two states you’ll find the world of Tyria."...Guild Wars 2

  Bad.dog

Hard Core Member

Joined: 5/20/10
Posts: 896

5/09/13 4:28:41 PM#54
Originally posted by observer
Originally posted by elocke

For me, Vanilla WoW had more base leveling content than any game to date.  It took me 4 characters, 2 alliance 2 horde, just to see all of the leveling content and quests and zones.  That alone took me about a year.  By that time the game had added battlegrounds, dungeons, raids and so on and I was all set to delve into the endgame play. 

Compare this to GW2 where I did everything on 1 character in 2 weeks.  Literally everything, map, story, crafting, gear dungeons ran at least once, pvp all in 2 weeks.  All of the content added since launch in GW2 has had me come back for a total of 2 days.  And that's being generous.  For me the issue is GW2 not having a carrot on the stick to chase and no it doesn't have to be just gear.  I just feel no sense of progression and playing alts is boring as hell. 

That being said, I like the game I just want it to be deeper, bigger and have more progression systems that are rewarding and not just for the "fun" of doing them as I don't find that fun in a game like GW2.

This is laughable.  There is no way you could complete everything in 2 weeks.

A better statement should have been,  "I did the things that i wanted to do within the game.", which would be acceptable.

  • You tried the crafting system, but you didn't try all the crafting professions.
  • You tried 1 character combination, but you didn't try all the race/class combinations, which in turn, gives you different stories.
  • You tried all dungeons, but did you try all the paths for each dungeon on explorable mode?
  • You forgot to add jumping puzzles, open-world dungeons, literally hundreds of dynamic events, etc.
We all know your dislike for GW2, but that's ok, because i dislike some aspects of it too, but your statement that you did "literally everything", is a lie.
I'm playing semantics here, but you should be able to get my point.  I've been playing WoW since launch (and still do occasionally), but i would never claim i've did everything in that game, even to this date.
 
Edit:  Re-read Homitu's original post.  It lists everything about MMOs in general, and that's they evolve over time.  It's a good post and should show people that content is always being added, so in truth, MMOs are never complete, but they compete for the user's time.

Some folks need to kill 10,000 bears to develope  their skills others need to kill only 10 bears to do the same ....repetition isn't content it's just boring

  IPolygon

Novice Member

Joined: 11/20/11
Posts: 699

5/10/13 6:28:14 AM#55
Originally posted by Vorch
Originally posted by IPolygon
Originally posted by botrytis
Originally posted by IPolygon
Considering ANet removes a lot of the content that has been added throughout the months, I would put any major MMO in front of GW2. Most of the major "expansion worth of content" is only temporary available and does little to enlarge the gaming experience. There are some new arenas, but no new persistent content.

 

Southsun has been a wasteland for months after release. It is getting some more content now, but if you look back at the game and ANet, not much has been done to add to the game's value. I don't include gier and wxp tiers as content. Guild missions are weak and Fractals further segragate the playerbase and condense the remaining population into LA. ANet has failed to avoid hub-based gameplay again (after GW1, although the world in GW1 is much much bigger for max-level chars). The world in GW2 is really small compared to its predecessor.

AHH - GW2 is the same size as Prophecies and EotN together. Don't think you really understand map size or just spout crap just to troll. There is not difference for Max lvl characters, since your lvl scales, so there IS NO COMPARISON.

 

Did you try to farm orichalcum in Caledon Forest? I did and it didn't work. That and you do get better rewards from high level content, which devalues 80% of GW2 content after you hit max level. Troll yourself.

The difference between a level 2 event and a level 80 event is about 1.25s, which amounts to less than the cost of a WP.

Also, if you want to earn orichalcum ore in a low level area, do meta events and salvage the gear. I did read the sarcastic tone...but the wurm event in caledon forest guarantees a gold of your level, so if you really insist on gaining ori ore in caledon, that's how ya do it.

And please tell the people who farm the wurm in caledon, Maw in Wayfarer's, and Shadow Behemoth+Troll+events in queensdale that they can't make money in the lowest level zones...

 

 

 

I am not arguing about making money, I am arguing about making money fast/efficient. Do you seriously compare farming Orr up and down to farming single special events every 20 minutes to three hours? You also gain ori from salvaging drops in Orr and mining ori nodes.
  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

5/10/13 8:11:04 PM#56

Unfortunately, the OP's post is irrelevant in this present day.  The standards for content have increased a lot since 2004.  GW2 launched with 8 dungeons.  Other MMOs like Neverwinter and Tera as examples launched with 16+.  So even if GW2 launched a dungeon each month after release they would have been behind modern MMOs.

You industry has changed a lot over the past 10 years.  Decade old comparisons are irrevelant.  If you want to compare it to WoW, compare it to MoP which by itself added more dungeons than GW2 did at launch not to mention raids and other content.

  Serenes

Novice Member

Joined: 5/18/10
Posts: 347

5/10/13 9:11:36 PM#57

Are we comparing the games from release or just post released content?

 

World of Warcraft

Zones- 60-70

Dungeons - 13-15

Raids 4 (Stratholme,Scholomance, and both  Blackrock Spires were 10-15man raids if I do recall.)

A high leveling Curb.

 

Guild Wars 2

Zones - 31 (Including cities)

Dungeons-8

Raids - 0

Low leveling curb.

All content does stay relevant. (That does not diminish the fact that WoW's out of date content is still viable just less so and if you were looking for new content you can find it on your 90 and get a pet from a quest or collect the items and sell them for gold.)

Acceptable PvP at launch.

 

 

Honestly, at release I have to give it to WoW, they had more content and 1-60 was a long haul you sometimes would have to do both of 31-40 leveling zones on both continents.

 

Post release Arenanet has been doing a great job at keeping content rolling as promised, although it is content with a expiration date which I don't agree with, you are robbing people of content they paid for. What if I could not play for a week? is that content just gone for me? No chance of me seeing the clockwork tower jumping puzzle? etc etc..

 

Like I said at the day of release I would say WoW had leaps and bounds more content then GW2, post release GW2 has had a better time releasing new content.

  Serenes

Novice Member

Joined: 5/18/10
Posts: 347

5/10/13 9:12:08 PM#58
Double post sorry
  UnrealRpg

Novice Member

Joined: 6/18/07
Posts: 109

5/10/13 9:13:03 PM#59
Two different games.
  Neo_Viper

Novice Member

Joined: 5/10/13
Posts: 624

If I agreed with you we'd both be wrong.

5/11/13 1:10:44 AM#60
You comparison method doesn't work, Serenes.

First, world size... One zone in GW2 is several times the size of the average Wow zone. In Wow you have like 2 or 3 cave models used all over the world, while every GW2 zone has subterranean area which are not only bigger than any Wow cave, but are also all unique.

Second, about content. Wow focuses it's end game content in dungeons, while gw2 prioritizes the world. That's also why in gw2 the world is still full of players while in Wow people sit in cities waiting for a dungeon queue. Gw2's world is full of activities Wow can only dream of, not only puzzles, events, vistas, world bosses, but also non instanced dungeons. And to finish about content, in Wow only a few max level areas are relevant while the rest of the world is dead after the leveling rush of an expansion while in gw2 the whole world remains your playground.

My computer is better than yours.

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